Patedam
94292851cc
Remove Swapchain SRV (no use)
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Removed useless parameters in the root signature
various small changes
Began removing staging descriptor to use unified descriptors
2025-03-29 21:47:21 -04:00
Patedam
2d3a075eb6
Bindless resource first step
2025-03-24 22:19:52 -04:00
Patedam
d8c36b7715
Check resource binding tier
2025-03-23 16:01:04 -04:00
Patedam
c56bc43723
misc
2025-03-22 17:31:35 -04:00
Patedam
f4c82f0fb3
Added support to DirectX Agility Sdk to enable shader model 6.6+ on windows 10.
2025-03-22 00:09:48 -04:00
Patedam
4e0aaa129f
Fixing some includes problems
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Using interrupt 3 instead of system pause to break on script end while debugging but not when running
Added a .bat script to recompile all shaders.
2025-03-15 21:43:20 -04:00
Patedam
f4ba25bec1
Reload of shaders working!
2025-03-15 21:17:44 -04:00
Patedam
c9cd01bb31
Prepare shader reload.
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- Expose wait until gpus is idle to api
- Alt+R to reload
2025-03-15 19:55:41 -04:00
Patedam
f01c8c3ccb
Added missing functions to allow wait for swap chain.
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Proper resource tracking to allow for destruction of graphics pipeline
Textures are tracked but not released so nothing has been done yet
various changes
2025-03-13 23:07:01 -04:00
Patedam
84e1194f21
Draw triangle
2025-03-11 23:36:37 -04:00
Patedam
a2d9980dc8
Adding a comment on ID3D12InfoQueue1 that are apparently only available on Win11
2025-03-11 22:47:45 -04:00
Patedam
df870b717e
Remove useless code in dx12 debug layer initialization
2025-03-11 22:46:49 -04:00
Patedam
0d93cd9e6d
Graphics pipeline creation is working
2025-03-11 22:45:21 -04:00
Patedam
a9fe4683fb
Graphics pipeline iteration
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Lot of code.
Not working yet
2025-03-09 22:52:08 -04:00
Patedam
a366d75fdc
Renamed DX12 files prefix to D3D12
2025-03-09 16:57:20 -04:00
Patedam
aae780ec6d
First pass graphics pipeline. Not functional
2025-03-09 16:54:26 -04:00
Patedam
8c6c42e123
Shader: Added code to load compiled shader
2025-03-09 15:54:13 -04:00
Patedam
da203c80f3
Finished first version of shader compiler. HLSL -> DXIL.
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Submitting vertex and frag shader needed to display a triangle.
2025-03-08 22:36:15 -05:00
Patedam
f9f292b6d6
Adding read file code
2025-03-07 23:04:30 -05:00
Patedam
5fd3fc75eb
IOStream can now be open on a file and write into it.
2025-03-05 22:49:57 -05:00
Patedam
231fea81dd
Support utf8 codepoint in win32 console
2025-03-05 16:55:08 -05:00
Patedam
764824ff24
Making string struct a bit more simple and support only utf8.
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Still just ascii for now but a bit easier to manager.
Use [..]A() functions from win api to not have to convert to wide char everywhere
2025-03-05 15:56:56 -05:00
Patedam
09dc26ae79
Adding IOStream + String library (needed to have proper iostream)
2025-03-01 21:17:10 -05:00
Patedam
fc399d52ec
New shader compiler app (doing nothing) that i forgot to submit...
2025-03-01 11:02:10 -05:00
Patedam
67528aaee1
- Various clang reformat
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- Added shader compiler app (doing nothing)
- Various Project files changes
2025-03-01 11:01:42 -05:00
Patedam
7c8f8a3bb1
Minor changes to hot reload code
2025-02-23 21:05:13 -05:00
Patedam
051939f827
- Added basic filesystem method to get the base path of the app
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- Added hot reload support of the game dll
- various changes and refactor
2025-02-23 20:37:44 -05:00
Patedam
f83a238473
Fix window title (everything use unicode)
2025-02-19 22:12:02 -05:00
Patedam
8326772558
Finishing fences
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+ moved some functions to an internal namespace to tidy stuff a bit
2025-02-19 22:01:39 -05:00
Patedam
cc9bbf0ef5
Fences first pass
2025-02-18 22:26:50 -05:00
Patedam
857f8c4e69
Command list Submit done.
2025-02-18 21:52:49 -05:00
Patedam
ed9482b8f8
End Render pass
2025-02-18 21:12:36 -05:00
Patedam
f1b7f8eb29
Finished first pass BeginRenderPass.
2025-02-18 20:23:12 -05:00
Patedam
ee194b2d69
Renderpass first iteration
2025-02-17 22:08:53 -05:00
Patedam
7e8aaaa891
Command to acquire swap chain texture
2025-02-16 11:54:04 -05:00
Patedam
3e7caa2c7c
Swapchain creation and destruction
2025-02-15 21:49:10 -05:00
Patedam
d90a0bdf83
Added first pass on swap chain. Still needs Render Target View and various stuff.
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+ Reformat all files
2025-02-09 22:19:17 -05:00
Patedam
d5e09e28bf
First iteration of dx12 command lists.
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Doing nothing for now.
2025-02-09 16:15:59 -05:00
Patedam
004698b135
Use static cast instead of reinterpret cast to make sure we cast a correct type.
2025-02-02 15:19:33 -05:00
Patedam
7d0b8be65c
Fixed crash on stop. Was destroying the device and not the renderer.
2025-02-02 15:17:09 -05:00
Patedam
97c2b3c1dc
Adde dependency on game and juliet into juliet app
2025-02-02 15:16:38 -05:00
Patedam
85b0b5d30e
Added Game project that will contain the game + game framework
2025-02-01 21:05:13 -05:00
Patedam
fc5e09fab0
POC for entities.
2025-02-01 21:03:22 -05:00
Patedam
4c43cce133
dx12 dynamic lib loading + creation of device first pass.
2025-01-12 22:11:47 -05:00
Patedam
6c80168e8c
Can load dynamic library (dll) instead of linking against.
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Allow to not link against d3d12 lib
2025-01-12 17:26:58 -05:00
Patedam
312e139a97
Get Adapter info and log them
2025-01-12 12:07:04 -05:00
Patedam
434f15a9d4
Progress on creating the d3d12 renderer
2025-01-11 23:33:09 -05:00
Patedam
836d0fa185
Fixing issues with DirectX and includes.
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Removed d3dx12 as its not usable with the CINTERFACE define.
2025-01-11 20:03:31 -05:00
Patedam
2b82952f62
Make Juliet a dynamic library.
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Added some dllexport (JULIET_API) to make the code compile.
A lot are missing but will be added when needed
2025-01-11 14:14:38 -05:00
Patedam
915858c0d3
Moved stuff around + start of graphics device support (dx12)
2025-01-09 22:35:33 -05:00