Remove useless code in dx12 debug layer initialization

This commit is contained in:
2025-03-11 22:46:49 -04:00
parent 0d93cd9e6d
commit df870b717e

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@@ -194,7 +194,7 @@ namespace Juliet::D3D12
bool InitializeD3D12DebugInfoQueue(NonNullPtr<D3D12Driver> driver)
{
ID3D12InfoQueue* infoQueue = NULL;
ID3D12InfoQueue* infoQueue = nullptr;
D3D12_MESSAGE_SEVERITY severities[] = { D3D12_MESSAGE_SEVERITY_INFO };
HRESULT result =
@@ -260,22 +260,14 @@ namespace Juliet::D3D12
void InitializeD3D12DebugInfoLogger(NonNullPtr<D3D12Driver> driver)
{
ID3D12InfoQueue* infoQueue = NULL;
HRESULT result =
ID3D12Device5_QueryInterface(driver->D3D12Device, IID_ID3D12InfoQueue, reinterpret_cast<void**>(&infoQueue));
if (FAILED(result))
{
LogError(driver, "Failed to get ID3D12InfoQueue", result);
return;
}
ID3D12InfoQueue1* infoQueue1 = nullptr;
result = ID3D12Device5_QueryInterface(driver->D3D12Device, IID_ID3D12InfoQueue1, reinterpret_cast<void**>(&infoQueue1));
ID3D12InfoQueue1* infoQueue = NULL;
HRESULT result = ID3D12Device5_QueryInterface(driver->D3D12Device, IID_ID3D12InfoQueue1, reinterpret_cast<void**>(&infoQueue));
if (FAILED(result))
{
return;
}
ID3D12InfoQueue1_RegisterMessageCallback(infoQueue1, OnD3D12DebugInfoMsg, D3D12_MESSAGE_CALLBACK_FLAG_NONE, NULL, NULL);
ID3D12InfoQueue1_RegisterMessageCallback(infoQueue, OnD3D12DebugInfoMsg, D3D12_MESSAGE_CALLBACK_FLAG_NONE, NULL, NULL);
ID3D12InfoQueue1_Release(infoQueue);
}
#endif