Added debug renderer + imgui renderer

All code made by gemini with some help
This commit is contained in:
2026-01-20 22:46:10 -05:00
parent 0687ce5af1
commit 891c404889
31 changed files with 2023 additions and 237 deletions

View File

@@ -5,6 +5,8 @@
.ProjectPath = 'JulietApp'
.JulietIncludePath = ' "-IJuliet/include"'
+ ' "-IJuliet/src"'
+ ' "-IExternal/imgui"'
.ProjectDefPath = '$_WORKING_DIR_$/$ProjectName$/$ProjectName$.def'
// Library
@@ -34,7 +36,6 @@
// Extra Compiler Options
.CompilerOptions + .JulietIncludePath
#if __WINDOWS__
.CompilerOptions + ' -DJULIET_WIN32'
#endif
@@ -58,9 +59,11 @@
.Libraries = {
'JulietApp-Lib-$Platform$-$BuildConfigName$',
'Juliet-Lib-$Platform$-$BuildConfigName$',
'Game-Lib-$Platform$-$BuildConfigName$'
'Game-Lib-$Platform$-$BuildConfigName$',
'ImGui-Lib-$Platform$-$BuildConfigName$'
}
.LinkerOutput = '$BinPath$/$Platform$-$BuildConfigName$/$ProjectName$$ExeExtension$'
// TODO : Only use when using DLL and not static link

View File

@@ -73,6 +73,30 @@
<Configuration>x64Clang-Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="x64-Debug|x64">
<Configuration>x64-Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="x64-Profile|x64">
<Configuration>x64-Profile</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="x64-Release|x64">
<Configuration>x64-Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="x64Clang-Debug|x64">
<Configuration>x64Clang-Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="x64Clang-Profile|x64">
<Configuration>x64Clang-Profile</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="x64Clang-Release|x64">
<Configuration>x64Clang-Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="JulietApp.bff" />
@@ -194,6 +218,42 @@
<PlatformToolset>v143</PlatformToolset>
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Profile|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Release|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Profile|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Release|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@@ -251,12 +311,90 @@
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64Clang-Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64-Profile|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64-Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64Clang-Profile|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64Clang-Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
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<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;..\External\imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)\Intermediate</IntDir>
@@ -315,7 +453,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Game;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
@@ -345,7 +483,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Game;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
@@ -375,8 +513,8 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)\Intermediate</IntDir>
@@ -386,7 +524,7 @@
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;PROFILING_ENABLED;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)\Intermediate</IntDir>
@@ -396,7 +534,7 @@
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)\Intermediate</IntDir>
@@ -405,8 +543,8 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)\Intermediate</IntDir>
@@ -416,7 +554,7 @@
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;PROFILING_ENABLED;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)\Intermediate</IntDir>
@@ -426,7 +564,7 @@
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)\Intermediate</IntDir>
@@ -522,6 +660,36 @@
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'">
<BuildLog>
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='x64-Profile|x64'">
<BuildLog>
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='x64-Release|x64'">
<BuildLog>
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
<BuildLog>
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Profile|x64'">
<BuildLog>
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Release|x64'">
<BuildLog>
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
</BuildLog>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

View File

@@ -2,24 +2,32 @@
#include <Core/Application/ApplicationManager.h>
#include <Core/Common/EnumUtils.h>
#include <Core/Common/String.h>
#include <Core/HAL/Display/Display.h>
#include <Core/HAL/Event/SystemEvent.h>
#include <Core/HAL/Filesystem/Filesystem.h>
#include <Core/JulietInit.h>
#include <Core/Logging/LogManager.h>
#include <Core/Logging/LogTypes.h>
#include <Core/Math/Matrix.h>
#include <Core/Memory/MemoryArena.h>
#include <Core/Memory/Utils.h>
#include <cstdlib>
#include <Engine/Debug/MemoryDebugger.h>
#include <Graphics/Camera.h>
#include <Graphics/DebugDisplay.h>
#include <Graphics/Graphics.h>
#include <Graphics/GraphicsConfig.h>
#include <Graphics/GraphicsPipeline.h>
#include <Graphics/RenderPass.h>
#include <Juliet.h>
#include <Core/Common/String.h>
#include <Core/Memory/Utils.h>
#include <Core/Memory/MemoryArena.h>
#include <Core/Memory/EngineArena.h>
#include <cstdlib>
#ifdef JULIET_ENABLE_IMGUI
#include <Graphics/ImGuiRenderer.h>
#include <imgui.h>
#endif
static bool ShowMemoryDebugger = false;
// TODO : Replace with message box from framework + call main and not winmain + subsystem
// TODO : Think how to do the draw pipeline.
@@ -33,6 +41,13 @@
using namespace Juliet;
extern "C" {
__declspec(dllexport) extern const unsigned int D3D12SDKVersion = 615;
}
extern "C" {
__declspec(dllexport) extern const char* D3D12SDKPath = ".\\";
}
namespace
{
using GameInit_t = void (*)(GameInitParams*);
@@ -44,6 +59,7 @@ namespace
GameShutdown_t Shutdown = nullptr;
GameUpdate_t Update = nullptr;
} Game;
const char* GameFunctionTable[] = { "GameInit", "GameShutdown", "GameUpdate" };
} // namespace
@@ -91,15 +107,15 @@ void JulietApplication::Init()
ColorTargetDescription colorTargetDescription = {};
colorTargetDescription.Format = GetSwapChainTextureFormat(GraphicsDevice, MainWindow);
GraphicsPipelineCreateInfo pipelineCI = {};
pipelineCI.VertexShader = vertexShader;
pipelineCI.FragmentShader = fragmentShader;
pipelineCI.PrimitiveType = PrimitiveType::TriangleList;
pipelineCI.TargetInfo = { .ColorTargetDescriptions = &colorTargetDescription,
.NumColorTargets = 1,
.DepthStencilFormat = TextureFormat::D32_FLOAT,
.HasDepthStencilTarget = true };
pipelineCI.RasterizerState.FillMode = FillMode::Solid;
GraphicsPipelineCreateInfo pipelineCI = {};
pipelineCI.VertexShader = vertexShader;
pipelineCI.FragmentShader = fragmentShader;
pipelineCI.PrimitiveType = PrimitiveType::TriangleList;
pipelineCI.TargetInfo = { .ColorTargetDescriptions = &colorTargetDescription,
.NumColorTargets = 1,
.DepthStencilFormat = TextureFormat::D32_FLOAT,
.HasDepthStencilTarget = true };
pipelineCI.RasterizerState.FillMode = FillMode::Solid;
pipelineCI.DepthStencilState.EnableDepthTest = true;
pipelineCI.DepthStencilState.EnableDepthWrite = true;
pipelineCI.DepthStencilState.CompareOperation = CompareOperation::Less;
@@ -128,10 +144,10 @@ void JulietApplication::Init()
Running = false;
}
// Create Buffers
// Create Buffers - Using StructuredBuffer for bindless SRV access in shader
BufferCreateInfo bufferCI = {};
bufferCI.Size = 256;
bufferCI.Usage = BufferUsage::StructuredBuffer; // Changed to StructuredBuffer As Requested
bufferCI.Usage = BufferUsage::StructuredBuffer; // SRV for ResourceDescriptorHeap access
ConstantBuffer = CreateGraphicsBuffer(GraphicsDevice, bufferCI);
TransferBufferCreateInfo transferCI = {};
@@ -139,6 +155,28 @@ void JulietApplication::Init()
transferCI.Usage = TransferBufferUsage::Upload;
TransferBuffer = CreateGraphicsTransferBuffer(GraphicsDevice, transferCI);
// Upload Static Data for Test
if (TransferBuffer && ConstantBuffer)
{
void* data = MapGraphicsTransferBuffer(GraphicsDevice, TransferBuffer);
if (data)
{
Matrix projection = PerspectiveFov(60.0f * (3.14159f / 180.0f), 1200.0f / 800.0f, 0.1f, 1000.0f);
Matrix view = LookAt({ 30.0f, 0.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 1.0f });
Matrix model = Matrix::Identity();
Matrix mvp = projection * view * model;
MemCopy(data, &mvp, sizeof(Matrix));
UnmapGraphicsTransferBuffer(GraphicsDevice, TransferBuffer);
CommandList* initCmd = AcquireCommandList(GraphicsDevice);
CopyBuffer(initCmd, ConstantBuffer, TransferBuffer, 256);
TransitionBufferToReadable(initCmd, ConstantBuffer);
SubmitCommandLists(initCmd);
WaitUntilGPUIsIdle(GraphicsDevice);
}
}
if (vertexShader)
{
DestroyShader(GraphicsDevice, vertexShader);
@@ -165,9 +203,6 @@ void JulietApplication::Init()
params.ScratchArena = GetScratchArena();
Game.Init(&params);
}
// Initialize DebugDisplay
DebugDisplay_Initialize(GraphicsDevice);
}
}
@@ -181,12 +216,6 @@ void JulietApplication::Shutdown()
ShutdownHotReloadCode(GameCode);
}
// Shutdown DebugDisplay before graphics device
if (GraphicsDevice)
{
DebugDisplay_Shutdown(GraphicsDevice);
}
if (GraphicsPipeline)
{
DestroyGraphicsPipeline(GraphicsDevice, GraphicsPipeline);
@@ -243,7 +272,6 @@ void JulietApplication::Update()
}
// Shader hot reload using keyboard.
// TODO: Add Input debounce in the library. (Just pressed vs pressed)
if (!reloadShadersDebounce && ((GetKeyModState() & KeyMod::Alt) != KeyMod::None) && IsKeyDown(ScanCode::R))
{
reloadShaders = true;
@@ -256,6 +284,16 @@ void JulietApplication::Update()
}
}
#ifdef JULIET_ENABLE_IMGUI
ImGui::ShowDemoWindow();
#endif
// Debug display shapes - can be called from anywhere before engine flush
DebugDisplay_DrawLine({ 0.0f, 0.0f, 0.0f }, { 10.0f, 0.0f, 0.0f }, { 1.0f, 0.0f, 0.0f, 1.0f }, false);
DebugDisplay_DrawLine({ 0.0f, 0.0f, 0.0f }, { 0.0f, 10.0f, 0.0f }, { 0.0f, 1.0f, 0.0f, 1.0f }, true);
DebugDisplay_DrawLine({ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 10.0f }, { 0.0f, 0.0f, 1.0f, 1.0f }, true);
DebugDisplay_DrawSphere({ 0.0f, 0.0f, 0.0f }, 5.0f, { 1.0f, 1.0f, 0.0f, 1.0f }, true);
Game.Update(0.0f);
if (ShouldReloadCode(GameCode))
@@ -265,7 +303,6 @@ void JulietApplication::Update()
if (reloadShaders)
{
// We need to wait for the gpu to be idle to recreate our graphics pipelines
WaitUntilGPUIsIdle(GraphicsDevice);
#if ALLOW_SHADER_HOT_RELOAD
@@ -293,104 +330,121 @@ void JulietApplication::Update()
#endif
}
// Draw here for now
// 1) Acquire a Command Buffer
CommandList* cmdList = AcquireCommandList(GraphicsDevice, QueueType::Graphics);
if (cmdList == nullptr)
// Memory debugger toggle
static bool toggleDebounce = false;
if (IsKeyDown(Juliet::ScanCode::Home))
{
Log(LogLevel::Error, LogCategory::Tool, "Failed to acquire command list.");
Running = false;
return;
}
Texture* swapChainTexture = nullptr;
if (!WaitAndAcquireSwapChainTexture(cmdList, MainWindow, &swapChainTexture))
{
Log(LogLevel::Error, LogCategory::Tool, "Failed to acquire swapchain texture.");
Running = false;
return;
}
if (swapChainTexture)
{
ColorTargetInfo colorTargetInfo = {};
colorTargetInfo.TargetTexture = swapChainTexture;
colorTargetInfo.ClearColor = { .R = .0f, .G = .0f, .B = .0f, .A = 1.f };
colorTargetInfo.LoadOperation = LoadOperation::Clear;
colorTargetInfo.StoreOperation = StoreOperation::Store;
if (ConstantBuffer && TransferBuffer)
if (!toggleDebounce)
{
void* ptr = MapGraphicsTransferBuffer(GraphicsDevice, TransferBuffer);
if (ptr)
{
Vertex* vertices = static_cast<Vertex*>(ptr);
ShowMemoryDebugger = !ShowMemoryDebugger;
toggleDebounce = true;
}
}
else
{
toggleDebounce = false;
}
// Triangle 1
vertices[0] = { { -0.5f, -0.5f }, { 1.0f, 0.0f, 0.0f, 1.0f } }; // Red
vertices[1] = { { 0.0f, 0.5f }, { 0.0f, 1.0f, 0.0f, 1.0f } }; // Green
vertices[2] = { { 0.5f, -0.5f }, { 0.0f, 0.0f, 1.0f, 1.0f } }; // Blue
// Auto-close logic
if (AutoCloseFrameCount > 0)
{
AutoCloseFrameCount--;
if (AutoCloseFrameCount == 0)
{
Log(LogLevel::Message, LogCategory::Tool, "Auto-closing application as requested.");
Running = false;
}
}
}
// Triangle 2
vertices[3] = { { -0.5f, 0.5f }, { 1.0f, 1.0f, 0.0f, 1.0f } }; // Yellow
vertices[4] = { { 0.0f, 0.8f }, { 0.0f, 1.0f, 1.0f, 1.0f } }; // Cyan
vertices[5] = { { 0.5f, 0.5f }, { 1.0f, 0.0f, 1.0f, 1.0f } }; // Magenta
void JulietApplication::OnPreRender(CommandList* cmd)
{
// Buffer uploads
if (ConstantBuffer && TransferBuffer)
{
void* ptr = MapGraphicsTransferBuffer(GraphicsDevice, TransferBuffer);
if (ptr)
{
auto vertices = static_cast<Vertex*>(ptr);
UnmapGraphicsTransferBuffer(GraphicsDevice, TransferBuffer);
}
// Triangle 1
vertices[0] = { { -0.5f, -0.5f }, { 1.0f, 0.0f, 0.0f, 1.0f } }; // Red
vertices[1] = { { 0.0f, 0.5f }, { 0.0f, 1.0f, 0.0f, 1.0f } }; // Green
vertices[2] = { { 0.5f, -0.5f }, { 0.0f, 0.0f, 1.0f, 1.0f } }; // Blue
CopyBuffer(cmdList, ConstantBuffer, TransferBuffer, 256);
TransitionBufferToReadable(cmdList, ConstantBuffer);
// Triangle 2
vertices[3] = { { -0.5f, 0.5f }, { 1.0f, 1.0f, 0.0f, 1.0f } }; // Yellow
vertices[4] = { { 0.0f, 0.8f }, { 0.0f, 1.0f, 1.0f, 1.0f } }; // Cyan
vertices[5] = { { 0.5f, 0.5f }, { 1.0f, 0.0f, 1.0f, 1.0f } }; // Magenta
UnmapGraphicsTransferBuffer(GraphicsDevice, TransferBuffer);
}
// Test lines and sphere - GIANT SCALE
DebugDisplay_DrawLine({ 0.0f, 0.0f, 0.0f }, { 10.0f, 0.0f, 0.0f }, { 1.0f, 0.0f, 0.0f, 1.0f }, false); // X-Axis (Red)
DebugDisplay_DrawLine({ 0.0f, 0.0f, 0.0f }, { 0.0f, 10.0f, 0.0f }, { 0.0f, 1.0f, 0.0f, 1.0f }, true); // Y-Axis (Green)
DebugDisplay_DrawLine({ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 10.0f }, { 0.0f, 0.0f, 1.0f, 1.0f }, true); // Z-Axis (Blue) - Up
DebugDisplay_DrawSphere({ 0.0f, 0.0f, 0.0f }, 5.0f, { 1.0f, 1.0f, 0.0f, 1.0f }, true); // Yellow sphere
// Prepare debug data (outside render pass)
DebugDisplay_Prepare(cmdList);
DepthStencilTargetInfo depthTargetInfo = {};
depthTargetInfo.TargetTexture = DepthBuffer;
depthTargetInfo.ClearDepth = 1.0f;
depthTargetInfo.LoadOperation = LoadOperation::Clear;
depthTargetInfo.StoreOperation = StoreOperation::Store;
RenderPass* renderPass = BeginRenderPass(cmdList, colorTargetInfo, &depthTargetInfo);
BindGraphicsPipeline(renderPass, GraphicsPipeline);
// Pass descriptor index via Push Constants AFTER finding the pipeline (RootSignature)
uint32 descriptorIndex = GetDescriptorIndex(GraphicsDevice, ConstantBuffer);
SetPushConstants(cmdList, ShaderStage::Vertex, 0, 1, &descriptorIndex);
DrawPrimitives(renderPass, 6, 1, 0, 0);
// Debug Display - render shapes (inside render pass)
static float orbitTime = 0.0f;
orbitTime += 0.016f; // Rough approximation for 60fps
float radius = 30.0f;
Camera debugCamera = {};
debugCamera.Position = { cosf(orbitTime) * radius, sinf(orbitTime) * radius, 10.0f }; // Rotate in XY plane
debugCamera.Target = { 0.0f, 0.0f, 0.0f };
debugCamera.Up = { 0.0f, 0.0f, 1.0f }; // Z-Up
debugCamera.FOV = 1.047f; // 60 degrees
debugCamera.AspectRatio = 1200.0f / 800.0f;
debugCamera.NearPlane = 0.1f;
debugCamera.FarPlane = 1000.0f;
DebugDisplay_Flush(cmdList, renderPass, debugCamera);
EndRenderPass(renderPass);
CopyBuffer(cmd, ConstantBuffer, TransferBuffer, 256);
TransitionBufferToReadable(cmd, ConstantBuffer);
}
// Submit Commands
SubmitCommandLists(cmdList);
// Reset Scratch Arena at the end of the frame
ScratchArenaReset();
}
void JulietApplication::OnRender(RenderPass* pass, CommandList* cmd)
{
BindGraphicsPipeline(pass, GraphicsPipeline);
uint32 descriptorIndex = GetDescriptorIndex(GraphicsDevice, ConstantBuffer);
struct PushData
{
float ViewProjection[16];
uint32 BufferIndex;
} pushData = {};
pushData.BufferIndex = descriptorIndex;
SetPushConstants(cmd, ShaderStage::Vertex, 0, sizeof(pushData) / 4, &pushData);
DrawPrimitives(pass, 6, 1, 0, 0);
if (ShowMemoryDebugger)
{
MemoryDebugger::DrawGlobalArenas();
}
}
ColorTargetInfo JulietApplication::GetColorTargetInfo(Texture* swapchainTexture)
{
ColorTargetInfo info = {};
info.TargetTexture = swapchainTexture;
info.ClearColor = { .R = 0.0f, .G = 0.0f, .B = 0.0f, .A = 1.0f };
info.LoadOperation = LoadOperation::Clear;
info.StoreOperation = StoreOperation::Store;
return info;
}
DepthStencilTargetInfo* JulietApplication::GetDepthTargetInfo()
{
static DepthStencilTargetInfo info = {};
info.TargetTexture = DepthBuffer;
info.ClearDepth = 1.0f;
info.LoadOperation = LoadOperation::Clear;
info.StoreOperation = StoreOperation::Store;
return &info;
}
Camera JulietApplication::GetDebugCamera()
{
static float orbitTime = 0.0f;
orbitTime += 0.016f;
float radius = 30.0f;
Camera cam = {};
cam.Position = { cosf(orbitTime) * radius, sinf(orbitTime) * radius, 10.0f };
cam.Target = { 0.0f, 0.0f, 0.0f };
cam.Up = { 0.0f, 0.0f, 1.0f };
cam.FOV = 1.047f;
cam.AspectRatio = 1200.0f / 800.0f;
cam.NearPlane = 0.1f;
cam.FarPlane = 1000.0f;
return cam;
}
bool JulietApplication::IsRunning()
@@ -419,10 +473,28 @@ int main(int /*argc*/, char** /*argv*/)
// return EXIT_FAILURE;
// }
setvbuf(stdout, nullptr, _IONBF, 0);
if (__argc > 1)
{
for (int i = 1; i < __argc; ++i)
{
if (strcmp(__argv[i], "-autoclose") == 0 && (i + 1 < __argc))
{
int frames = atoi(__argv[i + 1]);
EditorApplication.SetAutoCloseFrameCount(frames);
}
}
}
StartApplication(EditorApplication, JulietInit_Flags::Display);
// Pause here to not close the console window immediatly on stop
system("PAUSE");
// Only pause if not in auto-close mode
if (EditorApplication.GetAutoCloseFrameCount() == -1)
{
system("PAUSE");
}
return EXIT_SUCCESS;
}

View File

@@ -22,6 +22,20 @@ class JulietApplication : public Juliet::IApplication
void Update() override;
bool IsRunning() override;
Juliet::Window* GetPlatformWindow() override { return MainWindow; }
Juliet::GraphicsDevice* GetGraphicsDevice() override { return GraphicsDevice; }
// Render Lifecycle
void OnPreRender(Juliet::CommandList* cmd) override;
void OnRender(Juliet::RenderPass* pass, Juliet::CommandList* cmd) override;
Juliet::ColorTargetInfo GetColorTargetInfo(Juliet::Texture* swapchainTexture) override;
Juliet::DepthStencilTargetInfo* GetDepthTargetInfo() override;
Juliet::Camera GetDebugCamera() override;
public:
void SetAutoCloseFrameCount(int count) { AutoCloseFrameCount = count; }
int GetAutoCloseFrameCount() const { return AutoCloseFrameCount; }
private:
Juliet::Window* MainWindow = {};
Juliet::GraphicsDevice* GraphicsDevice = {};
@@ -32,6 +46,7 @@ class JulietApplication : public Juliet::IApplication
Juliet::Texture* DepthBuffer = {};
bool Running = false;
int AutoCloseFrameCount = -1;
};
JulietApplication& GetEditorApplication();