Renamed DX12 files prefix to D3D12

This commit is contained in:
2025-03-09 16:57:20 -04:00
parent aae780ec6d
commit a366d75fdc
17 changed files with 35 additions and 36 deletions

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@@ -171,11 +171,11 @@
<ClInclude Include="src\Graphics\D3D12\D3D12Shader.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h"/>
<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h"/>
<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h"/>
<ClInclude Include="src\Graphics\D3D12\DX12Includes.h"/>
<ClInclude Include="src\Graphics\D3D12\DX12SwapChain.h"/>
<ClInclude Include="src\Graphics\D3D12\DX12Utils.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12CommandList.h" />
<ClInclude Include="src\Graphics\D3D12\D3D12GraphicsDevice.h" />
<ClInclude Include="src\Graphics\D3D12\D3D12Includes.h" />
<ClInclude Include="src\Graphics\D3D12\D3D12SwapChain.h" />
<ClInclude Include="src\Graphics\D3D12\D3D12Utils.h" />
<ClInclude Include="src\Graphics\GraphicsDevice.h"/>
</ItemGroup>
<ItemGroup>
@@ -213,10 +213,10 @@
<ClCompile Include="src\Graphics\D3D12\D3D12Shader.cpp"/>
<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp"/>
<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp"/>
<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp"/>
<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp"/>
<ClCompile Include="src\Graphics\D3D12\DX12SwapChain.cpp"/>
<ClCompile Include="src\Graphics\D3D12\DX12Utils.cpp"/>
<ClCompile Include="src\Graphics\D3D12\D3D12CommandList.cpp" />
<ClCompile Include="src\Graphics\D3D12\D3D12GraphicsDevice.cpp" />
<ClCompile Include="src\Graphics\D3D12\D3D12SwapChain.cpp" />
<ClCompile Include="src\Graphics\D3D12\D3D12Utils.cpp" />
<ClCompile Include="src\Graphics\Graphics.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
<Optimization>Disabled</Optimization>

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@@ -1,10 +1,10 @@
#include <pch.h>
#include <Core/Memory/Allocator.h>
#include <Graphics/D3D12/D3D12CommandList.h>
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
#include <Graphics/D3D12/D3D12Synchronization.h>
#include <Graphics/D3D12/DX12CommandList.h>
#include <Graphics/D3D12/DX12GraphicsDevice.h>
#include <Graphics/D3D12/DX12Utils.h>
#include <Graphics/D3D12/D3D12Utils.h>
namespace Juliet::D3D12
{

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@@ -2,7 +2,7 @@
#include <Core/Common/NonNullPtr.h>
#include <Core/Math/Shape.h>
#include <Graphics/D3D12/DX12Includes.h>
#include <Graphics/D3D12/D3D12Includes.h>
#include <Graphics/GraphicsDevice.h>
namespace Juliet::D3D12

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@@ -4,9 +4,9 @@
#include <Core/Memory/Allocator.h>
#include <Core/Memory/Utils.h>
#include <Graphics/D3D12/D3D12Common.h>
#include <Graphics/D3D12/DX12GraphicsDevice.h>
#include <Graphics/D3D12/DX12Includes.h>
#include <Graphics/D3D12/DX12Utils.h>
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
#include <Graphics/D3D12/D3D12Includes.h>
#include <Graphics/D3D12/D3D12Utils.h>
namespace Juliet::D3D12
{

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@@ -2,7 +2,7 @@
#include <Core/Common/NonNullPtr.h>
#include <Core/Thread/Mutex.h>
#include <Graphics/D3D12/DX12Includes.h>
#include <Graphics/D3D12/D3D12Includes.h>
// Definitions:
// RTV = Render Target View

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@@ -3,13 +3,13 @@
#include <Core/Common/NonNullPtr.h>
#include <Core/HAL/DynLib/DynamicLibrary.h>
#include <Core/Memory/Allocator.h>
#include <Graphics/D3D12/D3D12CommandList.h>
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
#include <Graphics/D3D12/D3D12GraphicsPipeline.h>
#include <Graphics/D3D12/D3D12Includes.h>
#include <Graphics/D3D12/D3D12RenderPass.h>
#include <Graphics/D3D12/D3D12SwapChain.h>
#include <Graphics/D3D12/D3D12Synchronization.h>
#include <Graphics/D3D12/DX12CommandList.h>
#include <Graphics/D3D12/DX12GraphicsDevice.h>
#include <Graphics/D3D12/DX12Includes.h>
#include <Graphics/D3D12/DX12SwapChain.h>
#include <Graphics/Graphics.h>
#include <Graphics/GraphicsDevice.h>

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@@ -1,7 +1,7 @@
#pragma once
#include <core/Common/NonNullPtr.h>
#include <Graphics/D3D12/DX12CommandList.h>
#include <Graphics/D3D12/D3D12CommandList.h>
#include <Graphics/RenderPass.h>
namespace Juliet::D3D12

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@@ -2,12 +2,12 @@
#include <Core/HAL/Display/Win32/Win32Window.h>
#include <Core/Memory/Allocator.h>
#include <Graphics/D3D12/D3D12CommandList.h>
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
#include <Graphics/D3D12/D3D12Includes.h>
#include <Graphics/D3D12/D3D12SwapChain.h>
#include <Graphics/D3D12/D3D12Texture.h>
#include <Graphics/D3D12/DX12CommandList.h>
#include <Graphics/D3D12/DX12GraphicsDevice.h>
#include <Graphics/D3D12/DX12Includes.h>
#include <Graphics/D3D12/DX12SwapChain.h>
#include <Graphics/D3D12/DX12Utils.h>
#include <Graphics/D3D12/D3D12Utils.h>
#include <algorithm>

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@@ -1,10 +1,10 @@
#include <pch.h>
#include <Core/Memory/Allocator.h>
#include <Graphics/D3D12/D3D12CommandList.h>
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
#include <Graphics/D3D12/D3D12Synchronization.h>
#include <Graphics/D3D12/DX12CommandList.h>
#include <Graphics/D3D12/DX12GraphicsDevice.h>
#include <Graphics/D3D12/DX12Utils.h>
#include <Graphics/D3D12/D3D12Utils.h>
namespace Juliet::D3D12
{

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@@ -1,9 +1,9 @@
#include <pch.h>
#include <Core/Common/EnumUtils.h>
#include <Graphics/D3D12/D3D12CommandList.h>
#include <Graphics/D3D12/D3D12Synchronization.h>
#include <Graphics/D3D12/D3D12Texture.h>
#include <Graphics/D3D12/DX12CommandList.h>
namespace Juliet::D3D12
{

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@@ -1,7 +1,7 @@
#pragma once
#include <Graphics/D3D12/D3D12Common.h>
#include <Graphics/D3D12/DX12Includes.h>
#include <Graphics/D3D12/D3D12Includes.h>
#include <Graphics/GraphicsDevice.h>
struct ID3D12Resource;

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@@ -1,8 +1,8 @@
#include <pch.h>
#include <Core/Common/NonNullPtr.h>
#include <DX12GraphicsDevice.h>
#include <Graphics/D3D12/DX12Utils.h>
#include <D3D12GraphicsDevice.h>
#include <Graphics/D3D12/D3D12Utils.h>
#include <algorithm>

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@@ -1,6 +1,6 @@
#pragma once
#include <Graphics/D3D12/DX12Includes.h>
#include <Graphics/D3D12/D3D12Includes.h>
#ifdef _WIN32
#define HRESULT_FMT "(0x%08lX)"

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@@ -1,4 +1,3 @@
- Rename DX12 files to D3D12
- Create Simple vector class to make the vector stuff a bit more easier than writing Capacity and Count
- Make a string struct instead of StringBuffer.
- Support wchar and char (template is ok) conversions, printf, compare, etc.