Adding IOStream + String library (needed to have proper iostream)

This commit is contained in:
2025-03-01 21:17:10 -05:00
parent fc399d52ec
commit 09dc26ae79
22 changed files with 464 additions and 99 deletions

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@@ -114,9 +114,13 @@
<ClInclude Include="include\Core\Common\NonMovable.h"/>
<ClInclude Include="include\Core\Common\NonNullPtr.h"/>
<ClInclude Include="include\Core\Common\Singleton.h"/>
<ClInclude Include="include\Core\Common\String.h"/>
<ClInclude Include="include\Core\Container\Vector.h"/>
<ClInclude Include="include\Core\HAL\Display\Display.h"/>
<ClInclude Include="include\Core\HAL\DynLib\DynamicLibrary.h"/>
<ClInclude Include="include\Core\HAL\Event\SystemEvent.h"/>
<ClInclude Include="include\Core\HAL\Filesystem\Filesystem.h"/>
<ClInclude Include="include\Core\HAL\IO\IOStream.h"/>
<ClInclude Include="include\Core\HAL\Keyboard\Keyboard.h"/>
<ClInclude Include="include\Core\HAL\Keyboard\KeyCode.h"/>
<ClInclude Include="include\Core\HAL\Keyboard\ScanCode.h"/>
@@ -156,6 +160,7 @@
<ClInclude Include="src\Core\HAL\Event\WindowEvent.h"/>
<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Platform.h"/>
<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Private.h"/>
<ClInclude Include="src\Core\HAL\IO\IOStream_Private.h"/>
<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h"/>
<ClInclude Include="src\Core\HAL\Win32.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12Common.h"/>
@@ -173,6 +178,7 @@
<ItemGroup>
<ClCompile Include="src\Core\Application\ApplicationManager.cpp"/>
<ClCompile Include="src\Core\Common\CoreUtils.cpp"/>
<ClCompile Include="src\Core\Common\String.cpp" />
<ClCompile Include="src\Core\HAL\Display\Display.cpp"/>
<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayDevice.cpp"/>
<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.cpp"/>
@@ -185,6 +191,8 @@
<ClCompile Include="src\Core\HAL\Event\WindowEvent.cpp"/>
<ClCompile Include="src\Core\HAL\Filesystem\Filesystem.cpp"/>
<ClCompile Include="src\Core\HAL\Filesystem\Win32\Win32Filesystem.cpp"/>
<ClCompile Include="src\Core\HAL\IO\IOStream.cpp"/>
<ClCompile Include="src\Core\HAL\IO\Win32\Win32IOStream.cpp"/>
<ClCompile Include="src\Core\HotReload\HotReload.cpp"/>
<ClCompile Include="src\Core\HotReload\Win32\Win32HotReload.cpp"/>
<ClCompile Include="src\Core\Juliet.cpp"/>

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@@ -24,14 +24,6 @@ struct ByteBuffer
size_t Size;
};
template <typename CharType>
struct StringBuffer
{
CharType* Data;
size_t Size;
};
#define StringBufferParam(str) { (str), sizeof(str) }
using FunctionPtr = auto (*)(void) -> void;
// Limits

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@@ -0,0 +1,132 @@
#pragma once
#include <Core/Memory/Utils.h>
namespace Juliet
{
#define ConstString(str) { const_cast<char*>((str)), sizeof(str) - 1 }
#define CStr(str) ((str).Data)
#define InplaceString(name, size) \
char name##_[size]; \
String name = { name##_, sizeof(name##_) }
struct String
{
char* Data;
size_t Size;
};
struct String16
{
char16_t* Data;
size_t Size;
};
inline size_t StringLength(String str)
{
return str.Size;
}
inline size_t StringLength(const char* str)
{
size_t counter = 0;
if (str)
{
while (*str++)
{
++counter;
}
}
return counter;
}
inline bool StringIsValid(String str)
{
return str.Size > 0 && str.Data != nullptr && *str.Data;
}
inline String WrapString(const char* str)
{
String result = {};
result.Data = const_cast<char*>(str);
result.Size = StringLength(str);
return result;
}
inline String FindChar(String str, char c)
{
String result = str;
while (result.Size)
{
if (*result.Data != c)
{
++result.Data;
--result.Size;
}
else
{
return result;
}
}
return {};
}
inline bool ContainsChar(String str, char c)
{
return StringIsValid(FindChar(str, c));
}
// Return:
// - < 0 if str1 < str2
// - = 0 : Both strings are equals
// - > 0 if str1 > str2
inline int32 StringCompare(String str1, String str2)
{
size_t len1 = StringLength(str1);
size_t len2 = StringLength(str2);
size_t minLen = Min(len1, len2);
int32 result = MemCompare(CStr(str1), CStr(str2), minLen);
if (result == 0)
{
if (len1 > len2)
{
return 1;
}
if (len1 < len2)
{
return -1;
}
return 0;
}
return result;
}
inline int8 StringCompareCaseInsensitive(String str1, String str2)
{
return 0;
}
// Do not allocate anything, you must allocate your out buffer yourself
// TODO: Version taking arena that can allocate
extern JULIET_API bool ConvertString(String from, String to, String in, String& out);
} // namespace Juliet
#ifdef UNIT_TEST
namespace Juliet::UnitTest
{
inline void TestFindChar()
{
String s1 = ConstString("");
String s2 = ConstString("abcdefabcdef");
String s3 = ConstString("11111111111111111111");
Assert(FindChar(s1, 'x').Data == nullptr);
Assert(FindChar(s2, 'y').Data == nullptr);
Assert(FindChar(s2, 'a').Data - s2.Data == 0);
Assert(FindChar(s2, 'd').Data - s2.Data == 3);
Assert(FindChar(s2, 'f').Data - s2.Data == 5);
Assert(FindChar(s3, '1').Data - s3.Data == 0);
}
} // namespace Juliet::UnitTest
#endif

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@@ -1,7 +1,9 @@
#pragma once
#include <Core/Common/String.h>
namespace Juliet
{
// Returns the path to the application directory
extern JULIET_API char * GetBasePath();
}
extern JULIET_API String GetBasePath();
} // namespace Juliet

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@@ -0,0 +1,12 @@
#pragma once
#include <Core/Common/String.h>
#include <Juliet.h>
namespace Juliet
{
// Opaque type
struct IOStream;
extern JULIET_API IOStream* IOFromFile(String filename, String mode);
} // namespace Juliet

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@@ -1,5 +1,7 @@
#pragma once
#include <Core/Common/String.h>
namespace Juliet
{
// Fwd Declare
@@ -7,9 +9,9 @@ namespace Juliet
struct HotReloadCode
{
StringBuffer<char> DLLFullPath;
StringBuffer<char> LockFullPath;
StringBuffer<const char> TransientDLLName;
String DLLFullPath;
String LockFullPath;
String TransientDLLName;
uint64 LastWriteTime;
@@ -24,8 +26,8 @@ namespace Juliet
bool IsValid : 1;
};
extern JULIET_API void InitHotReloadCode(HotReloadCode& code, StringBuffer<const char> dllName,
StringBuffer<const char> transientDllName, StringBuffer<const char> lockFilename);
extern JULIET_API void InitHotReloadCode(HotReloadCode& code, String dllName,
String transientDllName, String lockFilename);
extern JULIET_API void ShutdownHotReloadCode(HotReloadCode& code);
extern JULIET_API void LoadCode(HotReloadCode& code);

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@@ -1,3 +1,18 @@
#pragma once
#define ArraySize(array) (sizeof(array) / sizeof(array[0]))
namespace Juliet
{
inline int32 MemCompare(const void* leftValue, const void* rightValue, size_t size)
{
const unsigned char* left = static_cast<const unsigned char*>(leftValue);
const unsigned char* right = static_cast<const unsigned char*>(rightValue);
while (size && *left == *right)
{
++left;
++right;
}
return size ? *left - *right : 0;
}
}

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@@ -0,0 +1,88 @@
#include <pch.h>
#include <Core/Common/String.h>
#include <Core/Memory/Utils.h>
namespace Juliet
{
namespace
{
enum class Encoding : uint8
{
Unknown = 0,
ASCII,
LATIN1,
UTF8,
UTF16,
UTF32,
UCS2,
UCS4,
};
struct
{
const char* name;
Encoding format;
} Encodings[] = {
/* *INDENT-OFF* */ // clang-format off
{ "ASCII", Encoding::ASCII },
{ "US-ASCII", Encoding::ASCII },
{ "8859-1", Encoding::LATIN1 },
{ "ISO-8859-1", Encoding::LATIN1 },
#if defined(JULIET_WIN32)
{ "WCHAR_T", Encoding::UTF16 },
#else
{ "WCHAR_T", Encoding::UCS4 },
#endif
{ "UTF8", Encoding::UTF8 },
{ "UTF-8", Encoding::UTF8 },
{ "UTF16", Encoding::UTF16 },
{ "UTF-16", Encoding::UTF16 },
{ "UTF32", Encoding::UTF32 },
{ "UTF-32", Encoding::UTF32 },
{ "UCS2", Encoding::UCS2 },
{ "UCS-2", Encoding::UCS2 },
{ "UCS-2-INTERNAL", Encoding::UCS2 },
{ "UCS4", Encoding::UCS4 },
{ "UCS-4", Encoding::UCS4 },
{ "UCS-4-INTERNAL", Encoding::UCS4 },
/* *INDENT-ON* */ // clang-format on
};
} // namespace
bool ConvertString(String from, String to, String in, String& out)
{
Assert(in.Size <= out.Size);
Assert(StringIsValid(from));
Assert(StringIsValid(to));
Assert(StringIsValid(in));
for (size_t idx = 0; idx < ArraySize(Encodings); ++idx)
{
}
// for (i = 0; i < SDL_arraysize(encodings); ++i) {
// if (SDL_strcasecmp(fromcode, encodings[i].name) == 0) {
// src_fmt = encodings[i].format;
// if (dst_fmt != ENCODING_UNKNOWN) {
// break;
// }
// }
// if (SDL_strcasecmp(tocode, encodings[i].name) == 0) {
// dst_fmt = encodings[i].format;
// if (src_fmt != ENCODING_UNKNOWN) {
// break;
// }
// }
// }
// if (src_fmt != ENCODING_UNKNOWN && dst_fmt != ENCODING_UNKNOWN) {
// SDL_iconv_t cd = (SDL_iconv_t)SDL_malloc(sizeof(*cd));
// if (cd) {
// cd->src_fmt = src_fmt;
// cd->dst_fmt = dst_fmt;
// return cd;
// }
// }
}
} // namespace Juliet

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@@ -1,5 +1,6 @@
#include <pch.h>
#include <Core/Common/String.h>
#include <Core/HAL/Filesystem/Filesystem.h>
#include <Core/HAL/Filesystem/Filesystem_Platform.h>
#include <Core/HAL/Filesystem/Filesystem_Private.h>
@@ -9,11 +10,12 @@ namespace Juliet
{
namespace
{
char* CachedBasePath = nullptr;
String CachedBasePath = {};
}
char* GetBasePath()
String GetBasePath()
{
if (CachedBasePath == nullptr)
if (!StringIsValid(CachedBasePath))
{
CachedBasePath = Platform::GetBasePath();
}
@@ -24,9 +26,10 @@ namespace Juliet
void ShutdownFilesystem()
{
if (CachedBasePath != nullptr)
if (StringIsValid(CachedBasePath))
{
SafeFree(CachedBasePath);
CachedBasePath.Size = 0;
SafeFree(CachedBasePath.Data);
}
}
} // namespace Juliet

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@@ -2,5 +2,5 @@
namespace Juliet::Platform
{
extern char* GetBasePath();
extern String GetBasePath();
}

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@@ -1,5 +1,6 @@
#include <pch.h>
#include <Core/Common/String.h>
#include <Core/HAL/Filesystem/Filesystem_Platform.h>
#include <Core/HAL/Win32.h>
#include <Core/Memory/Allocator.h>
@@ -11,10 +12,10 @@ namespace Juliet::Platform
// TODO : Move into string file
// Use portable code + pass the memory array into parameter and not use new
// From: https://stackoverflow.com/questions/215963/how-do-you-properly-use-widechartomultibyte
char* WideCharToUTF8(wchar_t* wcharStr)
char* WideCharToUTF8(char16_t* wcharStr)
{
char* result = nullptr;
size_t length = WideCharToMultiByte(CP_UTF8, 0, wcharStr, -1, nullptr, 0, nullptr, nullptr);
char* result = nullptr;
size_t length = WideCharToMultiByte(CP_UTF8, 0, reinterpret_cast<LPCWCH>(wcharStr), -1, nullptr, 0, nullptr, nullptr);
if (length <= 0)
{
return nullptr;
@@ -26,7 +27,7 @@ namespace Juliet::Platform
return nullptr;
}
if (WideCharToMultiByte(CP_UTF8, 0, wcharStr, -1, result, length, nullptr, nullptr) <= 0)
if (WideCharToMultiByte(CP_UTF8, 0, reinterpret_cast<LPCWCH>(wcharStr), -1, result, length, nullptr, nullptr) <= 0)
{
delete[] result;
return nullptr;
@@ -36,27 +37,28 @@ namespace Juliet::Platform
}
} // namespace
char* GetBasePath()
String GetBasePath()
{
// Allocate a buffer that could fit the module size.
// Max Path is a good start but could be bigger if the path include long path prefix
StringBuffer<WCHAR> buffer{ .Data = nullptr, .Size = MAX_PATH };
buffer.Data = static_cast<WCHAR*>(Calloc(MAX_PATH, sizeof(WCHAR)));
String16 buffer{ .Data = nullptr, .Size = MAX_PATH };
buffer.Data = static_cast<char16_t*>(Calloc(MAX_PATH, sizeof(WCHAR)));
if (buffer.Data == nullptr)
{
return nullptr;
return {};
}
size_t moduleFilenameLength = 0;
while (true)
{
moduleFilenameLength = GetModuleFileNameW(nullptr, buffer.Data, static_cast<uint32>(buffer.Size));
moduleFilenameLength =
GetModuleFileNameW(nullptr, reinterpret_cast<LPWSTR>(buffer.Data), static_cast<uint32>(buffer.Size));
// If the module filename length is bigger than the buffer size, we need to reallocate a bigger buffer
if (moduleFilenameLength >= buffer.Size - 1)
{
buffer.Size *= 2;
buffer.Data = static_cast<WCHAR*>(Realloc(buffer.Data, buffer.Size * sizeof(WCHAR)));
buffer.Data = static_cast<char16_t*>(Realloc(buffer.Data, buffer.Size * sizeof(WCHAR)));
}
else
{
@@ -85,6 +87,7 @@ namespace Juliet::Platform
// TODO: Add utils to Convert to/from UTF8W
char* basePath = WideCharToUTF8(buffer.Data);
SafeFree(buffer.Data);
return basePath;
return WrapString(basePath);
}
} // namespace Juliet::Platform

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@@ -0,0 +1,24 @@
#include <pch.h>
#include <Core/Common/String.h>
#include <Core/HAL/IO/IOStream.h>
#include <Core/HAL/IO/IOStream_Private.h>
namespace Juliet
{
IOStream* IOFromFile(String filename, String mode)
{
if (!StringIsValid(filename))
{
Log(LogLevel::Error, LogCategory::Core, "Trying to open IOStream on invalid filename");
return nullptr;
}
if (!StringIsValid(mode))
{
Log(LogLevel::Error, LogCategory::Core, "Trying to open IOStream with invalid mode");
return nullptr;
}
return Internal::IOFromFile(filename, mode);
}
} // namespace Juliet

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@@ -0,0 +1,12 @@
#pragma once
#include <Core/Common/String.h>
namespace Juliet
{
struct IOStream;
}
namespace Juliet::Internal
{
extern JULIET_API IOStream* IOFromFile(String filename, String mode);
}

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@@ -0,0 +1,68 @@
#include <pch.h>
#include <Core/Common/String.h>
#include <Core/HAL/IO/IOStream.h>
#include <Core/HAL/Win32.h>
namespace Juliet::Internal
{
IOStream* IOFromFile(String filename, String mode)
{
HANDLE hFile;
// "r" = reading, file must exist
// "w" = writing, truncate existing, file may not exist
// "r+"= reading or writing, file must exist
// "a" = writing, append file may not exist
// "a+"= append + read, file may not exist
// "w+" = read, write, truncate. file may not exist
#if _DEBUG
// Making sure the mode is valid
String modeView = mode;
size_t modeLength = StringLength(modeView);
Assert(!ContainsChar(mode, 'b') && "Binary mode note supported");
Assert((modeLength <= 2) &&
"Mode should have at most 2 characters, one being either r,w or a and the other can only be +");
if (modeLength == 1)
{
Assert(modeView.Data[0] == 'r' || modeView.Data[0] == 'w' ||
modeView.Data[0] == 'a' && "Invalid Mode. First char is not r,w or a");
}
else
{
Assert(modeView.Data[1] == '+' && "Invalid Mode. Second char is not +");
}
#endif
DWORD openExisting = ContainsChar(mode, 'r') ? OPEN_EXISTING : 0;
DWORD createAlways = ContainsChar(mode, 'w') ? CREATE_ALWAYS : 0;
DWORD openAlways = ContainsChar(mode, 'a') ? OPEN_ALWAYS : 0;
bool hasPlus = ContainsChar(mode, '+');
DWORD canRead = openExisting || hasPlus ? GENERIC_READ : 0;
DWORD canWrite = createAlways || openAlways || hasPlus ? GENERIC_WRITE : 0;
if (!canRead && !canWrite)
{
Log(LogLevel::Error, LogCategory::Core, "IOFromFile: Invalid Mode (cannot read nor write)");
return nullptr;
}
// Prevent opening a dialog box when file doesnt exits (windows does that)
// old_error_mode = SetErrorMode(SEM_NOOPENFILEERRORBOX | SEM_FAILCRITICALERRORS);
{
// LPWSTR str = WIN_UTF8ToStringW(filename);
// h = CreateFileW(str,
// (w_right | r_right),
// (w_right) ? 0 : FILE_SHARE_READ,
// NULL,
// (must_exist | truncate | a_mode),
// FILE_ATTRIBUTE_NORMAL,
// NULL);
// SDL_free(str);
}
return nullptr;
}
} // namespace Juliet::Internal

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@@ -9,33 +9,32 @@
namespace Juliet
{
void InitHotReloadCode(HotReloadCode& code, StringBuffer<const char> dllName,
StringBuffer<const char> transientDllName, StringBuffer<const char> lockFilename)
void InitHotReloadCode(HotReloadCode& code, String dllName, String transientDllName, String lockFilename)
{
// Get the app base path and build the dll path from there.
const char* basePath = GetBasePath();
size_t basePathLength = strlen(basePath);
String basePath = GetBasePath();
size_t basePathLength = StringLength(basePath);
// Assign Transient dll path
code.TransientDLLName = transientDllName;
// First allocate all the full path.
// TODO: Add path composition into filesystem + string format + string builder
const size_t dllFullPathLength = basePathLength + dllName.Size;
const size_t dllFullPathLength = basePathLength + StringLength(dllName) + 1; // Need +1 because snprintf needs 0 terminated strings
code.DLLFullPath.Data = static_cast<char*>(Calloc(dllFullPathLength, sizeof(char)));
int writtenSize = snprintf(code.DLLFullPath.Data, dllFullPathLength, "%s%s", basePath, dllName.Data);
int writtenSize = snprintf(CStr(code.DLLFullPath), dllFullPathLength, "%s%s", CStr(basePath), CStr(dllName));
if (writtenSize < static_cast<int>(dllFullPathLength) - 1)
{
SafeFree(code.DLLFullPath.Data);
Log(LogLevel::Error, LogCategory::Core, "Cannot create DLL Full Path");
return;
}
code.DLLFullPath.Size = writtenSize + 1;
code.DLLFullPath.Size = writtenSize;
// Lock filename path
const size_t lockPathLength = basePathLength + lockFilename.Size;
const size_t lockPathLength = basePathLength + StringLength(lockFilename) + 1; // Need +1 because snprintf needs 0 terminated strings
code.LockFullPath.Data = static_cast<char*>(Calloc(lockPathLength, sizeof(char)));
writtenSize = snprintf(code.LockFullPath.Data, lockPathLength, "%s%s", basePath, lockFilename.Data);
writtenSize = snprintf(CStr(code.LockFullPath), lockPathLength, "%s%s", CStr(basePath), CStr(lockFilename));
if (writtenSize < static_cast<int>(lockPathLength) - 1)
{
code.LockFullPath.Size = 0;
@@ -43,7 +42,7 @@ namespace Juliet
Log(LogLevel::Error, LogCategory::Core, "Cannot create lock file full path");
return;
}
code.LockFullPath.Size = writtenSize + 1;
code.LockFullPath.Size = writtenSize;
LoadCode(code);
}

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@@ -25,7 +25,7 @@ namespace Juliet
constexpr size_t kMaxAttempts = 256;
constexpr size_t kMaxDLLID = 256;
constexpr size_t kTempDLLBufferSizeForID = 6; // ID numbers + \0
constexpr size_t kTempDLLBufferSizeForID = 5; // Max ID numbers
} // namespace
void LoadCode(HotReloadCode& code)
@@ -48,20 +48,21 @@ namespace Juliet
// We'll see for better later.
// Get the app base path and build the dll path from there.
const char* basePath = GetBasePath();
size_t basePathLength = strlen(basePath);
String basePath = GetBasePath();
size_t basePathLength = StringLength(basePath);
const size_t tempDllMaxBufferSize = basePathLength + code.TransientDLLName.Size + kTempDLLBufferSizeForID;
auto tempDllPath = static_cast<char*>(Calloc(tempDllMaxBufferSize, sizeof(char)));
const size_t tempDllMaxBufferSize =
basePathLength + StringLength(code.TransientDLLName) + /* _ */ 1 + kTempDLLBufferSizeForID + 1 /* \0 */;
auto tempDllPath = static_cast<char*>(Calloc(tempDllMaxBufferSize, sizeof(char)));
for (uint32 attempt = 0; attempt < kMaxAttempts; ++attempt)
{
// int to char
char idToStr[kTempDLLBufferSizeForID];
char idToStr[kTempDLLBufferSizeForID + 1];
int idLength = snprintf(idToStr, sizeof(idToStr), "%u", code.UniqueID);
int writtenSize = snprintf(tempDllPath, tempDllMaxBufferSize, "%s%u_%s", basePath, code.UniqueID,
code.TransientDLLName.Data);
if (writtenSize < static_cast<int>(basePathLength + idLength + code.TransientDLLName.Size))
int writtenSize = snprintf(tempDllPath, tempDllMaxBufferSize, "%s%s_%s", CStr(basePath), idToStr,
CStr(code.TransientDLLName));
if (writtenSize < static_cast<int>(basePathLength + idLength + code.TransientDLLName.Size) - 1)
{
SafeFree(tempDllPath);
Log(LogLevel::Error, LogCategory::Core, "Cannot create temp full path");
@@ -107,7 +108,10 @@ namespace Juliet
void UnloadCode(HotReloadCode& code)
{
code.IsValid = false;
UnloadDynamicLibrary(code.Dll);
if (code.Dll)
{
UnloadDynamicLibrary(code.Dll);
}
code.Dll = nullptr;
code.LastWriteTime = 0;

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@@ -1,4 +1,3 @@
#include <D3D12Texture.h>
#include <pch.h>
#include <core/Memory/Allocator.h>

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@@ -1,3 +1,4 @@
Rename DX12 files to D3D12
- Create Simple vector class to make the vector stuff a bit more easier than writing Capacity and Count
- Rename DX12 files to D3D12
- Create Simple vector class to make the vector stuff a bit more easier than writing Capacity and Count
- Make a string struct instead of StringBuffer.
- Support wchar and char (template is ok) conversions, printf, compare, etc.

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@@ -12,8 +12,8 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Game\Game.vcxproj">
<Project>{b7b12dcc-1a69-4371-a9fe-d6e7671497b0}</Project>
<Name>Game</Name>
<Project>{b7b12dcc-1a69-4371-a9fe-d6e7671497b0}</Project>
<Name>Game</Name>
</ProjectReference>
<ProjectReference Include="..\Juliet\Juliet.vcxproj">
<Project>{1bbc0b92-e4d8-4838-974b-439c5c501e82}</Project>

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@@ -2,7 +2,6 @@
#include <Core/Application/ApplicationManager.h>
#include <Core/HAL/Display/Display.h>
#include <Core/HAL/DynLib/DynamicLibrary.h>
#include <Core/HAL/Event/SystemEvent.h>
#include <Core/HAL/Filesystem/Filesystem.h>
#include <Core/JulietInit.h>
@@ -13,6 +12,7 @@
#include <Graphics/RenderPass.h>
#include <Windows.h>
#include <Core/Common/String.h>
#include <Core/Memory/Utils.h>
#include <cstdlib>
@@ -58,12 +58,11 @@ void JulietApplication::Init()
if (Running)
{
AttachToWindow(GraphicsDevice, MainWindow);
// Game = LoadDynamicLibrary("Game.dll");
GameCode.Functions = reinterpret_cast<void**>(&Game);
GameCode.FunctionCount = ArraySize(GameFunctionTable);
GameCode.FunctionNames = GameFunctionTable;
InitHotReloadCode(GameCode, StringBufferParam("Game.dll"), StringBufferParam("Game_Temp.dll"), StringBufferParam("lock.tmp"));
InitHotReloadCode(GameCode, ConstString("Game.dll"), ConstString("Game_Temp.dll"), ConstString("lock.tmp"));
if ((Running = GameCode.IsValid))
{
Game.Init();

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@@ -66,6 +66,7 @@
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(SolutionDir)Juliet\include\;$(SolutionDir)JulietShaderCompiler;</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -85,6 +86,7 @@
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -102,12 +104,12 @@
<ClInclude Include="DXCompiler.h"/>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="DXShaderCompiler\dxcompiler.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</CopyFileToFolders>
<CopyFileToFolders Include="DXShaderCompiler\dxil.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</CopyFileToFolders>
<CopyFileToFolders Include="DXShaderCompiler\dxcompiler.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</CopyFileToFolders>
<CopyFileToFolders Include="DXShaderCompiler\dxil.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</CopyFileToFolders>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
<ImportGroup Label="ExtensionTargets">

View File

@@ -1,49 +1,49 @@
//#include <Core/Common/CoreTypes.h>
//#include <Core/Logging/LogManager.h>
//#include <Core/Logging/LogTypes.h>
#include <Core/Common/String.h>
#include <Core/HAL/IO/IOStream.h>
#include <Core/Logging/LogManager.h>
#include <Core/Logging/LogTypes.h>
// Must be before everything else.
// Cannot include DX12Includes because we redefine everything.
// TODO : Separate lib
// TODO : Only when not shipping
// Check if we just load the dll and not link against?
#include <DXCompiler.h>
//#include <DXCompiler.h>
//#pragma comment(lib, "dxcompiler.lib")
#pragma comment(lib, "dxcompiler.lib")
//using namespace Juliet;
using namespace Juliet;
void Compile()
{
// IDxcCompiler3* compiler = nullptr;
// DxcCreateInstance(&CLSID_DxcCompiler, IID_IDxcCompiler3, reinterpret_cast<void**>(&compiler));
//
// IDxcUtils* utils = nullptr;
// DxcCreateInstance(&CLSID_DxcUtils, &IID_IDxcUtils, reinterpret_cast<void**>(&utils));
//
// if (compiler == nullptr)
// {
// Juliet::Log(LogLevel::Error, LogCategory::Graphics, "Cannot create DXCompiler instance");
// }
//
// if (utils == nullptr)
// {
// Log(LogLevel::Error, LogCategory::Graphics, "Cannot create IDxcUtils instance");
// compiler->lpVtbl->Release(compiler);
// }
//
// IDxcIncludeHandler* includeHandler;
// utils->lpVtbl->CreateDefaultIncludeHandler(utils, &includeHandler);
// if (includeHandler == nullptr)
// {
// compiler->lpVtbl->Release(compiler);
// utils->lpVtbl->Release(utils);
// }
IDxcCompiler3* compiler = nullptr;
DxcCreateInstance(&CLSID_DxcCompiler, IID_IDxcCompiler3, reinterpret_cast<void**>(&compiler));
IDxcUtils* utils = nullptr;
DxcCreateInstance(&CLSID_DxcUtils, &IID_IDxcUtils, reinterpret_cast<void**>(&utils));
if (compiler == nullptr)
{
Juliet::Log(LogLevel::Error, LogCategory::Graphics, "Cannot create DXCompiler instance");
}
if (utils == nullptr)
{
Log(LogLevel::Error, LogCategory::Graphics, "Cannot create IDxcUtils instance");
compiler->lpVtbl->Release(compiler);
}
IDxcIncludeHandler* includeHandler;
utils->lpVtbl->CreateDefaultIncludeHandler(utils, &includeHandler);
if (includeHandler == nullptr)
{
compiler->lpVtbl->Release(compiler);
utils->lpVtbl->Release(utils);
}
}
int main(int argc, char* argv[])
{
auto* stream = IOFromFile(ConstString("bleeblou"), ConstString("w"));
return 0;
}