Added support to DirectX Agility Sdk to enable shader model 6.6+ on windows 10.
This commit is contained in:
@@ -3,6 +3,7 @@
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#undef min
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#undef max
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#include <Core/HAL/Filesystem/Filesystem.h>
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#include <Core/Logging/LogManager.h>
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#include <Core/Logging/LogTypes.h>
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#include <Entity/Entity.h>
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@@ -167,6 +167,25 @@
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<ClInclude Include="src\Core\Math\Math_Private.h" />
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<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h"/>
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<ClInclude Include="src\Core\HAL\Win32.h"/>
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3d12.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3d12compatibility.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3d12sdklayers.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3d12shader.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\D3D12TokenizedProgramFormat.hpp" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3d12video.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dcommon.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_barriers.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_check_feature_support.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_core.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_default.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_pipeline_state_stream.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_property_format_table.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_render_pass.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_resource_helpers.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_root_signature.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_state_object.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\dxgiformat.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Common.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12GraphicsPipeline.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h"/>
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@@ -210,6 +229,7 @@
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<ClCompile Include="src\Core\Networking\TcpSocket.cpp" />
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<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp" />
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<ClCompile Include="src\Engine\Engine.cpp" />
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<ClCompile Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_property_format_table.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12GraphicsPipeline.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp" />
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@@ -281,6 +301,23 @@
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</ItemGroup>
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<ItemGroup>
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<Content Include="include\Core\Thread\Mutex.h" />
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<CopyFileToFolders Include="src\Graphics\D3D12\AgilitySDK\bin\D3D12Core.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</CopyFileToFolders>
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<CopyFileToFolders Include="src\Graphics\D3D12\AgilitySDK\bin\D3D12Core.pdb" />
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<CopyFileToFolders Include="src\Graphics\D3D12\AgilitySDK\bin\d3d12SDKLayers.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</CopyFileToFolders>
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<CopyFileToFolders Include="src\Graphics\D3D12\AgilitySDK\bin\d3d12SDKLayers.pdb" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\bin\d3dconfig.exe" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\bin\d3dconfig.pdb" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\d3d12.idl" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\d3d12compatibility.idl" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\d3d12sdklayers.idl" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\d3d12video.idl" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\d3dcommon.idl" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\dxgiformat.idl" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\VERSION.txt" />
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<Content Include="src\TODO.txt" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
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2634
Juliet/src/Graphics/D3D12/AgilitySDK/D3D12TokenizedProgramFormat.hpp
Normal file
2634
Juliet/src/Graphics/D3D12/AgilitySDK/D3D12TokenizedProgramFormat.hpp
Normal file
File diff suppressed because it is too large
Load Diff
5
Juliet/src/Graphics/D3D12/AgilitySDK/VERSION.txt
Normal file
5
Juliet/src/Graphics/D3D12/AgilitySDK/VERSION.txt
Normal file
@@ -0,0 +1,5 @@
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https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.615.1
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Version 615
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https://devblogs.microsoft.com/directx/directx12agility/
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35364
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12.h
Normal file
35364
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12.h
Normal file
File diff suppressed because it is too large
Load Diff
6637
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12.idl
Normal file
6637
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12.idl
Normal file
File diff suppressed because it is too large
Load Diff
899
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12compatibility.h
Normal file
899
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12compatibility.h
Normal file
@@ -0,0 +1,899 @@
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/*-------------------------------------------------------------------------------------
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*
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* Copyright (c) Microsoft Corporation
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* Licensed under the MIT license
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*
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*-------------------------------------------------------------------------------------*/
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */
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/* File created by MIDL compiler version 8.01.0628 */
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/* verify that the <rpcndr.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCNDR_H_VERSION__
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#define __REQUIRED_RPCNDR_H_VERSION__ 500
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#endif
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/* verify that the <rpcsal.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCSAL_H_VERSION__
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#define __REQUIRED_RPCSAL_H_VERSION__ 100
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#endif
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#include "rpc.h"
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#include "rpcndr.h"
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#ifndef __RPCNDR_H_VERSION__
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#error this stub requires an updated version of <rpcndr.h>
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#endif /* __RPCNDR_H_VERSION__ */
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#ifndef COM_NO_WINDOWS_H
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#include "windows.h"
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#include "ole2.h"
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#endif /*COM_NO_WINDOWS_H*/
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#ifndef __d3d12compatibility_h__
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#define __d3d12compatibility_h__
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#if defined(_MSC_VER) && (_MSC_VER >= 1020)
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#pragma once
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#endif
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#ifndef DECLSPEC_XFGVIRT
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#if defined(_CONTROL_FLOW_GUARD_XFG)
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#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func))
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#else
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#define DECLSPEC_XFGVIRT(base, func)
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#endif
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#endif
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/* Forward Declarations */
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#ifndef __ID3D12CompatibilityDevice_FWD_DEFINED__
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#define __ID3D12CompatibilityDevice_FWD_DEFINED__
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typedef interface ID3D12CompatibilityDevice ID3D12CompatibilityDevice;
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#endif /* __ID3D12CompatibilityDevice_FWD_DEFINED__ */
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#ifndef __D3D11On12CreatorID_FWD_DEFINED__
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#define __D3D11On12CreatorID_FWD_DEFINED__
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typedef interface D3D11On12CreatorID D3D11On12CreatorID;
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#endif /* __D3D11On12CreatorID_FWD_DEFINED__ */
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||||
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#ifndef __D3D9On12CreatorID_FWD_DEFINED__
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#define __D3D9On12CreatorID_FWD_DEFINED__
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typedef interface D3D9On12CreatorID D3D9On12CreatorID;
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#endif /* __D3D9On12CreatorID_FWD_DEFINED__ */
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#ifndef __OpenGLOn12CreatorID_FWD_DEFINED__
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#define __OpenGLOn12CreatorID_FWD_DEFINED__
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typedef interface OpenGLOn12CreatorID OpenGLOn12CreatorID;
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#endif /* __OpenGLOn12CreatorID_FWD_DEFINED__ */
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#ifndef __OpenCLOn12CreatorID_FWD_DEFINED__
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#define __OpenCLOn12CreatorID_FWD_DEFINED__
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typedef interface OpenCLOn12CreatorID OpenCLOn12CreatorID;
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||||
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#endif /* __OpenCLOn12CreatorID_FWD_DEFINED__ */
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||||
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||||
#ifndef __VulkanOn12CreatorID_FWD_DEFINED__
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#define __VulkanOn12CreatorID_FWD_DEFINED__
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typedef interface VulkanOn12CreatorID VulkanOn12CreatorID;
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#endif /* __VulkanOn12CreatorID_FWD_DEFINED__ */
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||||
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#ifndef __DirectMLTensorFlowCreatorID_FWD_DEFINED__
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#define __DirectMLTensorFlowCreatorID_FWD_DEFINED__
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typedef interface DirectMLTensorFlowCreatorID DirectMLTensorFlowCreatorID;
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||||
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||||
#endif /* __DirectMLTensorFlowCreatorID_FWD_DEFINED__ */
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||||
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||||
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||||
#ifndef __DirectMLPyTorchCreatorID_FWD_DEFINED__
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||||
#define __DirectMLPyTorchCreatorID_FWD_DEFINED__
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typedef interface DirectMLPyTorchCreatorID DirectMLPyTorchCreatorID;
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||||
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||||
#endif /* __DirectMLPyTorchCreatorID_FWD_DEFINED__ */
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||||
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||||
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||||
#ifndef __DirectMLWebNNCreatorID_FWD_DEFINED__
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||||
#define __DirectMLWebNNCreatorID_FWD_DEFINED__
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||||
typedef interface DirectMLWebNNCreatorID DirectMLWebNNCreatorID;
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||||
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#endif /* __DirectMLWebNNCreatorID_FWD_DEFINED__ */
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||||
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||||
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||||
/* header files for imported files */
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||||
#include "oaidl.h"
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||||
#include "ocidl.h"
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||||
#include "d3d11on12.h"
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||||
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||||
#ifdef __cplusplus
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||||
extern "C"{
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||||
#endif
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||||
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||||
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||||
/* interface __MIDL_itf_d3d12compatibility_0000_0000 */
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||||
/* [local] */
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#include <winapifamily.h>
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#pragma region Desktop Family
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||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
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||||
typedef
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||||
enum D3D12_COMPATIBILITY_SHARED_FLAGS
|
||||
{
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||||
D3D12_COMPATIBILITY_SHARED_FLAG_NONE = 0,
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D3D12_COMPATIBILITY_SHARED_FLAG_NON_NT_HANDLE = 0x1,
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D3D12_COMPATIBILITY_SHARED_FLAG_KEYED_MUTEX = 0x2,
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D3D12_COMPATIBILITY_SHARED_FLAG_9_ON_12 = 0x4
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} D3D12_COMPATIBILITY_SHARED_FLAGS;
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DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMPATIBILITY_SHARED_FLAGS )
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typedef
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||||
enum D3D12_REFLECT_SHARED_PROPERTY
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||||
{
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||||
D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS = 0,
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||||
D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS = ( D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS + 1 ) ,
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D3D12_REFLECT_SHARED_PROPERTY_NON_NT_SHARED_HANDLE = ( D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS + 1 )
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||||
} D3D12_REFLECT_SHARED_PROPERTY;
|
||||
|
||||
|
||||
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||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0000_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0000_v0_0_s_ifspec;
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||||
|
||||
#ifndef __ID3D12CompatibilityDevice_INTERFACE_DEFINED__
|
||||
#define __ID3D12CompatibilityDevice_INTERFACE_DEFINED__
|
||||
|
||||
/* interface ID3D12CompatibilityDevice */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_ID3D12CompatibilityDevice;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("8f1c0e3c-fae3-4a82-b098-bfe1708207ff")
|
||||
ID3D12CompatibilityDevice : public IUnknown
|
||||
{
|
||||
public:
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateSharedResource(
|
||||
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
|
||||
D3D12_HEAP_FLAGS HeapFlags,
|
||||
_In_ const D3D12_RESOURCE_DESC *pDesc,
|
||||
D3D12_RESOURCE_STATES InitialResourceState,
|
||||
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
||||
_In_opt_ const D3D11_RESOURCE_FLAGS *pFlags11,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
_In_opt_ ID3D12LifetimeTracker *pLifetimeTracker,
|
||||
_In_opt_ ID3D12SwapChainAssistant *pOwningSwapchain,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppResource) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateSharedHeap(
|
||||
_In_ const D3D12_HEAP_DESC *pHeapDesc,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppHeap) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE ReflectSharedProperties(
|
||||
_In_ ID3D12Object *pHeapOrResource,
|
||||
D3D12_REFLECT_SHARED_PROPERTY ReflectType,
|
||||
_Out_writes_bytes_(DataSize) void *pData,
|
||||
UINT DataSize) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct ID3D12CompatibilityDeviceVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
ID3D12CompatibilityDevice * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
ID3D12CompatibilityDevice * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
ID3D12CompatibilityDevice * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, CreateSharedResource)
|
||||
HRESULT ( STDMETHODCALLTYPE *CreateSharedResource )(
|
||||
ID3D12CompatibilityDevice * This,
|
||||
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
|
||||
D3D12_HEAP_FLAGS HeapFlags,
|
||||
_In_ const D3D12_RESOURCE_DESC *pDesc,
|
||||
D3D12_RESOURCE_STATES InitialResourceState,
|
||||
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
||||
_In_opt_ const D3D11_RESOURCE_FLAGS *pFlags11,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
_In_opt_ ID3D12LifetimeTracker *pLifetimeTracker,
|
||||
_In_opt_ ID3D12SwapChainAssistant *pOwningSwapchain,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppResource);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, CreateSharedHeap)
|
||||
HRESULT ( STDMETHODCALLTYPE *CreateSharedHeap )(
|
||||
ID3D12CompatibilityDevice * This,
|
||||
_In_ const D3D12_HEAP_DESC *pHeapDesc,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppHeap);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, ReflectSharedProperties)
|
||||
HRESULT ( STDMETHODCALLTYPE *ReflectSharedProperties )(
|
||||
ID3D12CompatibilityDevice * This,
|
||||
_In_ ID3D12Object *pHeapOrResource,
|
||||
D3D12_REFLECT_SHARED_PROPERTY ReflectType,
|
||||
_Out_writes_bytes_(DataSize) void *pData,
|
||||
UINT DataSize);
|
||||
|
||||
END_INTERFACE
|
||||
} ID3D12CompatibilityDeviceVtbl;
|
||||
|
||||
interface ID3D12CompatibilityDevice
|
||||
{
|
||||
CONST_VTBL struct ID3D12CompatibilityDeviceVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define ID3D12CompatibilityDevice_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define ID3D12CompatibilityDevice_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define ID3D12CompatibilityDevice_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#define ID3D12CompatibilityDevice_CreateSharedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pFlags11,CompatibilityFlags,pLifetimeTracker,pOwningSwapchain,riid,ppResource) \
|
||||
( (This)->lpVtbl -> CreateSharedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pFlags11,CompatibilityFlags,pLifetimeTracker,pOwningSwapchain,riid,ppResource) )
|
||||
|
||||
#define ID3D12CompatibilityDevice_CreateSharedHeap(This,pHeapDesc,CompatibilityFlags,riid,ppHeap) \
|
||||
( (This)->lpVtbl -> CreateSharedHeap(This,pHeapDesc,CompatibilityFlags,riid,ppHeap) )
|
||||
|
||||
#define ID3D12CompatibilityDevice_ReflectSharedProperties(This,pHeapOrResource,ReflectType,pData,DataSize) \
|
||||
( (This)->lpVtbl -> ReflectSharedProperties(This,pHeapOrResource,ReflectType,pData,DataSize) )
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __ID3D12CompatibilityDevice_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __D3D11On12CreatorID_INTERFACE_DEFINED__
|
||||
#define __D3D11On12CreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface D3D11On12CreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_D3D11On12CreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("edbf5678-2960-4e81-8429-99d4b2630c4e")
|
||||
D3D11On12CreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct D3D11On12CreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
D3D11On12CreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
D3D11On12CreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
D3D11On12CreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} D3D11On12CreatorIDVtbl;
|
||||
|
||||
interface D3D11On12CreatorID
|
||||
{
|
||||
CONST_VTBL struct D3D11On12CreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define D3D11On12CreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define D3D11On12CreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define D3D11On12CreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __D3D11On12CreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __D3D9On12CreatorID_INTERFACE_DEFINED__
|
||||
#define __D3D9On12CreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface D3D9On12CreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_D3D9On12CreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("fffcbb7f-15d3-42a2-841e-9d8d32f37ddd")
|
||||
D3D9On12CreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct D3D9On12CreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
D3D9On12CreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
D3D9On12CreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
D3D9On12CreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} D3D9On12CreatorIDVtbl;
|
||||
|
||||
interface D3D9On12CreatorID
|
||||
{
|
||||
CONST_VTBL struct D3D9On12CreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define D3D9On12CreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define D3D9On12CreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define D3D9On12CreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __D3D9On12CreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __OpenGLOn12CreatorID_INTERFACE_DEFINED__
|
||||
#define __OpenGLOn12CreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface OpenGLOn12CreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_OpenGLOn12CreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("6bb3cd34-0d19-45ab-97ed-d720ba3dfc80")
|
||||
OpenGLOn12CreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct OpenGLOn12CreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
OpenGLOn12CreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
OpenGLOn12CreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
OpenGLOn12CreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} OpenGLOn12CreatorIDVtbl;
|
||||
|
||||
interface OpenGLOn12CreatorID
|
||||
{
|
||||
CONST_VTBL struct OpenGLOn12CreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define OpenGLOn12CreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define OpenGLOn12CreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define OpenGLOn12CreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __OpenGLOn12CreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __OpenCLOn12CreatorID_INTERFACE_DEFINED__
|
||||
#define __OpenCLOn12CreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface OpenCLOn12CreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_OpenCLOn12CreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("3f76bb74-91b5-4a88-b126-20ca0331cd60")
|
||||
OpenCLOn12CreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct OpenCLOn12CreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
OpenCLOn12CreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
OpenCLOn12CreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
OpenCLOn12CreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} OpenCLOn12CreatorIDVtbl;
|
||||
|
||||
interface OpenCLOn12CreatorID
|
||||
{
|
||||
CONST_VTBL struct OpenCLOn12CreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define OpenCLOn12CreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define OpenCLOn12CreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define OpenCLOn12CreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __OpenCLOn12CreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __VulkanOn12CreatorID_INTERFACE_DEFINED__
|
||||
#define __VulkanOn12CreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface VulkanOn12CreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_VulkanOn12CreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("bc806e01-3052-406c-a3e8-9fc07f048f98")
|
||||
VulkanOn12CreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct VulkanOn12CreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
VulkanOn12CreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
VulkanOn12CreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
VulkanOn12CreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} VulkanOn12CreatorIDVtbl;
|
||||
|
||||
interface VulkanOn12CreatorID
|
||||
{
|
||||
CONST_VTBL struct VulkanOn12CreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define VulkanOn12CreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define VulkanOn12CreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define VulkanOn12CreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __VulkanOn12CreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__
|
||||
#define __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface DirectMLTensorFlowCreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_DirectMLTensorFlowCreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("cb7490ac-8a0f-44ec-9b7b-6f4cafe8e9ab")
|
||||
DirectMLTensorFlowCreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct DirectMLTensorFlowCreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
DirectMLTensorFlowCreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
DirectMLTensorFlowCreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
DirectMLTensorFlowCreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} DirectMLTensorFlowCreatorIDVtbl;
|
||||
|
||||
interface DirectMLTensorFlowCreatorID
|
||||
{
|
||||
CONST_VTBL struct DirectMLTensorFlowCreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define DirectMLTensorFlowCreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define DirectMLTensorFlowCreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define DirectMLTensorFlowCreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__
|
||||
#define __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface DirectMLPyTorchCreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_DirectMLPyTorchCreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("af029192-fba1-4b05-9116-235e06560354")
|
||||
DirectMLPyTorchCreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct DirectMLPyTorchCreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
DirectMLPyTorchCreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
DirectMLPyTorchCreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
DirectMLPyTorchCreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} DirectMLPyTorchCreatorIDVtbl;
|
||||
|
||||
interface DirectMLPyTorchCreatorID
|
||||
{
|
||||
CONST_VTBL struct DirectMLPyTorchCreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define DirectMLPyTorchCreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define DirectMLPyTorchCreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define DirectMLPyTorchCreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __DirectMLWebNNCreatorID_INTERFACE_DEFINED__
|
||||
#define __DirectMLWebNNCreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface DirectMLWebNNCreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_DirectMLWebNNCreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("fdf01a76-1e11-450f-902b-74f04ea08094")
|
||||
DirectMLWebNNCreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct DirectMLWebNNCreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
DirectMLWebNNCreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
DirectMLWebNNCreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
DirectMLWebNNCreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} DirectMLWebNNCreatorIDVtbl;
|
||||
|
||||
interface DirectMLWebNNCreatorID
|
||||
{
|
||||
CONST_VTBL struct DirectMLWebNNCreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define DirectMLWebNNCreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define DirectMLWebNNCreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define DirectMLWebNNCreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __DirectMLWebNNCreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d12compatibility_0000_0009 */
|
||||
/* [local] */
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */
|
||||
#pragma endregion
|
||||
DEFINE_GUID(IID_ID3D12CompatibilityDevice,0x8f1c0e3c,0xfae3,0x4a82,0xb0,0x98,0xbf,0xe1,0x70,0x82,0x07,0xff);
|
||||
DEFINE_GUID(IID_D3D11On12CreatorID,0xedbf5678,0x2960,0x4e81,0x84,0x29,0x99,0xd4,0xb2,0x63,0x0c,0x4e);
|
||||
DEFINE_GUID(IID_D3D9On12CreatorID,0xfffcbb7f,0x15d3,0x42a2,0x84,0x1e,0x9d,0x8d,0x32,0xf3,0x7d,0xdd);
|
||||
DEFINE_GUID(IID_OpenGLOn12CreatorID,0x6bb3cd34,0x0d19,0x45ab,0x97,0xed,0xd7,0x20,0xba,0x3d,0xfc,0x80);
|
||||
DEFINE_GUID(IID_OpenCLOn12CreatorID,0x3f76bb74,0x91b5,0x4a88,0xb1,0x26,0x20,0xca,0x03,0x31,0xcd,0x60);
|
||||
DEFINE_GUID(IID_VulkanOn12CreatorID,0xbc806e01,0x3052,0x406c,0xa3,0xe8,0x9f,0xc0,0x7f,0x04,0x8f,0x98);
|
||||
DEFINE_GUID(IID_DirectMLTensorFlowCreatorID,0xcb7490ac,0x8a0f,0x44ec,0x9b,0x7b,0x6f,0x4c,0xaf,0xe8,0xe9,0xab);
|
||||
DEFINE_GUID(IID_DirectMLPyTorchCreatorID,0xaf029192,0xfba1,0x4b05,0x91,0x16,0x23,0x5e,0x06,0x56,0x03,0x54);
|
||||
DEFINE_GUID(IID_DirectMLWebNNCreatorID,0xfdf01a76,0x1e11,0x450f,0x90,0x2b,0x74,0xf0,0x4e,0xa0,0x80,0x94);
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0009_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0009_v0_0_s_ifspec;
|
||||
|
||||
/* Additional Prototypes for ALL interfaces */
|
||||
|
||||
/* end of Additional Prototypes */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
100
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12compatibility.idl
Normal file
100
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12compatibility.idl
Normal file
@@ -0,0 +1,100 @@
|
||||
/*-------------------------------------------------------------------------------------
|
||||
*
|
||||
* Copyright (c) Microsoft Corporation
|
||||
* Licensed under the MIT license
|
||||
*
|
||||
*-------------------------------------------------------------------------------------*/
|
||||
import "oaidl.idl";
|
||||
import "ocidl.idl";
|
||||
|
||||
import "d3d11on12.idl";
|
||||
|
||||
cpp_quote("#include <winapifamily.h>")
|
||||
|
||||
#pragma region Desktop Family
|
||||
cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)")
|
||||
|
||||
typedef enum D3D12_COMPATIBILITY_SHARED_FLAGS
|
||||
{
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_NONE = 0,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_NON_NT_HANDLE = 0x1,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_KEYED_MUTEX = 0x2,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_9_ON_12 = 0x4,
|
||||
|
||||
} D3D12_COMPATIBILITY_SHARED_FLAGS;
|
||||
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMPATIBILITY_SHARED_FLAGS )" )
|
||||
|
||||
typedef enum D3D12_REFLECT_SHARED_PROPERTY
|
||||
{
|
||||
D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS, // D3D11_RESOURCE_FLAGS
|
||||
D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS, // D3D12_COMPATIBILITY_SHARED_FLAGS
|
||||
D3D12_REFLECT_SHARED_PROPERTY_NON_NT_SHARED_HANDLE, // HANDLE
|
||||
} D3D12_REFLECT_SHARED_PROPERTY;
|
||||
|
||||
[ uuid( 8f1c0e3c-fae3-4a82-b098-bfe1708207ff ), object, local, pointer_default( unique ) ]
|
||||
interface ID3D12CompatibilityDevice
|
||||
: IUnknown
|
||||
{
|
||||
HRESULT CreateSharedResource(
|
||||
[annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties,
|
||||
D3D12_HEAP_FLAGS HeapFlags,
|
||||
[annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc,
|
||||
D3D12_RESOURCE_STATES InitialResourceState,
|
||||
[annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
||||
[annotation("_In_opt_")] const D3D11_RESOURCE_FLAGS* pFlags11,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
[annotation("_In_opt_")] ID3D12LifetimeTracker* pLifetimeTracker,
|
||||
[annotation("_In_opt_")] ID3D12SwapChainAssistant* pOwningSwapchain,
|
||||
REFIID riid,
|
||||
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppResource);
|
||||
|
||||
HRESULT CreateSharedHeap(
|
||||
[annotation("_In_")] const D3D12_HEAP_DESC* pHeapDesc,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
REFIID riid,
|
||||
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppHeap);
|
||||
|
||||
HRESULT ReflectSharedProperties(
|
||||
[annotation("_In_")] ID3D12Object* pHeapOrResource,
|
||||
D3D12_REFLECT_SHARED_PROPERTY ReflectType,
|
||||
[annotation("_Out_writes_bytes_(DataSize)")] void* pData,
|
||||
UINT DataSize);
|
||||
}
|
||||
|
||||
[uuid(edbf5678-2960-4e81-8429-99d4b2630c4e), object, local, pointer_default(unique)]
|
||||
interface D3D11On12CreatorID : IUnknown { };
|
||||
|
||||
[uuid(fffcbb7f-15d3-42a2-841e-9d8d32f37ddd), object, local, pointer_default(unique)]
|
||||
interface D3D9On12CreatorID : IUnknown { };
|
||||
|
||||
[uuid(6bb3cd34-0d19-45ab-97ed-d720ba3dfc80), object, local, pointer_default(unique)]
|
||||
interface OpenGLOn12CreatorID : IUnknown { };
|
||||
|
||||
[uuid(3f76bb74-91b5-4a88-b126-20ca0331cd60), object, local, pointer_default(unique)]
|
||||
interface OpenCLOn12CreatorID : IUnknown { };
|
||||
|
||||
[uuid(bc806e01-3052-406c-a3e8-9fc07f048f98), object, local, pointer_default(unique)]
|
||||
interface VulkanOn12CreatorID : IUnknown { };
|
||||
|
||||
[uuid(cb7490ac-8a0f-44ec-9b7b-6f4cafe8e9ab), object, local, pointer_default(unique)]
|
||||
interface DirectMLTensorFlowCreatorID : IUnknown { };
|
||||
|
||||
[uuid(af029192-fba1-4b05-9116-235e06560354), object, local, pointer_default(unique)]
|
||||
interface DirectMLPyTorchCreatorID : IUnknown { };
|
||||
|
||||
[uuid(fdf01a76-1e11-450f-902b-74f04ea08094), object, local, pointer_default(unique)]
|
||||
interface DirectMLWebNNCreatorID : IUnknown { };
|
||||
|
||||
|
||||
cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */")
|
||||
#pragma endregion
|
||||
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12CompatibilityDevice,0x8f1c0e3c,0xfae3,0x4a82,0xb0,0x98,0xbf,0xe1,0x70,0x82,0x07,0xff);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_D3D11On12CreatorID,0xedbf5678,0x2960,0x4e81,0x84,0x29,0x99,0xd4,0xb2,0x63,0x0c,0x4e);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_D3D9On12CreatorID,0xfffcbb7f,0x15d3,0x42a2,0x84,0x1e,0x9d,0x8d,0x32,0xf3,0x7d,0xdd);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_OpenGLOn12CreatorID,0x6bb3cd34,0x0d19,0x45ab,0x97,0xed,0xd7,0x20,0xba,0x3d,0xfc,0x80);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_OpenCLOn12CreatorID,0x3f76bb74,0x91b5,0x4a88,0xb1,0x26,0x20,0xca,0x03,0x31,0xcd,0x60);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_VulkanOn12CreatorID,0xbc806e01,0x3052,0x406c,0xa3,0xe8,0x9f,0xc0,0x7f,0x04,0x8f,0x98);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_DirectMLTensorFlowCreatorID,0xcb7490ac,0x8a0f,0x44ec,0x9b,0x7b,0x6f,0x4c,0xaf,0xe8,0xe9,0xab);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_DirectMLPyTorchCreatorID,0xaf029192,0xfba1,0x4b05,0x91,0x16,0x23,0x5e,0x06,0x56,0x03,0x54);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_DirectMLWebNNCreatorID,0xfdf01a76,0x1e11,0x450f,0x90,0x2b,0x74,0xf0,0x4e,0xa0,0x80,0x94);" )
|
||||
4276
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12sdklayers.h
Normal file
4276
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12sdklayers.h
Normal file
File diff suppressed because it is too large
Load Diff
1856
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12sdklayers.idl
Normal file
1856
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12sdklayers.idl
Normal file
File diff suppressed because it is too large
Load Diff
494
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12shader.h
Normal file
494
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12shader.h
Normal file
@@ -0,0 +1,494 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT license.
|
||||
//
|
||||
// File: D3D12Shader.h
|
||||
// Content: D3D12 Shader Types and APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3D12SHADER_H__
|
||||
#define __D3D12SHADER_H__
|
||||
|
||||
#include "d3dcommon.h"
|
||||
|
||||
typedef enum D3D12_SHADER_VERSION_TYPE
|
||||
{
|
||||
D3D12_SHVER_PIXEL_SHADER = 0,
|
||||
D3D12_SHVER_VERTEX_SHADER = 1,
|
||||
D3D12_SHVER_GEOMETRY_SHADER = 2,
|
||||
|
||||
// D3D11 Shaders
|
||||
D3D12_SHVER_HULL_SHADER = 3,
|
||||
D3D12_SHVER_DOMAIN_SHADER = 4,
|
||||
D3D12_SHVER_COMPUTE_SHADER = 5,
|
||||
|
||||
// D3D12 Shaders
|
||||
D3D12_SHVER_LIBRARY = 6,
|
||||
|
||||
D3D12_SHVER_RAY_GENERATION_SHADER = 7,
|
||||
D3D12_SHVER_INTERSECTION_SHADER = 8,
|
||||
D3D12_SHVER_ANY_HIT_SHADER = 9,
|
||||
D3D12_SHVER_CLOSEST_HIT_SHADER = 10,
|
||||
D3D12_SHVER_MISS_SHADER = 11,
|
||||
D3D12_SHVER_CALLABLE_SHADER = 12,
|
||||
|
||||
D3D12_SHVER_MESH_SHADER = 13,
|
||||
D3D12_SHVER_AMPLIFICATION_SHADER = 14,
|
||||
|
||||
D3D12_SHVER_NODE_SHADER = 15,
|
||||
|
||||
D3D12_SHVER_RESERVED0 = 0xFFF0,
|
||||
} D3D12_SHADER_VERSION_TYPE;
|
||||
|
||||
#define D3D12_SHVER_GET_TYPE(_Version) \
|
||||
(((_Version) >> 16) & 0xffff)
|
||||
#define D3D12_SHVER_GET_MAJOR(_Version) \
|
||||
(((_Version) >> 4) & 0xf)
|
||||
#define D3D12_SHVER_GET_MINOR(_Version) \
|
||||
(((_Version) >> 0) & 0xf)
|
||||
|
||||
// Slot ID for library function return
|
||||
#define D3D_RETURN_PARAMETER_INDEX (-1)
|
||||
|
||||
typedef D3D_RESOURCE_RETURN_TYPE D3D12_RESOURCE_RETURN_TYPE;
|
||||
|
||||
typedef D3D_CBUFFER_TYPE D3D12_CBUFFER_TYPE;
|
||||
|
||||
|
||||
typedef struct _D3D12_SIGNATURE_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR SemanticName; // Name of the semantic
|
||||
UINT SemanticIndex; // Index of the semantic
|
||||
UINT Register; // Number of member variables
|
||||
D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable
|
||||
D3D_REGISTER_COMPONENT_TYPE ComponentType; // Scalar type (e.g. uint, float, etc.)
|
||||
BYTE Mask; // Mask to indicate which components of the register
|
||||
// are used (combination of D3D10_COMPONENT_MASK values)
|
||||
BYTE ReadWriteMask; // Mask to indicate whether a given component is
|
||||
// never written (if this is an output signature) or
|
||||
// always read (if this is an input signature).
|
||||
// (combination of D3D_MASK_* values)
|
||||
UINT Stream; // Stream index
|
||||
D3D_MIN_PRECISION MinPrecision; // Minimum desired interpolation precision
|
||||
} D3D12_SIGNATURE_PARAMETER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_BUFFER_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the constant buffer
|
||||
D3D_CBUFFER_TYPE Type; // Indicates type of buffer content
|
||||
UINT Variables; // Number of member variables
|
||||
UINT Size; // Size of CB (in bytes)
|
||||
UINT uFlags; // Buffer description flags
|
||||
} D3D12_SHADER_BUFFER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_VARIABLE_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the variable
|
||||
UINT StartOffset; // Offset in constant buffer's backing store
|
||||
UINT Size; // Size of variable (in bytes)
|
||||
UINT uFlags; // Variable flags
|
||||
LPVOID DefaultValue; // Raw pointer to default value
|
||||
UINT StartTexture; // First texture index (or -1 if no textures used)
|
||||
UINT TextureSize; // Number of texture slots possibly used.
|
||||
UINT StartSampler; // First sampler index (or -1 if no textures used)
|
||||
UINT SamplerSize; // Number of sampler slots possibly used.
|
||||
} D3D12_SHADER_VARIABLE_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_TYPE_DESC
|
||||
{
|
||||
D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.)
|
||||
D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.)
|
||||
UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Elements; // Number of elements (0 if not an array)
|
||||
UINT Members; // Number of members (0 if not a structure)
|
||||
UINT Offset; // Offset from the start of structure (0 if not a structure member)
|
||||
LPCSTR Name; // Name of type, can be NULL
|
||||
} D3D12_SHADER_TYPE_DESC;
|
||||
|
||||
typedef D3D_TESSELLATOR_DOMAIN D3D12_TESSELLATOR_DOMAIN;
|
||||
|
||||
typedef D3D_TESSELLATOR_PARTITIONING D3D12_TESSELLATOR_PARTITIONING;
|
||||
|
||||
typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D12_TESSELLATOR_OUTPUT_PRIMITIVE;
|
||||
|
||||
typedef struct _D3D12_SHADER_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
UINT InputParameters; // Number of parameters in the input signature
|
||||
UINT OutputParameters; // Number of parameters in the output signature
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT CutInstructionCount; // Number of cut instructions used
|
||||
UINT EmitInstructionCount; // Number of emit instructions used
|
||||
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology
|
||||
UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count
|
||||
D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive
|
||||
UINT PatchConstantParameters; // Number of parameters in the patch constant signature
|
||||
UINT cGSInstanceCount; // Number of Geometry shader instances
|
||||
UINT cControlPoints; // Number of control points in the HS->DS stage
|
||||
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator
|
||||
D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator
|
||||
D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline)
|
||||
// instruction counts
|
||||
UINT cBarrierInstructions; // Number of barrier instructions in a compute shader
|
||||
UINT cInterlockedInstructions; // Number of interlocked instructions
|
||||
UINT cTextureStoreInstructions; // Number of texture writes
|
||||
} D3D12_SHADER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_INPUT_BIND_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the resource
|
||||
D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.)
|
||||
UINT BindPoint; // Starting bind point
|
||||
UINT BindCount; // Number of contiguous bind points (for arrays)
|
||||
|
||||
UINT uFlags; // Input binding flags
|
||||
D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture)
|
||||
D3D_SRV_DIMENSION Dimension; // Dimension (if texture)
|
||||
UINT NumSamples; // Number of samples (0 if not MS texture)
|
||||
UINT Space; // Register space
|
||||
UINT uID; // Range ID in the bytecode
|
||||
} D3D12_SHADER_INPUT_BIND_DESC;
|
||||
|
||||
#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001
|
||||
#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
|
||||
#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
|
||||
#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008
|
||||
#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010
|
||||
#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
|
||||
#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
|
||||
#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
|
||||
#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100
|
||||
#define D3D_SHADER_REQUIRES_STENCIL_REF 0x00000200
|
||||
#define D3D_SHADER_REQUIRES_INNER_COVERAGE 0x00000400
|
||||
#define D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00000800
|
||||
#define D3D_SHADER_REQUIRES_ROVS 0x00001000
|
||||
#define D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x00002000
|
||||
#define D3D_SHADER_REQUIRES_WAVE_OPS 0x00004000
|
||||
#define D3D_SHADER_REQUIRES_INT64_OPS 0x00008000
|
||||
#define D3D_SHADER_REQUIRES_VIEW_ID 0x00010000
|
||||
#define D3D_SHADER_REQUIRES_BARYCENTRICS 0x00020000
|
||||
#define D3D_SHADER_REQUIRES_NATIVE_16BIT_OPS 0x00040000
|
||||
#define D3D_SHADER_REQUIRES_SHADING_RATE 0x00080000
|
||||
#define D3D_SHADER_REQUIRES_RAYTRACING_TIER_1_1 0x00100000
|
||||
#define D3D_SHADER_REQUIRES_SAMPLER_FEEDBACK 0x00200000
|
||||
#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_TYPED_RESOURCE 0x00400000
|
||||
#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_GROUP_SHARED 0x00800000
|
||||
#define D3D_SHADER_REQUIRES_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x01000000
|
||||
#define D3D_SHADER_REQUIRES_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x02000000
|
||||
#define D3D_SHADER_REQUIRES_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x04000000
|
||||
#define D3D_SHADER_REQUIRES_WAVE_MMA 0x08000000
|
||||
#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000
|
||||
#define D3D_SHADER_REQUIRES_ADVANCED_TEXTURE_OPS 0x20000000
|
||||
#define D3D_SHADER_REQUIRES_WRITEABLE_MSAA_TEXTURES 0x40000000
|
||||
#define D3D_SHADER_REQUIRES_SAMPLE_CMP_GRADIENT_OR_BIAS 0x80000000
|
||||
#define D3D_SHADER_REQUIRES_EXTENDED_COMMAND_INFO 0x100000000ull
|
||||
|
||||
|
||||
typedef struct _D3D12_LIBRARY_DESC
|
||||
{
|
||||
LPCSTR Creator; // The name of the originator of the library.
|
||||
UINT Flags; // Compilation flags.
|
||||
UINT FunctionCount; // Number of functions exported from the library.
|
||||
} D3D12_LIBRARY_DESC;
|
||||
|
||||
typedef struct _D3D12_FUNCTION_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT MovInstructionCount; // Number of mov instructions used
|
||||
UINT MovcInstructionCount; // Number of movc instructions used
|
||||
UINT ConversionInstructionCount; // Number of type conversion instructions used
|
||||
UINT BitwiseInstructionCount; // Number of bitwise arithmetic instructions used
|
||||
D3D_FEATURE_LEVEL MinFeatureLevel; // Min target of the function byte code
|
||||
UINT64 RequiredFeatureFlags; // Required feature flags
|
||||
|
||||
LPCSTR Name; // Function name
|
||||
INT FunctionParameterCount; // Number of logical parameters in the function signature (not including return)
|
||||
BOOL HasReturn; // TRUE, if function returns a value, false - it is a subroutine
|
||||
BOOL Has10Level9VertexShader; // TRUE, if there is a 10L9 VS blob
|
||||
BOOL Has10Level9PixelShader; // TRUE, if there is a 10L9 PS blob
|
||||
} D3D12_FUNCTION_DESC;
|
||||
|
||||
typedef struct _D3D12_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR Name; // Parameter name.
|
||||
LPCSTR SemanticName; // Parameter semantic name (+index).
|
||||
D3D_SHADER_VARIABLE_TYPE Type; // Element type.
|
||||
D3D_SHADER_VARIABLE_CLASS Class; // Scalar/Vector/Matrix.
|
||||
UINT Rows; // Rows are for matrix parameters.
|
||||
UINT Columns; // Components or Columns in matrix.
|
||||
D3D_INTERPOLATION_MODE InterpolationMode; // Interpolation mode.
|
||||
D3D_PARAMETER_FLAGS Flags; // Parameter modifiers.
|
||||
|
||||
UINT FirstInRegister; // The first input register for this parameter.
|
||||
UINT FirstInComponent; // The first input register component for this parameter.
|
||||
UINT FirstOutRegister; // The first output register for this parameter.
|
||||
UINT FirstOutComponent; // The first output register component for this parameter.
|
||||
} D3D12_PARAMETER_DESC;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Interfaces ////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType;
|
||||
typedef interface ID3D12ShaderReflectionType *LPD3D12SHADERREFLECTIONTYPE;
|
||||
|
||||
typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable;
|
||||
typedef interface ID3D12ShaderReflectionVariable *LPD3D12SHADERREFLECTIONVARIABLE;
|
||||
|
||||
typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer;
|
||||
typedef interface ID3D12ShaderReflectionConstantBuffer *LPD3D12SHADERREFLECTIONCONSTANTBUFFER;
|
||||
|
||||
typedef interface ID3D12ShaderReflection ID3D12ShaderReflection;
|
||||
typedef interface ID3D12ShaderReflection *LPD3D12SHADERREFLECTION;
|
||||
|
||||
typedef interface ID3D12LibraryReflection ID3D12LibraryReflection;
|
||||
typedef interface ID3D12LibraryReflection *LPD3D12LIBRARYREFLECTION;
|
||||
|
||||
typedef interface ID3D12FunctionReflection ID3D12FunctionReflection;
|
||||
typedef interface ID3D12FunctionReflection *LPD3D12FUNCTIONREFLECTION;
|
||||
|
||||
typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection;
|
||||
typedef interface ID3D12FunctionParameterReflection *LPD3D12FUNCTIONPARAMETERREFLECTION;
|
||||
|
||||
|
||||
// {E913C351-783D-48CA-A1D1-4F306284AD56}
|
||||
interface DECLSPEC_UUID("E913C351-783D-48CA-A1D1-4F306284AD56") ID3D12ShaderReflectionType;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionType,
|
||||
0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionType
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionType)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_TYPE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_ UINT Index) PURE;
|
||||
|
||||
STDMETHOD(IsEqual)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ _In_ UINT uIndex) PURE;
|
||||
STDMETHOD(IsOfType)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
|
||||
STDMETHOD(ImplementsInterface)(THIS_ _In_ ID3D12ShaderReflectionType* pBase) PURE;
|
||||
};
|
||||
|
||||
// {8337A8A6-A216-444A-B2F4-314733A73AEA}
|
||||
interface DECLSPEC_UUID("8337A8A6-A216-444A-B2F4-314733A73AEA") ID3D12ShaderReflectionVariable;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionVariable,
|
||||
0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionVariable
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionVariable)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_VARIABLE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetType)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ _In_ UINT uArrayIndex) PURE;
|
||||
};
|
||||
|
||||
// {C59598B4-48B3-4869-B9B1-B1618B14A8B7}
|
||||
interface DECLSPEC_UUID("C59598B4-48B3-4869-B9B1-B1618B14A8B7") ID3D12ShaderReflectionConstantBuffer;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer,
|
||||
0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionConstantBuffer
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionConstantBuffer)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ D3D12_SHADER_BUFFER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
};
|
||||
|
||||
// The ID3D12ShaderReflection IID may change from SDK version to SDK version
|
||||
// if the reflection API changes. This prevents new code with the new API
|
||||
// from working with an old binary. Recompiling with the new header
|
||||
// will pick up the new IID.
|
||||
|
||||
// {5A58797D-A72C-478D-8BA2-EFC6B0EFE88E}
|
||||
interface DECLSPEC_UUID("5A58797D-A72C-478D-8BA2-EFC6B0EFE88E") ID3D12ShaderReflection;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflection,
|
||||
0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D12ShaderReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid,
|
||||
_Out_ LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD(GetInputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetOutputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
|
||||
STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
|
||||
STDMETHOD(GetMinFeatureLevel)(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetThreadGroupSize)(THIS_
|
||||
_Out_opt_ UINT* pSizeX,
|
||||
_Out_opt_ UINT* pSizeY,
|
||||
_Out_opt_ UINT* pSizeZ) PURE;
|
||||
|
||||
STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
|
||||
};
|
||||
|
||||
// {8E349D19-54DB-4A56-9DC9-119D87BDB804}
|
||||
interface DECLSPEC_UUID("8E349D19-54DB-4A56-9DC9-119D87BDB804") ID3D12LibraryReflection;
|
||||
DEFINE_GUID(IID_ID3D12LibraryReflection,
|
||||
0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12LibraryReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D12LibraryReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_LIBRARY_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12FunctionReflection *, GetFunctionByIndex)(THIS_ _In_ INT FunctionIndex) PURE;
|
||||
};
|
||||
|
||||
// {1108795C-2772-4BA9-B2A8-D464DC7E2799}
|
||||
interface DECLSPEC_UUID("1108795C-2772-4BA9-B2A8-D464DC7E2799") ID3D12FunctionReflection;
|
||||
DEFINE_GUID(IID_ID3D12FunctionReflection,
|
||||
0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12FunctionReflection
|
||||
|
||||
DECLARE_INTERFACE(ID3D12FunctionReflection)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_FUNCTION_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ _In_ UINT BufferIndex) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable *, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
|
||||
|
||||
// Use D3D_RETURN_PARAMETER_INDEX to get description of the return value.
|
||||
STDMETHOD_(ID3D12FunctionParameterReflection *, GetFunctionParameter)(THIS_ _In_ INT ParameterIndex) PURE;
|
||||
};
|
||||
|
||||
// {EC25F42D-7006-4F2B-B33E-02CC3375733F}
|
||||
interface DECLSPEC_UUID("EC25F42D-7006-4F2B-B33E-02CC3375733F") ID3D12FunctionParameterReflection;
|
||||
DEFINE_GUID(IID_ID3D12FunctionParameterReflection,
|
||||
0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x2, 0xcc, 0x33, 0x75, 0x73, 0x3f);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12FunctionParameterReflection
|
||||
|
||||
DECLARE_INTERFACE(ID3D12FunctionParameterReflection)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_PARAMETER_DESC * pDesc) PURE;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// APIs //////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3D12SHADER_H__
|
||||
|
||||
9315
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12video.h
Normal file
9315
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12video.h
Normal file
File diff suppressed because it is too large
Load Diff
3172
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12video.idl
Normal file
3172
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12video.idl
Normal file
File diff suppressed because it is too large
Load Diff
1133
Juliet/src/Graphics/D3D12/AgilitySDK/d3dcommon.h
Normal file
1133
Juliet/src/Graphics/D3D12/AgilitySDK/d3dcommon.h
Normal file
File diff suppressed because it is too large
Load Diff
991
Juliet/src/Graphics/D3D12/AgilitySDK/d3dcommon.idl
Normal file
991
Juliet/src/Graphics/D3D12/AgilitySDK/d3dcommon.idl
Normal file
@@ -0,0 +1,991 @@
|
||||
/*-------------------------------------------------------------------------------------
|
||||
*
|
||||
* Copyright (c) Microsoft Corporation
|
||||
* Licensed under the MIT license
|
||||
*
|
||||
*-------------------------------------------------------------------------------------*/
|
||||
import "oaidl.idl";
|
||||
import "ocidl.idl";
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
// D3D-version-neutral runtime information.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3D_DRIVER_TYPE
|
||||
{
|
||||
D3D_DRIVER_TYPE_UNKNOWN,
|
||||
D3D_DRIVER_TYPE_HARDWARE,
|
||||
D3D_DRIVER_TYPE_REFERENCE,
|
||||
D3D_DRIVER_TYPE_NULL,
|
||||
D3D_DRIVER_TYPE_SOFTWARE,
|
||||
D3D_DRIVER_TYPE_WARP,
|
||||
} D3D_DRIVER_TYPE;
|
||||
|
||||
typedef enum D3D_FEATURE_LEVEL
|
||||
{
|
||||
D3D_FEATURE_LEVEL_1_0_GENERIC = 0x100,
|
||||
D3D_FEATURE_LEVEL_1_0_CORE = 0x1000,
|
||||
D3D_FEATURE_LEVEL_9_1 = 0x9100,
|
||||
D3D_FEATURE_LEVEL_9_2 = 0x9200,
|
||||
D3D_FEATURE_LEVEL_9_3 = 0x9300,
|
||||
D3D_FEATURE_LEVEL_10_0 = 0xa000,
|
||||
D3D_FEATURE_LEVEL_10_1 = 0xa100,
|
||||
D3D_FEATURE_LEVEL_11_0 = 0xb000,
|
||||
D3D_FEATURE_LEVEL_11_1 = 0xb100,
|
||||
D3D_FEATURE_LEVEL_12_0 = 0xc000,
|
||||
D3D_FEATURE_LEVEL_12_1 = 0xc100,
|
||||
D3D_FEATURE_LEVEL_12_2 = 0xc200
|
||||
} D3D_FEATURE_LEVEL;
|
||||
|
||||
cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048")
|
||||
cpp_quote("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096")
|
||||
cpp_quote("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048")
|
||||
cpp_quote("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096")
|
||||
cpp_quote("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512")
|
||||
cpp_quote("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096")
|
||||
cpp_quote("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256")
|
||||
cpp_quote("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2")
|
||||
cpp_quote("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535")
|
||||
cpp_quote("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575")
|
||||
cpp_quote("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1")
|
||||
cpp_quote("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4")
|
||||
cpp_quote("#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128")
|
||||
cpp_quote("#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048")
|
||||
cpp_quote("#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192")
|
||||
|
||||
typedef enum D3D_PRIMITIVE_TOPOLOGY
|
||||
{
|
||||
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
|
||||
D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6,
|
||||
// Adjacency values should be equal to (0x8 & non-adjacency):
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
|
||||
D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
|
||||
D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
|
||||
D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
|
||||
D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
|
||||
D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
|
||||
D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
|
||||
D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
|
||||
D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
|
||||
D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
|
||||
D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
|
||||
D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
|
||||
D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
|
||||
D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
|
||||
D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
|
||||
D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
|
||||
D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
|
||||
D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
|
||||
D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
|
||||
D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
|
||||
D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
|
||||
D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
|
||||
D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
|
||||
D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
|
||||
D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
|
||||
D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
|
||||
D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
|
||||
D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
|
||||
D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
|
||||
D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
|
||||
D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
|
||||
D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
|
||||
D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
|
||||
|
||||
D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
|
||||
|
||||
D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
|
||||
} D3D_PRIMITIVE_TOPOLOGY;
|
||||
|
||||
typedef enum D3D_PRIMITIVE
|
||||
{
|
||||
D3D_PRIMITIVE_UNDEFINED = 0,
|
||||
D3D_PRIMITIVE_POINT = 1,
|
||||
D3D_PRIMITIVE_LINE = 2,
|
||||
D3D_PRIMITIVE_TRIANGLE = 3,
|
||||
// Adjacency values should be equal to (0x4 & non-adjacency):
|
||||
D3D_PRIMITIVE_LINE_ADJ = 6,
|
||||
D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
|
||||
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
|
||||
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
|
||||
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
|
||||
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
|
||||
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
|
||||
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
|
||||
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
|
||||
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
|
||||
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
|
||||
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
|
||||
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
|
||||
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
|
||||
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
|
||||
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
|
||||
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
|
||||
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
|
||||
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
|
||||
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
|
||||
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
|
||||
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
|
||||
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
|
||||
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
|
||||
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
|
||||
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
|
||||
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
|
||||
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
|
||||
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
|
||||
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
|
||||
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
|
||||
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
|
||||
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
|
||||
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
|
||||
|
||||
D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
|
||||
D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
|
||||
D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
|
||||
D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
|
||||
D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
|
||||
D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
|
||||
|
||||
D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
|
||||
D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
|
||||
D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
|
||||
D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
|
||||
D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
|
||||
D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
|
||||
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
|
||||
} D3D_PRIMITIVE;
|
||||
|
||||
typedef enum D3D_SRV_DIMENSION
|
||||
{
|
||||
D3D_SRV_DIMENSION_UNKNOWN = 0,
|
||||
D3D_SRV_DIMENSION_BUFFER = 1,
|
||||
D3D_SRV_DIMENSION_TEXTURE1D = 2,
|
||||
D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
|
||||
D3D_SRV_DIMENSION_TEXTURE2D = 4,
|
||||
D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
|
||||
D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
|
||||
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
|
||||
D3D_SRV_DIMENSION_TEXTURE3D = 8,
|
||||
D3D_SRV_DIMENSION_TEXTURECUBE = 9,
|
||||
D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
|
||||
D3D_SRV_DIMENSION_BUFFEREX = 11,
|
||||
|
||||
D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
||||
D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
||||
D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
||||
D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
||||
D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
||||
D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
||||
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
||||
D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
||||
D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
||||
|
||||
D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
||||
D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
|
||||
|
||||
D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
||||
D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
||||
D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
||||
D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
||||
D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
||||
D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
||||
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
||||
D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
||||
D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
||||
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
|
||||
D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX,
|
||||
} D3D_SRV_DIMENSION;
|
||||
|
||||
// Bits in shaders indicating features they use which the runtime checks against current device support:
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_DOUBLES 0x00001")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_64_UAVS 0x00008")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_STENCIL_REF 0x00200")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_ROVS 0x01000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_WAVE_OPS 0x04000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_INT64_OPS 0x08000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_VIEW_ID 0x10000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_SHADING_RATE 0x80000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_SAMPLE_CMP_GRADIENT_OR_BIAS 0x80000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_EXTENDED_COMMAND_INFO 0x100000000ull")
|
||||
|
||||
// This section is for flags that do not directly indicate a required feature,
|
||||
// but are used to indicate something about the shader.
|
||||
|
||||
// Flag for any derivative use. This allows call-graph validation
|
||||
// in the runtime to detect misuse of derivatives for an entry point that cannot
|
||||
// support it, or to determine when the flag
|
||||
// D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS is required.
|
||||
cpp_quote("#define D3D_OPT_SHADER_FEATURE_USES_DERIVATIVES 0x0000010000000000ull")
|
||||
|
||||
cpp_quote("#define D3D_OPT_SHADER_FEATURE_REQUIRES_GROUP 0x0000020000000000ull")
|
||||
|
||||
|
||||
// Additional internal shader feature flags are listed in dxbcutils.h (not relevant/useful for public to see)
|
||||
// When adding entries here, make sure they don't conflict with what's there.
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
// Shader compilation information.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3D_SHADER_MACRO:
|
||||
// ----------
|
||||
// Preprocessor macro definition. The application pass in a NULL-terminated
|
||||
// array of this structure to various D3D APIs. This enables the application
|
||||
// to #define tokens at runtime, before the file is parsed.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3D_SHADER_MACRO
|
||||
{
|
||||
LPCSTR Name;
|
||||
LPCSTR Definition;
|
||||
} D3D_SHADER_MACRO, *LPD3D_SHADER_MACRO;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// ID3DBlob:
|
||||
// ------------
|
||||
// The buffer object is used by D3D to return arbitrary size data.
|
||||
// For compatibility with D3D10 this interface is also called ID3D10Blob,
|
||||
// but the version-neutral form is preferred.
|
||||
//
|
||||
// GetBufferPointer -
|
||||
// Returns a pointer to the beginning of the buffer.
|
||||
//
|
||||
// GetBufferSize -
|
||||
// Returns the size of the buffer, in bytes.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
|
||||
cpp_quote("DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);")
|
||||
|
||||
[ uuid( 8BA5FB08-5195-40e2-AC58-0D989C3A0102 ), object, local, pointer_default( unique ) ]
|
||||
interface ID3D10Blob : IUnknown
|
||||
{
|
||||
LPVOID GetBufferPointer();
|
||||
SIZE_T GetBufferSize();
|
||||
};
|
||||
|
||||
cpp_quote("typedef interface ID3D10Blob* LPD3D10BLOB;")
|
||||
|
||||
typedef ID3D10Blob ID3DBlob;
|
||||
cpp_quote("typedef ID3DBlob* LPD3DBLOB;")
|
||||
cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")
|
||||
|
||||
// ID3DDestructionNotifier: An interface to QI for, to set a callback which is triggered when the object is fully destroyed
|
||||
typedef void(__stdcall *PFN_DESTRUCTION_CALLBACK)(void* pData);
|
||||
|
||||
[uuid(a06eb39a-50da-425b-8c31-4eecd6c270f3), object, local, pointer_default(unique)]
|
||||
interface ID3DDestructionNotifier
|
||||
: IUnknown
|
||||
{
|
||||
HRESULT RegisterDestructionCallback(
|
||||
[annotation("_In_")] PFN_DESTRUCTION_CALLBACK callbackFn,
|
||||
[annotation("_In_")] void* pData,
|
||||
[annotation("_Out_")] UINT* pCallbackID
|
||||
);
|
||||
HRESULT UnregisterDestructionCallback(
|
||||
[annotation("_In_")] UINT callbackID
|
||||
);
|
||||
};
|
||||
|
||||
typedef enum _D3D_INCLUDE_TYPE
|
||||
{
|
||||
D3D_INCLUDE_LOCAL,
|
||||
D3D_INCLUDE_SYSTEM,
|
||||
|
||||
D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
|
||||
D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
|
||||
|
||||
// force 32-bit size enum
|
||||
D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_INCLUDE_TYPE;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// ID3DInclude:
|
||||
// -------------
|
||||
// This interface is intended to be implemented by the application, and can
|
||||
// be used by various D3D APIs. This enables application-specific handling
|
||||
// of #include directives in source files.
|
||||
//
|
||||
// Open()
|
||||
// Opens an include file. If successful, it should fill in ppData and
|
||||
// pBytes. The data pointer returned must remain valid until Close is
|
||||
// subsequently called. The name of the file is encoded in UTF-8 format.
|
||||
// Close()
|
||||
// Closes an include file. If Open was successful, Close is guaranteed
|
||||
// to be called before the API using this interface returns.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
cpp_quote("typedef interface ID3DInclude ID3DInclude;")
|
||||
|
||||
cpp_quote("#undef INTERFACE")
|
||||
cpp_quote("#define INTERFACE ID3DInclude")
|
||||
|
||||
cpp_quote("DECLARE_INTERFACE(ID3DInclude)")
|
||||
cpp_quote("{")
|
||||
cpp_quote(" STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;")
|
||||
cpp_quote(" STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;")
|
||||
cpp_quote("};")
|
||||
|
||||
cpp_quote("typedef ID3DInclude* LPD3DINCLUDE;")
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
// Shader reflection information.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum _D3D_SHADER_VARIABLE_CLASS
|
||||
{
|
||||
D3D_SVC_SCALAR,
|
||||
D3D_SVC_VECTOR,
|
||||
D3D_SVC_MATRIX_ROWS,
|
||||
D3D_SVC_MATRIX_COLUMNS,
|
||||
D3D_SVC_OBJECT,
|
||||
D3D_SVC_STRUCT,
|
||||
D3D_SVC_INTERFACE_CLASS,
|
||||
D3D_SVC_INTERFACE_POINTER,
|
||||
|
||||
D3D10_SVC_SCALAR = D3D_SVC_SCALAR,
|
||||
D3D10_SVC_VECTOR = D3D_SVC_VECTOR,
|
||||
D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS,
|
||||
D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
|
||||
D3D10_SVC_OBJECT = D3D_SVC_OBJECT,
|
||||
D3D10_SVC_STRUCT = D3D_SVC_STRUCT,
|
||||
|
||||
D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS,
|
||||
D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
|
||||
|
||||
// force 32-bit size enum
|
||||
D3D_SVC_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_VARIABLE_CLASS;
|
||||
|
||||
typedef enum _D3D_SHADER_VARIABLE_FLAGS
|
||||
{
|
||||
D3D_SVF_USERPACKED = 1,
|
||||
D3D_SVF_USED = 2,
|
||||
|
||||
D3D_SVF_INTERFACE_POINTER = 4,
|
||||
D3D_SVF_INTERFACE_PARAMETER = 8,
|
||||
|
||||
D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
|
||||
D3D10_SVF_USED = D3D_SVF_USED,
|
||||
|
||||
D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
|
||||
D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
|
||||
|
||||
// force 32-bit size enum
|
||||
D3D_SVF_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_VARIABLE_FLAGS;
|
||||
|
||||
typedef enum _D3D_SHADER_VARIABLE_TYPE
|
||||
{
|
||||
D3D_SVT_VOID = 0,
|
||||
D3D_SVT_BOOL = 1,
|
||||
D3D_SVT_INT = 2,
|
||||
D3D_SVT_FLOAT = 3,
|
||||
D3D_SVT_STRING = 4,
|
||||
D3D_SVT_TEXTURE = 5,
|
||||
D3D_SVT_TEXTURE1D = 6,
|
||||
D3D_SVT_TEXTURE2D = 7,
|
||||
D3D_SVT_TEXTURE3D = 8,
|
||||
D3D_SVT_TEXTURECUBE = 9,
|
||||
D3D_SVT_SAMPLER = 10,
|
||||
D3D_SVT_SAMPLER1D = 11,
|
||||
D3D_SVT_SAMPLER2D = 12,
|
||||
D3D_SVT_SAMPLER3D = 13,
|
||||
D3D_SVT_SAMPLERCUBE = 14,
|
||||
D3D_SVT_PIXELSHADER = 15,
|
||||
D3D_SVT_VERTEXSHADER = 16,
|
||||
D3D_SVT_PIXELFRAGMENT = 17,
|
||||
D3D_SVT_VERTEXFRAGMENT = 18,
|
||||
D3D_SVT_UINT = 19,
|
||||
D3D_SVT_UINT8 = 20,
|
||||
D3D_SVT_GEOMETRYSHADER = 21,
|
||||
D3D_SVT_RASTERIZER = 22,
|
||||
D3D_SVT_DEPTHSTENCIL = 23,
|
||||
D3D_SVT_BLEND = 24,
|
||||
D3D_SVT_BUFFER = 25,
|
||||
D3D_SVT_CBUFFER = 26,
|
||||
D3D_SVT_TBUFFER = 27,
|
||||
D3D_SVT_TEXTURE1DARRAY = 28,
|
||||
D3D_SVT_TEXTURE2DARRAY = 29,
|
||||
D3D_SVT_RENDERTARGETVIEW = 30,
|
||||
D3D_SVT_DEPTHSTENCILVIEW = 31,
|
||||
|
||||
D3D_SVT_TEXTURE2DMS = 32,
|
||||
D3D_SVT_TEXTURE2DMSARRAY = 33,
|
||||
|
||||
D3D_SVT_TEXTURECUBEARRAY = 34,
|
||||
|
||||
D3D_SVT_HULLSHADER = 35,
|
||||
D3D_SVT_DOMAINSHADER = 36,
|
||||
|
||||
D3D_SVT_INTERFACE_POINTER = 37,
|
||||
D3D_SVT_COMPUTESHADER = 38,
|
||||
|
||||
D3D_SVT_DOUBLE = 39,
|
||||
|
||||
D3D_SVT_RWTEXTURE1D = 40,
|
||||
D3D_SVT_RWTEXTURE1DARRAY = 41,
|
||||
D3D_SVT_RWTEXTURE2D = 42,
|
||||
D3D_SVT_RWTEXTURE2DARRAY = 43,
|
||||
D3D_SVT_RWTEXTURE3D = 44,
|
||||
D3D_SVT_RWBUFFER = 45,
|
||||
|
||||
D3D_SVT_BYTEADDRESS_BUFFER = 46,
|
||||
D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
|
||||
D3D_SVT_STRUCTURED_BUFFER = 48,
|
||||
D3D_SVT_RWSTRUCTURED_BUFFER = 49,
|
||||
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
|
||||
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
|
||||
|
||||
D3D_SVT_MIN8FLOAT = 52,
|
||||
D3D_SVT_MIN10FLOAT = 53,
|
||||
D3D_SVT_MIN16FLOAT = 54,
|
||||
D3D_SVT_MIN12INT = 55,
|
||||
D3D_SVT_MIN16INT = 56,
|
||||
D3D_SVT_MIN16UINT = 57,
|
||||
|
||||
D3D_SVT_INT16 = 58,
|
||||
D3D_SVT_UINT16 = 59,
|
||||
D3D_SVT_FLOAT16 = 60,
|
||||
D3D_SVT_INT64 = 61,
|
||||
D3D_SVT_UINT64 = 62,
|
||||
|
||||
D3D10_SVT_VOID = D3D_SVT_VOID,
|
||||
D3D10_SVT_BOOL = D3D_SVT_BOOL,
|
||||
D3D10_SVT_INT = D3D_SVT_INT,
|
||||
D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
|
||||
D3D10_SVT_STRING = D3D_SVT_STRING,
|
||||
D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
|
||||
D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
|
||||
D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
|
||||
D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
|
||||
D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
|
||||
D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
|
||||
D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
|
||||
D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
|
||||
D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
|
||||
D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
|
||||
D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
|
||||
D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
|
||||
D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
|
||||
D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
|
||||
D3D10_SVT_UINT = D3D_SVT_UINT,
|
||||
D3D10_SVT_UINT8 = D3D_SVT_UINT8,
|
||||
D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
|
||||
D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
|
||||
D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
|
||||
D3D10_SVT_BLEND = D3D_SVT_BLEND,
|
||||
D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
|
||||
D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
|
||||
D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
|
||||
D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
|
||||
D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
|
||||
D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
|
||||
D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
|
||||
|
||||
D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
|
||||
D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
|
||||
|
||||
D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
|
||||
|
||||
D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
|
||||
D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
|
||||
|
||||
D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
|
||||
D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
|
||||
|
||||
D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
|
||||
|
||||
D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
|
||||
D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
|
||||
D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
|
||||
D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
|
||||
D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
|
||||
D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
|
||||
|
||||
D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
|
||||
D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
|
||||
D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
|
||||
D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
|
||||
D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
|
||||
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
|
||||
|
||||
// force 32-bit size enum
|
||||
D3D_SVT_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_VARIABLE_TYPE;
|
||||
|
||||
typedef enum _D3D_SHADER_INPUT_FLAGS
|
||||
{
|
||||
D3D_SIF_USERPACKED = 0x01,
|
||||
D3D_SIF_COMPARISON_SAMPLER = 0x02, // is this a comparison sampler?
|
||||
D3D_SIF_TEXTURE_COMPONENT_0 = 0x04, // this 2-bit value encodes c - 1, where c
|
||||
D3D_SIF_TEXTURE_COMPONENT_1 = 0x08, // is the number of components in the texture
|
||||
D3D_SIF_TEXTURE_COMPONENTS = 0x0c,
|
||||
D3D_SIF_UNUSED = 0x10,
|
||||
|
||||
D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
|
||||
D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
|
||||
D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
|
||||
D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
|
||||
D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
|
||||
|
||||
// force 32-bit size enum
|
||||
D3D_SIF_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_INPUT_FLAGS;
|
||||
|
||||
typedef enum _D3D_SHADER_INPUT_TYPE
|
||||
{
|
||||
D3D_SIT_CBUFFER,
|
||||
D3D_SIT_TBUFFER,
|
||||
D3D_SIT_TEXTURE,
|
||||
D3D_SIT_SAMPLER,
|
||||
D3D_SIT_UAV_RWTYPED,
|
||||
D3D_SIT_STRUCTURED,
|
||||
D3D_SIT_UAV_RWSTRUCTURED,
|
||||
D3D_SIT_BYTEADDRESS,
|
||||
D3D_SIT_UAV_RWBYTEADDRESS,
|
||||
D3D_SIT_UAV_APPEND_STRUCTURED,
|
||||
D3D_SIT_UAV_CONSUME_STRUCTURED,
|
||||
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
|
||||
D3D_SIT_RTACCELERATIONSTRUCTURE,
|
||||
D3D_SIT_UAV_FEEDBACKTEXTURE,
|
||||
|
||||
D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER,
|
||||
D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER,
|
||||
D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE,
|
||||
D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
|
||||
|
||||
D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED,
|
||||
D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED,
|
||||
D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED,
|
||||
D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
|
||||
D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS,
|
||||
D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED,
|
||||
D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED,
|
||||
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
|
||||
} D3D_SHADER_INPUT_TYPE;
|
||||
|
||||
typedef enum _D3D_SHADER_CBUFFER_FLAGS
|
||||
{
|
||||
D3D_CBF_USERPACKED = 1,
|
||||
|
||||
D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
|
||||
|
||||
// force 32-bit size enum
|
||||
D3D_CBF_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_CBUFFER_FLAGS;
|
||||
|
||||
typedef enum _D3D_CBUFFER_TYPE
|
||||
{
|
||||
D3D_CT_CBUFFER,
|
||||
D3D_CT_TBUFFER,
|
||||
D3D_CT_INTERFACE_POINTERS,
|
||||
D3D_CT_RESOURCE_BIND_INFO,
|
||||
|
||||
D3D10_CT_CBUFFER = D3D_CT_CBUFFER,
|
||||
D3D10_CT_TBUFFER = D3D_CT_TBUFFER,
|
||||
|
||||
D3D11_CT_CBUFFER = D3D_CT_CBUFFER,
|
||||
D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
|
||||
D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS,
|
||||
D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO,
|
||||
} D3D_CBUFFER_TYPE;
|
||||
|
||||
typedef enum D3D_NAME
|
||||
{
|
||||
D3D_NAME_UNDEFINED = 0,
|
||||
|
||||
// Names meaningful to both HLSL and hardware
|
||||
D3D_NAME_POSITION = 1,
|
||||
D3D_NAME_CLIP_DISTANCE = 2,
|
||||
D3D_NAME_CULL_DISTANCE = 3,
|
||||
D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
|
||||
D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
|
||||
D3D_NAME_VERTEX_ID = 6,
|
||||
D3D_NAME_PRIMITIVE_ID = 7,
|
||||
D3D_NAME_INSTANCE_ID = 8,
|
||||
D3D_NAME_IS_FRONT_FACE = 9,
|
||||
D3D_NAME_SAMPLE_INDEX = 10,
|
||||
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
|
||||
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
|
||||
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
|
||||
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
|
||||
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
|
||||
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
|
||||
D3D_NAME_BARYCENTRICS = 23,
|
||||
D3D_NAME_SHADINGRATE = 24,
|
||||
D3D_NAME_CULLPRIMITIVE = 25,
|
||||
|
||||
// Names meaningful to HLSL only
|
||||
D3D_NAME_TARGET = 64,
|
||||
D3D_NAME_DEPTH = 65,
|
||||
D3D_NAME_COVERAGE = 66,
|
||||
D3D_NAME_DEPTH_GREATER_EQUAL = 67,
|
||||
D3D_NAME_DEPTH_LESS_EQUAL = 68,
|
||||
D3D_NAME_STENCIL_REF = 69,
|
||||
D3D_NAME_INNER_COVERAGE = 70,
|
||||
|
||||
D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED,
|
||||
D3D10_NAME_POSITION = D3D_NAME_POSITION,
|
||||
D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
|
||||
D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE,
|
||||
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
|
||||
D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX,
|
||||
D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
|
||||
D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID,
|
||||
D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID,
|
||||
D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE,
|
||||
D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
|
||||
D3D10_NAME_TARGET = D3D_NAME_TARGET,
|
||||
D3D10_NAME_DEPTH = D3D_NAME_DEPTH,
|
||||
D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE,
|
||||
|
||||
D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
|
||||
D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL,
|
||||
D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL,
|
||||
|
||||
D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF,
|
||||
D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE,
|
||||
|
||||
D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS,
|
||||
D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE,
|
||||
D3D12_NAME_CULLPRIMITIVE = D3D_NAME_CULLPRIMITIVE,
|
||||
} D3D_NAME;
|
||||
|
||||
typedef enum D3D_RESOURCE_RETURN_TYPE
|
||||
{
|
||||
D3D_RETURN_TYPE_UNORM = 1,
|
||||
D3D_RETURN_TYPE_SNORM = 2,
|
||||
D3D_RETURN_TYPE_SINT = 3,
|
||||
D3D_RETURN_TYPE_UINT = 4,
|
||||
D3D_RETURN_TYPE_FLOAT = 5,
|
||||
D3D_RETURN_TYPE_MIXED = 6,
|
||||
D3D_RETURN_TYPE_DOUBLE = 7,
|
||||
D3D_RETURN_TYPE_CONTINUED = 8,
|
||||
|
||||
D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
|
||||
D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
|
||||
D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
|
||||
D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
|
||||
D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
|
||||
D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
|
||||
|
||||
D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
|
||||
D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
|
||||
D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
|
||||
D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
|
||||
D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
|
||||
D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
|
||||
D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE,
|
||||
D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED,
|
||||
} D3D_RESOURCE_RETURN_TYPE;
|
||||
|
||||
typedef enum D3D_REGISTER_COMPONENT_TYPE
|
||||
{
|
||||
D3D_REGISTER_COMPONENT_UNKNOWN = 0,
|
||||
D3D_REGISTER_COMPONENT_UINT32 = 1,
|
||||
D3D_REGISTER_COMPONENT_SINT32 = 2,
|
||||
D3D_REGISTER_COMPONENT_FLOAT32 = 3,
|
||||
D3D_REGISTER_COMPONENT_UINT16 = 4,
|
||||
D3D_REGISTER_COMPONENT_SINT16 = 5,
|
||||
D3D_REGISTER_COMPONENT_FLOAT16 = 6,
|
||||
D3D_REGISTER_COMPONENT_UINT64 = 7,
|
||||
D3D_REGISTER_COMPONENT_SINT64 = 8,
|
||||
D3D_REGISTER_COMPONENT_FLOAT64 = 9,
|
||||
|
||||
D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN,
|
||||
D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32,
|
||||
D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32,
|
||||
D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32,
|
||||
D3D10_REGISTER_COMPONENT_UINT16 = D3D_REGISTER_COMPONENT_UINT16,
|
||||
D3D10_REGISTER_COMPONENT_SINT16 = D3D_REGISTER_COMPONENT_SINT16,
|
||||
D3D10_REGISTER_COMPONENT_FLOAT16 = D3D_REGISTER_COMPONENT_FLOAT16,
|
||||
D3D10_REGISTER_COMPONENT_UINT64 = D3D_REGISTER_COMPONENT_UINT64,
|
||||
D3D10_REGISTER_COMPONENT_SINT64 = D3D_REGISTER_COMPONENT_SINT64,
|
||||
D3D10_REGISTER_COMPONENT_FLOAT64 = D3D_REGISTER_COMPONENT_FLOAT64,
|
||||
} D3D_REGISTER_COMPONENT_TYPE;
|
||||
|
||||
typedef enum D3D_TESSELLATOR_DOMAIN
|
||||
{
|
||||
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
|
||||
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
|
||||
D3D_TESSELLATOR_DOMAIN_TRI = 2,
|
||||
D3D_TESSELLATOR_DOMAIN_QUAD = 3,
|
||||
|
||||
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
|
||||
D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
|
||||
D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
|
||||
D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD,
|
||||
} D3D_TESSELLATOR_DOMAIN;
|
||||
|
||||
typedef enum D3D_TESSELLATOR_PARTITIONING
|
||||
{
|
||||
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
|
||||
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
|
||||
D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
|
||||
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
|
||||
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
|
||||
|
||||
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
|
||||
D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
|
||||
D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
|
||||
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
|
||||
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
|
||||
} D3D_TESSELLATOR_PARTITIONING;
|
||||
|
||||
typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
|
||||
{
|
||||
D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
|
||||
D3D_TESSELLATOR_OUTPUT_POINT = 1,
|
||||
D3D_TESSELLATOR_OUTPUT_LINE = 2,
|
||||
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
|
||||
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
|
||||
|
||||
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED,
|
||||
D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT,
|
||||
D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
|
||||
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
|
||||
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
|
||||
} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
|
||||
|
||||
typedef enum D3D_MIN_PRECISION
|
||||
{
|
||||
D3D_MIN_PRECISION_DEFAULT = 0, // Default precision for the shader model
|
||||
D3D_MIN_PRECISION_FLOAT_16 = 1, // Min 16 bit/component float
|
||||
D3D_MIN_PRECISION_FLOAT_2_8 = 2, // Min 10(2.8)bit/comp. float
|
||||
D3D_MIN_PRECISION_RESERVED = 3, // Reserved for future use
|
||||
D3D_MIN_PRECISION_SINT_16 = 4, // Min 16 bit/comp. signed integer
|
||||
D3D_MIN_PRECISION_UINT_16 = 5, // Min 16 bit/comp. unsigned integer
|
||||
|
||||
// These values are abstractions of width only for use in situations
|
||||
// where a general width is needed instead of specific types. They
|
||||
// will never be used in shader operands.
|
||||
D3D_MIN_PRECISION_ANY_16 = 0xf0,
|
||||
D3D_MIN_PRECISION_ANY_10 = 0xf1,
|
||||
} D3D_MIN_PRECISION;
|
||||
|
||||
typedef enum D3D_INTERPOLATION_MODE
|
||||
{
|
||||
D3D_INTERPOLATION_UNDEFINED = 0,
|
||||
D3D_INTERPOLATION_CONSTANT = 1,
|
||||
D3D_INTERPOLATION_LINEAR = 2,
|
||||
D3D_INTERPOLATION_LINEAR_CENTROID = 3,
|
||||
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
|
||||
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
|
||||
D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
|
||||
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
|
||||
} D3D_INTERPOLATION_MODE;
|
||||
|
||||
// Parameter flags.
|
||||
typedef enum _D3D_PARAMETER_FLAGS
|
||||
{
|
||||
D3D_PF_NONE = 0x00000000,
|
||||
D3D_PF_IN = 0x00000001,
|
||||
D3D_PF_OUT = 0x00000002,
|
||||
D3D_PF_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_PARAMETER_FLAGS;
|
||||
|
||||
// Format Layout Properties
|
||||
typedef enum D3D_FORMAT_LAYOUT
|
||||
{
|
||||
D3DFL_STANDARD = 0, // standard layout
|
||||
D3DFL_CUSTOM = -1 // custom layout
|
||||
// Note, 1 bit allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
||||
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
||||
} D3D_FORMAT_LAYOUT;
|
||||
|
||||
typedef enum D3D_FORMAT_TYPE_LEVEL
|
||||
{
|
||||
D3DFTL_NO_TYPE = 0,
|
||||
D3DFTL_PARTIAL_TYPE = -2,
|
||||
D3DFTL_FULL_TYPE = -1,
|
||||
// Note, 2 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
||||
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
||||
} D3D_FORMAT_TYPE_LEVEL;
|
||||
|
||||
typedef enum D3D_FORMAT_COMPONENT_NAME
|
||||
{
|
||||
D3DFCN_R = -4,
|
||||
D3DFCN_G = -3,
|
||||
D3DFCN_B = -2,
|
||||
D3DFCN_A = -1,
|
||||
D3DFCN_D = 0,
|
||||
D3DFCN_S = 1,
|
||||
D3DFCN_X = 2,
|
||||
// Note, 3 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
||||
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
||||
} D3D_FORMAT_COMPONENT_NAME;
|
||||
|
||||
typedef enum D3D_FORMAT_COMPONENT_INTERPRETATION
|
||||
{
|
||||
D3DFCI_TYPELESS = 0,
|
||||
D3DFCI_FLOAT = -4,
|
||||
D3DFCI_SNORM = -3,
|
||||
D3DFCI_UNORM = -2,
|
||||
D3DFCI_SINT = -1,
|
||||
D3DFCI_UINT = 1,
|
||||
D3DFCI_UNORM_SRGB = 2,
|
||||
D3DFCI_BIASED_FIXED_2_8 = 3,
|
||||
// Note, 3 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
||||
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
||||
} D3D_FORMAT_COMPONENT_INTERPRETATION;
|
||||
|
||||
// Well-Known Private Data IDs (WKPDID_*):
|
||||
|
||||
// WKPDID_D3DDebugObjectName provides a unique name to objects in order to assist the developer during debugging.
|
||||
//
|
||||
// const char c_szName[] = "texture.jpg";
|
||||
// pObject->SetPrivateData( WKPDID_D3DDebugObjectName, sizeof( c_szName ) - 1, c_szName );
|
||||
cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);")
|
||||
cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);")
|
||||
cpp_quote("DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);")
|
||||
cpp_quote("DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1);")
|
||||
|
||||
cpp_quote("#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)")
|
||||
cpp_quote("#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)")
|
||||
cpp_quote("#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)")
|
||||
cpp_quote("#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)")
|
||||
|
||||
cpp_quote("#define D3D_COMPONENT_MASK_X 1")
|
||||
cpp_quote("#define D3D_COMPONENT_MASK_Y 2")
|
||||
cpp_quote("#define D3D_COMPONENT_MASK_Z 4")
|
||||
cpp_quote("#define D3D_COMPONENT_MASK_W 8")
|
||||
|
||||
cpp_quote("DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c);") // Feature_D3D1XDisplayable
|
||||
cpp_quote("DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28);") // Feature_D3D1XDisplayable
|
||||
|
||||
35
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12.h
Normal file
35
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12.h
Normal file
@@ -0,0 +1,35 @@
|
||||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#ifndef __D3DX12_H__
|
||||
#define __D3DX12_H__
|
||||
|
||||
#include "d3d12.h"
|
||||
|
||||
#if defined( __cplusplus )
|
||||
|
||||
#include "d3dx12_barriers.h"
|
||||
#include "d3dx12_core.h"
|
||||
#include "d3dx12_default.h"
|
||||
#include "d3dx12_pipeline_state_stream.h"
|
||||
#include "d3dx12_render_pass.h"
|
||||
#include "d3dx12_resource_helpers.h"
|
||||
#include "d3dx12_root_signature.h"
|
||||
#include "d3dx12_property_format_table.h"
|
||||
|
||||
#ifndef D3DX12_NO_STATE_OBJECT_HELPERS
|
||||
#include "d3dx12_state_object.h"
|
||||
#endif // !D3DX12_NO_STATE_OBJECT_HELPERS
|
||||
|
||||
#ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
|
||||
#include "d3dx12_check_feature_support.h"
|
||||
#endif // !D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
|
||||
|
||||
#endif // defined( __cplusplus )
|
||||
|
||||
#endif //__D3DX12_H__
|
||||
|
||||
192
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_barriers.h
Normal file
192
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_barriers.h
Normal file
@@ -0,0 +1,192 @@
|
||||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#ifndef __D3DX12_BARRIERS_H__
|
||||
#define __D3DX12_BARRIERS_H__
|
||||
|
||||
#if defined( __cplusplus )
|
||||
|
||||
#include "d3d12.h"
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
|
||||
{
|
||||
CD3DX12_RESOURCE_BARRIER() = default;
|
||||
explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept :
|
||||
D3D12_RESOURCE_BARRIER(o)
|
||||
{}
|
||||
static inline CD3DX12_RESOURCE_BARRIER Transition(
|
||||
_In_ ID3D12Resource* pResource,
|
||||
D3D12_RESOURCE_STATES stateBefore,
|
||||
D3D12_RESOURCE_STATES stateAfter,
|
||||
UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
|
||||
D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept
|
||||
{
|
||||
CD3DX12_RESOURCE_BARRIER result = {};
|
||||
D3D12_RESOURCE_BARRIER &barrier = result;
|
||||
result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||
result.Flags = flags;
|
||||
barrier.Transition.pResource = pResource;
|
||||
barrier.Transition.StateBefore = stateBefore;
|
||||
barrier.Transition.StateAfter = stateAfter;
|
||||
barrier.Transition.Subresource = subresource;
|
||||
return result;
|
||||
}
|
||||
static inline CD3DX12_RESOURCE_BARRIER Aliasing(
|
||||
_In_opt_ ID3D12Resource* pResourceBefore,
|
||||
_In_opt_ ID3D12Resource* pResourceAfter) noexcept
|
||||
{
|
||||
CD3DX12_RESOURCE_BARRIER result = {};
|
||||
D3D12_RESOURCE_BARRIER &barrier = result;
|
||||
result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
|
||||
barrier.Aliasing.pResourceBefore = pResourceBefore;
|
||||
barrier.Aliasing.pResourceAfter = pResourceAfter;
|
||||
return result;
|
||||
}
|
||||
static inline CD3DX12_RESOURCE_BARRIER UAV(
|
||||
_In_opt_ ID3D12Resource* pResource) noexcept
|
||||
{
|
||||
CD3DX12_RESOURCE_BARRIER result = {};
|
||||
D3D12_RESOURCE_BARRIER &barrier = result;
|
||||
result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
||||
barrier.UAV.pResource = pResource;
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
|
||||
|
||||
//================================================================================================
|
||||
// D3DX12 Enhanced Barrier Helpers
|
||||
//================================================================================================
|
||||
|
||||
class CD3DX12_BARRIER_SUBRESOURCE_RANGE : public D3D12_BARRIER_SUBRESOURCE_RANGE
|
||||
{
|
||||
public:
|
||||
CD3DX12_BARRIER_SUBRESOURCE_RANGE() = default;
|
||||
CD3DX12_BARRIER_SUBRESOURCE_RANGE(const D3D12_BARRIER_SUBRESOURCE_RANGE &o) noexcept :
|
||||
D3D12_BARRIER_SUBRESOURCE_RANGE(o)
|
||||
{}
|
||||
explicit CD3DX12_BARRIER_SUBRESOURCE_RANGE(UINT Subresource) noexcept :
|
||||
D3D12_BARRIER_SUBRESOURCE_RANGE{ Subresource, 0, 0, 0, 0, 0 }
|
||||
{}
|
||||
CD3DX12_BARRIER_SUBRESOURCE_RANGE(
|
||||
UINT firstMipLevel,
|
||||
UINT numMips,
|
||||
UINT firstArraySlice,
|
||||
UINT numArraySlices,
|
||||
UINT firstPlane = 0,
|
||||
UINT numPlanes = 1) noexcept :
|
||||
D3D12_BARRIER_SUBRESOURCE_RANGE
|
||||
{
|
||||
firstMipLevel,
|
||||
numMips,
|
||||
firstArraySlice,
|
||||
numArraySlices,
|
||||
firstPlane,
|
||||
numPlanes
|
||||
}
|
||||
{}
|
||||
};
|
||||
|
||||
class CD3DX12_GLOBAL_BARRIER : public D3D12_GLOBAL_BARRIER
|
||||
{
|
||||
public:
|
||||
CD3DX12_GLOBAL_BARRIER() = default;
|
||||
CD3DX12_GLOBAL_BARRIER(const D3D12_GLOBAL_BARRIER &o) noexcept : D3D12_GLOBAL_BARRIER(o){}
|
||||
CD3DX12_GLOBAL_BARRIER(
|
||||
D3D12_BARRIER_SYNC syncBefore,
|
||||
D3D12_BARRIER_SYNC syncAfter,
|
||||
D3D12_BARRIER_ACCESS accessBefore,
|
||||
D3D12_BARRIER_ACCESS accessAfter) noexcept : D3D12_GLOBAL_BARRIER {
|
||||
syncBefore,
|
||||
syncAfter,
|
||||
accessBefore,
|
||||
accessAfter
|
||||
}
|
||||
{}
|
||||
};
|
||||
|
||||
class CD3DX12_BUFFER_BARRIER : public D3D12_BUFFER_BARRIER
|
||||
{
|
||||
public:
|
||||
CD3DX12_BUFFER_BARRIER() = default;
|
||||
CD3DX12_BUFFER_BARRIER(const D3D12_BUFFER_BARRIER &o) noexcept : D3D12_BUFFER_BARRIER(o){}
|
||||
CD3DX12_BUFFER_BARRIER(
|
||||
D3D12_BARRIER_SYNC syncBefore,
|
||||
D3D12_BARRIER_SYNC syncAfter,
|
||||
D3D12_BARRIER_ACCESS accessBefore,
|
||||
D3D12_BARRIER_ACCESS accessAfter,
|
||||
ID3D12Resource *pRes) noexcept : D3D12_BUFFER_BARRIER {
|
||||
syncBefore,
|
||||
syncAfter,
|
||||
accessBefore,
|
||||
accessAfter,
|
||||
pRes,
|
||||
0, ULLONG_MAX
|
||||
}
|
||||
{}
|
||||
};
|
||||
|
||||
class CD3DX12_TEXTURE_BARRIER : public D3D12_TEXTURE_BARRIER
|
||||
{
|
||||
public:
|
||||
CD3DX12_TEXTURE_BARRIER() = default;
|
||||
CD3DX12_TEXTURE_BARRIER(const D3D12_TEXTURE_BARRIER &o) noexcept : D3D12_TEXTURE_BARRIER(o){}
|
||||
CD3DX12_TEXTURE_BARRIER(
|
||||
D3D12_BARRIER_SYNC syncBefore,
|
||||
D3D12_BARRIER_SYNC syncAfter,
|
||||
D3D12_BARRIER_ACCESS accessBefore,
|
||||
D3D12_BARRIER_ACCESS accessAfter,
|
||||
D3D12_BARRIER_LAYOUT layoutBefore,
|
||||
D3D12_BARRIER_LAYOUT layoutAfter,
|
||||
ID3D12Resource *pRes,
|
||||
const D3D12_BARRIER_SUBRESOURCE_RANGE &subresources,
|
||||
D3D12_TEXTURE_BARRIER_FLAGS flag = D3D12_TEXTURE_BARRIER_FLAG_NONE) noexcept : D3D12_TEXTURE_BARRIER {
|
||||
syncBefore,
|
||||
syncAfter,
|
||||
accessBefore,
|
||||
accessAfter,
|
||||
layoutBefore,
|
||||
layoutAfter,
|
||||
pRes,
|
||||
subresources,
|
||||
flag
|
||||
}
|
||||
{}
|
||||
};
|
||||
|
||||
class CD3DX12_BARRIER_GROUP : public D3D12_BARRIER_GROUP
|
||||
{
|
||||
public:
|
||||
CD3DX12_BARRIER_GROUP() = default;
|
||||
CD3DX12_BARRIER_GROUP(const D3D12_BARRIER_GROUP &o) noexcept : D3D12_BARRIER_GROUP(o){}
|
||||
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_BUFFER_BARRIER *pBarriers) noexcept
|
||||
{
|
||||
Type = D3D12_BARRIER_TYPE_BUFFER;
|
||||
NumBarriers = numBarriers;
|
||||
pBufferBarriers = pBarriers;
|
||||
}
|
||||
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_TEXTURE_BARRIER *pBarriers) noexcept
|
||||
{
|
||||
Type = D3D12_BARRIER_TYPE_TEXTURE;
|
||||
NumBarriers = numBarriers;
|
||||
pTextureBarriers = pBarriers;
|
||||
}
|
||||
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_GLOBAL_BARRIER *pBarriers) noexcept
|
||||
{
|
||||
Type = D3D12_BARRIER_TYPE_GLOBAL;
|
||||
NumBarriers = numBarriers;
|
||||
pGlobalBarriers = pBarriers;
|
||||
}
|
||||
};
|
||||
#endif // D3D12_SDK_VERSION >= 608
|
||||
|
||||
|
||||
#endif // defined( __cplusplus )
|
||||
|
||||
#endif // __D3DX12_BARRIERS_H__
|
||||
File diff suppressed because it is too large
Load Diff
1537
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_core.h
Normal file
1537
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_core.h
Normal file
File diff suppressed because it is too large
Load Diff
12
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_default.h
Normal file
12
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_default.h
Normal file
@@ -0,0 +1,12 @@
|
||||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#pragma once
|
||||
|
||||
struct CD3DX12_DEFAULT {};
|
||||
extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,128 @@
|
||||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
#ifndef __D3D12_PROPERTY_LAYOUT_FORMAT_TABLE_H__
|
||||
#define __D3D12_PROPERTY_LAYOUT_FORMAT_TABLE_H__
|
||||
#include "d3d12.h"
|
||||
#define MAP_ALIGN_REQUIREMENT 16 // Map is required to return 16-byte aligned addresses
|
||||
|
||||
struct D3D12_PROPERTY_LAYOUT_FORMAT_TABLE
|
||||
{
|
||||
public:
|
||||
// ----------------------------------------------------------------------------
|
||||
// Information describing everything about a D3D Resource Format
|
||||
// ----------------------------------------------------------------------------
|
||||
typedef struct FORMAT_DETAIL
|
||||
{
|
||||
DXGI_FORMAT DXGIFormat;
|
||||
DXGI_FORMAT ParentFormat;
|
||||
const DXGI_FORMAT* pDefaultFormatCastSet; // This is dependent on FL/driver version, but is here to save a lot of space
|
||||
UINT8 BitsPerComponent[4]; // only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
UINT8 BitsPerUnit;
|
||||
BYTE SRGBFormat : 1;
|
||||
UINT WidthAlignment : 4; // number of texels to align to in a mip level.
|
||||
UINT HeightAlignment : 4; // Top level dimensions must be a multiple of these
|
||||
UINT DepthAlignment : 1; // values.
|
||||
D3D_FORMAT_LAYOUT Layout : 1;
|
||||
D3D_FORMAT_TYPE_LEVEL TypeLevel : 2;
|
||||
D3D_FORMAT_COMPONENT_NAME ComponentName0 : 3; // RED ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_NAME ComponentName1 : 3; // GREEN ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_NAME ComponentName2 : 3; // BLUE ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_NAME ComponentName3 : 3; // ALPHA ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation0 : 3; // only used for D3DFTL_FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation1 : 3; // only used for D3DFTL_FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation2 : 3; // only used for D3DFTL_FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation3 : 3; // only used for D3DFTL_FULL_TYPE
|
||||
bool bDX9VertexOrIndexFormat : 1;
|
||||
bool bDX9TextureFormat : 1;
|
||||
bool bFloatNormFormat : 1;
|
||||
bool bPlanar : 1;
|
||||
bool bYUV : 1;
|
||||
bool bDependantFormatCastSet : 1; // This indicates that the format cast set is dependent on FL/driver version
|
||||
bool bInternal : 1;
|
||||
} FORMAT_DETAIL;
|
||||
|
||||
private:
|
||||
static const FORMAT_DETAIL s_FormatDetail[];
|
||||
static const UINT s_NumFormats;
|
||||
static const LPCSTR s_FormatNames[]; // separate from above structure so it can be compiled out of runtime.
|
||||
public:
|
||||
static UINT GetNumFormats();
|
||||
static const FORMAT_DETAIL* GetFormatTable();
|
||||
static D3D_FEATURE_LEVEL GetHighestDefinedFeatureLevel();
|
||||
|
||||
static DXGI_FORMAT GetFormat (SIZE_T Index);
|
||||
static bool FormatExists (DXGI_FORMAT Format);
|
||||
static bool FormatExistsInHeader (DXGI_FORMAT Format, bool bExternalHeader = true);
|
||||
static UINT GetByteAlignment (DXGI_FORMAT Format);
|
||||
static bool IsBlockCompressFormat (DXGI_FORMAT Format);
|
||||
static LPCSTR GetName (DXGI_FORMAT Format, bool bHideInternalFormats = true);
|
||||
static bool IsSRGBFormat (DXGI_FORMAT Format);
|
||||
static UINT GetBitsPerStencil (DXGI_FORMAT Format);
|
||||
static UINT GetBitsPerDepth (DXGI_FORMAT Format);
|
||||
static void GetFormatReturnTypes (DXGI_FORMAT Format, D3D_FORMAT_COMPONENT_INTERPRETATION* pInterpretations); // return array of 4 components
|
||||
static UINT GetNumComponentsInFormat(DXGI_FORMAT Format);
|
||||
static UINT GetMinNumComponentsInFormats(DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
|
||||
|
||||
// Converts the sequential component index (range from 0 to GetNumComponentsInFormat()) to
|
||||
// the absolute component index (range 0 to 3).
|
||||
static UINT Sequential2AbsoluteComponentIndex (DXGI_FORMAT Format, UINT SequentialComponentIndex);
|
||||
static bool CanBeCastEvenFullyTyped (DXGI_FORMAT Format, D3D_FEATURE_LEVEL fl);
|
||||
static UINT8 GetAddressingBitsPerAlignedSize (DXGI_FORMAT Format);
|
||||
static DXGI_FORMAT GetParentFormat (DXGI_FORMAT Format);
|
||||
static const DXGI_FORMAT* GetFormatCastSet (DXGI_FORMAT Format);
|
||||
static D3D_FORMAT_LAYOUT GetLayout (DXGI_FORMAT Format);
|
||||
static D3D_FORMAT_TYPE_LEVEL GetTypeLevel (DXGI_FORMAT Format);
|
||||
static UINT GetBitsPerUnit (DXGI_FORMAT Format);
|
||||
static UINT GetBitsPerUnitThrow (DXGI_FORMAT Format);
|
||||
static UINT GetBitsPerElement (DXGI_FORMAT Format); // Legacy function used to support D3D10on9 only. Do not use.
|
||||
static UINT GetWidthAlignment (DXGI_FORMAT Format);
|
||||
static UINT GetHeightAlignment (DXGI_FORMAT Format);
|
||||
static UINT GetDepthAlignment (DXGI_FORMAT Format);
|
||||
static BOOL Planar (DXGI_FORMAT Format);
|
||||
static BOOL NonOpaquePlanar (DXGI_FORMAT Format);
|
||||
static BOOL YUV (DXGI_FORMAT Format);
|
||||
static BOOL Opaque (DXGI_FORMAT Format);
|
||||
static bool FamilySupportsStencil (DXGI_FORMAT Format);
|
||||
static UINT NonOpaquePlaneCount (DXGI_FORMAT Format);
|
||||
static BOOL DX9VertexOrIndexFormat (DXGI_FORMAT Format);
|
||||
static BOOL DX9TextureFormat (DXGI_FORMAT Format);
|
||||
static BOOL FloatNormTextureFormat (DXGI_FORMAT Format);
|
||||
static bool DepthOnlyFormat (DXGI_FORMAT format);
|
||||
static UINT8 GetPlaneCount (DXGI_FORMAT Format);
|
||||
static bool MotionEstimatorAllowedInputFormat (DXGI_FORMAT Format);
|
||||
static bool SupportsSamplerFeedback (DXGI_FORMAT Format);
|
||||
static bool DecodeHistogramAllowedForOutputFormatSupport(DXGI_FORMAT Format);
|
||||
static UINT8 GetPlaneSliceFromViewFormat (DXGI_FORMAT ResourceFormat, DXGI_FORMAT ViewFormat);
|
||||
static bool FloatAndNotFloatFormats (DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
|
||||
static bool SNORMAndUNORMFormats (DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
|
||||
static bool ValidCastToR32UAV (DXGI_FORMAT from, DXGI_FORMAT to);
|
||||
static bool IsSupportedTextureDisplayableFormat (DXGI_FORMAT, bool bMediaFormatOnly);
|
||||
static D3D_FORMAT_COMPONENT_INTERPRETATION GetFormatComponentInterpretation (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
|
||||
static UINT GetBitsPerComponent (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
|
||||
static D3D_FORMAT_COMPONENT_NAME GetComponentName (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
|
||||
static HRESULT CalculateExtraPlanarRows (DXGI_FORMAT format, UINT plane0Height, _Out_ UINT& totalHeight);
|
||||
static HRESULT CalculateMinimumRowMajorRowPitch (DXGI_FORMAT Format, UINT Width, _Out_ UINT& RowPitch);
|
||||
static HRESULT CalculateMinimumRowMajorSlicePitch (DXGI_FORMAT Format, UINT ContextBasedRowPitch, UINT Height, _Out_ UINT& SlicePitch);
|
||||
static void GetYCbCrChromaSubsampling (DXGI_FORMAT Format, _Out_ UINT& HorizontalSubsampling, _Out_ UINT& VerticalSubsampling);
|
||||
|
||||
static HRESULT CalculateResourceSize (UINT width, UINT height, UINT depth, DXGI_FORMAT format, UINT mipLevels, UINT subresources, _Out_ SIZE_T& totalByteSize, _Out_writes_opt_(subresources) D3D12_MEMCPY_DEST* pDst = nullptr);
|
||||
static void GetTileShape (D3D12_TILE_SHAPE* pTileShape, DXGI_FORMAT Format, D3D12_RESOURCE_DIMENSION Dimension, UINT SampleCount);
|
||||
static void Get4KTileShape (D3D12_TILE_SHAPE* pTileShape, DXGI_FORMAT Format, D3D12_RESOURCE_DIMENSION Dimension, UINT SampleCount);
|
||||
static void GetMipDimensions (UINT8 mipSlice, _Inout_ UINT64* pWidth, _Inout_opt_ UINT64* pHeight = nullptr, _Inout_opt_ UINT64* pDepth = nullptr);
|
||||
static void GetPlaneSubsampledSizeAndFormatForCopyableLayout(UINT PlaneSlice, DXGI_FORMAT Format, UINT Width, UINT Height, _Out_ DXGI_FORMAT& PlaneFormat, _Out_ UINT& MinPlanePitchWidth, _Out_ UINT& PlaneWidth, _Out_ UINT& PlaneHeight);
|
||||
|
||||
static UINT GetDetailTableIndex (DXGI_FORMAT Format);
|
||||
static UINT GetDetailTableIndexNoThrow (DXGI_FORMAT Format);
|
||||
static UINT GetDetailTableIndexThrow (DXGI_FORMAT Format);
|
||||
static bool SupportsDepth (DXGI_FORMAT Format);
|
||||
static bool SupportsStencil (DXGI_FORMAT Format);
|
||||
private:
|
||||
static const FORMAT_DETAIL* GetFormatDetail (DXGI_FORMAT Format);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
105
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_render_pass.h
Normal file
105
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_render_pass.h
Normal file
@@ -0,0 +1,105 @@
|
||||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __cplusplus
|
||||
#error D3DX12 requires C++
|
||||
#endif
|
||||
|
||||
#include "d3d12.h"
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
|
||||
inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
|
||||
{
|
||||
return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
|
||||
}
|
||||
|
||||
inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
|
||||
{
|
||||
return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
|
||||
}
|
||||
|
||||
inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
|
||||
{
|
||||
return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
|
||||
}
|
||||
#endif
|
||||
|
||||
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept
|
||||
{
|
||||
return a.ClearValue == b.ClearValue;
|
||||
}
|
||||
|
||||
inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept
|
||||
{
|
||||
if (a.pSrcResource != b.pSrcResource) return false;
|
||||
if (a.pDstResource != b.pDstResource) return false;
|
||||
if (a.SubresourceCount != b.SubresourceCount) return false;
|
||||
if (a.Format != b.Format) return false;
|
||||
if (a.ResolveMode != b.ResolveMode) return false;
|
||||
if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept
|
||||
{
|
||||
if (a.Type != b.Type) return false;
|
||||
switch (a.Type)
|
||||
{
|
||||
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR:
|
||||
if (!(a.Clear == b.Clear)) return false;
|
||||
break;
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
|
||||
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER:
|
||||
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV:
|
||||
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV:
|
||||
if (!(a.PreserveLocal == b.PreserveLocal)) return false;
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS& a, const D3D12_RENDER_PASS_ENDING_ACCESS& b) noexcept
|
||||
{
|
||||
if (a.Type != b.Type) return false;
|
||||
switch (a.Type)
|
||||
{
|
||||
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE:
|
||||
if (!(a.Resolve == b.Resolve)) return false;
|
||||
break;
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
|
||||
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER:
|
||||
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV:
|
||||
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV:
|
||||
if (!(a.PreserveLocal == b.PreserveLocal)) return false;
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept
|
||||
{
|
||||
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
|
||||
if (!(a.BeginningAccess == b.BeginningAccess)) return false;
|
||||
if (!(a.EndingAccess == b.EndingAccess)) return false;
|
||||
return true;
|
||||
}
|
||||
inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept
|
||||
{
|
||||
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
|
||||
if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
|
||||
if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
|
||||
if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
|
||||
if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,603 @@
|
||||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __cplusplus
|
||||
#error D3DX12 requires C++
|
||||
#endif
|
||||
|
||||
#include "d3dx12_property_format_table.h"
|
||||
#include "d3d12.h"
|
||||
#include "d3dx12_core.h"
|
||||
//------------------------------------------------------------------------------------------------
|
||||
template <typename T, typename U, typename V>
|
||||
inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) noexcept
|
||||
{
|
||||
MipSlice = static_cast<T>(Subresource % MipLevels);
|
||||
ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
|
||||
PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Row-by-row memcpy
|
||||
inline void MemcpySubresource(
|
||||
_In_ const D3D12_MEMCPY_DEST* pDest,
|
||||
_In_ const D3D12_SUBRESOURCE_DATA* pSrc,
|
||||
SIZE_T RowSizeInBytes,
|
||||
UINT NumRows,
|
||||
UINT NumSlices) noexcept
|
||||
{
|
||||
for (UINT z = 0; z < NumSlices; ++z)
|
||||
{
|
||||
auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
|
||||
auto pSrcSlice = static_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z);
|
||||
for (UINT y = 0; y < NumRows; ++y)
|
||||
{
|
||||
memcpy(pDestSlice + pDest->RowPitch * y,
|
||||
pSrcSlice + pSrc->RowPitch * LONG_PTR(y),
|
||||
RowSizeInBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Row-by-row memcpy
|
||||
inline void MemcpySubresource(
|
||||
_In_ const D3D12_MEMCPY_DEST* pDest,
|
||||
_In_ const void* pResourceData,
|
||||
_In_ const D3D12_SUBRESOURCE_INFO* pSrc,
|
||||
SIZE_T RowSizeInBytes,
|
||||
UINT NumRows,
|
||||
UINT NumSlices) noexcept
|
||||
{
|
||||
for (UINT z = 0; z < NumSlices; ++z)
|
||||
{
|
||||
auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
|
||||
auto pSrcSlice = (static_cast<const BYTE*>(pResourceData) + pSrc->Offset) + pSrc->DepthPitch * ULONG_PTR(z);
|
||||
for (UINT y = 0; y < NumRows; ++y)
|
||||
{
|
||||
memcpy(pDestSlice + pDest->RowPitch * y,
|
||||
pSrcSlice + pSrc->RowPitch * ULONG_PTR(y),
|
||||
RowSizeInBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Returns required size of a buffer to be used for data upload
|
||||
inline UINT64 GetRequiredIntermediateSize(
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) noexcept
|
||||
{
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
UINT64 RequiredSize = 0;
|
||||
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
return RequiredSize;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
||||
UINT64 RequiredSize,
|
||||
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
||||
_In_reads_(NumSubresources) const UINT* pNumRows,
|
||||
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
|
||||
{
|
||||
// Minor validation
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto IntermediateDesc = pIntermediate->GetDesc();
|
||||
const auto DestinationDesc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2;
|
||||
const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1);
|
||||
const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2);
|
||||
#endif
|
||||
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
|
||||
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
|
||||
RequiredSize > SIZE_T(-1) ||
|
||||
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
|
||||
(FirstSubresource != 0 || NumSubresources != 1)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
BYTE* pData;
|
||||
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < NumSubresources; ++i)
|
||||
{
|
||||
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
|
||||
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
|
||||
MemcpySubresource(&DestData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
|
||||
}
|
||||
pIntermediate->Unmap(0, nullptr);
|
||||
|
||||
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
||||
{
|
||||
pCmdList->CopyBufferRegion(
|
||||
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (UINT i = 0; i < NumSubresources; ++i)
|
||||
{
|
||||
const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
|
||||
const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
|
||||
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
|
||||
}
|
||||
}
|
||||
return RequiredSize;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
||||
UINT64 RequiredSize,
|
||||
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
||||
_In_reads_(NumSubresources) const UINT* pNumRows,
|
||||
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
|
||||
_In_ const void* pResourceData,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
|
||||
{
|
||||
// Minor validation
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto IntermediateDesc = pIntermediate->GetDesc();
|
||||
const auto DestinationDesc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2;
|
||||
const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1);
|
||||
const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2);
|
||||
#endif
|
||||
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
|
||||
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
|
||||
RequiredSize > SIZE_T(-1) ||
|
||||
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
|
||||
(FirstSubresource != 0 || NumSubresources != 1)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
BYTE* pData;
|
||||
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < NumSubresources; ++i)
|
||||
{
|
||||
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
|
||||
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
|
||||
MemcpySubresource(&DestData, pResourceData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
|
||||
}
|
||||
pIntermediate->Unmap(0, nullptr);
|
||||
|
||||
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
||||
{
|
||||
pCmdList->CopyBufferRegion(
|
||||
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (UINT i = 0; i < NumSubresources; ++i)
|
||||
{
|
||||
const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
|
||||
const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
|
||||
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
|
||||
}
|
||||
}
|
||||
return RequiredSize;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Heap-allocating UpdateSubresources implementation
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
UINT64 IntermediateOffset,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
|
||||
{
|
||||
UINT64 RequiredSize = 0;
|
||||
const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
|
||||
if (MemToAlloc > SIZE_MAX)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
|
||||
if (pMem == nullptr)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
|
||||
auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
|
||||
auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
|
||||
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
|
||||
HeapFree(GetProcessHeap(), 0, pMem);
|
||||
return Result;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Heap-allocating UpdateSubresources implementation
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
UINT64 IntermediateOffset,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
||||
_In_ const void* pResourceData,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
|
||||
{
|
||||
UINT64 RequiredSize = 0;
|
||||
const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
|
||||
if (MemToAlloc > SIZE_MAX)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
|
||||
if (pMem == nullptr)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
|
||||
auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
|
||||
auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
|
||||
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData);
|
||||
HeapFree(GetProcessHeap(), 0, pMem);
|
||||
return Result;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Stack-allocating UpdateSubresources implementation
|
||||
template <UINT MaxSubresources>
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
UINT64 IntermediateOffset,
|
||||
_In_range_(0,MaxSubresources) UINT FirstSubresource,
|
||||
_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
|
||||
{
|
||||
UINT64 RequiredSize = 0;
|
||||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
|
||||
UINT NumRows[MaxSubresources];
|
||||
UINT64 RowSizesInBytes[MaxSubresources];
|
||||
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Stack-allocating UpdateSubresources implementation
|
||||
template <UINT MaxSubresources>
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
UINT64 IntermediateOffset,
|
||||
_In_range_(0,MaxSubresources) UINT FirstSubresource,
|
||||
_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
|
||||
_In_ const void* pResourceData,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
|
||||
{
|
||||
UINT64 RequiredSize = 0;
|
||||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
|
||||
UINT NumRows[MaxSubresources];
|
||||
UINT64 RowSizesInBytes[MaxSubresources];
|
||||
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pResourceData, pSrcData);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept
|
||||
{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
template< typename T >
|
||||
inline T D3DX12Align(T uValue, T uAlign)
|
||||
{
|
||||
// Assert power of 2 alignment
|
||||
D3DX12_ASSERT(0 == (uAlign & (uAlign - 1)));
|
||||
T uMask = uAlign - 1;
|
||||
T uResult = (uValue + uMask) & ~uMask;
|
||||
D3DX12_ASSERT(uResult >= uValue);
|
||||
D3DX12_ASSERT(0 == (uResult % uAlign));
|
||||
return uResult;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
template< typename T >
|
||||
inline T D3DX12AlignAtLeast(T uValue, T uAlign)
|
||||
{
|
||||
T aligned = D3DX12Align(uValue, uAlign);
|
||||
return aligned > uAlign ? aligned : uAlign;
|
||||
}
|
||||
|
||||
inline const CD3DX12_RESOURCE_DESC1* D3DX12ConditionallyExpandAPIDesc(
|
||||
D3D12_RESOURCE_DESC1& LclDesc,
|
||||
const D3D12_RESOURCE_DESC1* pDesc)
|
||||
{
|
||||
return D3DX12ConditionallyExpandAPIDesc(static_cast<CD3DX12_RESOURCE_DESC1&>(LclDesc), static_cast<const CD3DX12_RESOURCE_DESC1*>(pDesc));
|
||||
}
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// The difference between D3DX12GetCopyableFootprints and ID3D12Device::GetCopyableFootprints
|
||||
// is that this one loses a lot of error checking by assuming the arguments are correct
|
||||
inline bool D3DX12GetCopyableFootprints(
|
||||
_In_ const D3D12_RESOURCE_DESC1& ResourceDesc,
|
||||
_In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource) UINT NumSubresources,
|
||||
UINT64 BaseOffset,
|
||||
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
||||
_Out_writes_opt_(NumSubresources) UINT* pNumRows,
|
||||
_Out_writes_opt_(NumSubresources) UINT64* pRowSizeInBytes,
|
||||
_Out_opt_ UINT64* pTotalBytes)
|
||||
{
|
||||
constexpr UINT64 uint64_max = ~0ull;
|
||||
UINT64 TotalBytes = uint64_max;
|
||||
UINT uSubRes = 0;
|
||||
|
||||
bool bResourceOverflow = false;
|
||||
TotalBytes = 0;
|
||||
|
||||
const DXGI_FORMAT Format = ResourceDesc.Format;
|
||||
|
||||
CD3DX12_RESOURCE_DESC1 LresourceDesc;
|
||||
const CD3DX12_RESOURCE_DESC1& resourceDesc = *D3DX12ConditionallyExpandAPIDesc(LresourceDesc, &ResourceDesc);
|
||||
|
||||
// Check if its a valid format
|
||||
D3DX12_ASSERT(D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::FormatExists(Format));
|
||||
|
||||
const UINT WidthAlignment = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetWidthAlignment( Format );
|
||||
const UINT HeightAlignment = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetHeightAlignment( Format );
|
||||
const UINT16 DepthAlignment = UINT16( D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetDepthAlignment( Format ) );
|
||||
|
||||
for (; uSubRes < NumSubresources; ++uSubRes)
|
||||
{
|
||||
bool bOverflow = false;
|
||||
UINT Subresource = FirstSubresource + uSubRes;
|
||||
|
||||
D3DX12_ASSERT(resourceDesc.MipLevels != 0);
|
||||
UINT subresourceCount = resourceDesc.MipLevels * resourceDesc.ArraySize() * D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetPlaneCount(resourceDesc.Format);
|
||||
|
||||
if (Subresource > subresourceCount)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
TotalBytes = D3DX12Align< UINT64 >( TotalBytes, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT );
|
||||
|
||||
UINT MipLevel, ArraySlice, PlaneSlice;
|
||||
D3D12DecomposeSubresource(Subresource, resourceDesc.MipLevels, resourceDesc.ArraySize(), /*_Out_*/MipLevel, /*_Out_*/ArraySlice, /*_Out_*/PlaneSlice);
|
||||
|
||||
const UINT64 Width = D3DX12AlignAtLeast<UINT64>(resourceDesc.Width >> MipLevel, WidthAlignment);
|
||||
const UINT Height = D3DX12AlignAtLeast(resourceDesc.Height >> MipLevel, HeightAlignment);
|
||||
const UINT16 Depth = D3DX12AlignAtLeast<UINT16>(resourceDesc.Depth() >> MipLevel, DepthAlignment);
|
||||
|
||||
// Adjust for the current PlaneSlice. Most formats have only one plane.
|
||||
DXGI_FORMAT PlaneFormat;
|
||||
UINT32 MinPlanePitchWidth, PlaneWidth, PlaneHeight;
|
||||
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetPlaneSubsampledSizeAndFormatForCopyableLayout(PlaneSlice, Format, (UINT)Width, Height, /*_Out_*/ PlaneFormat, /*_Out_*/ MinPlanePitchWidth, /* _Out_ */ PlaneWidth, /*_Out_*/ PlaneHeight);
|
||||
|
||||
D3D12_SUBRESOURCE_FOOTPRINT LocalPlacement = {};
|
||||
auto& Placement = pLayouts ? pLayouts[uSubRes].Footprint : LocalPlacement;
|
||||
Placement.Format = PlaneFormat;
|
||||
Placement.Width = PlaneWidth;
|
||||
Placement.Height = PlaneHeight;
|
||||
Placement.Depth = Depth;
|
||||
|
||||
// Calculate row pitch
|
||||
UINT MinPlaneRowPitch = 0;
|
||||
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateMinimumRowMajorRowPitch(PlaneFormat, MinPlanePitchWidth, MinPlaneRowPitch);
|
||||
|
||||
// Formats with more than one plane choose a larger pitch alignment to ensure that each plane begins on the row
|
||||
// immediately following the previous plane while still adhering to subresource alignment restrictions.
|
||||
static_assert( D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT >= D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
|
||||
&& ((D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT % D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) == 0),
|
||||
"D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT must be >= and evenly divisible by D3D12_TEXTURE_DATA_PITCH_ALIGNMENT." );
|
||||
|
||||
Placement.RowPitch = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::Planar(Format)
|
||||
? D3DX12Align< UINT >( MinPlaneRowPitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT )
|
||||
: D3DX12Align< UINT >( MinPlaneRowPitch, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT );
|
||||
|
||||
if (pRowSizeInBytes)
|
||||
{
|
||||
UINT PlaneRowSize = 0;
|
||||
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateMinimumRowMajorRowPitch(PlaneFormat, PlaneWidth, PlaneRowSize);
|
||||
|
||||
pRowSizeInBytes[uSubRes] = PlaneRowSize;
|
||||
}
|
||||
|
||||
// Number of rows (accounting for block compression and additional planes)
|
||||
UINT NumRows = 0;
|
||||
if (D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::Planar(Format))
|
||||
{
|
||||
NumRows = PlaneHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
D3DX12_ASSERT(Height % HeightAlignment == 0);
|
||||
NumRows = Height / HeightAlignment;
|
||||
}
|
||||
|
||||
if (pNumRows)
|
||||
{
|
||||
pNumRows[uSubRes] = NumRows;
|
||||
}
|
||||
|
||||
// Offsetting
|
||||
if (pLayouts)
|
||||
{
|
||||
pLayouts[uSubRes].Offset = (bOverflow ? uint64_max : TotalBytes + BaseOffset);
|
||||
}
|
||||
|
||||
const UINT16 NumSlices = Depth;
|
||||
const UINT64 SubresourceSize = (NumRows * NumSlices - 1) * Placement.RowPitch + MinPlaneRowPitch;
|
||||
|
||||
// uint64 addition with overflow checking
|
||||
TotalBytes = TotalBytes + SubresourceSize;
|
||||
if(TotalBytes < SubresourceSize)
|
||||
{
|
||||
TotalBytes = uint64_max;
|
||||
}
|
||||
bResourceOverflow = bResourceOverflow || bOverflow;
|
||||
}
|
||||
|
||||
// Overflow error
|
||||
if (bResourceOverflow)
|
||||
{
|
||||
TotalBytes = uint64_max;
|
||||
}
|
||||
|
||||
|
||||
if (pLayouts)
|
||||
{
|
||||
memset( pLayouts + uSubRes, -1, sizeof( *pLayouts ) * (NumSubresources - uSubRes) );
|
||||
}
|
||||
if (pNumRows)
|
||||
{
|
||||
memset(pNumRows + uSubRes, -1, sizeof(*pNumRows) * (NumSubresources - uSubRes));
|
||||
}
|
||||
if (pRowSizeInBytes)
|
||||
{
|
||||
memset(pRowSizeInBytes + uSubRes, -1, sizeof(*pRowSizeInBytes) * (NumSubresources - uSubRes));
|
||||
}
|
||||
if (pTotalBytes)
|
||||
{
|
||||
*pTotalBytes = TotalBytes;
|
||||
}
|
||||
if(TotalBytes == uint64_max)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
inline D3D12_RESOURCE_DESC1 D3DX12ResourceDesc0ToDesc1(D3D12_RESOURCE_DESC const& desc0)
|
||||
{
|
||||
D3D12_RESOURCE_DESC1 desc1;
|
||||
desc1.Dimension = desc0.Dimension;
|
||||
desc1.Alignment = desc0.Alignment;
|
||||
desc1.Width = desc0.Width;
|
||||
desc1.Height = desc0.Height;
|
||||
desc1.DepthOrArraySize = desc0.DepthOrArraySize;
|
||||
desc1.MipLevels = desc0.MipLevels;
|
||||
desc1.Format = desc0.Format;
|
||||
desc1.SampleDesc.Count = desc0.SampleDesc.Count;
|
||||
desc1.SampleDesc.Quality = desc0.SampleDesc.Quality;
|
||||
desc1.Layout = desc0.Layout;
|
||||
desc1.Flags = desc0.Flags;
|
||||
desc1.SamplerFeedbackMipRegion.Width = 0;
|
||||
desc1.SamplerFeedbackMipRegion.Height = 0;
|
||||
desc1.SamplerFeedbackMipRegion.Depth = 0;
|
||||
return desc1;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
inline bool D3DX12GetCopyableFootprints(
|
||||
_In_ const D3D12_RESOURCE_DESC& pResourceDesc,
|
||||
_In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource) UINT NumSubresources,
|
||||
UINT64 BaseOffset,
|
||||
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
||||
_Out_writes_opt_(NumSubresources) UINT* pNumRows,
|
||||
_Out_writes_opt_(NumSubresources) UINT64* pRowSizeInBytes,
|
||||
_Out_opt_ UINT64* pTotalBytes)
|
||||
{
|
||||
// From D3D12_RESOURCE_DESC to D3D12_RESOURCE_DESC1
|
||||
D3D12_RESOURCE_DESC1 desc = D3DX12ResourceDesc0ToDesc1(pResourceDesc);
|
||||
return D3DX12GetCopyableFootprints(
|
||||
*static_cast<CD3DX12_RESOURCE_DESC1*>(&desc),// From D3D12_RESOURCE_DESC1 to CD3DX12_RESOURCE_DESC1
|
||||
FirstSubresource,
|
||||
NumSubresources,
|
||||
BaseOffset,
|
||||
pLayouts,
|
||||
pNumRows,
|
||||
pRowSizeInBytes,
|
||||
pTotalBytes);
|
||||
}
|
||||
|
||||
#endif // D3D12_SDK_VERSION >= 606
|
||||
|
||||
1227
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_root_signature.h
Normal file
1227
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_root_signature.h
Normal file
File diff suppressed because it is too large
Load Diff
2210
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_state_object.h
Normal file
2210
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_state_object.h
Normal file
File diff suppressed because it is too large
Load Diff
144
Juliet/src/Graphics/D3D12/AgilitySDK/dxgiformat.h
Normal file
144
Juliet/src/Graphics/D3D12/AgilitySDK/dxgiformat.h
Normal file
@@ -0,0 +1,144 @@
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation.
|
||||
// Licensed under the MIT license
|
||||
//
|
||||
|
||||
#ifndef __dxgiformat_h__
|
||||
#define __dxgiformat_h__
|
||||
|
||||
#define DXGI_FORMAT_DEFINED 1
|
||||
|
||||
typedef enum DXGI_FORMAT
|
||||
{
|
||||
DXGI_FORMAT_UNKNOWN = 0,
|
||||
DXGI_FORMAT_R32G32B32A32_TYPELESS = 1,
|
||||
DXGI_FORMAT_R32G32B32A32_FLOAT = 2,
|
||||
DXGI_FORMAT_R32G32B32A32_UINT = 3,
|
||||
DXGI_FORMAT_R32G32B32A32_SINT = 4,
|
||||
DXGI_FORMAT_R32G32B32_TYPELESS = 5,
|
||||
DXGI_FORMAT_R32G32B32_FLOAT = 6,
|
||||
DXGI_FORMAT_R32G32B32_UINT = 7,
|
||||
DXGI_FORMAT_R32G32B32_SINT = 8,
|
||||
DXGI_FORMAT_R16G16B16A16_TYPELESS = 9,
|
||||
DXGI_FORMAT_R16G16B16A16_FLOAT = 10,
|
||||
DXGI_FORMAT_R16G16B16A16_UNORM = 11,
|
||||
DXGI_FORMAT_R16G16B16A16_UINT = 12,
|
||||
DXGI_FORMAT_R16G16B16A16_SNORM = 13,
|
||||
DXGI_FORMAT_R16G16B16A16_SINT = 14,
|
||||
DXGI_FORMAT_R32G32_TYPELESS = 15,
|
||||
DXGI_FORMAT_R32G32_FLOAT = 16,
|
||||
DXGI_FORMAT_R32G32_UINT = 17,
|
||||
DXGI_FORMAT_R32G32_SINT = 18,
|
||||
DXGI_FORMAT_R32G8X24_TYPELESS = 19,
|
||||
DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20,
|
||||
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
|
||||
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
|
||||
DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
|
||||
DXGI_FORMAT_R10G10B10A2_UNORM = 24,
|
||||
DXGI_FORMAT_R10G10B10A2_UINT = 25,
|
||||
DXGI_FORMAT_R11G11B10_FLOAT = 26,
|
||||
DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM = 28,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
|
||||
DXGI_FORMAT_R8G8B8A8_UINT = 30,
|
||||
DXGI_FORMAT_R8G8B8A8_SNORM = 31,
|
||||
DXGI_FORMAT_R8G8B8A8_SINT = 32,
|
||||
DXGI_FORMAT_R16G16_TYPELESS = 33,
|
||||
DXGI_FORMAT_R16G16_FLOAT = 34,
|
||||
DXGI_FORMAT_R16G16_UNORM = 35,
|
||||
DXGI_FORMAT_R16G16_UINT = 36,
|
||||
DXGI_FORMAT_R16G16_SNORM = 37,
|
||||
DXGI_FORMAT_R16G16_SINT = 38,
|
||||
DXGI_FORMAT_R32_TYPELESS = 39,
|
||||
DXGI_FORMAT_D32_FLOAT = 40,
|
||||
DXGI_FORMAT_R32_FLOAT = 41,
|
||||
DXGI_FORMAT_R32_UINT = 42,
|
||||
DXGI_FORMAT_R32_SINT = 43,
|
||||
DXGI_FORMAT_R24G8_TYPELESS = 44,
|
||||
DXGI_FORMAT_D24_UNORM_S8_UINT = 45,
|
||||
DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46,
|
||||
DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
|
||||
DXGI_FORMAT_R8G8_TYPELESS = 48,
|
||||
DXGI_FORMAT_R8G8_UNORM = 49,
|
||||
DXGI_FORMAT_R8G8_UINT = 50,
|
||||
DXGI_FORMAT_R8G8_SNORM = 51,
|
||||
DXGI_FORMAT_R8G8_SINT = 52,
|
||||
DXGI_FORMAT_R16_TYPELESS = 53,
|
||||
DXGI_FORMAT_R16_FLOAT = 54,
|
||||
DXGI_FORMAT_D16_UNORM = 55,
|
||||
DXGI_FORMAT_R16_UNORM = 56,
|
||||
DXGI_FORMAT_R16_UINT = 57,
|
||||
DXGI_FORMAT_R16_SNORM = 58,
|
||||
DXGI_FORMAT_R16_SINT = 59,
|
||||
DXGI_FORMAT_R8_TYPELESS = 60,
|
||||
DXGI_FORMAT_R8_UNORM = 61,
|
||||
DXGI_FORMAT_R8_UINT = 62,
|
||||
DXGI_FORMAT_R8_SNORM = 63,
|
||||
DXGI_FORMAT_R8_SINT = 64,
|
||||
DXGI_FORMAT_A8_UNORM = 65,
|
||||
DXGI_FORMAT_R1_UNORM = 66,
|
||||
DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
|
||||
DXGI_FORMAT_R8G8_B8G8_UNORM = 68,
|
||||
DXGI_FORMAT_G8R8_G8B8_UNORM = 69,
|
||||
DXGI_FORMAT_BC1_TYPELESS = 70,
|
||||
DXGI_FORMAT_BC1_UNORM = 71,
|
||||
DXGI_FORMAT_BC1_UNORM_SRGB = 72,
|
||||
DXGI_FORMAT_BC2_TYPELESS = 73,
|
||||
DXGI_FORMAT_BC2_UNORM = 74,
|
||||
DXGI_FORMAT_BC2_UNORM_SRGB = 75,
|
||||
DXGI_FORMAT_BC3_TYPELESS = 76,
|
||||
DXGI_FORMAT_BC3_UNORM = 77,
|
||||
DXGI_FORMAT_BC3_UNORM_SRGB = 78,
|
||||
DXGI_FORMAT_BC4_TYPELESS = 79,
|
||||
DXGI_FORMAT_BC4_UNORM = 80,
|
||||
DXGI_FORMAT_BC4_SNORM = 81,
|
||||
DXGI_FORMAT_BC5_TYPELESS = 82,
|
||||
DXGI_FORMAT_BC5_UNORM = 83,
|
||||
DXGI_FORMAT_BC5_SNORM = 84,
|
||||
DXGI_FORMAT_B5G6R5_UNORM = 85,
|
||||
DXGI_FORMAT_B5G5R5A1_UNORM = 86,
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM = 87,
|
||||
DXGI_FORMAT_B8G8R8X8_UNORM = 88,
|
||||
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89,
|
||||
DXGI_FORMAT_B8G8R8A8_TYPELESS = 90,
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91,
|
||||
DXGI_FORMAT_B8G8R8X8_TYPELESS = 92,
|
||||
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93,
|
||||
DXGI_FORMAT_BC6H_TYPELESS = 94,
|
||||
DXGI_FORMAT_BC6H_UF16 = 95,
|
||||
DXGI_FORMAT_BC6H_SF16 = 96,
|
||||
DXGI_FORMAT_BC7_TYPELESS = 97,
|
||||
DXGI_FORMAT_BC7_UNORM = 98,
|
||||
DXGI_FORMAT_BC7_UNORM_SRGB = 99,
|
||||
DXGI_FORMAT_AYUV = 100,
|
||||
DXGI_FORMAT_Y410 = 101,
|
||||
DXGI_FORMAT_Y416 = 102,
|
||||
DXGI_FORMAT_NV12 = 103,
|
||||
DXGI_FORMAT_P010 = 104,
|
||||
DXGI_FORMAT_P016 = 105,
|
||||
DXGI_FORMAT_420_OPAQUE = 106,
|
||||
DXGI_FORMAT_YUY2 = 107,
|
||||
DXGI_FORMAT_Y210 = 108,
|
||||
DXGI_FORMAT_Y216 = 109,
|
||||
DXGI_FORMAT_NV11 = 110,
|
||||
DXGI_FORMAT_AI44 = 111,
|
||||
DXGI_FORMAT_IA44 = 112,
|
||||
DXGI_FORMAT_P8 = 113,
|
||||
DXGI_FORMAT_A8P8 = 114,
|
||||
DXGI_FORMAT_B4G4R4A4_UNORM = 115,
|
||||
|
||||
DXGI_FORMAT_P208 = 130,
|
||||
DXGI_FORMAT_V208 = 131,
|
||||
DXGI_FORMAT_V408 = 132,
|
||||
|
||||
|
||||
DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE = 189,
|
||||
DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE = 190,
|
||||
|
||||
DXGI_FORMAT_A4B4G4R4_UNORM = 191,
|
||||
|
||||
|
||||
DXGI_FORMAT_FORCE_UINT = 0xffffffff
|
||||
} DXGI_FORMAT;
|
||||
|
||||
#endif // __dxgiformat_h__
|
||||
139
Juliet/src/Graphics/D3D12/AgilitySDK/dxgiformat.idl
Normal file
139
Juliet/src/Graphics/D3D12/AgilitySDK/dxgiformat.idl
Normal file
@@ -0,0 +1,139 @@
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation.
|
||||
// Licensed under the MIT license
|
||||
//
|
||||
|
||||
|
||||
typedef enum DXGI_FORMAT
|
||||
{
|
||||
DXGI_FORMAT_UNKNOWN = 0,
|
||||
DXGI_FORMAT_R32G32B32A32_TYPELESS = 1,
|
||||
DXGI_FORMAT_R32G32B32A32_FLOAT = 2,
|
||||
DXGI_FORMAT_R32G32B32A32_UINT = 3,
|
||||
DXGI_FORMAT_R32G32B32A32_SINT = 4,
|
||||
DXGI_FORMAT_R32G32B32_TYPELESS = 5,
|
||||
DXGI_FORMAT_R32G32B32_FLOAT = 6,
|
||||
DXGI_FORMAT_R32G32B32_UINT = 7,
|
||||
DXGI_FORMAT_R32G32B32_SINT = 8,
|
||||
DXGI_FORMAT_R16G16B16A16_TYPELESS = 9,
|
||||
DXGI_FORMAT_R16G16B16A16_FLOAT = 10,
|
||||
DXGI_FORMAT_R16G16B16A16_UNORM = 11,
|
||||
DXGI_FORMAT_R16G16B16A16_UINT = 12,
|
||||
DXGI_FORMAT_R16G16B16A16_SNORM = 13,
|
||||
DXGI_FORMAT_R16G16B16A16_SINT = 14,
|
||||
DXGI_FORMAT_R32G32_TYPELESS = 15,
|
||||
DXGI_FORMAT_R32G32_FLOAT = 16,
|
||||
DXGI_FORMAT_R32G32_UINT = 17,
|
||||
DXGI_FORMAT_R32G32_SINT = 18,
|
||||
DXGI_FORMAT_R32G8X24_TYPELESS = 19,
|
||||
DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20,
|
||||
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
|
||||
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
|
||||
DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
|
||||
DXGI_FORMAT_R10G10B10A2_UNORM = 24,
|
||||
DXGI_FORMAT_R10G10B10A2_UINT = 25,
|
||||
DXGI_FORMAT_R11G11B10_FLOAT = 26,
|
||||
DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM = 28,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
|
||||
DXGI_FORMAT_R8G8B8A8_UINT = 30,
|
||||
DXGI_FORMAT_R8G8B8A8_SNORM = 31,
|
||||
DXGI_FORMAT_R8G8B8A8_SINT = 32,
|
||||
DXGI_FORMAT_R16G16_TYPELESS = 33,
|
||||
DXGI_FORMAT_R16G16_FLOAT = 34,
|
||||
DXGI_FORMAT_R16G16_UNORM = 35,
|
||||
DXGI_FORMAT_R16G16_UINT = 36,
|
||||
DXGI_FORMAT_R16G16_SNORM = 37,
|
||||
DXGI_FORMAT_R16G16_SINT = 38,
|
||||
DXGI_FORMAT_R32_TYPELESS = 39,
|
||||
DXGI_FORMAT_D32_FLOAT = 40,
|
||||
DXGI_FORMAT_R32_FLOAT = 41,
|
||||
DXGI_FORMAT_R32_UINT = 42,
|
||||
DXGI_FORMAT_R32_SINT = 43,
|
||||
DXGI_FORMAT_R24G8_TYPELESS = 44,
|
||||
DXGI_FORMAT_D24_UNORM_S8_UINT = 45,
|
||||
DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46,
|
||||
DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
|
||||
DXGI_FORMAT_R8G8_TYPELESS = 48,
|
||||
DXGI_FORMAT_R8G8_UNORM = 49,
|
||||
DXGI_FORMAT_R8G8_UINT = 50,
|
||||
DXGI_FORMAT_R8G8_SNORM = 51,
|
||||
DXGI_FORMAT_R8G8_SINT = 52,
|
||||
DXGI_FORMAT_R16_TYPELESS = 53,
|
||||
DXGI_FORMAT_R16_FLOAT = 54,
|
||||
DXGI_FORMAT_D16_UNORM = 55,
|
||||
DXGI_FORMAT_R16_UNORM = 56,
|
||||
DXGI_FORMAT_R16_UINT = 57,
|
||||
DXGI_FORMAT_R16_SNORM = 58,
|
||||
DXGI_FORMAT_R16_SINT = 59,
|
||||
DXGI_FORMAT_R8_TYPELESS = 60,
|
||||
DXGI_FORMAT_R8_UNORM = 61,
|
||||
DXGI_FORMAT_R8_UINT = 62,
|
||||
DXGI_FORMAT_R8_SNORM = 63,
|
||||
DXGI_FORMAT_R8_SINT = 64,
|
||||
DXGI_FORMAT_A8_UNORM = 65,
|
||||
DXGI_FORMAT_R1_UNORM = 66,
|
||||
DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
|
||||
DXGI_FORMAT_R8G8_B8G8_UNORM = 68,
|
||||
DXGI_FORMAT_G8R8_G8B8_UNORM = 69,
|
||||
DXGI_FORMAT_BC1_TYPELESS = 70,
|
||||
DXGI_FORMAT_BC1_UNORM = 71,
|
||||
DXGI_FORMAT_BC1_UNORM_SRGB = 72,
|
||||
DXGI_FORMAT_BC2_TYPELESS = 73,
|
||||
DXGI_FORMAT_BC2_UNORM = 74,
|
||||
DXGI_FORMAT_BC2_UNORM_SRGB = 75,
|
||||
DXGI_FORMAT_BC3_TYPELESS = 76,
|
||||
DXGI_FORMAT_BC3_UNORM = 77,
|
||||
DXGI_FORMAT_BC3_UNORM_SRGB = 78,
|
||||
DXGI_FORMAT_BC4_TYPELESS = 79,
|
||||
DXGI_FORMAT_BC4_UNORM = 80,
|
||||
DXGI_FORMAT_BC4_SNORM = 81,
|
||||
DXGI_FORMAT_BC5_TYPELESS = 82,
|
||||
DXGI_FORMAT_BC5_UNORM = 83,
|
||||
DXGI_FORMAT_BC5_SNORM = 84,
|
||||
DXGI_FORMAT_B5G6R5_UNORM = 85,
|
||||
DXGI_FORMAT_B5G5R5A1_UNORM = 86,
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM = 87,
|
||||
DXGI_FORMAT_B8G8R8X8_UNORM = 88,
|
||||
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89,
|
||||
DXGI_FORMAT_B8G8R8A8_TYPELESS = 90,
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91,
|
||||
DXGI_FORMAT_B8G8R8X8_TYPELESS = 92,
|
||||
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93,
|
||||
DXGI_FORMAT_BC6H_TYPELESS = 94,
|
||||
DXGI_FORMAT_BC6H_UF16 = 95,
|
||||
DXGI_FORMAT_BC6H_SF16 = 96,
|
||||
DXGI_FORMAT_BC7_TYPELESS = 97,
|
||||
DXGI_FORMAT_BC7_UNORM = 98,
|
||||
DXGI_FORMAT_BC7_UNORM_SRGB = 99,
|
||||
DXGI_FORMAT_AYUV = 100,
|
||||
DXGI_FORMAT_Y410 = 101,
|
||||
DXGI_FORMAT_Y416 = 102,
|
||||
DXGI_FORMAT_NV12 = 103,
|
||||
DXGI_FORMAT_P010 = 104,
|
||||
DXGI_FORMAT_P016 = 105,
|
||||
DXGI_FORMAT_420_OPAQUE = 106,
|
||||
DXGI_FORMAT_YUY2 = 107,
|
||||
DXGI_FORMAT_Y210 = 108,
|
||||
DXGI_FORMAT_Y216 = 109,
|
||||
DXGI_FORMAT_NV11 = 110,
|
||||
DXGI_FORMAT_AI44 = 111,
|
||||
DXGI_FORMAT_IA44 = 112,
|
||||
DXGI_FORMAT_P8 = 113,
|
||||
DXGI_FORMAT_A8P8 = 114,
|
||||
DXGI_FORMAT_B4G4R4A4_UNORM = 115,
|
||||
|
||||
DXGI_FORMAT_P208 = 130,
|
||||
DXGI_FORMAT_V208 = 131,
|
||||
DXGI_FORMAT_V408 = 132,
|
||||
|
||||
|
||||
DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE = 189,
|
||||
DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE = 190,
|
||||
|
||||
DXGI_FORMAT_A4B4G4R4_UNORM = 191,
|
||||
|
||||
|
||||
DXGI_FORMAT_FORCE_UINT = 0xffffffff
|
||||
} DXGI_FORMAT;
|
||||
|
||||
@@ -232,7 +232,7 @@ namespace Juliet::D3D12
|
||||
HRESULT result = ID3D12GraphicsCommandList_Close(d3d12CommandList->GraphicsCommandList.CommandList);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(d3d12Driver, "Failed to close command list!", result);
|
||||
LogError(d3d12Driver->D3D12Device, "Failed to close command list!", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -241,7 +241,7 @@ namespace Juliet::D3D12
|
||||
IID_ID3D12CommandList, reinterpret_cast<void**>(&commandLists[0]));
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(d3d12Driver, "Failed to convert command list!", result);
|
||||
LogError(d3d12Driver->D3D12Device, "Failed to convert command list!", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -261,7 +261,7 @@ namespace Juliet::D3D12
|
||||
result = ID3D12CommandQueue_Signal(d3d12Driver->GraphicsQueue, d3d12CommandList->InFlightFence->Handle, D3D12_FENCE_SIGNAL_VALUE);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(d3d12Driver, "Failed to enqueue fence signal!", result);
|
||||
LogError(d3d12Driver->D3D12Device, "Failed to enqueue fence signal!", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -391,7 +391,7 @@ namespace Juliet::D3D12
|
||||
HRESULT result = ID3D12CommandAllocator_Reset(commandList->GraphicsCommandList.Allocator);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver, "Could not reset command allocator", result);
|
||||
LogError(driver->D3D12Device, "Could not reset command allocator", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -399,7 +399,7 @@ namespace Juliet::D3D12
|
||||
commandList->GraphicsCommandList.Allocator, NULL);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver, "Could not reset command list", result);
|
||||
LogError(driver->D3D12Device, "Could not reset command list", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace Juliet::D3D12
|
||||
ID3D12Device_CreateDescriptorHeap(driver->D3D12Device, &heapDesc, IID_ID3D12DescriptorHeap, (void**)&handle);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver, "Failed to create descriptor heap!", result);
|
||||
LogError(driver->D3D12Device, "Failed to create descriptor heap!", result);
|
||||
DestroyDescriptorHeap(heap);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -22,6 +22,12 @@
|
||||
#define DXGI_GET_DEBUG_INTERFACE_FUNC "DXGIGetDebugInterface"
|
||||
#define D3D12_GET_DEBUG_INTERFACE_FUNC "D3D12GetDebugInterface"
|
||||
|
||||
extern "C" {
|
||||
// Used to enable the "Agility SDK" components
|
||||
__declspec(dllexport) extern const unsigned int D3D12SDKVersion = 615;
|
||||
__declspec(dllexport) extern const char* D3D12SDKPath = ".\\";
|
||||
}
|
||||
|
||||
// TODO : Use LoadLibrary and not link to the lib. Allows failing earlier if Dx12 is not installed for some reason
|
||||
// + Will load the dll when needed
|
||||
// This will prevent us from using IID_ variables as they are defined in dxguid.lib
|
||||
@@ -35,6 +41,56 @@ namespace Juliet::D3D12
|
||||
constexpr D3D_FEATURE_LEVEL kD3DFeatureLevel = D3D_FEATURE_LEVEL_12_1;
|
||||
constexpr auto kD3DFeatureLevelStr = "12_1";
|
||||
|
||||
bool CheckShaderModel(ID3D12Device5* device)
|
||||
{
|
||||
// Check Shader Model
|
||||
bool foundShaderModel = false;
|
||||
D3D12_FEATURE_DATA_SHADER_MODEL shaderModel = {};
|
||||
constexpr D3D_SHADER_MODEL allModelVersions[] = {
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
|
||||
D3D_SHADER_MODEL_6_9,
|
||||
#endif
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
|
||||
D3D_SHADER_MODEL_6_8,
|
||||
#endif
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
|
||||
D3D_SHADER_MODEL_6_7,
|
||||
#endif
|
||||
D3D_SHADER_MODEL_6_6, D3D_SHADER_MODEL_6_5, D3D_SHADER_MODEL_6_4, D3D_SHADER_MODEL_6_3,
|
||||
D3D_SHADER_MODEL_6_2, D3D_SHADER_MODEL_6_1, D3D_SHADER_MODEL_6_0, D3D_SHADER_MODEL_5_1
|
||||
};
|
||||
for (auto allModelVersion : allModelVersions)
|
||||
{
|
||||
shaderModel.HighestShaderModel = allModelVersion;
|
||||
HRESULT result = ID3D12Device5_CheckFeatureSupport(device, D3D12_FEATURE_SHADER_MODEL, &shaderModel,
|
||||
sizeof(D3D12_FEATURE_DATA_SHADER_MODEL));
|
||||
if (result != E_INVALIDARG)
|
||||
{
|
||||
if (FAILED(result))
|
||||
{
|
||||
shaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
foundShaderModel = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundShaderModel)
|
||||
{
|
||||
shaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
|
||||
}
|
||||
|
||||
if (shaderModel.HighestShaderModel < D3D_SHADER_MODEL_6_6)
|
||||
{
|
||||
Juliet::LogError(LogCategory::Graphics, "Shader Model 6.6 not supported. :(");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckDriver()
|
||||
{
|
||||
// Can we Load D3D12.dll and the create device function
|
||||
@@ -97,25 +153,27 @@ namespace Juliet::D3D12
|
||||
return false;
|
||||
}
|
||||
|
||||
ID3D12Device* device = nullptr;
|
||||
result = D3D12CreateDeviceFuncPtr(reinterpret_cast<IUnknown*>(adapter), kD3DFeatureLevel, IID_ID3D12Device,
|
||||
ID3D12Device5* device = nullptr;
|
||||
result = D3D12CreateDeviceFuncPtr(reinterpret_cast<IUnknown*>(adapter), kD3DFeatureLevel, IID_ID3D12Device5,
|
||||
reinterpret_cast<void**>(&device));
|
||||
|
||||
bool driverIsValid = true;
|
||||
if (SUCCEEDED(result))
|
||||
{
|
||||
driverIsValid &= CheckShaderModel(device);
|
||||
|
||||
ID3D12Device5_Release(device);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log(LogLevel::Warning, LogCategory::Graphics,
|
||||
"DX12: Failed to create a D3D12Device with feature level %s.", kD3DFeatureLevelStr);
|
||||
driverIsValid = false;
|
||||
}
|
||||
IDXGIAdapter1_Release(adapter);
|
||||
IDXGIFactory1_Release(factory1);
|
||||
|
||||
if (FAILED(result))
|
||||
{
|
||||
Log(LogLevel::Warning, LogCategory::Graphics,
|
||||
"DX12: Failed to create a D3D12Device with feature level %s.", kD3DFeatureLevelStr);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return driverIsValid;
|
||||
}
|
||||
|
||||
#ifdef IDXGIINFOQUEUE_SUPPORTED
|
||||
@@ -201,7 +259,7 @@ namespace Juliet::D3D12
|
||||
ID3D12Device_QueryInterface(driver->D3D12Device, IID_ID3D12InfoQueue, reinterpret_cast<void**>(&infoQueue));
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver, "Failed to convert ID3D12Device to ID3D12InfoQueue", result);
|
||||
LogError(driver->D3D12Device, "Failed to convert ID3D12Device to ID3D12InfoQueue", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -481,7 +539,7 @@ namespace Juliet::D3D12
|
||||
// 1.6 should be available on most Win10 PC if they didnt their windows update.
|
||||
// Lets support not having it for now...
|
||||
IDXGIFactory6* factory6 = nullptr;
|
||||
result = IDXGIFactory4_QueryInterface(driver->DXGIFactory, IID_IDXGIFactory6, (void**)&factory6);
|
||||
result = IDXGIFactory4_QueryInterface(driver->DXGIFactory, IID_IDXGIFactory6, reinterpret_cast<void**>(&factory6));
|
||||
if (SUCCEEDED(result))
|
||||
{
|
||||
// TODO: Put into the config
|
||||
@@ -599,10 +657,6 @@ namespace Juliet::D3D12
|
||||
driver->IsUMAAvailable = architecture.UMA;
|
||||
driver->IsUMACacheCoherent = architecture.CacheCoherentUMA;
|
||||
|
||||
#ifndef E_INVALIDARG
|
||||
#define E_INVALIDARG (HRESULT)0x80070057L
|
||||
#endif
|
||||
|
||||
// Check "GPU Upload Heap" support (for fast uniform buffers. Not supported on my 5700xt
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS16 options16;
|
||||
driver->GPUUploadHeapSupported = false;
|
||||
|
||||
@@ -694,7 +694,7 @@ namespace Juliet::D3D12
|
||||
reinterpret_cast<void**>(&pipelineState));
|
||||
if (FAILED(res))
|
||||
{
|
||||
LogError(d3d12Driver, "Could not create graphics pipeline state", res);
|
||||
LogError(d3d12Driver->D3D12Device, "Could not create graphics pipeline state", res);
|
||||
Internal::ReleaseGraphicsPipeline(pipeline);
|
||||
return nullptr;
|
||||
}
|
||||
@@ -794,7 +794,7 @@ namespace Juliet::D3D12
|
||||
reinterpret_cast<void**>(&pipelineState));
|
||||
if (FAILED(res))
|
||||
{
|
||||
LogError(d3d12Driver, "Could not create graphics pipeline state", res);
|
||||
LogError(d3d12Driver->D3D12Device, "Could not create graphics pipeline state", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
#define COBJMACROS
|
||||
#define CINTERFACE ;
|
||||
|
||||
#include "d3d12.h"
|
||||
#include <Graphics/D3D12/AgilitySDK/d3d12.h>
|
||||
//#include <Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_check_feature_support.h>
|
||||
#include <dxgi1_6.h>
|
||||
|
||||
#ifdef _DEBUG
|
||||
|
||||
@@ -45,14 +45,14 @@ namespace Juliet::D3D12
|
||||
IDXGISwapChain_GetBuffer(swapChain, index, IID_ID3D12Resource, reinterpret_cast<void**>(&swapChainTexture));
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver, "Cannot get buffer from SwapChain", result);
|
||||
LogError(driver->D3D12Device, "Cannot get buffer from SwapChain", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto texture = static_cast<D3D12Texture*>(Calloc(1, sizeof(D3D12Texture)));
|
||||
if (!texture)
|
||||
{
|
||||
LogError(driver, "Cannot allocate D3D12Texture (out of memory)", result);
|
||||
LogError(driver->D3D12Device, "Cannot allocate D3D12Texture (out of memory)", result);
|
||||
ID3D12Resource_Release(swapChainTexture);
|
||||
return false;
|
||||
}
|
||||
@@ -62,7 +62,7 @@ namespace Juliet::D3D12
|
||||
texture->Subresources = static_cast<D3D12TextureSubresource*>(Calloc(1, sizeof(D3D12TextureSubresource)));
|
||||
if (!texture->Subresources)
|
||||
{
|
||||
LogError(driver, "Cannot allocate D3D12TextureSubresource (out of memory)", result);
|
||||
LogError(driver->D3D12Device, "Cannot allocate D3D12TextureSubresource (out of memory)", result);
|
||||
Free(texture);
|
||||
ID3D12Resource_Release(swapChainTexture);
|
||||
return false;
|
||||
@@ -178,7 +178,7 @@ namespace Juliet::D3D12
|
||||
&windowData->SwapChainTextureContainers[swapchainIndex].ActiveTexture->Resource));
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver, "Could not acquire swapchain", result);
|
||||
LogError(driver->D3D12Device, "Could not acquire swapchain", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -308,7 +308,7 @@ namespace Juliet::D3D12
|
||||
windowHandle, &swapChainDesc, &swapChainFullscreenDesc, nullptr, &swapChain);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver, "Failed to create SwapChain", result);
|
||||
LogError(driver->D3D12Device, "Failed to create SwapChain", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -317,7 +317,7 @@ namespace Juliet::D3D12
|
||||
IDXGISwapChain1_Release(swapChain);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver, "Could not query IDXGISwapChain3 interface", result);
|
||||
LogError(driver->D3D12Device, "Could not query IDXGISwapChain3 interface", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -346,7 +346,7 @@ namespace Juliet::D3D12
|
||||
IDXGISwapChain3_GetDesc1(swapChain3, &swapChainDesc);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver, "Failed to retrieve SwapChain descriptor", result);
|
||||
LogError(driver->D3D12Device, "Failed to retrieve SwapChain descriptor", result);
|
||||
return false;
|
||||
}
|
||||
windowData->SwapChain = swapChain3;
|
||||
|
||||
@@ -43,14 +43,14 @@ namespace Juliet::D3D12
|
||||
HRESULT result = ID3D12Fence_SetEventOnCompletion(fence->Handle, D3D12_FENCE_SIGNAL_VALUE, fence->Event);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(d3d12driver, "Setting fence event failed!", result);
|
||||
LogError(d3d12driver->D3D12Device, "Setting fence event failed!", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
DWORD waitResult = WaitForSingleObject(fence->Event, INFINITE);
|
||||
if (waitResult == WAIT_FAILED)
|
||||
{
|
||||
LogError(d3d12driver, "Wait failed!", result);
|
||||
LogError(d3d12driver->D3D12Device, "Wait failed!", result);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -85,7 +85,7 @@ namespace Juliet::D3D12
|
||||
HRESULT res = ID3D12Fence_SetEventOnCompletion(fence->Handle, D3D12_FENCE_SIGNAL_VALUE, fence->Event);
|
||||
if (FAILED(res))
|
||||
{
|
||||
LogError(d3d12driver, "Setting fence event failed!", res);
|
||||
LogError(d3d12driver->D3D12Device, "Setting fence event failed!", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -183,7 +183,7 @@ namespace Juliet::D3D12
|
||||
IID_ID3D12Fence, reinterpret_cast<void**>(&handle));
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver, "Failed to create fence!", result);
|
||||
LogError(driver->D3D12Device, "Failed to create fence!", result);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Juliet::D3D12
|
||||
{
|
||||
// From SDLGPU
|
||||
// TODO Do my own version.
|
||||
extern void LogError(NonNullPtr<D3D12Driver> driver, const char* errorMessage, HRESULT result)
|
||||
extern void LogError(NonNullPtr<ID3D12Device5> D3D12Device, const char* errorMessage, HRESULT result)
|
||||
{
|
||||
#define MAX_ERROR_LEN 1024 // FIXME: Arbitrary!
|
||||
|
||||
@@ -20,10 +20,7 @@ namespace Juliet::D3D12
|
||||
|
||||
if (result == DXGI_ERROR_DEVICE_REMOVED)
|
||||
{
|
||||
if (driver->D3D12Device)
|
||||
{
|
||||
result = ID3D12Device_GetDeviceRemovedReason(driver->D3D12Device);
|
||||
}
|
||||
result = ID3D12Device_GetDeviceRemovedReason(D3D12Device);
|
||||
}
|
||||
|
||||
// Try to get the message from the system errors.
|
||||
|
||||
@@ -25,5 +25,5 @@ namespace Juliet::D3D12
|
||||
}
|
||||
}
|
||||
|
||||
extern void LogError(NonNullPtr<D3D12Driver> driver, const char* errorMessage, HRESULT result);
|
||||
extern void LogError(NonNullPtr<ID3D12Device5> D3D12Device, const char* errorMessage, HRESULT result);
|
||||
} // namespace Juliet::D3D12
|
||||
|
||||
@@ -34,6 +34,11 @@ namespace Juliet
|
||||
// If not preferred renderer was set, use the first one that works in the list
|
||||
for (GraphicsDeviceFactory* factory : Factories)
|
||||
{
|
||||
if (factory->Type == config.PreferredDriver)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// TODO : Make sure it's supported by querying it first. If supported -> Lets go
|
||||
if (factory->CheckDriver())
|
||||
{
|
||||
@@ -48,12 +53,13 @@ namespace Juliet
|
||||
|
||||
GraphicsDevice* CreateGraphicsDevice(GraphicsConfig config)
|
||||
{
|
||||
GraphicsDeviceFactory* chosenFactory = ChooseFactory(config);
|
||||
if (chosenFactory)
|
||||
if (GraphicsDeviceFactory* chosenFactory = ChooseFactory(config))
|
||||
{
|
||||
GraphicsDevice* newDevice = chosenFactory->CreateGraphicsDevice(config.EnableDebug);
|
||||
newDevice->Name = chosenFactory->Name;
|
||||
return newDevice;
|
||||
if (GraphicsDevice* newDevice = chosenFactory->CreateGraphicsDevice(config.EnableDebug))
|
||||
{
|
||||
newDevice->Name = chosenFactory->Name;
|
||||
return newDevice;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
@@ -313,7 +319,7 @@ namespace Juliet
|
||||
|
||||
#if ALLOW_SHADER_HOT_RELOAD
|
||||
bool UpdateGraphicsPipelineShaders(NonNullPtr<GraphicsDevice> device, NonNullPtr<GraphicsPipeline> graphicsPipeline,
|
||||
Shader* optional_vertexShader, Shader* optional_fragmentShader)
|
||||
Shader* optional_vertexShader, Shader* optional_fragmentShader)
|
||||
{
|
||||
return device->UpdateGraphicsPipelineShaders(device->Driver, graphicsPipeline, optional_vertexShader, optional_fragmentShader);
|
||||
}
|
||||
|
||||
3
JulietApp/JulietApp.def
Normal file
3
JulietApp/JulietApp.def
Normal file
@@ -0,0 +1,3 @@
|
||||
EXPORTS
|
||||
D3D12SDKVersion=Juliet.D3D12SDKVersion
|
||||
D3D12SDKPath=Juliet.D3D12SDKPath
|
||||
@@ -79,6 +79,9 @@
|
||||
<AdditionalOptions>--target=amd64-pc-windows-msvc</AdditionalOptions>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="JulietApp.def" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
@@ -137,6 +140,7 @@
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>Juliet.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
<ModuleDefinitionFile>JulietApp.def</ModuleDefinitionFile>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command></Command>
|
||||
@@ -163,6 +167,7 @@
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>Juliet.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
<ModuleDefinitionFile>JulietApp.def</ModuleDefinitionFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
|
||||
|
||||
@@ -207,9 +207,9 @@ void JulietApplication::Update()
|
||||
String entryPoint = WrapString("main");
|
||||
ShaderCreateInfo shaderCI = {};
|
||||
shaderCI.EntryPoint = entryPoint;
|
||||
String shaderPath = WrapString("../../../Assets/compiled/Triangle.vert.dxil");
|
||||
shaderCI.Stage = ShaderStage::Vertex;
|
||||
Shader* vertexShader = CreateShader(GraphicsDevice, shaderPath, shaderCI);
|
||||
String shaderPath = WrapString("../../../Assets/compiled/Triangle.vert.dxil");
|
||||
shaderCI.Stage = ShaderStage::Vertex;
|
||||
Shader* vertexShader = CreateShader(GraphicsDevice, shaderPath, shaderCI);
|
||||
|
||||
shaderPath = WrapString("../../../Assets/compiled/SolidColor.frag.dxil");
|
||||
shaderCI.Stage = ShaderStage::Fragment;
|
||||
|
||||
Reference in New Issue
Block a user