Added Game project that will contain the game + game framework
This commit is contained in:
111
Game/Game.vcxproj
Normal file
111
Game/Game.vcxproj
Normal file
@@ -0,0 +1,111 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>15.0</VCProjectVersion>
|
||||
<ProjectGuid>{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>Game</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup>
|
||||
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>ClangCL</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>ClangCL</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>$(SolutionDir)Juliet\include\;$(SolutionDir)Game;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\;$(LibraryPath)</LibraryPath>
|
||||
<OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)Intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;CPPDYNAMICLIBRARYTEMPLATE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;CPPDYNAMICLIBRARYTEMPLATE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="Entity\EntityManager.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Juliet\Juliet.vcxproj">
|
||||
<Project>{1bbc0b92-e4d8-4838-974b-439c5c501e82}</Project>
|
||||
<Name>Juliet</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Entity\Entity.h" />
|
||||
<ClInclude Include="Entity\EntityManager.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
22
Game/Game.vcxproj.filters
Normal file
22
Game/Game.vcxproj.filters
Normal file
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
66
Game/dllmain.cpp
Normal file
66
Game/dllmain.cpp
Normal file
@@ -0,0 +1,66 @@
|
||||
#include <cstdio>
|
||||
#include <windows.h> // TODO: remove because our dll should not be platform dependant
|
||||
|
||||
#include <Entity/Entity.h>
|
||||
#include <Entity/EntityManager.h>
|
||||
|
||||
// Test code
|
||||
namespace Game
|
||||
{
|
||||
struct Door
|
||||
{
|
||||
DECLARE_ENTITY()
|
||||
bool IsOpened;
|
||||
};
|
||||
DEFINE_ENTITY(Door);
|
||||
|
||||
struct Rock
|
||||
{
|
||||
DECLARE_ENTITY()
|
||||
int Health;
|
||||
};
|
||||
DEFINE_ENTITY(Rock);
|
||||
|
||||
} // namespace Game
|
||||
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
|
||||
{
|
||||
using namespace Game;
|
||||
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
{
|
||||
// Entity Use case
|
||||
InitEntityManager();
|
||||
auto& manager = GetEntityManager();
|
||||
Door* door = MakeEntity<Door>(manager, 10.0f, 2.0f);
|
||||
door->IsOpened = true;
|
||||
|
||||
Entity* ent = door->Base;
|
||||
Door* stillDoor = DownCast<Door>(ent);
|
||||
Assert(door == stillDoor);
|
||||
|
||||
Rock* rock = MakeEntity<Rock>(manager, 1.f, 2.f);
|
||||
rock->Health = 100;
|
||||
Assert(door->Base != rock->Base);
|
||||
|
||||
printf("Door is %s\n", door->IsOpened ? "Opened" : "Closed");
|
||||
printf("Rock has %d health points\n", rock->Health);
|
||||
|
||||
// Have to manually free for now because im not using arenas or anything
|
||||
free(door->Base);
|
||||
free(door);
|
||||
free(rock->Base);
|
||||
free(rock);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case DLL_THREAD_ATTACH: break;
|
||||
case DLL_THREAD_DETACH: break;
|
||||
case DLL_PROCESS_DETACH: break;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
Reference in New Issue
Block a user