First iteration of dx12 command lists.
Doing nothing for now.
This commit is contained in:
@@ -151,7 +151,8 @@
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<ClInclude Include="src\Core\HAL\Event\WindowEvent.h" />
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<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h" />
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<ClInclude Include="src\Core\HAL\Win32.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12CommandBuffer.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12Includes.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12Utils.h" />
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<ClInclude Include="src\Graphics\GraphicsDevice.h" />
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@@ -231,7 +232,7 @@
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<ClCompile Include="src\Core\Networking\TcpSocket.cpp" />
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<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp" />
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<ClCompile Include="src\Engine\Engine.cpp" />
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<ClCompile Include="src\Graphics\D3D12\DX12CommandBuffer.cpp" />
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<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp" />
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<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp" />
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<ClCompile Include="src\Graphics\Graphics.cpp">
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<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
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@@ -21,14 +21,14 @@ namespace Juliet
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// Parameters of an INDEXED indirect draw command
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struct IndexedIndirectDrawCommand
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{
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uint32 VertexCount; // Number of vertices to draw
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uint32 InstanceCount; // Number of instanced to draw
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uint32 VertexCount; // Number of vertices to draw
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uint32 InstanceCount; // Number of instanced to draw
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uint32 FirstIndex; // Base Index within the index buffer
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int32 VertexOffset; // Offset the vertex index into the buffer
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int32 VertexOffset; // Offset the vertex index into the buffer
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uint32 FirstInstance; // ID of the first instance to draw
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};
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// Parameters of an INDEXED Indirect Dispatch Command
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// Parameters of an INDEXED Indirect Dispatch Command
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struct IndirectDispatchCommand
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{
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uint32 X_WorkGroupCount; // Number of Workgroup to dispatch on dimension X
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@@ -36,6 +36,20 @@ namespace Juliet
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uint32 Z_WorkGroupCount; // Number of Workgroup to dispatch on dimension Z
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};
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enum class QueueType : uint8
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{
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Graphics = 0,
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Compute,
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Copy,
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Count
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};
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// Opaque types
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struct CommandList {};
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extern JULIET_API GraphicsDevice* CreateGraphicsDevice(GraphicsConfig config);
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extern JULIET_API void DestroyGraphicsDevice(NonNullPtr<GraphicsDevice> device);
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extern JULIET_API void DestroyGraphicsDevice(NonNullPtr<GraphicsDevice> device);
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extern JULIET_API CommandList* AcquireCommandList(NonNullPtr<GraphicsDevice> device, QueueType queueType = QueueType::Graphics);
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extern JULIET_API void SubmitCommandLists(NonNullPtr<GraphicsDevice> device);
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} // namespace Juliet
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@@ -2,7 +2,7 @@
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namespace Juliet
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{
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enum class RendererType : uint8
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enum class DriverType : uint8
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{
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Any = 0,
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DX12 = 1,
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@@ -10,6 +10,6 @@ namespace Juliet
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struct GraphicsConfig
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{
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RendererType PreferredRenderer = RendererType::DX12;
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DriverType PreferredDriver = DriverType::DX12;
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};
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} // namespace Juliet
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129
Juliet/src/Graphics/D3D12/DX12CommandList.cpp
Normal file
129
Juliet/src/Graphics/D3D12/DX12CommandList.cpp
Normal file
@@ -0,0 +1,129 @@
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#include <pch.h>
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#include <Core/Memory/Allocator.h>
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#include <Graphics/D3D12/DX12CommandList.h>
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#include <Graphics/D3D12/DX12GraphicsDevice.h>
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namespace Juliet::D3D12
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{
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namespace
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{
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bool HasD3D12CommandList(NonNullPtr<D3D12CommandList> commandList, QueueType queueType)
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{
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return commandList->CommandLists[ToUnderlying(queueType)] != nullptr;
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}
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bool CreateD3D12CommandList(NonNullPtr<D3D12Driver> driver, NonNullPtr<D3D12CommandList> commandList, QueueType queueType)
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{
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HRESULT res = 0;
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auto& queueDesc = driver->QueueDesc[ToUnderlying(queueType)];
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for (auto& buffer : commandList->CommandAllocator)
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{
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res = ID3D12Device5_CreateCommandAllocator(driver->D3D12Device, queueDesc.Type, IID_ID3D12CommandAllocator,
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reinterpret_cast<void**>(&buffer[ToUnderlying(queueType)]));
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if (FAILED(res))
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{
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Assert(false && "Error not implemented: cannot create ID3D12CommandAllocator");
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return false;
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}
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}
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auto& commandListSlot = commandList->CommandLists[ToUnderlying(queueType)];
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if (queueType == QueueType::Graphics || queueType == QueueType::Compute)
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{
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ID3D12GraphicsCommandList6* d3d12GraphicsCommandList = nullptr;
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res = ID3D12Device5_CreateCommandList1(driver->D3D12Device, queueDesc.NodeMask, queueDesc.Type,
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D3D12_COMMAND_LIST_FLAG_NONE, IID_ID3D12GraphicsCommandList6,
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reinterpret_cast<void**>(&d3d12GraphicsCommandList));
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if (FAILED(res))
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{
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Assert(false && "Error not implemented: cannot create ID3D12GraphicsCommandList6 (graphics or "
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"compute command list");
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return false;
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}
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commandListSlot = reinterpret_cast<ID3D12CommandList*>(d3d12GraphicsCommandList);
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}
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else if (queueType == QueueType::Copy)
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{
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ID3D12GraphicsCommandList* d3d12CopyCommandList = nullptr;
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res = ID3D12Device5_CreateCommandList1(driver->D3D12Device, queueDesc.NodeMask, queueDesc.Type,
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D3D12_COMMAND_LIST_FLAG_NONE, IID_ID3D12GraphicsCommandList6,
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reinterpret_cast<void**>(&d3d12CopyCommandList));
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if (FAILED(res))
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{
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Assert(false &&
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"Error not implemented: cannot create ID3D12GraphicsCommandList (copy command list)");
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return false;
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}
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commandListSlot = reinterpret_cast<ID3D12CommandList*>(d3d12CopyCommandList);
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}
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// TODO: String library
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std::wstring wide_str = L"CommandList ID:" + std::to_wstring(commandList->ID);
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ID3D12GraphicsCommandList_SetName(commandListSlot, wide_str.c_str());
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return true;
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}
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bool AllocateCommandList(NonNullPtr<D3D12Driver> driver, QueueType queueType)
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{
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auto* commandList = static_cast<D3D12CommandList*>(Calloc(1, sizeof(D3D12CommandList)));
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if (!commandList)
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{
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Log(LogLevel::Error, LogCategory::Graphics, "Cannot allocate D3D12CommandList: Out of memory");
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return false;
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}
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auto resizedArray = static_cast<D3D12CommandList**>(
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Realloc(driver->AvailableCommandLists, sizeof(D3D12CommandList*) * (driver->AvailableCommandListCapacity + 1)));
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if (!resizedArray)
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{
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Assert(false &&
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"Error not implemented, out of memory, handle that by deallocating stuff and returning false");
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return false;
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}
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driver->AvailableCommandLists = resizedArray;
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driver->AvailableCommandLists[driver->AvailableCommandListCapacity] = commandList;
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commandList->ID = driver->AvailableCommandListCapacity;
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driver->AvailableCommandListCapacity += 1;
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return true;
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}
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} // namespace
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CommandList* AcquireCommandList(NonNullPtr<GPUDriver> driver, QueueType queueType)
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{
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auto* d3d12Driver = static_cast<D3D12Driver*>(driver.Get());
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uint8 currentCommandListIndex = d3d12Driver->CommandListCount;
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if (currentCommandListIndex >= d3d12Driver->AvailableCommandListCapacity)
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{
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if (!AllocateCommandList(d3d12Driver, queueType))
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{
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return nullptr;
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}
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}
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D3D12CommandList* commandList = d3d12Driver->AvailableCommandLists[currentCommandListIndex];
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if (!HasD3D12CommandList(commandList, queueType))
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{
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if (!CreateD3D12CommandList(d3d12Driver, commandList, queueType))
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{
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// TODO Shoud destroy the command list here
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return nullptr;
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}
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}
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return reinterpret_cast<CommandList*>(commandList);
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}
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void SubmitCommandLists(NonNullPtr<GPUDriver> driver)
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{
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auto* d3d12Driver = static_cast<D3D12Driver*>(driver.Get());
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uint8 commandLastIndex = d3d12Driver->CommandListCount;
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}
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} // namespace Juliet::D3D12
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25
Juliet/src/Graphics/D3D12/DX12CommandList.h
Normal file
25
Juliet/src/Graphics/D3D12/DX12CommandList.h
Normal file
@@ -0,0 +1,25 @@
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#pragma once
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#include <Core/Common/EnumUtils.h>
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#include <Core/Common/NonNullPtr.h>
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#include <Graphics/D3D12/DX12Includes.h>
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#include <Graphics/GraphicsDevice.h>
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namespace Juliet::D3D12
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{
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struct D3D12Driver;
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struct D3D12CommandList
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{
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D3D12Driver* Driver;
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uint64 ID;
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// We create kResourceBufferCount allocator per queue to allow reusing the command list every N frames
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ID3D12CommandAllocator* CommandAllocator[GPUDriver::kResourceBufferCount][ToUnderlying(QueueType::Count)];
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ID3D12CommandList* CommandLists[ToUnderlying(QueueType::Count)];
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};
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extern CommandList* AcquireCommandList(NonNullPtr<GPUDriver> driver, QueueType queueType);
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extern void SubmitCommandLists(NonNullPtr<GPUDriver> driver);
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} // namespace Juliet::D3D12
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@@ -3,55 +3,23 @@
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#include <core/Common/NonNullPtr.h>
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#include <Core/DynLib/DynamicLibrary.h>
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#include <Core/Memory/Allocator.h>
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#include <DX12Utils.h>
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#include <Graphics/D3D12/DX12CommandList.h>
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#include <Graphics/D3D12/DX12GraphicsDevice.h>
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#include <Graphics/D3D12/DX12Includes.h>
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#include <Graphics/Graphics.h>
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#include <Graphics/GraphicsDevice.h>
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// TODO : Use LoadLibrary and not link to the lib. Allows failing earlier if Dx12 is not installed for some reason
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// + Will load the dll when needed
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// This will prevent us from using IID_ variables as they are defined in dxguid.lib
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namespace Juliet
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{
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#define D3D12_DLL "d3d12.dll"
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#define D3D12_CREATEDEVICE_FUNC "D3D12CreateDevice"
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#define D3D12_SERIALIZE_ROOT_SIGNATURE_FUNC "D3D12SerializeRootSignature"
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#define DXGIDEBUG_DLL "dxgidebug.dll"
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#define DXGI_GET_DEBUG_INTERFACE_FUNC "DXGIGetDebugInterface"
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struct D3D12Renderer : GPURenderer
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{
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GraphicsDevice* GraphicsDevice;
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// D3D12
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DynamicLibrary* D3D12DLL;
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ID3D12Device* D3D12Device;
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PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignatureFct;
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ID3D12CommandQueue* CommandQueue;
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// Indirect commands signature
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ID3D12CommandSignature* IndirectDrawCommandSignature;
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ID3D12CommandSignature* IndirectIndexedDrawCommandSignature;
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ID3D12CommandSignature* IndirectDispatchCommandSignature;
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// DXGI
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IDXGIFactory4* DXGIFactory;
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IDXGIAdapter1* DXGIAdapter;
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DynamicLibrary* DXGIDebugDLL;
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IDXGIDebug* DXGIDebug;
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#ifdef IDXGIINFOQUEUE_SUPPORTED
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IDXGIInfoQueue* DXGIInfoQueue;
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#endif
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bool IsTearingSupported : 1;
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// UMA
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bool IsUMAAvailable : 1;
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bool IsUMACacheCoherent : 1;
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bool GPUUploadHeapSupported : 1;
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};
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// TODO : Use LoadLibrary and not link to the lib. Allows failing earlier if Dx12 is not installed for some reason
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// + Will load the dll when needed
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// This will prevent us from using IID_ variables as they are defined in dxguid.lib
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namespace Juliet::D3D12
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{
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namespace
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{
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// Note: This is the highest my Gfx Card supports (5700XT)
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@@ -128,7 +96,7 @@ namespace Juliet
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if (SUCCEEDED(result))
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{
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ID3D12Device_Release(device);
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ID3D12Device5_Release(device);
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}
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IDXGIAdapter1_Release(adapter);
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IDXGIFactory1_Release(factory1);
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@@ -144,129 +112,130 @@ namespace Juliet
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}
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#ifdef IDXGIINFOQUEUE_SUPPORTED
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void InitializeDXGIDebug(NonNullPtr<D3D12Renderer> renderer)
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void InitializeDXGIDebug(NonNullPtr<D3D12Driver> driver)
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{
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// See https://github.com/microsoft/DirectX-Graphics-Samples/blob/7aa24663f26e547a5bc437db028dfcfdb4b3c8f3/TechniqueDemos/D3D12MemoryManagement/src/Framework.cpp#L957
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// For win10 only we can just use dxgiGetDebugInterface1
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using LPDXGIGETDEBUGINTERFACE = HRESULT(WINAPI*)(REFIID, void**);
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renderer->DXGIDebugDLL = LoadDynamicLibrary(DXGIDEBUG_DLL);
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if (renderer->DXGIDebugDLL)
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driver->DXGIDebugDLL = LoadDynamicLibrary(DXGIDEBUG_DLL);
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if (driver->DXGIDebugDLL)
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{
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auto dxgiGetDebugInterface = reinterpret_cast<LPDXGIGETDEBUGINTERFACE>(
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LoadFunction(renderer->DXGIDebugDLL, DXGI_GET_DEBUG_INTERFACE_FUNC));
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HRESULT result = dxgiGetDebugInterface(IID_IDXGIDebug, (void**)&renderer->DXGIDebug);
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auto dxgiGetDebugInterface =
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reinterpret_cast<LPDXGIGETDEBUGINTERFACE>(LoadFunction(driver->DXGIDebugDLL, DXGI_GET_DEBUG_INTERFACE_FUNC));
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HRESULT result = dxgiGetDebugInterface(IID_IDXGIDebug, (void**)&driver->DXGIDebug);
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if (FAILED(result))
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{
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Log(LogLevel::Warning, LogCategory::Graphics, "Could not get IDXGIDebug interface");
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}
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result = dxgiGetDebugInterface(IID_IDXGIInfoQueue, (void**)&renderer->DXGIInfoQueue);
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result = dxgiGetDebugInterface(IID_IDXGIInfoQueue, (void**)&driver->DXGIInfoQueue);
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if (FAILED(result))
|
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{
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Log(LogLevel::Warning, LogCategory::Graphics, "Could not get IDXGIInfoQueue interface");
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}
|
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else
|
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{
|
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IDXGIInfoQueue_SetBreakOnSeverity(renderer->DXGIInfoQueue, DXGI_DEBUG_ALL,
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IDXGIInfoQueue_SetBreakOnSeverity(driver->DXGIInfoQueue, DXGI_DEBUG_ALL,
|
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DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR, TRUE);
|
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IDXGIInfoQueue_SetBreakOnSeverity(renderer->DXGIInfoQueue, DXGI_DEBUG_ALL,
|
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IDXGIInfoQueue_SetBreakOnSeverity(driver->DXGIInfoQueue, DXGI_DEBUG_ALL,
|
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DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION, TRUE);
|
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IDXGIInfoQueue_SetBreakOnSeverity(renderer->DXGIInfoQueue, DXGI_DEBUG_ALL,
|
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IDXGIInfoQueue_SetBreakOnSeverity(driver->DXGIInfoQueue, DXGI_DEBUG_ALL,
|
||||
DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING, TRUE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ShutdownDXGIDebug(NonNullPtr<D3D12Renderer> renderer)
|
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void ShutdownDXGIDebug(NonNullPtr<D3D12Driver> driver)
|
||||
{
|
||||
if (renderer->DXGIDebug)
|
||||
if (driver->DXGIDebug)
|
||||
{
|
||||
IDXGIDebug_ReportLiveObjects(renderer->DXGIDebug, DXGI_DEBUG_ALL,
|
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IDXGIDebug_ReportLiveObjects(driver->DXGIDebug, DXGI_DEBUG_ALL,
|
||||
static_cast<DXGI_DEBUG_RLO_FLAGS>(DXGI_DEBUG_RLO_SUMMARY | DXGI_DEBUG_RLO_DETAIL));
|
||||
IDXGIDebug_Release(renderer->DXGIDebug);
|
||||
renderer->DXGIDebug = nullptr;
|
||||
IDXGIDebug_Release(driver->DXGIDebug);
|
||||
driver->DXGIDebug = nullptr;
|
||||
}
|
||||
|
||||
if (renderer->DXGIDebugDLL)
|
||||
if (driver->DXGIDebugDLL)
|
||||
{
|
||||
UnloadDynamicLibrary(renderer->DXGIDebugDLL);
|
||||
renderer->DXGIDebugDLL = nullptr;
|
||||
UnloadDynamicLibrary(driver->DXGIDebugDLL);
|
||||
driver->DXGIDebugDLL = nullptr;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void DestroyRenderer_Internal(NonNullPtr<D3D12Renderer> renderer)
|
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void DestroyDriver_Internal(NonNullPtr<D3D12Driver> driver)
|
||||
{
|
||||
if (renderer->IndirectDrawCommandSignature)
|
||||
if (driver->IndirectDrawCommandSignature)
|
||||
{
|
||||
ID3D12CommandSignature_Release(renderer->IndirectDrawCommandSignature);
|
||||
renderer->IndirectDrawCommandSignature = nullptr;
|
||||
ID3D12CommandSignature_Release(driver->IndirectDrawCommandSignature);
|
||||
driver->IndirectDrawCommandSignature = nullptr;
|
||||
}
|
||||
if (renderer->IndirectIndexedDrawCommandSignature)
|
||||
if (driver->IndirectIndexedDrawCommandSignature)
|
||||
{
|
||||
ID3D12CommandSignature_Release(renderer->IndirectIndexedDrawCommandSignature);
|
||||
renderer->IndirectIndexedDrawCommandSignature = nullptr;
|
||||
ID3D12CommandSignature_Release(driver->IndirectIndexedDrawCommandSignature);
|
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driver->IndirectIndexedDrawCommandSignature = nullptr;
|
||||
}
|
||||
if (renderer->IndirectDispatchCommandSignature)
|
||||
if (driver->IndirectDispatchCommandSignature)
|
||||
{
|
||||
ID3D12CommandSignature_Release(renderer->IndirectDispatchCommandSignature);
|
||||
renderer->IndirectDispatchCommandSignature = nullptr;
|
||||
ID3D12CommandSignature_Release(driver->IndirectDispatchCommandSignature);
|
||||
driver->IndirectDispatchCommandSignature = nullptr;
|
||||
}
|
||||
|
||||
if (renderer->CommandQueue)
|
||||
if (driver->GraphicsQueue)
|
||||
{
|
||||
ID3D12CommandQueue_Release(renderer->CommandQueue);
|
||||
renderer->CommandQueue = nullptr;
|
||||
ID3D12CommandQueue_Release(driver->GraphicsQueue);
|
||||
driver->GraphicsQueue = nullptr;
|
||||
}
|
||||
|
||||
if (renderer->D3D12Device)
|
||||
if (driver->D3D12Device)
|
||||
{
|
||||
ID3D12Device_Release(renderer->D3D12Device);
|
||||
renderer->D3D12Device = nullptr;
|
||||
ID3D12Device5_Release(driver->D3D12Device);
|
||||
driver->D3D12Device = nullptr;
|
||||
}
|
||||
|
||||
if (renderer->DXGIAdapter)
|
||||
if (driver->DXGIAdapter)
|
||||
{
|
||||
IDXGIAdapter1_Release(renderer->DXGIAdapter);
|
||||
renderer->DXGIAdapter = nullptr;
|
||||
IDXGIAdapter1_Release(driver->DXGIAdapter);
|
||||
driver->DXGIAdapter = nullptr;
|
||||
}
|
||||
|
||||
if (renderer->DXGIFactory)
|
||||
if (driver->DXGIFactory)
|
||||
{
|
||||
IDXGIFactory4_Release(renderer->DXGIFactory);
|
||||
renderer->DXGIFactory = nullptr;
|
||||
IDXGIFactory4_Release(driver->DXGIFactory);
|
||||
driver->DXGIFactory = nullptr;
|
||||
}
|
||||
|
||||
ShutdownDXGIDebug(renderer);
|
||||
ShutdownDXGIDebug(driver);
|
||||
|
||||
if (renderer->D3D12DLL)
|
||||
if (driver->D3D12DLL)
|
||||
{
|
||||
UnloadDynamicLibrary(renderer->D3D12DLL);
|
||||
renderer->D3D12DLL = nullptr;
|
||||
UnloadDynamicLibrary(driver->D3D12DLL);
|
||||
driver->D3D12DLL = nullptr;
|
||||
}
|
||||
|
||||
renderer->D3D12SerializeRootSignatureFct = nullptr;
|
||||
driver->D3D12SerializeRootSignatureFct = nullptr;
|
||||
|
||||
Free(renderer.Get());
|
||||
Free(driver.Get());
|
||||
}
|
||||
|
||||
void DestroyGraphicsDevice(NonNullPtr<GraphicsDevice> device)
|
||||
{
|
||||
auto* renderer = static_cast<D3D12Renderer*>(device->Renderer);
|
||||
DestroyRenderer_Internal(renderer);
|
||||
// Note: Its a down cast so clang suggest not to do it but we are totally sure about it.
|
||||
auto* driver = static_cast<D3D12Driver*>(device->Driver);
|
||||
DestroyDriver_Internal(driver);
|
||||
Free(device.Get());
|
||||
}
|
||||
|
||||
GraphicsDevice* CreateGraphicsDevice()
|
||||
{
|
||||
auto renderer = static_cast<D3D12Renderer*>(Calloc(1, sizeof(D3D12Renderer)));
|
||||
auto driver = static_cast<D3D12Driver*>(Calloc(1, sizeof(D3D12Driver)));
|
||||
|
||||
#ifdef IDXGIINFOQUEUE_SUPPORTED
|
||||
static const bool kDebug = true;
|
||||
if (kDebug)
|
||||
{
|
||||
InitializeDXGIDebug(renderer);
|
||||
InitializeDXGIDebug(driver);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -274,15 +243,15 @@ namespace Juliet
|
||||
HRESULT result = CreateDXGIFactory1(IID_IDXGIFactory1, reinterpret_cast<void**>(&factory1));
|
||||
if (FAILED(result))
|
||||
{
|
||||
DestroyRenderer_Internal(renderer);
|
||||
DestroyDriver_Internal(driver);
|
||||
Assert(false && "DX12: Cannot create DXGIFactory1");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
result = IDXGIFactory1_QueryInterface(factory1, IID_IDXGIFactory4, reinterpret_cast<void**>(&renderer->DXGIFactory));
|
||||
result = IDXGIFactory1_QueryInterface(factory1, IID_IDXGIFactory4, reinterpret_cast<void**>(&driver->DXGIFactory));
|
||||
if (FAILED(result))
|
||||
{
|
||||
DestroyRenderer_Internal(renderer);
|
||||
DestroyDriver_Internal(driver);
|
||||
Assert(false && "DX12: Cannot create DXGIFactory4. Need DXGI1.4 support. Weird because it has been "
|
||||
"checked in CheckDriver");
|
||||
return nullptr;
|
||||
@@ -291,16 +260,16 @@ namespace Juliet
|
||||
|
||||
// Query DXGI1.5 and check for monitor Tearing support
|
||||
IDXGIFactory5* factory5 = nullptr;
|
||||
result = IDXGIFactory4_QueryInterface(renderer->DXGIFactory, IID_IDXGIFactory5, reinterpret_cast<void**>(&factory5));
|
||||
result = IDXGIFactory4_QueryInterface(driver->DXGIFactory, IID_IDXGIFactory5, reinterpret_cast<void**>(&factory5));
|
||||
if (SUCCEEDED(result))
|
||||
{
|
||||
bool isTearingSupported = false;
|
||||
result = IDXGIFactory5_CheckFeatureSupport(factory5, DXGI_FEATURE_PRESENT_ALLOW_TEARING,
|
||||
&isTearingSupported, sizeof(isTearingSupported));
|
||||
renderer->IsTearingSupported = isTearingSupported;
|
||||
driver->IsTearingSupported = isTearingSupported;
|
||||
if (FAILED(result))
|
||||
{
|
||||
renderer->IsTearingSupported = false;
|
||||
driver->IsTearingSupported = false;
|
||||
}
|
||||
IDXGIFactory5_Release(factory5);
|
||||
}
|
||||
@@ -309,7 +278,7 @@ namespace Juliet
|
||||
// 1.6 should be available on most Win10 PC if they didnt their windows update.
|
||||
// Lets support not having it for now...
|
||||
IDXGIFactory6* factory6 = nullptr;
|
||||
result = IDXGIFactory4_QueryInterface(renderer->DXGIFactory, IID_IDXGIFactory6, (void**)&factory6);
|
||||
result = IDXGIFactory4_QueryInterface(driver->DXGIFactory, IID_IDXGIFactory6, (void**)&factory6);
|
||||
if (SUCCEEDED(result))
|
||||
{
|
||||
// TODO: Put into the config
|
||||
@@ -318,81 +287,81 @@ namespace Juliet
|
||||
useLowPower ? DXGI_GPU_PREFERENCE_MINIMUM_POWER
|
||||
: DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE,
|
||||
IID_IDXGIAdapter1,
|
||||
reinterpret_cast<void**>(&renderer->DXGIAdapter));
|
||||
reinterpret_cast<void**>(&driver->DXGIAdapter));
|
||||
IDXGIFactory6_Release(factory6);
|
||||
}
|
||||
else
|
||||
{
|
||||
result = IDXGIFactory4_EnumAdapters1(renderer->DXGIFactory, 0, &renderer->DXGIAdapter);
|
||||
result = IDXGIFactory4_EnumAdapters1(driver->DXGIFactory, 0, &driver->DXGIAdapter);
|
||||
}
|
||||
|
||||
if (FAILED(result))
|
||||
{
|
||||
DestroyRenderer_Internal(renderer);
|
||||
DestroyDriver_Internal(driver);
|
||||
Assert(false && "Could not find adapter for D3D12Device");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Adapter is setup, get all the relevant info in the descriptor
|
||||
DXGI_ADAPTER_DESC1 adapterDesc;
|
||||
result = IDXGIAdapter1_GetDesc1(renderer->DXGIAdapter, &adapterDesc);
|
||||
result = IDXGIAdapter1_GetDesc1(driver->DXGIAdapter, &adapterDesc);
|
||||
if (FAILED(result))
|
||||
{
|
||||
DestroyRenderer_Internal(renderer);
|
||||
DestroyDriver_Internal(driver);
|
||||
Assert(false && "Could not get DXGIAdapter description");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Driver version
|
||||
LARGE_INTEGER umdVersion;
|
||||
result = IDXGIAdapter1_CheckInterfaceSupport(renderer->DXGIAdapter, IID_IDXGIDevice, &umdVersion);
|
||||
result = IDXGIAdapter1_CheckInterfaceSupport(driver->DXGIAdapter, IID_IDXGIDevice, &umdVersion);
|
||||
if (FAILED(result))
|
||||
{
|
||||
DestroyRenderer_Internal(renderer);
|
||||
DestroyDriver_Internal(driver);
|
||||
Assert(false && "Could not get DXGIAdapter driver version");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Log(LogLevel::Message, LogCategory::Graphics, "D3D12 Renderer Infos:");
|
||||
Log(LogLevel::Message, LogCategory::Graphics, "D3D12 Driver Infos:");
|
||||
Log(LogLevel::Message, LogCategory::Graphics, "D3D12 Adapter: %S", adapterDesc.Description);
|
||||
Log(LogLevel::Message, LogCategory::Graphics, "D3D12 Driver Version: %d.%d.%d.%d", HIWORD(umdVersion.HighPart),
|
||||
LOWORD(umdVersion.HighPart), HIWORD(umdVersion.LowPart), LOWORD(umdVersion.LowPart));
|
||||
|
||||
renderer->D3D12DLL = LoadDynamicLibrary(D3D12_DLL);
|
||||
if (renderer->D3D12DLL == nullptr)
|
||||
driver->D3D12DLL = LoadDynamicLibrary(D3D12_DLL);
|
||||
if (driver->D3D12DLL == nullptr)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Graphics, "DX12: Couldn't find " D3D12_DLL);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto* D3D12CreateDeviceFuncPtr =
|
||||
reinterpret_cast<PFN_D3D12_CREATE_DEVICE>(LoadFunction(renderer->D3D12DLL, D3D12_CREATEDEVICE_FUNC));
|
||||
reinterpret_cast<PFN_D3D12_CREATE_DEVICE>(LoadFunction(driver->D3D12DLL, D3D12_CREATEDEVICE_FUNC));
|
||||
if (D3D12CreateDeviceFuncPtr == nullptr)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Graphics, "DX12: Couldn't Load function " D3D12_CREATEDEVICE_FUNC " in " D3D12_DLL);
|
||||
DestroyRenderer_Internal(renderer);
|
||||
DestroyDriver_Internal(driver);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
renderer->D3D12SerializeRootSignatureFct = reinterpret_cast<PFN_D3D12_SERIALIZE_ROOT_SIGNATURE>(
|
||||
LoadFunction(renderer->D3D12DLL, D3D12_SERIALIZE_ROOT_SIGNATURE_FUNC));
|
||||
if (renderer->D3D12SerializeRootSignatureFct == nullptr)
|
||||
driver->D3D12SerializeRootSignatureFct = reinterpret_cast<PFN_D3D12_SERIALIZE_ROOT_SIGNATURE>(
|
||||
LoadFunction(driver->D3D12DLL, D3D12_SERIALIZE_ROOT_SIGNATURE_FUNC));
|
||||
if (driver->D3D12SerializeRootSignatureFct == nullptr)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Graphics,
|
||||
"DX12: Couldn't Load function " D3D12_SERIALIZE_ROOT_SIGNATURE_FUNC " in " D3D12_DLL);
|
||||
DestroyRenderer_Internal(renderer);
|
||||
DestroyDriver_Internal(driver);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// TODO : D3D12 Debug Layer here
|
||||
// InitializeD3D12DebugLayer()
|
||||
|
||||
result = D3D12CreateDeviceFuncPtr(reinterpret_cast<IUnknown*>(renderer->DXGIAdapter), kD3DFeatureLevel,
|
||||
IID_ID3D12Device, reinterpret_cast<void**>(&renderer->D3D12Device));
|
||||
result = D3D12CreateDeviceFuncPtr(reinterpret_cast<IUnknown*>(driver->DXGIAdapter), kD3DFeatureLevel,
|
||||
IID_ID3D12Device5, reinterpret_cast<void**>(&driver->D3D12Device));
|
||||
if (FAILED(result))
|
||||
{
|
||||
DestroyRenderer_Internal(renderer);
|
||||
Log(LogLevel::Error, LogCategory::Graphics, "DX12: Could not create D3D12Device");
|
||||
DestroyDriver_Internal(driver);
|
||||
Log(LogLevel::Error, LogCategory::Graphics, "DX12: Could not create D3D12Device5");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -402,16 +371,16 @@ namespace Juliet
|
||||
// Check if UMA (unified memory architecture) is available. Used on APU i think ??
|
||||
D3D12_FEATURE_DATA_ARCHITECTURE architecture;
|
||||
architecture.NodeIndex = 0;
|
||||
result = ID3D12Device_CheckFeatureSupport(renderer->D3D12Device, D3D12_FEATURE_ARCHITECTURE, &architecture,
|
||||
sizeof(D3D12_FEATURE_DATA_ARCHITECTURE));
|
||||
result = ID3D12Device5_CheckFeatureSupport(driver->D3D12Device, D3D12_FEATURE_ARCHITECTURE, &architecture,
|
||||
sizeof(D3D12_FEATURE_DATA_ARCHITECTURE));
|
||||
if (FAILED(result))
|
||||
{
|
||||
DestroyRenderer_Internal(renderer);
|
||||
DestroyDriver_Internal(driver);
|
||||
Log(LogLevel::Error, LogCategory::Graphics, "DX12: Could not get the device architecture");
|
||||
return nullptr;
|
||||
}
|
||||
renderer->IsUMAAvailable = architecture.UMA;
|
||||
renderer->IsUMACacheCoherent = architecture.CacheCoherentUMA;
|
||||
driver->IsUMAAvailable = architecture.UMA;
|
||||
driver->IsUMACacheCoherent = architecture.CacheCoherentUMA;
|
||||
|
||||
#ifndef E_INVALIDARG
|
||||
#define E_INVALIDARG (HRESULT)0x80070057L
|
||||
@@ -419,28 +388,31 @@ namespace Juliet
|
||||
|
||||
// Check "GPU Upload Heap" support (for fast uniform buffers. Not supported on my 5700xt
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS16 options16;
|
||||
renderer->GPUUploadHeapSupported = false;
|
||||
result = ID3D12Device_CheckFeatureSupport(renderer->D3D12Device, D3D12_FEATURE_D3D12_OPTIONS16, &options16,
|
||||
sizeof(options16));
|
||||
driver->GPUUploadHeapSupported = false;
|
||||
result = ID3D12Device5_CheckFeatureSupport(driver->D3D12Device, D3D12_FEATURE_D3D12_OPTIONS16, &options16,
|
||||
sizeof(options16));
|
||||
if (SUCCEEDED(result))
|
||||
{
|
||||
renderer->GPUUploadHeapSupported = options16.GPUUploadHeapSupported;
|
||||
driver->GPUUploadHeapSupported = options16.GPUUploadHeapSupported;
|
||||
}
|
||||
|
||||
// Command Queue
|
||||
// Command Queues
|
||||
// Graphics Queue only for now
|
||||
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
|
||||
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
||||
queueDesc.NodeMask = 0;
|
||||
queueDesc.Priority = 0;
|
||||
result = ID3D12Device_CreateCommandQueue(renderer->D3D12Device, &queueDesc, IID_ID3D12CommandQueue,
|
||||
reinterpret_cast<void**>(&renderer->CommandQueue));
|
||||
queueDesc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
||||
result = ID3D12Device5_CreateCommandQueue(driver->D3D12Device, &queueDesc, IID_ID3D12CommandQueue,
|
||||
reinterpret_cast<void**>(&driver->GraphicsQueue));
|
||||
if (FAILED(result))
|
||||
{
|
||||
DestroyRenderer_Internal(renderer);
|
||||
Log(LogLevel::Error, LogCategory::Graphics, "DX12: Could not create D3D12CommandQueue");
|
||||
DestroyDriver_Internal(driver);
|
||||
Log(LogLevel::Error, LogCategory::Graphics, "DX12: Could not create D3D12CommandQueue: Graphics");
|
||||
return nullptr;
|
||||
}
|
||||
ID3D12CommandQueue_SetName(driver->GraphicsQueue, L"GRAPHICS_QUEUE");
|
||||
driver->QueueDesc[ToUnderlying(QueueType::Graphics)] = queueDesc;
|
||||
|
||||
// Indirect Commands
|
||||
D3D12_COMMAND_SIGNATURE_DESC commandSignatureDesc;
|
||||
@@ -452,11 +424,11 @@ namespace Juliet
|
||||
commandSignatureDesc.ByteStride = sizeof(IndirectDrawCommand);
|
||||
commandSignatureDesc.NumArgumentDescs = 1;
|
||||
commandSignatureDesc.pArgumentDescs = &indirectArgumentDesc;
|
||||
result = ID3D12Device_CreateCommandSignature(renderer->D3D12Device, &commandSignatureDesc, NULL, IID_ID3D12CommandSignature,
|
||||
reinterpret_cast<void**>(&renderer->IndirectDrawCommandSignature));
|
||||
result = ID3D12Device5_CreateCommandSignature(driver->D3D12Device, &commandSignatureDesc, NULL, IID_ID3D12CommandSignature,
|
||||
reinterpret_cast<void**>(&driver->IndirectDrawCommandSignature));
|
||||
if (FAILED(result))
|
||||
{
|
||||
DestroyRenderer_Internal(renderer);
|
||||
DestroyDriver_Internal(driver);
|
||||
Log(LogLevel::Error, LogCategory::Graphics, "DX12: Could not create indirect draw command signature");
|
||||
return nullptr;
|
||||
}
|
||||
@@ -465,12 +437,12 @@ namespace Juliet
|
||||
commandSignatureDesc.ByteStride = sizeof(IndexedIndirectDrawCommand);
|
||||
commandSignatureDesc.pArgumentDescs = &indirectArgumentDesc;
|
||||
|
||||
result = ID3D12Device_CreateCommandSignature(renderer->D3D12Device, &commandSignatureDesc, NULL, IID_ID3D12CommandSignature,
|
||||
reinterpret_cast<void**>(&renderer->IndirectIndexedDrawCommandSignature));
|
||||
result = ID3D12Device5_CreateCommandSignature(driver->D3D12Device, &commandSignatureDesc, NULL, IID_ID3D12CommandSignature,
|
||||
reinterpret_cast<void**>(&driver->IndirectIndexedDrawCommandSignature));
|
||||
if (FAILED(result))
|
||||
{
|
||||
|
||||
DestroyRenderer_Internal(renderer);
|
||||
DestroyDriver_Internal(driver);
|
||||
Log(LogLevel::Error, LogCategory::Graphics, "DX12: Could not create INDEXED Indirect draw command signature");
|
||||
return nullptr;
|
||||
}
|
||||
@@ -479,11 +451,11 @@ namespace Juliet
|
||||
commandSignatureDesc.ByteStride = sizeof(IndirectDispatchCommand);
|
||||
commandSignatureDesc.pArgumentDescs = &indirectArgumentDesc;
|
||||
|
||||
result = ID3D12Device_CreateCommandSignature(renderer->D3D12Device, &commandSignatureDesc, NULL, IID_ID3D12CommandSignature,
|
||||
reinterpret_cast<void**>(&renderer->IndirectDispatchCommandSignature));
|
||||
result = ID3D12Device5_CreateCommandSignature(driver->D3D12Device, &commandSignatureDesc, NULL, IID_ID3D12CommandSignature,
|
||||
reinterpret_cast<void**>(&driver->IndirectDispatchCommandSignature));
|
||||
if (FAILED(result))
|
||||
{
|
||||
DestroyRenderer_Internal(renderer);
|
||||
DestroyDriver_Internal(driver);
|
||||
Log(LogLevel::Error, LogCategory::Graphics, "DX12: Could not create Indirect dispatch command signature");
|
||||
return nullptr;
|
||||
}
|
||||
@@ -491,22 +463,30 @@ namespace Juliet
|
||||
auto device = static_cast<GraphicsDevice*>(Calloc(1, sizeof(GraphicsDevice)));
|
||||
if (!device)
|
||||
{
|
||||
DestroyRenderer_Internal(renderer);
|
||||
DestroyDriver_Internal(driver);
|
||||
return nullptr;
|
||||
}
|
||||
device->DestroyDevice = DestroyGraphicsDevice;
|
||||
device->Renderer = renderer;
|
||||
renderer->GraphicsDevice = device;
|
||||
|
||||
// Assign Functions to the device
|
||||
device->DestroyDevice = DestroyGraphicsDevice;
|
||||
device->AcquireCommandList = AcquireCommandList;
|
||||
device->SubmitCommandLists = SubmitCommandLists;
|
||||
|
||||
device->Driver = driver;
|
||||
driver->GraphicsDevice = device;
|
||||
|
||||
return device;
|
||||
}
|
||||
} // namespace
|
||||
} // namespace Juliet::D3D12
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
// clang-format off
|
||||
GraphicsDeviceFactory DX12DeviceFactory = {
|
||||
.Name="DirectX12",
|
||||
.Type=RendererType::DX12,
|
||||
.CheckDriver = CheckDriver,
|
||||
.CreateGraphicsDevice = CreateGraphicsDevice };
|
||||
.Type=DriverType::DX12,
|
||||
.CheckDriver = D3D12::CheckDriver,
|
||||
.CreateGraphicsDevice = D3D12::CreateGraphicsDevice };
|
||||
// clang-format on
|
||||
} // namespace Juliet
|
||||
|
||||
50
Juliet/src/Graphics/D3D12/DX12GraphicsDevice.h
Normal file
50
Juliet/src/Graphics/D3D12/DX12GraphicsDevice.h
Normal file
@@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
#include <DX12Utils.h>
|
||||
#include <Graphics/GraphicsDevice.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
struct DynamicLibrary;
|
||||
}
|
||||
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
struct D3D12Driver : GPUDriver
|
||||
{
|
||||
GraphicsDevice* GraphicsDevice;
|
||||
|
||||
// D3D12
|
||||
DynamicLibrary* D3D12DLL;
|
||||
ID3D12Device5* D3D12Device;
|
||||
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignatureFct;
|
||||
ID3D12CommandQueue* GraphicsQueue;
|
||||
D3D12_COMMAND_QUEUE_DESC QueueDesc[ToUnderlying(QueueType::Copy)];
|
||||
|
||||
// Indirect commands signature
|
||||
ID3D12CommandSignature* IndirectDrawCommandSignature;
|
||||
ID3D12CommandSignature* IndirectIndexedDrawCommandSignature;
|
||||
ID3D12CommandSignature* IndirectDispatchCommandSignature;
|
||||
|
||||
// DXGI
|
||||
IDXGIFactory4* DXGIFactory;
|
||||
IDXGIAdapter1* DXGIAdapter;
|
||||
DynamicLibrary* DXGIDebugDLL;
|
||||
IDXGIDebug* DXGIDebug;
|
||||
#ifdef IDXGIINFOQUEUE_SUPPORTED
|
||||
IDXGIInfoQueue* DXGIInfoQueue;
|
||||
#endif
|
||||
|
||||
// Resources
|
||||
D3D12CommandList** AvailableCommandLists;
|
||||
uint8 AvailableCommandListCapacity;
|
||||
|
||||
bool IsTearingSupported : 1;
|
||||
|
||||
// UMA
|
||||
bool IsUMAAvailable : 1;
|
||||
bool IsUMACacheCoherent : 1;
|
||||
|
||||
bool GPUUploadHeapSupported : 1;
|
||||
};
|
||||
} // namespace Juliet::D3D12
|
||||
@@ -16,12 +16,12 @@ namespace Juliet
|
||||
GraphicsDeviceFactory* ChooseFactory(GraphicsConfig config)
|
||||
{
|
||||
// First try to check the preferred renderer from the config if any.
|
||||
if (config.PreferredRenderer != RendererType::Any)
|
||||
if (config.PreferredDriver != DriverType::Any)
|
||||
{
|
||||
for (GraphicsDeviceFactory* factory : Factories)
|
||||
{
|
||||
// If the config has a preferred renderer, immediately pick it up.
|
||||
if (factory->Type == config.PreferredRenderer)
|
||||
if (factory->Type == config.PreferredDriver)
|
||||
{
|
||||
if (factory->CheckDriver())
|
||||
{
|
||||
@@ -63,4 +63,22 @@ namespace Juliet
|
||||
device->DestroyDevice(device);
|
||||
}
|
||||
|
||||
CommandList* AcquireCommandList(NonNullPtr<GraphicsDevice> device, QueueType queueType /* = QueueType::Graphics */)
|
||||
{
|
||||
GPUDriver* driver = device->Driver;
|
||||
CommandList* cmdList = device->AcquireCommandList(driver, queueType);
|
||||
|
||||
driver->CommandListCount += 1;
|
||||
|
||||
return cmdList;
|
||||
}
|
||||
|
||||
void SubmitCommandLists(NonNullPtr<GraphicsDevice> device)
|
||||
{
|
||||
GPUDriver* driver = device->Driver;
|
||||
device->SubmitCommandLists(driver);
|
||||
|
||||
driver->CommandListCount = 0;
|
||||
}
|
||||
|
||||
} // namespace Juliet
|
||||
|
||||
@@ -1,26 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include <Graphics/GraphicsConfig.h>
|
||||
#include <Core/Common/NonNullPtr.h>
|
||||
#include <Graphics/Graphics.h>
|
||||
#include <Graphics/GraphicsConfig.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
struct GPURenderer
|
||||
struct GPUDriver
|
||||
{
|
||||
uint8 CommandListCount;
|
||||
|
||||
static constexpr uint8 kResourceBufferCount = 2;
|
||||
};
|
||||
|
||||
struct GraphicsDevice
|
||||
{
|
||||
void (*DestroyDevice)(NonNullPtr<GraphicsDevice> self);
|
||||
CommandList* (*AcquireCommandList)(NonNullPtr<GPUDriver> driver, QueueType queueType);
|
||||
void (*SubmitCommandLists)(NonNullPtr<GPUDriver> driver);
|
||||
|
||||
const char* Name = "Unknown";
|
||||
GPURenderer* Renderer = nullptr;
|
||||
const char* Name = "Unknown";
|
||||
GPUDriver* Driver = nullptr;
|
||||
};
|
||||
|
||||
struct GraphicsDeviceFactory
|
||||
{
|
||||
const char* Name = "Unknown";
|
||||
RendererType Type = RendererType::Any;
|
||||
const char* Name = "Unknown";
|
||||
DriverType Type = DriverType::Any;
|
||||
bool (*CheckDriver)(void);
|
||||
GraphicsDevice* (*CreateGraphicsDevice)(void);
|
||||
};
|
||||
|
||||
@@ -71,6 +71,10 @@ void Win32EditorApplication::Update()
|
||||
|
||||
// Draw here for now
|
||||
// 1) Acquire a Command Buffer
|
||||
CommandList* cmdList = AcquireCommandList(GraphicsDevice, QueueType::Graphics);
|
||||
|
||||
// Submit Commands
|
||||
SubmitCommandLists(GraphicsDevice);
|
||||
}
|
||||
|
||||
bool Win32EditorApplication::IsRunning()
|
||||
|
||||
Reference in New Issue
Block a user