3277624ec2
Support lighting using a graphics buffer that is kep open!
2026-02-23 19:24:57 -05:00
1056301981
Fix some errors with meshrenderer moving to engine that gemini didnt have time to fix
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Will have to resync how to load more meshes. Probably need a command to do it but for now not needed.
2026-02-22 17:47:46 -05:00
932c45d844
New skyboxrenderer + moved meshrenderer inside engine and out from main to clean that up
2026-02-22 17:16:21 -05:00
a781facd48
Factorized Push Data
2026-02-22 15:54:09 -05:00
f98be3c7f3
Made a ship version
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Remove imgui from ship release, script to export fast. Can read assets from dev folder and ship folder.
2026-02-22 14:19:59 -05:00
816fdc27b1
Fixed the weird stutter and added fps in title bar
2026-02-22 12:22:06 -05:00
b38cc5e3d5
Fix release
2026-02-22 12:08:03 -05:00
431015f009
Added rotation functions for matrix
2026-02-22 11:24:59 -05:00
a7947bfa17
Made MeshRenderer able to take a matrix transform for each mesh, and we are now able to draw 100 cubes.
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Claude OPus helpes with implementation
2026-02-21 23:27:27 -05:00
8e83cd32f6
Fixed MeshRenderer, our cube is now totally drawn by mesh renderer !
2026-02-21 22:45:20 -05:00
49fc0a24d1
Meshrenderer first step. Adding logs to debug a weird crash since the add of mesh renderer and some clean up.
2026-02-21 14:04:02 -05:00
762cfe52cf
Fix autoclose command + condition to pause the console only if no debugger and no autoclose
2026-02-16 11:14:21 -05:00
b6e9d95552
misc change
2026-02-16 10:38:02 -05:00
87831d0fd6
Added basic concept of Mesh
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Right now can create a quad or a cube.
Need a mesh renderer taht keep the buffer and all to optimally handle the mega buffer.
2026-02-15 17:44:48 -05:00
38f8662d80
Fixing some VectorArena to use external arena and reduce the number of alloc.
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Made the passing of name to arena more flexible
2026-02-14 22:28:32 -05:00
dfd7279e84
Fix build error in release
2026-02-14 18:12:19 -05:00
5a22a172a6
Removed the old Memory Arena and converted all to the new one
2026-02-14 18:09:47 -05:00
5337d4cb66
Made gemini improve and fix unit tests
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Found and fixed some bugs at the same time
2026-02-13 23:00:14 -05:00
45ef1134f7
Updating memory arena by hand because Gemini did something weird.
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Added some os functions for memory handling.
Starting conversion to memory arena
2026-01-31 23:20:26 -05:00
d4e4229d61
Fixing the D3D12DescriptorHeap.cpp memory leak. Was creating descriptor heap every time a pipeline was bound when we only need it once per commandlist.
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fixed some vibe code weird shit
2026-01-23 21:43:48 -05:00
c10d371836
Cleaned up memory arena debugger + tag.
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WIP
2026-01-21 20:36:38 -05:00
a41a5e6b20
generated solution
2026-01-21 19:05:34 -05:00
891c404889
Added debug renderer + imgui renderer
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All code made by gemini with some help
2026-01-20 22:46:10 -05:00
7328d02d3d
Converted Descriptor heap to memory arena. Used Gemini with antigravity.
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Heap pool code is a mess right now (lot of useless comments)
Will revisit later.
2026-01-18 14:33:52 -05:00
f95ba51c13
Added a basic MemoryArena.
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Added one scratch, one engine and one game arena.
Converted the game alloc to arena + the display stuff.
WIP
Made using Antigravity+gemini
2026-01-17 21:09:23 -05:00
bfd042abbf
Added:
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- Depth buffer
- Debug display basics
- Basic vector + matrix maths
Made partially with gemini + antigravity
2026-01-11 22:07:38 -05:00
8a23ae72fe
Part generated by gemini with antigravity.
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Converted to bindless first step
2026-01-11 17:54:57 -05:00
bd45cacc6c
Added the shader compiler to the fastbuild pipeline.
2026-01-09 14:07:36 -05:00
9510951aee
Final port to fastbuild.
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Support update of game.dll separately
Made some alias and stuff
still remains the shader compiler to add to the solution.
Solution is also generated by fbuild (nice)
2026-01-08 16:26:01 -05:00
1137466472
Fastbuild all work for static linking
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Need : Dll for game and lib to do hot reload
Need : static for release only
Way to compile only julietapp only shader app, only juliet.dll and game.dll
2026-01-07 19:46:12 -05:00
c56bc43723
misc
2025-03-22 17:31:35 -04:00
f4c82f0fb3
Added support to DirectX Agility Sdk to enable shader model 6.6+ on windows 10.
2025-03-22 00:09:48 -04:00
f4ba25bec1
Reload of shaders working!
2025-03-15 21:17:44 -04:00
c9cd01bb31
Prepare shader reload.
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- Expose wait until gpus is idle to api
- Alt+R to reload
2025-03-15 19:55:41 -04:00
f01c8c3ccb
Added missing functions to allow wait for swap chain.
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Proper resource tracking to allow for destruction of graphics pipeline
Textures are tracked but not released so nothing has been done yet
various changes
2025-03-13 23:07:01 -04:00
84e1194f21
Draw triangle
2025-03-11 23:36:37 -04:00
0d93cd9e6d
Graphics pipeline creation is working
2025-03-11 22:45:21 -04:00
a9fe4683fb
Graphics pipeline iteration
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Lot of code.
Not working yet
2025-03-09 22:52:08 -04:00
aae780ec6d
First pass graphics pipeline. Not functional
2025-03-09 16:54:26 -04:00
8c6c42e123
Shader: Added code to load compiled shader
2025-03-09 15:54:13 -04:00
da203c80f3
Finished first version of shader compiler. HLSL -> DXIL.
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Submitting vertex and frag shader needed to display a triangle.
2025-03-08 22:36:15 -05:00
764824ff24
Making string struct a bit more simple and support only utf8.
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Still just ascii for now but a bit easier to manager.
Use [..]A() functions from win api to not have to convert to wide char everywhere
2025-03-05 15:56:56 -05:00
09dc26ae79
Adding IOStream + String library (needed to have proper iostream)
2025-03-01 21:17:10 -05:00
67528aaee1
- Various clang reformat
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- Added shader compiler app (doing nothing)
- Various Project files changes
2025-03-01 11:01:42 -05:00
051939f827
- Added basic filesystem method to get the base path of the app
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- Added hot reload support of the game dll
- various changes and refactor
2025-02-23 20:37:44 -05:00
857f8c4e69
Command list Submit done.
2025-02-18 21:52:49 -05:00
ed9482b8f8
End Render pass
2025-02-18 21:12:36 -05:00
ee194b2d69
Renderpass first iteration
2025-02-17 22:08:53 -05:00
7e8aaaa891
Command to acquire swap chain texture
2025-02-16 11:54:04 -05:00
d90a0bdf83
Added first pass on swap chain. Still needs Render Target View and various stuff.
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+ Reformat all files
2025-02-09 22:19:17 -05:00