Renamed DX12 files prefix to D3D12
This commit is contained in:
@@ -171,11 +171,11 @@
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<ClInclude Include="src\Graphics\D3D12\D3D12Shader.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12Includes.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12SwapChain.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12Utils.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12CommandList.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12GraphicsDevice.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Includes.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12SwapChain.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Utils.h" />
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<ClInclude Include="src\Graphics\GraphicsDevice.h"/>
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</ItemGroup>
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<ItemGroup>
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@@ -213,10 +213,10 @@
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<ClCompile Include="src\Graphics\D3D12\D3D12Shader.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12SwapChain.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12Utils.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12CommandList.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12GraphicsDevice.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12SwapChain.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Utils.cpp" />
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<ClCompile Include="src\Graphics\Graphics.cpp">
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<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
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<Optimization>Disabled</Optimization>
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@@ -1,10 +1,10 @@
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#include <pch.h>
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#include <Core/Memory/Allocator.h>
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#include <Graphics/D3D12/D3D12CommandList.h>
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#include <Graphics/D3D12/D3D12GraphicsDevice.h>
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#include <Graphics/D3D12/D3D12Synchronization.h>
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#include <Graphics/D3D12/DX12CommandList.h>
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#include <Graphics/D3D12/DX12GraphicsDevice.h>
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#include <Graphics/D3D12/DX12Utils.h>
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#include <Graphics/D3D12/D3D12Utils.h>
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namespace Juliet::D3D12
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{
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@@ -2,7 +2,7 @@
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#include <Core/Common/NonNullPtr.h>
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#include <Core/Math/Shape.h>
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#include <Graphics/D3D12/DX12Includes.h>
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#include <Graphics/D3D12/D3D12Includes.h>
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#include <Graphics/GraphicsDevice.h>
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namespace Juliet::D3D12
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@@ -4,9 +4,9 @@
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#include <Core/Memory/Allocator.h>
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#include <Core/Memory/Utils.h>
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#include <Graphics/D3D12/D3D12Common.h>
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#include <Graphics/D3D12/DX12GraphicsDevice.h>
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#include <Graphics/D3D12/DX12Includes.h>
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#include <Graphics/D3D12/DX12Utils.h>
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#include <Graphics/D3D12/D3D12GraphicsDevice.h>
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#include <Graphics/D3D12/D3D12Includes.h>
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#include <Graphics/D3D12/D3D12Utils.h>
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namespace Juliet::D3D12
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{
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@@ -2,7 +2,7 @@
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#include <Core/Common/NonNullPtr.h>
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#include <Core/Thread/Mutex.h>
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#include <Graphics/D3D12/DX12Includes.h>
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#include <Graphics/D3D12/D3D12Includes.h>
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// Definitions:
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// RTV = Render Target View
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@@ -3,13 +3,13 @@
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#include <Core/Common/NonNullPtr.h>
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#include <Core/HAL/DynLib/DynamicLibrary.h>
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#include <Core/Memory/Allocator.h>
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#include <Graphics/D3D12/D3D12CommandList.h>
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#include <Graphics/D3D12/D3D12GraphicsDevice.h>
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#include <Graphics/D3D12/D3D12GraphicsPipeline.h>
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#include <Graphics/D3D12/D3D12Includes.h>
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#include <Graphics/D3D12/D3D12RenderPass.h>
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#include <Graphics/D3D12/D3D12SwapChain.h>
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#include <Graphics/D3D12/D3D12Synchronization.h>
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#include <Graphics/D3D12/DX12CommandList.h>
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#include <Graphics/D3D12/DX12GraphicsDevice.h>
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#include <Graphics/D3D12/DX12Includes.h>
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#include <Graphics/D3D12/DX12SwapChain.h>
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#include <Graphics/Graphics.h>
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#include <Graphics/GraphicsDevice.h>
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@@ -1,7 +1,7 @@
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#pragma once
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#include <core/Common/NonNullPtr.h>
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#include <Graphics/D3D12/DX12CommandList.h>
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#include <Graphics/D3D12/D3D12CommandList.h>
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#include <Graphics/RenderPass.h>
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namespace Juliet::D3D12
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@@ -2,12 +2,12 @@
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#include <Core/HAL/Display/Win32/Win32Window.h>
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#include <Core/Memory/Allocator.h>
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#include <Graphics/D3D12/D3D12CommandList.h>
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#include <Graphics/D3D12/D3D12GraphicsDevice.h>
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#include <Graphics/D3D12/D3D12Includes.h>
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#include <Graphics/D3D12/D3D12SwapChain.h>
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#include <Graphics/D3D12/D3D12Texture.h>
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#include <Graphics/D3D12/DX12CommandList.h>
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#include <Graphics/D3D12/DX12GraphicsDevice.h>
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#include <Graphics/D3D12/DX12Includes.h>
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#include <Graphics/D3D12/DX12SwapChain.h>
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#include <Graphics/D3D12/DX12Utils.h>
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#include <Graphics/D3D12/D3D12Utils.h>
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#include <algorithm>
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@@ -1,10 +1,10 @@
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#include <pch.h>
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#include <Core/Memory/Allocator.h>
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#include <Graphics/D3D12/D3D12CommandList.h>
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#include <Graphics/D3D12/D3D12GraphicsDevice.h>
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#include <Graphics/D3D12/D3D12Synchronization.h>
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#include <Graphics/D3D12/DX12CommandList.h>
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#include <Graphics/D3D12/DX12GraphicsDevice.h>
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#include <Graphics/D3D12/DX12Utils.h>
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#include <Graphics/D3D12/D3D12Utils.h>
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namespace Juliet::D3D12
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{
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@@ -1,9 +1,9 @@
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#include <pch.h>
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#include <Core/Common/EnumUtils.h>
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#include <Graphics/D3D12/D3D12CommandList.h>
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#include <Graphics/D3D12/D3D12Synchronization.h>
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#include <Graphics/D3D12/D3D12Texture.h>
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#include <Graphics/D3D12/DX12CommandList.h>
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namespace Juliet::D3D12
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{
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@@ -1,7 +1,7 @@
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#pragma once
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#include <Graphics/D3D12/D3D12Common.h>
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#include <Graphics/D3D12/DX12Includes.h>
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#include <Graphics/D3D12/D3D12Includes.h>
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#include <Graphics/GraphicsDevice.h>
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struct ID3D12Resource;
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@@ -1,8 +1,8 @@
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#include <pch.h>
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#include <Core/Common/NonNullPtr.h>
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#include <DX12GraphicsDevice.h>
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#include <Graphics/D3D12/DX12Utils.h>
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#include <D3D12GraphicsDevice.h>
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#include <Graphics/D3D12/D3D12Utils.h>
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#include <algorithm>
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@@ -1,6 +1,6 @@
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#pragma once
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#include <Graphics/D3D12/DX12Includes.h>
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#include <Graphics/D3D12/D3D12Includes.h>
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#ifdef _WIN32
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#define HRESULT_FMT "(0x%08lX)"
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@@ -1,4 +1,3 @@
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- Rename DX12 files to D3D12
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- Create Simple vector class to make the vector stuff a bit more easier than writing Capacity and Count
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- Make a string struct instead of StringBuffer.
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- Support wchar and char (template is ok) conversions, printf, compare, etc.
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