POC for entities.

This commit is contained in:
2025-02-01 21:03:22 -05:00
parent 4c43cce133
commit fc5e09fab0
16 changed files with 254 additions and 32 deletions

70
Game/Entity/Entity.h Normal file
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@@ -0,0 +1,70 @@
#pragma once
#include <concepts>
#include <Core/Common/CoreUtils.h>
#include <Core/Memory/Allocator.h>
#include <Engine/Class.h>
#include <Entity/EntityManager.h>
#include <type_traits>
// Add any new fields into the concept below
#define DECLARE_ENTITY(entity) \
Entity* Base; \
static const Juliet::Class* Kind;
// Will register the class globally at launch
#define DEFINE_ENTITY(entity) \
constexpr Juliet::Class entityKind##entity(#entity, sizeof(#entity) / sizeof(char)); \
const Juliet::Class* entity::Kind = &entityKind##entity;
namespace Game
{
using DerivedType = void*;
struct Entity final
{
EntityID ID;
const Juliet::Class* Kind;
DerivedType Derived;
float X, Y;
};
template <typename EntityType>
concept EntityConcept = requires(EntityType entity)
{
requires std::same_as<decltype(entity.Kind), const Juliet::Class*>;
requires std::same_as<decltype(entity.Base), Entity*>;
};
template <typename EntityType>
requires EntityConcept<EntityType>
bool IsA(const Entity* entity)
{
return entity->Kind == EntityType::Kind;
}
template <typename EntityType>
requires EntityConcept<EntityType>
EntityType* MakeEntity(EntityManager& manager, float x, float y)
{
EntityType* result = static_cast<EntityType*>(Juliet::Calloc(1, sizeof(EntityType)));
Entity* base = result->Base = static_cast<Entity*>(Juliet::Calloc(1, sizeof(Entity)));
base->X = x;
base->Y = y;
base->Derived = result;
base->Kind = EntityType::Kind;
RegisterEntity(manager, base);
return result;
}
template <typename EntityType>
requires EntityConcept<EntityType>
EntityType* DownCast(Entity* entity)
{
Assert(IsA<EntityType>(entity));
return static_cast<EntityType*>(entity->Derived);
}
} // namespace Game

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@@ -0,0 +1,25 @@
#include <Entity/EntityManager.h>
#include <Entity/Entity.h>
namespace Game
{
namespace
{
EntityManager Manager;
}
EntityID EntityManager::ID = 0;
void InitEntityManager() {}
EntityManager& GetEntityManager()
{
return Manager;
}
void RegisterEntity(EntityManager& manager, Entity* entity)
{
entity->ID = EntityManager::ID++;
}
} // namespace Game

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@@ -0,0 +1,19 @@
#pragma once
#include <Core/Common/CoreTypes.h>
namespace Game
{
using EntityID = uint64_t;
struct Entity;
struct EntityManager
{
static EntityID ID;
// May be this should contains the allocator for each entity types
};
void InitEntityManager();\
EntityManager& GetEntityManager();
void RegisterEntity(EntityManager& manager, Entity* entity);
}

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@@ -10,6 +10,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "JulietApp", "JulietApp\Juli
{1BBC0B92-E4D8-4838-974B-439C5C501E82} = {1BBC0B92-E4D8-4838-974B-439C5C501E82}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "Game\Game.vcxproj", "{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -24,6 +26,10 @@ Global
{4B2A0F9C-5F78-4BC9-BEE9-1E58BB85FA79}.Debug|x64.Build.0 = Debug|x64
{4B2A0F9C-5F78-4BC9-BEE9-1E58BB85FA79}.Release|x64.ActiveCfg = Release|x64
{4B2A0F9C-5F78-4BC9-BEE9-1E58BB85FA79}.Release|x64.Build.0 = Release|x64
{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Debug|x64.ActiveCfg = Debug|x64
{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Debug|x64.Build.0 = Debug|x64
{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Release|x64.ActiveCfg = Release|x64
{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@@ -15,7 +15,7 @@
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{1bbc0b92-e4d8-4838-974b-439c5c501e82}</ProjectGuid>
<RootNamespace>Juliet</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
@@ -106,6 +106,7 @@
<ClInclude Include="include\Core\Application\IApplication.h" />
<ClInclude Include="include\Core\Common\CoreTypes.h" />
<ClInclude Include="include\Core\Common\CoreUtils.h" />
<ClInclude Include="include\Core\Common\CRC32.h" />
<ClInclude Include="include\Core\Common\EnumUtils.h" />
<ClInclude Include="include\Core\Common\NonCopyable.h" />
<ClInclude Include="include\Core\Common\NonMovable.h" />
@@ -131,6 +132,7 @@
<ClInclude Include="include\Core\Networking\TcpListener.h" />
<ClInclude Include="include\Core\Networking\TcpSocket.h" />
<ClInclude Include="include\Core\Thread\Thread.h" />
<ClInclude Include="include\Engine\Class.h" />
<ClInclude Include="include\Engine\Engine.h" />
<ClInclude Include="include\Graphics\Graphics.h" />
<ClInclude Include="include\Graphics\GraphicsConfig.h" />
@@ -149,6 +151,7 @@
<ClInclude Include="src\Core\HAL\Event\WindowEvent.h" />
<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h" />
<ClInclude Include="src\Core\HAL\Win32.h" />
<ClInclude Include="src\Graphics\D3D12\DX12CommandBuffer.h" />
<ClInclude Include="src\Graphics\D3D12\DX12Includes.h" />
<ClInclude Include="src\Graphics\D3D12\DX12Utils.h" />
<ClInclude Include="src\Graphics\GraphicsDevice.h" />
@@ -228,6 +231,7 @@
<ClCompile Include="src\Core\Networking\TcpSocket.cpp" />
<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp" />
<ClCompile Include="src\Engine\Engine.cpp" />
<ClCompile Include="src\Graphics\D3D12\DX12CommandBuffer.cpp" />
<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp" />
<ClCompile Include="src\Graphics\Graphics.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>

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@@ -0,0 +1,58 @@
#pragma once
// From https://web.mit.edu/freebsd/head/sys/libkern/crc32.c
namespace Juliet
{
namespace details
{
constexpr uint32_t crc32_tab[] = {
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3, 0x0edb8832,
0x79dcb8a4, 0xe0d5e91e, 0x97d2d988, 0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2,
0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7, 0x136c9856, 0x646ba8c0, 0xfd62f97a,
0x8a65c9ec, 0x14015c4f, 0x63066cd9, 0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c, 0xdbbbc9d6, 0xacbcf940, 0x32d86ce3,
0x45df5c75, 0xdcd60dcf, 0xabd13d59, 0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423,
0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924, 0x2f6f7c87, 0x58684c11, 0xc1611dab,
0xb6662d3d, 0x76dc4190, 0x01db7106, 0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01, 0x6b6b51f4,
0x1c6c6162, 0x856530d8, 0xf262004e, 0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950,
0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65, 0x4db26158, 0x3ab551ce, 0xa3bc0074,
0xd4bb30e2, 0x4adfa541, 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa, 0xbe0b1010, 0xc90c2086, 0x5768b525,
0x206f85b3, 0xb966d409, 0xce61e49f, 0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81,
0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a, 0xead54739, 0x9dd277af, 0x04db2615,
0x73dc1683, 0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb, 0x196c3671, 0x6e6b06e7, 0xfed41b76,
0x89d32be0, 0x10da7a5a, 0x67dd4acc, 0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e,
0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b, 0xd80d2bda, 0xaf0a1b4c, 0x36034af6,
0x41047a60, 0xdf60efc3, 0xa867df55, 0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28, 0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7,
0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d, 0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f,
0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38, 0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7,
0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242, 0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69, 0x616bffd3, 0x166ccf45, 0xa00ae278,
0xd70dd2ee, 0x4e048354, 0x3903b3c2, 0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc,
0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9, 0xbdbdf21c, 0xcabac28a, 0x53b39330,
0x24b4a3a6, 0xbad03605, 0xcdd70693, 0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d
};
}
consteval uint32 crc32(const char* str, size_t length)
{
const char* p = str;
uint32_t crc = ~0U;
while (length--)
{
crc = details::crc32_tab[(crc ^ *p++) & 0xFF] ^ (crc >> 8);
}
return crc ^ ~0U;
}
consteval uint32 operator""_crc32(const char* str, size_t length)
{
return crc32(str, length);
}
} // namespace Juliet

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@@ -3,27 +3,24 @@
#include <cstddef>
#include <cstdint>
namespace Juliet
using uint8 = uint8_t;
using uint16 = uint16_t;
using uint32 = uint32_t;
using uint64 = uint64_t;
using int8 = int8_t;
using int16 = int16_t;
using int32 = int32_t;
using int64 = int64_t;
using Byte = std::byte;
using size_t = std::size_t;
struct ByteBuffer
{
using uint8 = uint8_t;
using uint16 = uint16_t;
using uint32 = uint32_t;
using uint64 = uint64_t;
const Byte* Data;
size_t Size;
};
using int8 = int8_t;
using int16 = int16_t;
using int32 = int32_t;
using int64 = int64_t;
using byte = std::byte;
using size_t = std::size_t;
struct ByteBuffer
{
const byte* Data;
size_t Size;
};
using FunctionPtr = auto (*)(void) -> void;
} // namespace Juliet
using FunctionPtr = auto (*)(void) -> void;

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@@ -1,6 +1,7 @@
#pragma once
#include <Juliet.h>
#include <Core/Common/CoreTypes.h>
namespace Juliet
{

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@@ -5,10 +5,10 @@
namespace Juliet
{
// Uninitialized allocation
void* Malloc(size_t nb_elem, size_t elem_size);
JULIET_API void* Malloc(size_t nb_elem, size_t elem_size);
// Initialized to 0 allocation
void* Calloc(size_t nb_elem, size_t elem_size);
void* Realloc(void* memory, size_t newSize);
JULIET_API void* Calloc(size_t nb_elem, size_t elem_size);
JULIET_API void* Realloc(void* memory, size_t newSize);
// Free
template <typename Type>

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@@ -29,7 +29,7 @@ namespace Juliet
friend class TcpSocket;
private:
Vector<byte> Data;
Vector<Byte> Data;
size_t PartialSendIndex = 0;
};
} // namespace Juliet

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@@ -0,0 +1,33 @@
#pragma once
#include <Core/Common/CRC32.h>
#include <Juliet.h>
namespace Juliet
{
struct Class
{
uint32 CRC;
#if JULIET_DEBUG
// TODO: string struct may be
const char* Name;
size_t Name_Length;
#endif
consteval Class(const char* className, size_t name_length)
{
CRC = crc32(className, name_length);
#if JULIET_DEBUG
// TODO: string struct may be
Name = className;
Name_Length = name_length;
#endif
}
};
template <typename type>
bool IsA(Class& cls)
{
return cls.CRC == type::StaticClass->CRC;
}
} // namespace Juliet

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@@ -18,4 +18,8 @@
# define JULIET_API (void) // Only Win32 is supported for now
# endif
#endif
#if _DEBUG
#define JULIET_DEBUG 1
#endif
// clang-format on

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@@ -3,7 +3,7 @@
#include <Core/Networking/NetworkPacket.h>
#include <Core/Networking/SocketPlatformImpl.h>
#define TO_BUFFER(ptr) reinterpret_cast<const byte*>(ptr)
#define TO_BUFFER(ptr) reinterpret_cast<const Byte*>(ptr)
namespace Juliet
{

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@@ -26,7 +26,7 @@ namespace Juliet
// Because of that we will send the size of the packet first before sending the data.
// TODO Use scratch allocator.
Vector<byte> scratchVector;
Vector<Byte> scratchVector;
scratchVector.resize(buffer.Size + sizeof(uint32));
// htonl converts uint32 from host byte order to network byte order

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@@ -11,6 +11,7 @@
#include <cstdlib>
// TODO : Replace with message box from framework + call main and not winmain + subsystem
#include <Core/DynLib/DynamicLibrary.h>
#include <Graphics/Graphics.h>
#include <Windows.h>
@@ -33,12 +34,16 @@ void Win32EditorApplication::Init()
// TODO : Assign the graphics device to the main window (and detach)
Running = MainWindow != nullptr && GraphicsDevice != nullptr;
DynamicLibrary = LoadDynamicLibrary("Game.dll");
}
void Win32EditorApplication::Shutdown()
{
Log(LogLevel::Message, LogCategory::Editor, "Shutdown Editor Application...");
UnloadDynamicLibrary(DynamicLibrary);
if (MainWindow)
{
DestroyPlatformWindow(MainWindow);
@@ -65,9 +70,7 @@ void Win32EditorApplication::Update()
}
// Draw here for now
// 1) Acquire a Command Buffer
// 1) Acquire a Command Buffer
}
bool Win32EditorApplication::IsRunning()

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@@ -1,6 +1,7 @@
#pragma once
#include <Core/Application/IApplication.h>
#include <Core/DynLib/DynamicLibrary.h>
#include <Core/HAL/Display/Display.h>
namespace Juliet
@@ -20,6 +21,7 @@ class Win32EditorApplication : public Juliet::IApplication
private:
Juliet::Window* MainWindow = {};
Juliet::GraphicsDevice* GraphicsDevice = {};
Juliet::DynamicLibrary* DynamicLibrary = {};
bool Running = false;
};