Added a basic MemoryArena.
Added one scratch, one engine and one game arena. Converted the game alloc to arena + the display stuff. WIP Made using Antigravity+gemini
This commit is contained in:
@@ -4,6 +4,7 @@
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.ProjectName = 'JulietApp'
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.ProjectPath = 'JulietApp'
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.JulietIncludePath = ' "-IJuliet/include"'
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+ ' "-IJuliet/src"'
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.ProjectDefPath = '$_WORKING_DIR_$/$ProjectName$/$ProjectName$.def'
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// Library
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@@ -376,7 +376,7 @@
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_WIN32;</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 </AdditionalOptions>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)\Intermediate</IntDir>
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@@ -386,7 +386,7 @@
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;PROFILING_ENABLED;JULIET_WIN32;</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 </AdditionalOptions>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)\Intermediate</IntDir>
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@@ -396,7 +396,7 @@
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;JULIET_WIN32;</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 </AdditionalOptions>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)\Intermediate</IntDir>
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@@ -406,7 +406,7 @@
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_WIN32;</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<AdditionalOptions>/std:c++20 </AdditionalOptions>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)\Intermediate</IntDir>
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@@ -416,7 +416,7 @@
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;PROFILING_ENABLED;JULIET_WIN32;</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<AdditionalOptions>/std:c++20 </AdditionalOptions>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)\Intermediate</IntDir>
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@@ -426,7 +426,7 @@
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;JULIET_WIN32;</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<AdditionalOptions>/std:c++20 </AdditionalOptions>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)\Intermediate</IntDir>
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@@ -17,6 +17,8 @@
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#include <Core/Common/String.h>
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#include <Core/Memory/Utils.h>
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#include <Core/Memory/MemoryArena.h>
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#include <Core/Memory/EngineArena.h>
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#include <cstdlib>
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// TODO : Replace with message box from framework + call main and not winmain + subsystem
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@@ -33,7 +35,7 @@ using namespace Juliet;
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namespace
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{
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using GameInit_t = void (*)(void);
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using GameInit_t = void (*)(GameInitParams*);
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using GameShutdown_t = void (*)(void);
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using GameUpdate_t = void (*)(float deltaTime);
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struct GameFunctionTable
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@@ -158,7 +160,10 @@ void JulietApplication::Init()
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InitHotReloadCode(GameCode, ConstString("Game.dll"), ConstString("Game_Temp.dll"), ConstString("lock.tmp"));
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if ((Running = GameCode.IsValid))
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{
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Game.Init();
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GameInitParams params;
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params.GameArena = GetGameArena();
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params.ScratchArena = GetScratchArena();
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Game.Init(¶ms);
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}
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// Initialize DebugDisplay
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@@ -383,6 +388,9 @@ void JulietApplication::Update()
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// Submit Commands
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SubmitCommandLists(cmdList);
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// Reset Scratch Arena at the end of the frame
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ScratchArenaReset();
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}
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bool JulietApplication::IsRunning()
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