Commit Graph

  • 58b79fb499 wip entity deserialization phase 1. Unit test not passing because of globals that assume only one entity manager / game state. main Patedam 2026-09-10 22:50:18 -04:00
  • 615d36b09c Serialization : started to unify how to allocate entity whether its from MakeEntity or during deserialization. Patedam 2026-09-08 23:24:48 -04:00
  • 3123d2f2e6 updating serialization tdd with latest changes Patedam 2026-09-07 20:05:17 -04:00
  • b1de6ccc49 finishing first step of serialization : the basics Patedam 2026-09-07 19:42:15 -04:00
  • a462575af4 ongoing refactor of serialization and various cleanup Patedam 2026-09-07 16:58:57 -04:00
  • 1a045c3578 updating coding guidelines + plan for full juliet serialization and entity system Patedam 2026-09-06 12:08:57 -04:00
  • 62e6284976 preparing serialization of entities Patedam 2026-09-06 12:08:31 -04:00
  • d7825270ee crc32: moving to constexpr to prepare for the juliet serializer Patedam 2026-09-06 12:04:13 -04:00
  • cb615091ca Improving entity manager and entity support for a simpler version, made some cleanup on the road to support serialization of world Patedam 2026-08-31 23:05:20 -04:00
  • 4180622d6a Removing named namespace from code base. Patedam 2026-08-22 21:39:21 -04:00
  • 678795b793 calloc to arena Patedam 2026-08-16 22:44:52 -04:00
  • 4d803fdf77 conversion to arena, missing get asset filename Patedam 2026-08-16 22:37:31 -04:00
  • a50e3c75cb conversion to arena of filesystem Patedam 2026-08-16 22:30:40 -04:00
  • 262d91dd49 Various conversion to memory arena and misc clean up Patedam 2026-08-16 22:10:51 -04:00
  • d1b7c5dbbe Adding scratch arena for main thread (and any thread in the future) Added some function based on raddbg code for string conversion and more. Patedam 2026-08-16 18:06:46 -04:00
  • 3e7216f57d Modified build system to detect pch changes *gemini Patedam 2026-08-16 13:13:51 -04:00
  • 5566f76a94 Cleaning game.cpp removing old test code. Created static mesh entity Created debug bar Patedam 2026-08-10 22:12:31 -04:00
  • ee20c903b2 improved the shader of mesh renderer to make the global lighting better Patedam 2026-08-09 18:04:46 -04:00
  • e14931b27b Merge remote-tracking branch 'origin/main' Patedam 2026-08-09 18:00:16 -04:00
  • 5bc4375265 Added way to set global light from game. + Some clean up in the mesh renderer Patedam 2026-08-09 17:59:37 -04:00
  • fb020d16e5 Some clean up in the mesh renderer Patedam 2026-08-09 17:59:37 -04:00
  • 73aa4a846b Entity now can be linked to a mesh. Only support cube generated from code no light no nothing Patedam 2026-08-09 17:20:38 -04:00
  • 30ea435b87 First iteration of mesh assets Patedam 2026-08-09 16:43:35 -04:00
  • 697579e72f Fixing adaptive incremental build. Moved more functions into engine.cpp Patedam 2026-08-09 15:48:53 -04:00
  • 7c18804df6 Fixing debug display with depth test enabled Patedam 2026-08-09 15:28:41 -04:00
  • 430cf35345 build fix update Patedam 2026-08-09 13:18:19 -04:00
  • 1a56c9e99c Added a debug controller Made a default template for cameras. Added delta to mouse state so we can check delta for debug Camera. Patedam 2026-08-09 13:18:04 -04:00
  • ae790f5a9e moved delta time computation to the HAL Patedam 2026-08-09 11:32:06 -04:00
  • d52c77a017 Support of IsKeyPressed that only trigger for the frame it is pressed on. Patedam 2026-08-09 11:23:56 -04:00
  • 681267f445 removing old vcxproj that was forgotten Patedam 2026-08-09 09:54:40 -04:00
  • 8582435f21 Shuffled stuff around to make it more efficient and remove redundancy Patedam 2026-08-08 23:28:36 -04:00
  • ab158e8b3d Merged all d3d12 files into one file Patedam 2026-08-08 23:06:29 -04:00
  • 403e70b14d fixing random build issue Patedam 2026-08-08 18:39:17 -04:00
  • 9de4fb5689 renaiming display_private.h to display_cpp.h Patedam 2026-08-08 18:05:55 -04:00
  • aa61f3e57c fix intellisnse when generating project Patedam 2026-08-08 14:07:02 -04:00
  • ba563ca642 moving project files into a separate folder. deleting remaining bff ignoring project files from git Patedam 2026-08-08 13:05:46 -04:00
  • 6c7b7c0124 Removing debug code (put in #if 0 for now) Added a very simple camera system. Patedam 2026-08-05 19:12:34 -04:00
  • f122533f92 fixed build_game to use the adaptive build properly Patedam 2026-08-04 21:24:10 -04:00
  • cb2114daca Cleaned up build.bat to be more readable and easier to maintain Patedam 2026-08-04 21:18:05 -04:00
  • 3065441989 adaptive unity build Patedam 2026-08-04 20:53:14 -04:00
  • 5eb8fb7e9d use pch on the project. Removed all include that are now not necessary Patedam 2026-08-04 19:31:31 -04:00
  • aabe585696 Move shaders to arena. For now it will use the driver Arena. They should use an "asset" arena eventually Patedam 2026-08-03 20:00:36 -04:00
  • e325668650 fixing build issues Patedam 2026-08-02 19:53:41 -04:00
  • 2d76955cfe removing include Patedam 2026-08-02 19:46:40 -04:00
  • 40cb95bc40 fix generate to move imgui vc project out of imgui folder to stop confusing git Patedam 2026-08-02 19:46:08 -04:00
  • 00036950d6 Converted d3d12 buffers to arena. Using linked list as i'm not sure how many buffers i will use total Patedam 2026-08-02 19:33:20 -04:00
  • 5862843a40 Convert bunch of alloc into arena push. Made most of the array of pointer fixed size. Could use linked list if needed. Patedam 2026-08-02 18:28:51 -04:00
  • 0bb2d8d9dc replaced alloca by temp arena Patedam 2026-08-01 19:49:03 -04:00
  • 9f6064995f Reduced Imgui memory usage by implementing a free node list. Patedam 2026-08-01 19:16:02 -04:00
  • 7b21ca6b1d Adapting arena push to support format as debug tag Changed some d3d12 to work better with arenas Patedam 2026-07-29 14:44:16 -04:00
  • 4dc14a04b3 removing useless "realloc" feature in memory arenas Patedam 2026-07-28 16:00:39 -04:00
  • 4081539ee4 Using memory arena in the game that supports hot reload Patedam 2026-07-28 15:44:41 -04:00
  • 39586c968a Removing editor word from JulietApp Patedam 2026-07-27 16:59:28 -04:00
  • f0a7ce2254 removing useless C++ classes Patedam 2026-07-27 16:27:58 -04:00
  • 218a1d00ac Removed fastbuild completely and converted the last two remaining scripts Patedam 2026-07-27 15:47:47 -04:00
  • c3c245335d plop Patedam 2026-07-27 15:32:51 -04:00
  • b196641f18 made build system more agnostic to the projet it builds Patedam 2026-07-27 15:16:39 -04:00
  • 0d6b196ce6 removed most stuff in bff only kep way to generate solution Patedam 2026-07-23 20:29:20 -04:00
  • 4096e9d1ba Made build_system create the unity build itself, removing fastbuild dependency for that fastbuild still used for generating solution Patedam 2026-07-23 19:41:52 -04:00
  • f471c447d8 converted build system to simpler C Patedam 2026-07-23 17:18:20 -04:00
  • 36c9ef132d updates build_system.cpp to be more independant Patedam 2026-07-23 16:44:42 -04:00
  • f31c9d4a6b removing useless comment from build.bat Patedam 2026-07-23 16:12:43 -04:00
  • 6afd675846 no need to use juliet obj everywhere, compile the dll directly Patedam 2026-07-23 16:07:03 -04:00
  • cf75bf2dc7 fix build so that imgui is built for anything needing it and juliet is build as dll Patedam 2026-07-23 15:15:32 -04:00
  • 5843ec510c make build go fast Patedam 2026-07-23 14:09:52 -04:00
  • 315f3d5163 basic incremental build Patedam 2026-07-23 13:00:01 -04:00
  • b17960b0e4 generate project for easy editing Patedam 2026-07-23 12:37:47 -04:00
  • 9f698bcb7f improve build.bat Patedam 2026-07-23 12:00:01 -04:00
  • b334273313 use build .bat to build faster Patedam 2026-07-23 11:25:15 -04:00
  • 550089b42e fix build error Patedam 2026-07-23 10:51:21 -04:00
  • 973f529741 fix build error in msvc Patedam 2026-07-23 10:50:28 -04:00
  • aea562ae18 removed typeid Patedam 2026-07-22 22:44:43 -04:00
  • 9c8f9bff41 Simplified VectorArena to always take an arena and to not support change of capacity Patedam 2026-07-22 22:12:05 -04:00
  • c0d40ef3e4 Regenerated doc + final submit for now Patedam 2026-07-22 17:37:01 -04:00
  • c436639ddd romeo fixes again Patedam 2026-07-22 17:15:52 -04:00
  • f3747a7581 fixed some bugs for romeo Patedam 2026-07-22 17:12:08 -04:00
  • 840db1f804 updates romeo to be its own solution Patedam 2026-07-22 16:30:05 -04:00
  • bd3b01dea4 updating Imgui Patedam 2026-07-18 19:00:10 -04:00
  • 0c583b58da Addded Romeo that generates some doc. WIP. Patedam 2026-07-18 18:58:29 -04:00
  • 446670bd29 Various debug to check lighting Patedam 2026-02-23 23:13:06 -05:00
  • 581656568b Debug options: Stop moving light, camera and cubes. F1 to have free camera Patedam 2026-02-23 22:05:46 -05:00
  • 3277624ec2 Support lighting using a graphics buffer that is kep open! Patedam 2026-02-23 19:24:57 -05:00
  • 4312ecd172 Fix crash on linux with proton Patedam 2026-02-22 22:22:42 -05:00
  • 1056301981 Fix some errors with meshrenderer moving to engine that gemini didnt have time to fix Will have to resync how to load more meshes. Probably need a command to do it but for now not needed. Patedam 2026-02-22 17:47:46 -05:00
  • 932c45d844 New skyboxrenderer + moved meshrenderer inside engine and out from main to clean that up Patedam 2026-02-22 17:16:21 -05:00
  • a781facd48 Factorized Push Data Patedam 2026-02-22 15:54:09 -05:00
  • 1e1ec84fa1 Added normals to vertexdata Patedam 2026-02-22 15:21:35 -05:00
  • f98be3c7f3 Made a ship version Patedam 2026-02-22 14:19:59 -05:00
  • bc6ce3afb6 remove log file Patedam 2026-02-22 12:22:34 -05:00
  • 816fdc27b1 Fixed the weird stutter and added fps in title bar Patedam 2026-02-22 12:22:06 -05:00
  • b38cc5e3d5 Fix release Patedam 2026-02-22 12:08:03 -05:00
  • 431015f009 Added rotation functions for matrix Patedam 2026-02-22 11:24:59 -05:00
  • a7947bfa17 Made MeshRenderer able to take a matrix transform for each mesh, and we are now able to draw 100 cubes. Claude OPus helpes with implementation Patedam 2026-02-21 23:27:27 -05:00
  • 8e83cd32f6 Fixed MeshRenderer, our cube is now totally drawn by mesh renderer ! Patedam 2026-02-21 22:45:20 -05:00
  • 2362cefbc0 Fixed imgui and debug display renderer (nothing was actually broken but request were never flushed ... ) Patedam 2026-02-21 18:35:39 -05:00
  • bbd1095227 Some bug fix + debug level log that is not displayed by default Patedam 2026-02-21 18:16:13 -05:00
  • 49fc0a24d1 Meshrenderer first step. Adding logs to debug a weird crash since the add of mesh renderer and some clean up. Patedam 2026-02-21 14:04:02 -05:00
  • e1eb9976ad na Patedam 2026-02-16 11:14:51 -05:00
  • 3492cf52d8 Merge remote-tracking branch 'origin/main' Patedam 2026-02-16 11:14:32 -05:00
  • 762cfe52cf Fix autoclose command + condition to pause the console only if no debugger and no autoclose Patedam 2026-02-16 11:13:53 -05:00