Compare commits
35 Commits
7e8aaaa891
...
main
| Author | SHA1 | Date | |
|---|---|---|---|
| 76848ab4e3 | |||
| 94292851cc | |||
| 2d3a075eb6 | |||
| d8c36b7715 | |||
| c56bc43723 | |||
| f4c82f0fb3 | |||
| 4e0aaa129f | |||
| f4ba25bec1 | |||
| c9cd01bb31 | |||
| f01c8c3ccb | |||
| 84e1194f21 | |||
| a2d9980dc8 | |||
| df870b717e | |||
| 0d93cd9e6d | |||
| a9fe4683fb | |||
| a366d75fdc | |||
| aae780ec6d | |||
| 8c6c42e123 | |||
| da203c80f3 | |||
| f9f292b6d6 | |||
| 5fd3fc75eb | |||
| 231fea81dd | |||
| 764824ff24 | |||
| 09dc26ae79 | |||
| fc399d52ec | |||
| 67528aaee1 | |||
| 7c8f8a3bb1 | |||
| 051939f827 | |||
| f83a238473 | |||
| 8326772558 | |||
| cc9bbf0ef5 | |||
| 857f8c4e69 | |||
| ed9482b8f8 | |||
| f1b7f8eb29 | |||
| ee194b2d69 |
BIN
Assets/compiled/SolidColor.frag.dxil
Normal file
BIN
Assets/compiled/SolidColor.frag.dxil
Normal file
Binary file not shown.
BIN
Assets/compiled/Triangle.vert.dxil
Normal file
BIN
Assets/compiled/Triangle.vert.dxil
Normal file
Binary file not shown.
4
Assets/source/SolidColor.frag.hlsl
Normal file
4
Assets/source/SolidColor.frag.hlsl
Normal file
@@ -0,0 +1,4 @@
|
||||
float4 main(float4 Color : TEXCOORD0) : SV_Target0
|
||||
{
|
||||
return Color;
|
||||
}
|
||||
39
Assets/source/Triangle.vert.hlsl
Normal file
39
Assets/source/Triangle.vert.hlsl
Normal file
@@ -0,0 +1,39 @@
|
||||
struct Input
|
||||
{
|
||||
uint VertexIndex : SV_VertexID;
|
||||
};
|
||||
|
||||
struct Output
|
||||
{
|
||||
float4 Color : TEXCOORD0;
|
||||
float4 Position : SV_Position;
|
||||
};
|
||||
|
||||
Output main(Input input)
|
||||
{
|
||||
Output output;
|
||||
float2 pos;
|
||||
if (input.VertexIndex == 0)
|
||||
{
|
||||
pos = (-1.0f).xx;
|
||||
output.Color = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (input.VertexIndex == 1)
|
||||
{
|
||||
pos = float2(1.0f, -1.0f);
|
||||
output.Color = float4(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (input.VertexIndex == 2)
|
||||
{
|
||||
pos = float2(0.0f, 1.0f);
|
||||
output.Color = float4(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
output.Position = float4(pos, 0.0f, 1.0f);
|
||||
return output;
|
||||
}
|
||||
@@ -48,10 +48,9 @@
|
||||
<PropertyGroup Label="UserMacros"/>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>$(SolutionDir)Juliet\include\;$(SolutionDir)Game;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\;$(LibraryPath)</LibraryPath>
|
||||
<OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)Intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
@@ -66,10 +65,15 @@
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Juliet\include\;$(SolutionDir)Game;</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>Juliet.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
<ProgramDatabaseFile>$(OutDir)$(TargetName)_$(Random).pdb</ProgramDatabaseFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
@@ -83,24 +87,21 @@
|
||||
<PreprocessorDefinitions>NDEBUG;CPPDYNAMICLIBRARYTEMPLATE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Juliet\include\;$(SolutionDir)Game;</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>Juliet.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp"/>
|
||||
<ClCompile Include="game.cpp"/>
|
||||
<ClCompile Include="Entity\EntityManager.cpp"/>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Juliet\Juliet.vcxproj">
|
||||
<Project>{1bbc0b92-e4d8-4838-974b-439c5c501e82}</Project>
|
||||
<Name>Juliet</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Entity\Entity.h"/>
|
||||
<ClInclude Include="Entity\EntityManager.h"/>
|
||||
|
||||
@@ -1,66 +0,0 @@
|
||||
#include <cstdio>
|
||||
#include <windows.h> // TODO: remove because our dll should not be platform dependant
|
||||
|
||||
#include <Entity/Entity.h>
|
||||
#include <Entity/EntityManager.h>
|
||||
|
||||
// Test code
|
||||
namespace Game
|
||||
{
|
||||
struct Door
|
||||
{
|
||||
DECLARE_ENTITY()
|
||||
bool IsOpened;
|
||||
};
|
||||
DEFINE_ENTITY(Door);
|
||||
|
||||
struct Rock
|
||||
{
|
||||
DECLARE_ENTITY()
|
||||
int Health;
|
||||
};
|
||||
DEFINE_ENTITY(Rock);
|
||||
|
||||
} // namespace Game
|
||||
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
|
||||
{
|
||||
using namespace Game;
|
||||
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
{
|
||||
// Entity Use case
|
||||
InitEntityManager();
|
||||
auto& manager = GetEntityManager();
|
||||
Door* door = MakeEntity<Door>(manager, 10.0f, 2.0f);
|
||||
door->IsOpened = true;
|
||||
|
||||
Entity* ent = door->Base;
|
||||
Door* stillDoor = DownCast<Door>(ent);
|
||||
Assert(door == stillDoor);
|
||||
|
||||
Rock* rock = MakeEntity<Rock>(manager, 1.f, 2.f);
|
||||
rock->Health = 100;
|
||||
Assert(door->Base != rock->Base);
|
||||
|
||||
printf("Door is %s\n", door->IsOpened ? "Opened" : "Closed");
|
||||
printf("Rock has %d health points\n", rock->Health);
|
||||
|
||||
// Have to manually free for now because im not using arenas or anything
|
||||
free(door->Base);
|
||||
free(door);
|
||||
free(rock->Base);
|
||||
free(rock);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case DLL_THREAD_ATTACH: break;
|
||||
case DLL_THREAD_DETACH: break;
|
||||
case DLL_PROCESS_DETACH: break;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
70
Game/game.cpp
Normal file
70
Game/game.cpp
Normal file
@@ -0,0 +1,70 @@
|
||||
#include <cstdio>
|
||||
#include <windows.h> // TODO: remove because our dll should not be platform dependant
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
#include <Core/HAL/Filesystem/Filesystem.h>
|
||||
#include <Core/Logging/LogManager.h>
|
||||
#include <Core/Logging/LogTypes.h>
|
||||
#include <Entity/Entity.h>
|
||||
#include <Entity/EntityManager.h>
|
||||
#include <Graphics/Graphics.h>
|
||||
|
||||
// Test code
|
||||
namespace Game
|
||||
{
|
||||
struct Door
|
||||
{
|
||||
DECLARE_ENTITY()
|
||||
bool IsOpened;
|
||||
};
|
||||
DEFINE_ENTITY(Door);
|
||||
|
||||
struct Rock
|
||||
{
|
||||
DECLARE_ENTITY()
|
||||
int Health;
|
||||
};
|
||||
DEFINE_ENTITY(Rock);
|
||||
|
||||
} // namespace Game
|
||||
|
||||
using namespace Juliet;
|
||||
|
||||
extern "C" __declspec(dllexport) void __cdecl GameInit()
|
||||
{
|
||||
using namespace Game;
|
||||
|
||||
// Entity Use case
|
||||
InitEntityManager();
|
||||
auto& manager = GetEntityManager();
|
||||
Door* door = MakeEntity<Door>(manager, 10.0f, 2.0f);
|
||||
door->IsOpened = true;
|
||||
|
||||
Entity* ent = door->Base;
|
||||
Door* stillDoor = DownCast<Door>(ent);
|
||||
Assert(door == stillDoor);
|
||||
|
||||
Rock* rock = MakeEntity<Rock>(manager, 1.f, 2.f);
|
||||
rock->Health = 100;
|
||||
Assert(door->Base != rock->Base);
|
||||
|
||||
printf("Door is %s\n", door->IsOpened ? "Opened" : "Closed");
|
||||
printf("Rock has %d health points\n", rock->Health);
|
||||
|
||||
// Have to manually free for now because im not using arenas or anything
|
||||
free(door->Base);
|
||||
free(door);
|
||||
free(rock->Base);
|
||||
free(rock);
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) void __cdecl GameShutdown()
|
||||
{
|
||||
printf("Shutting down game...\n");
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) void __cdecl GameUpdate(float deltaTime)
|
||||
{
|
||||
//printf("Updating game...\n");
|
||||
}
|
||||
12
Juliet.sln
12
Juliet.sln
@@ -11,6 +11,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "JulietApp", "JulietApp\Juli
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "Game\Game.vcxproj", "{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{1BBC0B92-E4D8-4838-974B-439C5C501E82} = {1BBC0B92-E4D8-4838-974B-439C5C501E82}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "JulietShaderCompiler", "JulietShaderCompiler\JulietShaderCompiler.vcxproj", "{26880364-45F4-4817-BFD3-0ACC0958757D}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{1BBC0B92-E4D8-4838-974B-439C5C501E82} = {1BBC0B92-E4D8-4838-974B-439C5C501E82}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -30,6 +38,10 @@ Global
|
||||
{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Debug|x64.Build.0 = Debug|x64
|
||||
{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Release|x64.ActiveCfg = Release|x64
|
||||
{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Release|x64.Build.0 = Release|x64
|
||||
{26880364-45F4-4817-BFD3-0ACC0958757D}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{26880364-45F4-4817-BFD3-0ACC0958757D}.Debug|x64.Build.0 = Debug|x64
|
||||
{26880364-45F4-4817-BFD3-0ACC0958757D}.Release|x64.ActiveCfg = Release|x64
|
||||
{26880364-45F4-4817-BFD3-0ACC0958757D}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -71,6 +71,7 @@
|
||||
</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>ws2_32.lib;dxgi.lib;dxguid.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ImportLibrary>$(SolutionDir)\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>
|
||||
@@ -99,6 +100,7 @@
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>ws2_32.lib;d3d12.lib;dxgi.lib;dxguid.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ImportLibrary>$(SolutionDir)\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
@@ -112,17 +114,23 @@
|
||||
<ClInclude Include="include\Core\Common\NonMovable.h"/>
|
||||
<ClInclude Include="include\Core\Common\NonNullPtr.h"/>
|
||||
<ClInclude Include="include\Core\Common\Singleton.h"/>
|
||||
<ClInclude Include="include\Core\Common\String.h"/>
|
||||
<ClInclude Include="include\Core\Container\Vector.h"/>
|
||||
<ClInclude Include="include\Core\DynLib\DynamicLibrary.h"/>
|
||||
<ClInclude Include="include\Core\HAL\Display\Display.h"/>
|
||||
<ClInclude Include="include\Core\HAL\DynLib\DynamicLibrary.h"/>
|
||||
<ClInclude Include="include\Core\HAL\Event\SystemEvent.h"/>
|
||||
<ClInclude Include="include\Core\HAL\Filesystem\Filesystem.h"/>
|
||||
<ClInclude Include="include\Core\HAL\IO\IOStream.h"/>
|
||||
<ClInclude Include="include\Core\HAL\Keyboard\Keyboard.h"/>
|
||||
<ClInclude Include="include\Core\HAL\Keyboard\KeyCode.h"/>
|
||||
<ClInclude Include="include\Core\HAL\Keyboard\ScanCode.h"/>
|
||||
<ClInclude Include="include\Core\HAL\Mouse\Mouse.h"/>
|
||||
<ClInclude Include="include\Core\HotReload\HotReload.h"/>
|
||||
<ClInclude Include="include\Core\JulietInit.h"/>
|
||||
<ClInclude Include="include\Core\Logging\LogManager.h"/>
|
||||
<ClInclude Include="include\Core\Logging\LogTypes.h"/>
|
||||
<ClInclude Include="include\Core\Math\MathUtils.h" />
|
||||
<ClInclude Include="include\Core\Math\Shape.h"/>
|
||||
<ClInclude Include="include\Core\Memory\Allocator.h"/>
|
||||
<ClInclude Include="include\Core\Memory\Utils.h"/>
|
||||
<ClInclude Include="include\Core\Networking\IPAddress.h"/>
|
||||
@@ -134,9 +142,13 @@
|
||||
<ClInclude Include="include\Core\Thread\Thread.h"/>
|
||||
<ClInclude Include="include\Engine\Class.h"/>
|
||||
<ClInclude Include="include\Engine\Engine.h"/>
|
||||
<ClInclude Include="include\Graphics\Colors.h"/>
|
||||
<ClInclude Include="include\Graphics\Graphics.h"/>
|
||||
<ClInclude Include="include\Graphics\GraphicsConfig.h"/>
|
||||
<ClInclude Include="include\Graphics\Texture.h" />
|
||||
<ClInclude Include="include\Graphics\GraphicsPipeline.h" />
|
||||
<ClInclude Include="include\Graphics\RenderPass.h"/>
|
||||
<ClInclude Include="include\Graphics\Shader.h" />
|
||||
<ClInclude Include="include\Graphics\Texture.h"/>
|
||||
<ClInclude Include="include\Juliet.h"/>
|
||||
<ClInclude Include="include\pch.h"/>
|
||||
<ClInclude Include="src\Core\HAL\Display\DisplayDevice.h"/>
|
||||
@@ -149,98 +161,87 @@
|
||||
<ClInclude Include="src\Core\HAL\Event\Mouse_Private.h"/>
|
||||
<ClInclude Include="src\Core\HAL\Event\Win32ScanCode.h"/>
|
||||
<ClInclude Include="src\Core\HAL\Event\WindowEvent.h"/>
|
||||
<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Platform.h"/>
|
||||
<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Private.h"/>
|
||||
<ClInclude Include="src\Core\HAL\IO\IOStream_Private.h"/>
|
||||
<ClInclude Include="src\Core\Math\Math_Private.h" />
|
||||
<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h"/>
|
||||
<ClInclude Include="src\Core\HAL\Win32.h"/>
|
||||
<ClInclude Include="src\Graphics\D3D12\D3D12Common.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h"/>
|
||||
<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h"/>
|
||||
<ClInclude Include="src\Graphics\D3D12\DX12Includes.h"/>
|
||||
<ClInclude Include="src\Graphics\D3D12\DX12SwapChain.h"/>
|
||||
<ClInclude Include="src\Graphics\D3D12\DX12Utils.h"/>
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3d12.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3d12compatibility.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3d12sdklayers.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3d12shader.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\D3D12TokenizedProgramFormat.hpp" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3d12video.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dcommon.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_barriers.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_check_feature_support.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_core.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_default.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_pipeline_state_stream.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_property_format_table.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_render_pass.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_resource_helpers.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_root_signature.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_state_object.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\dxgiformat.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\D3D12Common.h"/>
|
||||
<ClInclude Include="src\Graphics\D3D12\D3D12DescriptorHeap.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\D3D12GraphicsPipeline.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h"/>
|
||||
<ClInclude Include="src\Graphics\D3D12\D3D12Shader.h"/>
|
||||
<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h"/>
|
||||
<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h"/>
|
||||
<ClInclude Include="src\Graphics\D3D12\D3D12CommandList.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\D3D12GraphicsDevice.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\D3D12Includes.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\D3D12SwapChain.h" />
|
||||
<ClInclude Include="src\Graphics\D3D12\D3D12Utils.h" />
|
||||
<ClInclude Include="src\Graphics\GraphicsDevice.h"/>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\Core\Application\ApplicationManager.cpp"/>
|
||||
<ClCompile Include="src\Core\Common\CoreUtils.cpp"/>
|
||||
<ClCompile Include="src\Core\DynLib\Win32\DynamicLibrary.cpp">
|
||||
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SupportJustMyCode>true</SupportJustMyCode>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
<AssemblerListingLocation>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\</AssemblerListingLocation>
|
||||
<UndefineAllPreprocessorDefinitions>false</UndefineAllPreprocessorDefinitions>
|
||||
<BrowseInformationFile>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\</BrowseInformationFile>
|
||||
<CompileAs>Default</CompileAs>
|
||||
<ConformanceMode>Default</ConformanceMode>
|
||||
<DiagnosticsFormat>Column</DiagnosticsFormat>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<EnableASAN>false</EnableASAN>
|
||||
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
|
||||
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<LanguageStandard_C>Default</LanguageStandard_C>
|
||||
<ModuleDependenciesFile>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\</ModuleDependenciesFile>
|
||||
<OmitDefaultLibName>false</OmitDefaultLibName>
|
||||
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
|
||||
<ObjectFileName>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\</ObjectFileName>
|
||||
<CallingConvention>Cdecl</CallingConvention>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<PrecompiledHeaderOutputFile>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\Juliet.pch</PrecompiledHeaderOutputFile>
|
||||
<PreprocessToFile>false</PreprocessToFile>
|
||||
<PreprocessKeepComments>false</PreprocessKeepComments>
|
||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
|
||||
<ShowIncludes>false</ShowIncludes>
|
||||
<SourceDependenciesFile>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\</SourceDependenciesFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<SmallerTypeCheck>false</SmallerTypeCheck>
|
||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||
<TrackerLogDirectory>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\Juliet.tlog\</TrackerLogDirectory>
|
||||
<MinimalRebuildFromTracking>true</MinimalRebuildFromTracking>
|
||||
<TreatWarningAsError>false</TreatWarningAsError>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<XMLDocumentationFileName>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\</XMLDocumentationFileName>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<IntelJCCErratum>false</IntelJCCErratum>
|
||||
<BuildStlModules>false</BuildStlModules>
|
||||
<TreatExternalTemplatesAsInternal>true</TreatExternalTemplatesAsInternal>
|
||||
<PreprocessorDefinitions>_DEBUG;JULIET_EXPORT;JULIET_WIN32;_WINDLL;_UNICODE;UNICODE;</PreprocessorDefinitions>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<LinkCompiled>true</LinkCompiled>
|
||||
<ClangClMode>true</ClangClMode>
|
||||
<MSCVersion>Default</MSCVersion>
|
||||
<AdditionalOptions>--target=amd64-pc-windows-msvc</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Core\Common\String.cpp" />
|
||||
<ClCompile Include="src\Core\HAL\Display\Display.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayDevice.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Display\Win32\Win32Window.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\DynLib\Win32\DynamicLibrary.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Event\Keyboard.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Event\KeyboardMapping.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Event\Mouse.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Event\SystemEvent.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Event\WindowEvent.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Filesystem\Filesystem.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Filesystem\Win32\Win32Filesystem.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\IO\IOStream.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\IO\Win32\Win32IOStream.cpp"/>
|
||||
<ClCompile Include="src\Core\HotReload\HotReload.cpp"/>
|
||||
<ClCompile Include="src\Core\HotReload\Win32\Win32HotReload.cpp"/>
|
||||
<ClCompile Include="src\Core\Juliet.cpp"/>
|
||||
<ClCompile Include="src\Core\Logging\LogManager.cpp"/>
|
||||
<ClCompile Include="src\Core\Memory\Allocator.cpp"/>
|
||||
<ClCompile Include="src\Core\Networking\NetworkPacket.cpp"/>
|
||||
<ClCompile Include="src\Core\Networking\Socket.cpp"/>
|
||||
<ClCompile Include="src\Core\Networking\TcpListener.cpp"/>
|
||||
<ClCompile Include="src\Core\Networking\TcpSocket.cpp"/>
|
||||
<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp"/>
|
||||
<ClCompile Include="src\Engine\Engine.cpp"/>
|
||||
<ClCompile Include="src\Core\Math\MathRound.cpp" />
|
||||
<ClCompile Include="src\Core\Memory\Allocator.cpp" />
|
||||
<ClCompile Include="src\Core\Networking\NetworkPacket.cpp" />
|
||||
<ClCompile Include="src\Core\Networking\Socket.cpp" />
|
||||
<ClCompile Include="src\Core\Networking\TcpListener.cpp" />
|
||||
<ClCompile Include="src\Core\Networking\TcpSocket.cpp" />
|
||||
<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp" />
|
||||
<ClCompile Include="src\Engine\Engine.cpp" />
|
||||
<ClCompile Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_property_format_table.cpp" />
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp" />
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12DescriptorHeap.cpp" />
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12GraphicsPipeline.cpp" />
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp" />
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12Shader.cpp" />
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp" />
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp" />
|
||||
<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp"/>
|
||||
<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp"/>
|
||||
<ClCompile Include="src\Graphics\D3D12\DX12SwapChain.cpp"/>
|
||||
<ClCompile Include="src\Graphics\D3D12\DX12Utils.cpp" />
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12CommandList.cpp" />
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12GraphicsDevice.cpp" />
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12SwapChain.cpp" />
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12Utils.cpp" />
|
||||
<ClCompile Include="src\Graphics\Graphics.cpp">
|
||||
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
|
||||
<Optimization>Disabled</Optimization>
|
||||
@@ -301,7 +302,14 @@
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="include\Core\Thread\Mutex.h"/>
|
||||
<Content Include="include\Core\Thread\Mutex.h" />
|
||||
<Content Include="src\Graphics\D3D12\AgilitySDK\d3d12.idl" />
|
||||
<Content Include="src\Graphics\D3D12\AgilitySDK\d3d12compatibility.idl" />
|
||||
<Content Include="src\Graphics\D3D12\AgilitySDK\d3d12sdklayers.idl" />
|
||||
<Content Include="src\Graphics\D3D12\AgilitySDK\d3d12video.idl" />
|
||||
<Content Include="src\Graphics\D3D12\AgilitySDK\d3dcommon.idl" />
|
||||
<Content Include="src\Graphics\D3D12\AgilitySDK\dxgiformat.idl" />
|
||||
<Content Include="src\Graphics\D3D12\AgilitySDK\VERSION.txt" />
|
||||
<Content Include="src\TODO.txt" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <limits>
|
||||
|
||||
using uint8 = uint8_t;
|
||||
using uint16 = uint16_t;
|
||||
@@ -19,8 +20,24 @@ using size_t = std::size_t;
|
||||
|
||||
struct ByteBuffer
|
||||
{
|
||||
const Byte* Data;
|
||||
Byte* Data;
|
||||
size_t Size;
|
||||
};
|
||||
|
||||
using FunctionPtr = auto (*)(void) -> void;
|
||||
|
||||
// Limits
|
||||
template <typename Type>
|
||||
consteval Type MaxValueOf()
|
||||
{
|
||||
return std::numeric_limits<Type>::max();
|
||||
}
|
||||
constexpr uint8 uint8Max = MaxValueOf<uint8>();
|
||||
constexpr uint16 uint16Max = MaxValueOf<uint16>();
|
||||
constexpr uint32 uint32Max = MaxValueOf<uint32>();
|
||||
constexpr uint64 uint64Max = MaxValueOf<uint64>();
|
||||
|
||||
constexpr int8 int8Max = MaxValueOf<int8>();
|
||||
constexpr int16 int16Max = MaxValueOf<int16>();
|
||||
constexpr int32 int32Max = MaxValueOf<int32>();
|
||||
constexpr int64 int64Max = MaxValueOf<int64>();
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
#include <Core/Common/CoreTypes.h>
|
||||
#include <Juliet.h>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
|
||||
@@ -17,14 +19,23 @@ namespace Juliet
|
||||
} \
|
||||
while (0)
|
||||
|
||||
#define Unimplemented() \
|
||||
do \
|
||||
{ \
|
||||
Juliet::JulietAssert("Unimplemented!"); \
|
||||
} \
|
||||
while (0)
|
||||
|
||||
#else
|
||||
#define Assert(Expression)
|
||||
#define Unimplemented()
|
||||
#endif
|
||||
|
||||
extern void JULIET_API JulietAssert(const char* expression);
|
||||
|
||||
#define ZeroStruct(structInstance) ZeroSize(sizeof(structInstance), &(structInstance))
|
||||
#define ZeroArray(Count, Pointer) ZeroSize((Count) * sizeof((Pointer)[0]), Pointer)
|
||||
#define ZeroArray(array) ZeroSize(sizeof((array)), (array))
|
||||
#define ZeroDynArray(Count, Pointer) ZeroSize((Count) * sizeof((Pointer)[0]), Pointer)
|
||||
inline void ZeroSize(size_t size, void* ptr)
|
||||
{
|
||||
auto Byte = (uint8*)ptr;
|
||||
@@ -34,5 +45,40 @@ namespace Juliet
|
||||
}
|
||||
}
|
||||
|
||||
#define MemCopy memcpy
|
||||
template <class Function>
|
||||
class DeferredFunction
|
||||
{
|
||||
public:
|
||||
explicit DeferredFunction(const Function& otherFct) noexcept
|
||||
: Callback(otherFct)
|
||||
{
|
||||
}
|
||||
explicit DeferredFunction(Function&& otherFct) noexcept
|
||||
: Callback(std::move(otherFct))
|
||||
{
|
||||
}
|
||||
|
||||
~DeferredFunction() noexcept { Callback(); }
|
||||
|
||||
DeferredFunction(const DeferredFunction&) = delete;
|
||||
DeferredFunction(const DeferredFunction&&) = delete;
|
||||
void operator=(const DeferredFunction&) = delete;
|
||||
void operator=(DeferredFunction&&) = delete;
|
||||
|
||||
private:
|
||||
Function Callback;
|
||||
};
|
||||
|
||||
template <class Function>
|
||||
auto Defer(Function&& fct) noexcept
|
||||
{
|
||||
return DeferredFunction<std::decay_t<Function>>{ std::forward<Function>(fct) };
|
||||
}
|
||||
|
||||
inline bool IsValid(ByteBuffer buffer)
|
||||
{
|
||||
return buffer.Size > 0 && buffer.Data;
|
||||
}
|
||||
|
||||
extern JULIET_API void Free(ByteBuffer& buffer);
|
||||
} // namespace Juliet
|
||||
|
||||
162
Juliet/include/Core/Common/String.h
Normal file
162
Juliet/include/Core/Common/String.h
Normal file
@@ -0,0 +1,162 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Math/MathUtils.h>
|
||||
#include <Core/Memory/Utils.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
#define ConstString(str) { const_cast<char*>((str)), sizeof(str) - 1 }
|
||||
#define CStr(str) ((str).Data)
|
||||
#define InplaceString(name, size) \
|
||||
char name##_[size]; \
|
||||
MemSet(name##_, 0, sizeof(uint32)); \
|
||||
String name = { name##_, 0 }
|
||||
|
||||
// Everything is Little Endian
|
||||
enum class StringEncoding : uint8
|
||||
{
|
||||
Unknown = 0,
|
||||
ASCII,
|
||||
LATIN1,
|
||||
UTF8,
|
||||
UTF16,
|
||||
UTF32,
|
||||
UCS2,
|
||||
UCS4,
|
||||
};
|
||||
|
||||
// Represents a UTF-8 String.
|
||||
// Not null terminated.
|
||||
struct String
|
||||
{
|
||||
char* Data;
|
||||
size_t Size;
|
||||
};
|
||||
|
||||
struct StringBuffer : String
|
||||
{
|
||||
size_t Capacity;
|
||||
};
|
||||
|
||||
constexpr uint32 kInvalidUTF8 = 0xFFFD;
|
||||
|
||||
inline size_t StringLength(String str)
|
||||
{
|
||||
return str.Size;
|
||||
}
|
||||
|
||||
inline size_t StringLength(const char* str)
|
||||
{
|
||||
size_t length = 0;
|
||||
if (str)
|
||||
{
|
||||
while (char ch = *str)
|
||||
{
|
||||
if ((ch & 0xC0) != 0x80)
|
||||
{
|
||||
++length;
|
||||
}
|
||||
++str;
|
||||
}
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
inline bool IsValid(String str)
|
||||
{
|
||||
return str.Size > 0 && str.Data != nullptr && *str.Data;
|
||||
}
|
||||
|
||||
inline String WrapString(const char* str)
|
||||
{
|
||||
String result = {};
|
||||
result.Data = const_cast<char*>(str);
|
||||
result.Size = StringLength(str);
|
||||
return result;
|
||||
}
|
||||
|
||||
inline String FindChar(String str, char c)
|
||||
{
|
||||
String result = str;
|
||||
while (result.Size)
|
||||
{
|
||||
if (*result.Data != c)
|
||||
{
|
||||
++result.Data;
|
||||
--result.Size;
|
||||
}
|
||||
else
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
inline bool ContainsChar(String str, char c)
|
||||
{
|
||||
return IsValid(FindChar(str, c));
|
||||
}
|
||||
|
||||
// Return:
|
||||
// - < 0 if str1 < str2
|
||||
// - = 0 : Both strings are equals
|
||||
// - > 0 if str1 > str2
|
||||
inline int32 StringCompare(String str1, String str2)
|
||||
{
|
||||
size_t len1 = StringLength(str1);
|
||||
size_t len2 = StringLength(str2);
|
||||
size_t minLen = Min(len1, len2);
|
||||
int32 result = MemCompare(CStr(str1), CStr(str2), minLen);
|
||||
if (result == 0)
|
||||
{
|
||||
if (len1 > len2)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
if (len1 < len2)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
JULIET_API uint32 StepUTF8(String& inStr);
|
||||
JULIET_API String FindString(String strLeft, String strRight);
|
||||
|
||||
// Case insensitive compare. Supports ASCII only
|
||||
// TODO: Support UNICODE
|
||||
extern JULIET_API int8 StringCompareCaseInsensitive(String str1, String str2);
|
||||
|
||||
// Do not allocate anything, you must allocate your out buffer yourself
|
||||
// TODO: Version taking arena that can allocate
|
||||
// Do not take String type because we dont know the string encoding we are going from/to
|
||||
// src and dst will be casted based on the encoding.
|
||||
// size will correspond to the number of characters
|
||||
// Will convert \0 character if present.
|
||||
extern JULIET_API bool ConvertString(StringEncoding from, StringEncoding to, String src, StringBuffer& dst);
|
||||
extern JULIET_API bool ConvertString(String from, String to, String src, StringBuffer& dst);
|
||||
|
||||
} // namespace Juliet
|
||||
|
||||
#ifdef UNIT_TEST
|
||||
namespace Juliet::UnitTest
|
||||
{
|
||||
inline void TestFindChar()
|
||||
{
|
||||
String s1 = ConstString("");
|
||||
String s2 = ConstString("abcdefabcdef");
|
||||
String s3 = ConstString("11111111111111111111");
|
||||
|
||||
Assert(FindChar(s1, 'x').Data == nullptr);
|
||||
Assert(FindChar(s2, 'y').Data == nullptr);
|
||||
Assert(FindChar(s2, 'a').Data - s2.Data == 0);
|
||||
Assert(FindChar(s2, 'd').Data - s2.Data == 3);
|
||||
Assert(FindChar(s2, 'f').Data - s2.Data == 5);
|
||||
Assert(FindChar(s3, '1').Data - s3.Data == 0);
|
||||
}
|
||||
} // namespace Juliet::UnitTest
|
||||
#endif
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Common/CoreTypes.h>
|
||||
#include <core/Common/NonNullPtr.h>
|
||||
#include <Core/Common/NonNullPtr.h>
|
||||
#include <Juliet.h>
|
||||
|
||||
namespace Juliet
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <core/Common/NonNullPtr.h>
|
||||
#include <Core/Common/NonNullPtr.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
struct DynamicLibrary
|
||||
{
|
||||
};
|
||||
struct DynamicLibrary;
|
||||
|
||||
extern JULIET_API DynamicLibrary* LoadDynamicLibrary(const char* filename);
|
||||
extern JULIET_API FunctionPtr LoadFunction(NonNullPtr<DynamicLibrary> lib, const char* functionName);
|
||||
11
Juliet/include/Core/HAL/Filesystem/Filesystem.h
Normal file
11
Juliet/include/Core/HAL/Filesystem/Filesystem.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Common/String.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
// Returns the path to the application directory
|
||||
extern JULIET_API String GetBasePath();
|
||||
|
||||
extern JULIET_API bool IsAbsolutePath(String path);
|
||||
} // namespace Juliet
|
||||
69
Juliet/include/Core/HAL/IO/IOStream.h
Normal file
69
Juliet/include/Core/HAL/IO/IOStream.h
Normal file
@@ -0,0 +1,69 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Common/NonNullPtr.h>
|
||||
#include <Core/Common/String.h>
|
||||
#include <Juliet.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
// Opaque type
|
||||
struct IOStream;
|
||||
|
||||
struct IOStreamDataPayload
|
||||
{
|
||||
};
|
||||
|
||||
enum class IOStreamStatus : uint8
|
||||
{
|
||||
Ready,
|
||||
Error,
|
||||
EndOfFile,
|
||||
NotReady,
|
||||
ReadOnly,
|
||||
WriteOnly
|
||||
};
|
||||
|
||||
enum class IOStreamSeekPivot : uint8
|
||||
{
|
||||
Begin,
|
||||
Current,
|
||||
End,
|
||||
Count
|
||||
};
|
||||
|
||||
// IOStream can be opened on a file or memory, or anything else.
|
||||
// Use the interface to make it transparent to the user.
|
||||
struct IOStreamInterface
|
||||
{
|
||||
uint32 Version;
|
||||
|
||||
int64 (*Size)(NonNullPtr<IOStreamDataPayload> data);
|
||||
|
||||
int64 (*Seek)(NonNullPtr<IOStreamDataPayload> data, int64 offset, IOStreamSeekPivot pivot);
|
||||
size_t (*Read)(NonNullPtr<IOStreamDataPayload> data, void* outBuffer, size_t size, NonNullPtr<IOStreamStatus> status);
|
||||
size_t (*Write)(NonNullPtr<IOStreamDataPayload> data, ByteBuffer inBuffer, NonNullPtr<IOStreamStatus> status);
|
||||
bool (*Flush)(NonNullPtr<IOStreamDataPayload> data, NonNullPtr<IOStreamStatus> status);
|
||||
|
||||
bool (*Close)(NonNullPtr<IOStreamDataPayload> data);
|
||||
};
|
||||
|
||||
extern JULIET_API IOStream* IOFromFile(String filename, String mode);
|
||||
|
||||
// Let you use an interface to open any io. Is used internally by IOFromFile
|
||||
extern JULIET_API IOStream* IOFromInterface(NonNullPtr<const IOStreamInterface> interface, NonNullPtr<IOStreamDataPayload> payload);
|
||||
|
||||
// Write formatted string into the stream.
|
||||
extern JULIET_API size_t IOPrintf(NonNullPtr<IOStream> stream, _Printf_format_string_ const char* format, ...);
|
||||
extern JULIET_API size_t IOWrite(NonNullPtr<IOStream> stream, ByteBuffer inBuffer);
|
||||
|
||||
extern JULIET_API size_t IORead(NonNullPtr<IOStream> stream, void* ptr, size_t size);
|
||||
extern JULIET_API int64 IOSeek(NonNullPtr<IOStream> stream, int64 offset, IOStreamSeekPivot pivot);
|
||||
|
||||
extern JULIET_API int64 IOSize(NonNullPtr<IOStream> stream);
|
||||
|
||||
// TODO : Use memory arena because that Allocates
|
||||
extern JULIET_API ByteBuffer LoadFile(String filename);
|
||||
extern JULIET_API ByteBuffer LoadFile(NonNullPtr<IOStream> stream, bool closeStreamWhenDone);
|
||||
|
||||
extern JULIET_API bool IOClose(NonNullPtr<IOStream> stream);
|
||||
} // namespace Juliet
|
||||
@@ -20,8 +20,8 @@ namespace Juliet
|
||||
uint16 Raw;
|
||||
};
|
||||
|
||||
extern bool IsKeyDown(ScanCode scanCode);
|
||||
extern JULIET_API bool IsKeyDown(ScanCode scanCode);
|
||||
|
||||
extern KeyMod GetKeyModState();
|
||||
extern KeyCode GetKeyCodeFromScanCode(ScanCode scanCode, KeyMod keyModState);
|
||||
extern JULIET_API KeyMod GetKeyModState();
|
||||
extern JULIET_API KeyCode GetKeyCodeFromScanCode(ScanCode scanCode, KeyMod keyModState);
|
||||
} // namespace Juliet
|
||||
|
||||
38
Juliet/include/Core/HotReload/HotReload.h
Normal file
38
Juliet/include/Core/HotReload/HotReload.h
Normal file
@@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Common/String.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
// Fwd Declare
|
||||
struct DynamicLibrary;
|
||||
|
||||
struct HotReloadCode
|
||||
{
|
||||
String DLLFullPath;
|
||||
String LockFullPath;
|
||||
String TransientDLLName;
|
||||
|
||||
uint64 LastWriteTime;
|
||||
|
||||
DynamicLibrary* Dll;
|
||||
|
||||
void** Functions;
|
||||
const char** FunctionNames;
|
||||
uint32 FunctionCount;
|
||||
|
||||
uint32 UniqueID;
|
||||
|
||||
bool IsValid : 1;
|
||||
};
|
||||
|
||||
extern JULIET_API void InitHotReloadCode(HotReloadCode& code, String dllName,
|
||||
String transientDllName, String lockFilename);
|
||||
extern JULIET_API void ShutdownHotReloadCode(HotReloadCode& code);
|
||||
|
||||
extern JULIET_API void LoadCode(HotReloadCode& code);
|
||||
extern JULIET_API void UnloadCode(HotReloadCode& code);
|
||||
|
||||
extern JULIET_API void ReloadCode(HotReloadCode& code);
|
||||
extern JULIET_API bool ShouldReloadCode(const HotReloadCode& code);
|
||||
} // namespace Juliet
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Common/CoreTypes.h>
|
||||
#include <Juliet.h>
|
||||
|
||||
// TODO : Juliet strings
|
||||
@@ -34,7 +35,7 @@ namespace Juliet
|
||||
std::deque<Entry> Entries;
|
||||
bool IsInitialized : 1;
|
||||
|
||||
friend void Log(LogLevel level, LogCategory category, const char* fmt, ...);
|
||||
friend void Log(LogLevel level, LogCategory category, const char* fmt, va_list args);
|
||||
void AddEntry(Entry&& entry);
|
||||
static void OutputLog(Entry& entry);
|
||||
};
|
||||
@@ -42,4 +43,7 @@ namespace Juliet
|
||||
extern void JULIET_API InitializeLogManager();
|
||||
extern void JULIET_API ShutdownLogManager();
|
||||
extern void JULIET_API Log(LogLevel level, LogCategory category, const char* fmt, ...);
|
||||
extern void JULIET_API LogMessage(LogCategory category, const char* fmt, ...);
|
||||
extern void JULIET_API LogWarning(LogCategory category, const char* fmt, ...);
|
||||
extern void JULIET_API LogError(LogCategory category, const char* fmt, ...);
|
||||
} // namespace Juliet
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Juliet
|
||||
Graphics = 1,
|
||||
Networking = 2,
|
||||
Engine = 3,
|
||||
Editor = 4,
|
||||
Tool = 4,
|
||||
Game = 5,
|
||||
};
|
||||
} // namespace Juliet
|
||||
|
||||
40
Juliet/include/Core/Math/MathUtils.h
Normal file
40
Juliet/include/Core/Math/MathUtils.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Common/CoreTypes.h>
|
||||
#include <Juliet.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
extern JULIET_API float RoundF(float value);
|
||||
|
||||
inline int32 LRoundF(float value)
|
||||
{
|
||||
return RoundF(value);
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
constexpr Type Min(Type lhs, Type rhs)
|
||||
{
|
||||
return rhs < lhs ? rhs : lhs;
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
constexpr Type Max(Type lhs, Type rhs)
|
||||
{
|
||||
return lhs < rhs ? rhs : lhs;
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
constexpr Type Clamp(Type val, Type min, Type max)
|
||||
{
|
||||
if (val < min)
|
||||
{
|
||||
return min;
|
||||
}
|
||||
if (val > max)
|
||||
{
|
||||
return max;
|
||||
}
|
||||
return val;
|
||||
}
|
||||
} // namespace Juliet
|
||||
12
Juliet/include/Core/Math/Shape.h
Normal file
12
Juliet/include/Core/Math/Shape.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
struct Rectangle
|
||||
{
|
||||
int32 X;
|
||||
int32 Y;
|
||||
int32 Width;
|
||||
int32 Height;
|
||||
};
|
||||
} // namespace Juliet
|
||||
@@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <core/Common/CoreTypes.h>
|
||||
#include <Juliet.h>
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
@@ -15,14 +17,16 @@ namespace Juliet
|
||||
void Free(Type* memory)
|
||||
{
|
||||
Assert(memory);
|
||||
free(memory);
|
||||
::free(memory);
|
||||
}
|
||||
// Free and Set the ptr to nullptr
|
||||
template <typename Type>
|
||||
void SafeFree(Type*& memory)
|
||||
{
|
||||
Assert(memory);
|
||||
free(memory);
|
||||
if (memory)
|
||||
{
|
||||
::free(memory);
|
||||
memory = nullptr;
|
||||
}
|
||||
}
|
||||
} // namespace Juliet
|
||||
|
||||
@@ -1,3 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Common/CoreTypes.h>
|
||||
|
||||
#define ArraySize(array) (sizeof(array) / sizeof(array[0]))
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
inline int32 MemCompare(const void* leftValue, const void* rightValue, size_t size)
|
||||
{
|
||||
auto left = static_cast<const unsigned char*>(leftValue);
|
||||
auto right = static_cast<const unsigned char*>(rightValue);
|
||||
while (size && *left == *right)
|
||||
{
|
||||
++left;
|
||||
++right;
|
||||
--size;
|
||||
}
|
||||
return size ? *left - *right : 0;
|
||||
}
|
||||
|
||||
// TODO: homemade versions
|
||||
#define MemSet memset
|
||||
#define MemCopy memcpy
|
||||
} // namespace Juliet
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Juliet
|
||||
|
||||
// Pack
|
||||
NetworkPacket& operator<<(uint32 value);
|
||||
NetworkPacket& operator<<(const char* data);
|
||||
NetworkPacket& operator<<(char* data);
|
||||
|
||||
protected:
|
||||
void Append(ByteBuffer buffer);
|
||||
|
||||
@@ -5,4 +5,13 @@
|
||||
namespace Juliet
|
||||
{
|
||||
using Thread = std::thread;
|
||||
}
|
||||
|
||||
// TODO : Proper wait
|
||||
inline void wait_ms(int milliseconds)
|
||||
{
|
||||
clock_t start_time = clock();
|
||||
while (clock() < start_time + milliseconds)
|
||||
{
|
||||
}
|
||||
}
|
||||
} // namespace Juliet
|
||||
|
||||
16
Juliet/include/Graphics/Colors.h
Normal file
16
Juliet/include/Graphics/Colors.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
template <typename Type>
|
||||
struct ColorType
|
||||
{
|
||||
Type R;
|
||||
Type G;
|
||||
Type B;
|
||||
Type A;
|
||||
};
|
||||
|
||||
using FColor = ColorType<float>;
|
||||
using Color = ColorType<uint8>;
|
||||
} // namespace Juliet
|
||||
@@ -1,15 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include <core/Common/NonNullPtr.h>
|
||||
#include <Core/Common/NonNullPtr.h>
|
||||
#include <Core/Common/String.h>
|
||||
#include <Core/HAL/Display/Display.h>
|
||||
#include <Core/Math/Shape.h>
|
||||
#include <Graphics/GraphicsConfig.h>
|
||||
#include <Graphics/Texture.h>
|
||||
#include <Graphics/GraphicsPipeline.h>
|
||||
#include <Graphics/RenderPass.h>
|
||||
#include <Graphics/Shader.h>
|
||||
#include <Juliet.h>
|
||||
|
||||
#ifdef JULIET_DEBUG
|
||||
#define ALLOW_SHADER_HOT_RELOAD 1
|
||||
#endif
|
||||
|
||||
// Graphics Interface
|
||||
namespace Juliet
|
||||
{
|
||||
struct Window;
|
||||
// Opaque types
|
||||
struct CommandList;
|
||||
struct GraphicsDevice;
|
||||
struct Fence;
|
||||
|
||||
// Parameters of an indirect draw command
|
||||
struct IndirectDrawCommand
|
||||
@@ -65,8 +76,15 @@ namespace Juliet
|
||||
Immediate
|
||||
};
|
||||
|
||||
// Opaque types
|
||||
struct CommandList;
|
||||
struct GraphicsViewPort
|
||||
{
|
||||
float X;
|
||||
float Y;
|
||||
float Width;
|
||||
float Height;
|
||||
float MinDepth;
|
||||
float MaxDepth;
|
||||
};
|
||||
|
||||
extern JULIET_API GraphicsDevice* CreateGraphicsDevice(GraphicsConfig config);
|
||||
extern JULIET_API void DestroyGraphicsDevice(NonNullPtr<GraphicsDevice> device);
|
||||
@@ -78,8 +96,46 @@ namespace Juliet
|
||||
// SwapChain
|
||||
extern JULIET_API bool AcquireSwapChainTexture(NonNullPtr<CommandList> commandList, NonNullPtr<Window> window,
|
||||
Texture** swapChainTexture);
|
||||
extern JULIET_API bool WaitAndAcquireSwapChainTexture(NonNullPtr<CommandList> commandList,
|
||||
NonNullPtr<Window> window, Texture** swapChainTexture);
|
||||
extern JULIET_API bool WaitForSwapchain(NonNullPtr<GraphicsDevice> device, NonNullPtr<Window> window);
|
||||
extern JULIET_API TextureFormat GetSwapChainTextureFormat(NonNullPtr<GraphicsDevice> device, NonNullPtr<Window> window);
|
||||
|
||||
// Command List
|
||||
extern JULIET_API CommandList* AcquireCommandList(NonNullPtr<GraphicsDevice> device, QueueType queueType = QueueType::Graphics);
|
||||
extern JULIET_API void SubmitCommandLists(NonNullPtr<GraphicsDevice> device);
|
||||
extern JULIET_API void SubmitCommandLists(NonNullPtr<CommandList> commandList);
|
||||
|
||||
// RenderPass
|
||||
extern JULIET_API RenderPass* BeginRenderPass(NonNullPtr<CommandList> commandList, ColorTargetInfo& colorTargetInfo);
|
||||
extern JULIET_API RenderPass* BeginRenderPass(NonNullPtr<CommandList> commandList,
|
||||
NonNullPtr<const ColorTargetInfo> colorTargetInfos, uint32 colorTargetInfoCount);
|
||||
extern JULIET_API void EndRenderPass(NonNullPtr<RenderPass> renderPass);
|
||||
|
||||
extern JULIET_API void SetGraphicsViewPort(NonNullPtr<RenderPass> renderPass, const GraphicsViewPort& viewPort);
|
||||
extern JULIET_API void SetScissorRect(NonNullPtr<RenderPass> renderPass, const Rectangle& rectangle);
|
||||
extern JULIET_API void SetBlendConstants(NonNullPtr<RenderPass> renderPass, FColor blendConstants);
|
||||
extern JULIET_API void SetStencilReference(NonNullPtr<RenderPass> renderPass, uint8 reference);
|
||||
|
||||
extern JULIET_API void BindGraphicsPipeline(NonNullPtr<RenderPass> renderPass, NonNullPtr<GraphicsPipeline> graphicsPipeline);
|
||||
|
||||
extern JULIET_API void DrawPrimitives(NonNullPtr<RenderPass> renderPass, uint32 numVertices, uint32 numInstances,
|
||||
uint32 firstVertex, uint32 firstInstance);
|
||||
|
||||
// Fences
|
||||
extern JULIET_API bool WaitUntilGPUIsIdle(NonNullPtr<GraphicsDevice> device);
|
||||
|
||||
// Shaders
|
||||
extern JULIET_API Shader* CreateShader(NonNullPtr<GraphicsDevice> device, String filename, ShaderCreateInfo& shaderCreateInfo);
|
||||
extern JULIET_API void DestroyShader(NonNullPtr<GraphicsDevice> device, NonNullPtr<Shader> shader);
|
||||
|
||||
// Pipelines
|
||||
extern JULIET_API GraphicsPipeline* CreateGraphicsPipeline(NonNullPtr<GraphicsDevice> device,
|
||||
const GraphicsPipelineCreateInfo& createInfo);
|
||||
extern JULIET_API void DestroyGraphicsPipeline(NonNullPtr<GraphicsDevice> device, NonNullPtr<GraphicsPipeline> graphicsPipeline);
|
||||
#if ALLOW_SHADER_HOT_RELOAD
|
||||
// Allows updating the graphics pipeline shaders. Can update either one or both shaders.
|
||||
extern JULIET_API bool UpdateGraphicsPipelineShaders(NonNullPtr<GraphicsDevice> device, NonNullPtr<GraphicsPipeline> graphicsPipeline,
|
||||
Shader* optional_vertexShader, Shader* optional_fragmentShader);
|
||||
#endif
|
||||
|
||||
} // namespace Juliet
|
||||
|
||||
@@ -11,5 +11,6 @@ namespace Juliet
|
||||
struct GraphicsConfig
|
||||
{
|
||||
DriverType PreferredDriver = DriverType::DX12;
|
||||
bool EnableDebug;
|
||||
};
|
||||
} // namespace Juliet
|
||||
|
||||
225
Juliet/include/Graphics/GraphicsPipeline.h
Normal file
225
Juliet/include/Graphics/GraphicsPipeline.h
Normal file
@@ -0,0 +1,225 @@
|
||||
#pragma once
|
||||
#include <Graphics/Shader.h>
|
||||
#include <Graphics/Texture.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
// Forward Declare
|
||||
struct ColorTargetDescription;
|
||||
|
||||
enum class FillMode : uint8
|
||||
{
|
||||
Solid,
|
||||
Wireframe,
|
||||
Count
|
||||
};
|
||||
|
||||
enum class CullMode : uint8
|
||||
{
|
||||
None,
|
||||
Front,
|
||||
Back,
|
||||
Count
|
||||
};
|
||||
|
||||
enum class FrontFace : uint8
|
||||
{
|
||||
CounterClockwise,
|
||||
Clockwise,
|
||||
Count
|
||||
};
|
||||
|
||||
enum class PrimitiveType : uint8
|
||||
{
|
||||
TriangleList,
|
||||
TriangleStrip,
|
||||
LineList,
|
||||
LineStrip,
|
||||
PointList,
|
||||
Count
|
||||
};
|
||||
|
||||
struct RasterizerState
|
||||
{
|
||||
FillMode FillMode;
|
||||
CullMode CullMode;
|
||||
FrontFace FrontFace;
|
||||
|
||||
float DepthBiasConstantFactor; // How much depth value is added to each fragment
|
||||
float DepthBiasClamp; // Maximum depth bias
|
||||
float DepthBiasSlopeFactor; // Scalar applied to Fragment's slope
|
||||
bool EnableDepthBias; // Bias fragment depth values
|
||||
bool EnableDepthClip; // True to clip, false to clamp
|
||||
};
|
||||
|
||||
enum class VertexInputRate : uint8
|
||||
{
|
||||
Vertex, // Use vertex index
|
||||
Instance, // Use instance index
|
||||
Count
|
||||
};
|
||||
|
||||
struct VertexBufferDescription
|
||||
{
|
||||
uint32 Slot; // Binding Slot
|
||||
uint32 PitchInBytes; // Pitch between two elements
|
||||
VertexInputRate InputRate;
|
||||
uint32 InstanceStepRate; // Only used when input rate == Instance. Number of instances to draw before advancing in the instance buffer by 1
|
||||
};
|
||||
|
||||
enum class VertexElementFormat : uint8
|
||||
{
|
||||
Invalid,
|
||||
|
||||
/* 32-bit Signed Integers */
|
||||
Int,
|
||||
Int2,
|
||||
Int3,
|
||||
Int4,
|
||||
|
||||
/* 32-bit Unsigned Integers */
|
||||
UInt,
|
||||
UInt2,
|
||||
UInt3,
|
||||
UInt4,
|
||||
|
||||
/* 32-bit Floats */
|
||||
Float,
|
||||
Float2,
|
||||
Float3,
|
||||
Float4,
|
||||
|
||||
/* 8-bit Signed Integers */
|
||||
Byte2,
|
||||
Byte4,
|
||||
|
||||
/* 8-bit Unsigned Integers */
|
||||
UByte2,
|
||||
UByte4,
|
||||
|
||||
/* 8-bit Signed Normalized */
|
||||
Byte2_Norm,
|
||||
Byte4_Norm,
|
||||
|
||||
/* 8-bit Unsigned Normalized */
|
||||
UByte2_Norm,
|
||||
UByte4_Norm,
|
||||
|
||||
/* 16-bit Signed Integers */
|
||||
Short2,
|
||||
Short4,
|
||||
|
||||
/* 16-bit Unsigned Integers */
|
||||
UShort2,
|
||||
UShort4,
|
||||
|
||||
/* 16-bit Signed Normalized */
|
||||
Short2_Norm,
|
||||
Short4_Norm,
|
||||
|
||||
/* 16-bit Unsigned Normalized */
|
||||
UShort2_Norm,
|
||||
UShort4_Norm,
|
||||
|
||||
/* 16-bit Floats */
|
||||
Half2,
|
||||
Half4,
|
||||
|
||||
//
|
||||
Count
|
||||
};
|
||||
|
||||
struct VertexAttribute
|
||||
{
|
||||
uint32 Location; // Shader input location index
|
||||
uint32 BufferSlot; // Binding slot of associated vertex buffer
|
||||
VertexElementFormat Format; // Size and type of attribute
|
||||
uint32 Offset; // Offset of this attribute relative to the start of the vertex element
|
||||
};
|
||||
|
||||
struct VertexInputState
|
||||
{
|
||||
const VertexBufferDescription* VertexBufferDescriptions;
|
||||
uint32 NumVertexBufferDescriptions;
|
||||
const VertexAttribute* VertexAttributes;
|
||||
uint32 NumVertexAttributes;
|
||||
};
|
||||
|
||||
struct GraphicsPipelineTargetInfo
|
||||
{
|
||||
const ColorTargetDescription* ColorTargetDescriptions;
|
||||
size_t NumColorTargets;
|
||||
TextureFormat DepthStencilFormat;
|
||||
bool HasDepthStencilTarget;
|
||||
};
|
||||
|
||||
enum class CompareOperation : uint8
|
||||
{
|
||||
Invalid,
|
||||
Never, // The comparison always evaluates false.
|
||||
Less, // The comparison evaluates reference < test.
|
||||
Equal, // The comparison evaluates reference == test.
|
||||
LessOrEqual, // The comparison evaluates reference <= test.
|
||||
Greater, // The comparison evaluates reference > test.
|
||||
NotEqual, // The comparison evaluates reference != test.
|
||||
GreaterOrEqual, // The comparison evalutes reference >= test.
|
||||
Always, // The comparison always evaluates true.
|
||||
Count
|
||||
};
|
||||
|
||||
enum class StencilOperation : uint8
|
||||
{
|
||||
Invalid,
|
||||
Keep, // Keeps the current value.
|
||||
Zero, // Sets the value to 0.
|
||||
Replace, // Sets the value to reference.
|
||||
IncrementAndClamp, // Increments the current value and clamps to the maximum value.
|
||||
DecrementAndClamp, // Decrements the current value and clamps to 0.
|
||||
Invert, // Bitwise-inverts the current value.
|
||||
IncrementAndWrap, // Increments the current value and wraps back to 0.
|
||||
DecrementAndWrap, // Decrements the current value and wraps to the maximum value.
|
||||
Count
|
||||
};
|
||||
|
||||
struct StencilOperationState
|
||||
{
|
||||
StencilOperation FailOperation; // The action performed on samples that fail the stencil test.
|
||||
StencilOperation PassOperation; // The action performed on samples that pass the depth and stencil tests.
|
||||
StencilOperation DepthFailOperation; // The action performed on samples that pass the stencil test and fail the depth test.
|
||||
StencilOperation CompareOperation; // The comparison operator used in the stencil test.
|
||||
};
|
||||
|
||||
struct DepthStencilState
|
||||
{
|
||||
CompareOperation CompareOperation; // The comparison operator used for depth testing.
|
||||
StencilOperationState BackStencilState; // The stencil op state for back-facing triangles.
|
||||
StencilOperationState FrontStencilState; // The stencil op state for front-facing triangles.
|
||||
uint8 CompareMask; // Selects the bits of the stencil values participating in the stencil test.
|
||||
uint8 WriteMask; // Selects the bits of the stencil values updated by the stencil test.
|
||||
bool EnableDepthTest : 1; // true enables the depth test.
|
||||
bool EnableDepthWrite : 1; // true enables depth writes. Depth writes are always disabled when enable_depth_test is false.
|
||||
bool EnableStencilTest : 1; // true enables the stencil test.
|
||||
};
|
||||
|
||||
struct MultisampleState
|
||||
{
|
||||
TextureSampleCount SampleCount;
|
||||
uint32 SampleMask; // Which sample should be updated. If Enabled mask == false -> 0xFFFFFFFF
|
||||
bool EnableMask;
|
||||
};
|
||||
|
||||
struct GraphicsPipelineCreateInfo
|
||||
{
|
||||
Shader* VertexShader;
|
||||
Shader* FragmentShader;
|
||||
PrimitiveType PrimitiveType;
|
||||
GraphicsPipelineTargetInfo TargetInfo;
|
||||
RasterizerState RasterizerState;
|
||||
MultisampleState MultisampleState;
|
||||
VertexInputState VertexInputState;
|
||||
DepthStencilState DepthStencilState;
|
||||
};
|
||||
|
||||
// Opaque type
|
||||
struct GraphicsPipeline;
|
||||
} // namespace Juliet
|
||||
103
Juliet/include/Graphics/RenderPass.h
Normal file
103
Juliet/include/Graphics/RenderPass.h
Normal file
@@ -0,0 +1,103 @@
|
||||
#pragma once
|
||||
|
||||
#include <Graphics/Colors.h>
|
||||
#include <Graphics/Texture.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
enum struct LoadOperation : uint8
|
||||
{
|
||||
Load, // Load the texture from memory (preserve)
|
||||
Clear, // Clear the texture
|
||||
Ignore // Ignore the content of the texture (undefined)
|
||||
};
|
||||
|
||||
enum struct StoreOperation : uint8
|
||||
{
|
||||
Store, // Store the result of the render pass into memory
|
||||
Ignore, // Whatever is generated is ignored (undefined)
|
||||
Resolve, // Resolve MipMaps into non mip map texture. Discard MipMap content
|
||||
ResolveAndStore // Same but store the MipMap content to memory
|
||||
};
|
||||
|
||||
struct ColorTargetInfo
|
||||
{
|
||||
Texture* TargetTexture;
|
||||
uint32 MipLevel;
|
||||
union
|
||||
{
|
||||
uint32 DepthPlane;
|
||||
uint32 LayerIndex;
|
||||
};
|
||||
bool CycleTexture; // Whether the texture should be cycled if already bound (and load operation != LOAD)
|
||||
|
||||
Texture* ResolveTexture;
|
||||
uint32 ResolveMipLevel;
|
||||
uint32 ResolveLayerIndex;
|
||||
bool CycleResolveTexture;
|
||||
|
||||
FColor ClearColor;
|
||||
LoadOperation LoadOperation;
|
||||
StoreOperation StoreOperation;
|
||||
};
|
||||
|
||||
enum class BlendFactor : uint8
|
||||
{
|
||||
Invalid,
|
||||
Zero,
|
||||
One,
|
||||
Src_Color,
|
||||
One_Minus_Src_Color,
|
||||
Dst_Color,
|
||||
One_Minus_Dst_Color,
|
||||
Src_Alpha,
|
||||
One_Minus_Src_Alpha,
|
||||
Dst_Alpha,
|
||||
One_Minus_Dst_Alpha,
|
||||
Constant_Color,
|
||||
One_MINUS_Constant_Color,
|
||||
Src_Alpha_Saturate, // min(source alpha, 1 - destination alpha)
|
||||
Count
|
||||
};
|
||||
|
||||
enum class BlendOperation : uint8
|
||||
{
|
||||
Invalid,
|
||||
Add, // (source * source_factor) + (destination * destination_factor)
|
||||
Subtract, // (source * source_factor) - (destination * destination_factor)
|
||||
ReverseSubtract, // (destination * destination_factor) - (source * source_factor)
|
||||
Min, // min(source, destination)
|
||||
Max, // max(source, destination)
|
||||
Count
|
||||
};
|
||||
|
||||
enum class ColorComponentFlags : uint8
|
||||
{
|
||||
R = 1u << 0,
|
||||
G = 1u << 1,
|
||||
B = 1u << 2,
|
||||
A = 1u << 3
|
||||
};
|
||||
|
||||
struct ColorTargetBlendState
|
||||
{
|
||||
BlendFactor SourceColorBlendFactor; // The value to be multiplied by the source RGB value.
|
||||
BlendFactor DestinationColorBlendFactor; // The value to be multiplied by the destination RGB value.
|
||||
BlendOperation ColorBlendOperation; // The blend operation for the RGB components.
|
||||
BlendFactor SourceAlphaBlendFactor; // The value to be multiplied by the source alpha.
|
||||
BlendFactor DestinationAlphaBlendFactor; // The value to be multiplied by the destination alpha.
|
||||
BlendOperation AlphaBlendOperation; // The blend operation for the alpha component.
|
||||
ColorComponentFlags ColorWriteMask; // A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false.
|
||||
bool EnableBlend : 1; // Whether blending is enabled for the color target.
|
||||
bool EnableColorWriteMask : 1; // Whether the color write mask is enabled.
|
||||
};
|
||||
|
||||
struct ColorTargetDescription
|
||||
{
|
||||
TextureFormat Format;
|
||||
ColorTargetBlendState BlendState;
|
||||
};
|
||||
|
||||
// Opaque Type
|
||||
struct RenderPass;
|
||||
} // namespace Juliet
|
||||
23
Juliet/include/Graphics/Shader.h
Normal file
23
Juliet/include/Graphics/Shader.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Common/String.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
// Opaque type
|
||||
struct Shader;
|
||||
|
||||
enum class ShaderStage : uint8
|
||||
{
|
||||
Vertex,
|
||||
Fragment,
|
||||
Compute
|
||||
};
|
||||
|
||||
struct ShaderCreateInfo
|
||||
{
|
||||
ShaderStage Stage;
|
||||
String EntryPoint;
|
||||
};
|
||||
|
||||
} // namespace Juliet
|
||||
@@ -124,7 +124,9 @@ namespace Juliet
|
||||
ASTC_10x8_FLOAT,
|
||||
ASTC_10x10_FLOAT,
|
||||
ASTC_12x10_FLOAT,
|
||||
ASTC_12x12_FLOAT
|
||||
ASTC_12x12_FLOAT,
|
||||
|
||||
Count
|
||||
};
|
||||
|
||||
enum struct TextureUsageFlag : uint8
|
||||
@@ -171,10 +173,11 @@ namespace Juliet
|
||||
union
|
||||
{
|
||||
uint32 LayerCount;
|
||||
uint32 Depth;
|
||||
uint32 DepthPlane;
|
||||
}; // LayerCount is used in 2d array textures and Depth for 3d textures
|
||||
uint32 MipLevelCount;
|
||||
};
|
||||
|
||||
// Opaque Type
|
||||
struct Texture;
|
||||
} // namespace Juliet
|
||||
|
||||
@@ -1,10 +1,21 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/Memory/Allocator.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
void JulietAssert(const char* expression)
|
||||
{
|
||||
Juliet::Log(Juliet::LogLevel::Error, Juliet::LogCategory::Core, expression);
|
||||
Log(LogLevel::Error, LogCategory::Core, expression);
|
||||
__debugbreak();
|
||||
}
|
||||
|
||||
void Free(ByteBuffer& buffer)
|
||||
{
|
||||
if (buffer.Data)
|
||||
{
|
||||
Free(buffer.Data);
|
||||
}
|
||||
buffer = {};
|
||||
}
|
||||
} // namespace Juliet
|
||||
|
||||
461
Juliet/src/Core/Common/String.cpp
Normal file
461
Juliet/src/Core/Common/String.cpp
Normal file
@@ -0,0 +1,461 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/Common/String.h>
|
||||
#include <Core/Memory/Utils.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
namespace
|
||||
{
|
||||
constexpr int32 kUnknown_UNICODE = 0xFFFD;
|
||||
|
||||
struct
|
||||
{
|
||||
String Name;
|
||||
StringEncoding Format;
|
||||
} Encodings[] = {
|
||||
/* *INDENT-OFF* */ // clang-format off
|
||||
{ ConstString("ASCII"), StringEncoding::ASCII },
|
||||
{ ConstString("US-ASCII"), StringEncoding::ASCII },
|
||||
{ ConstString("8859-1"), StringEncoding::LATIN1 },
|
||||
{ ConstString("ISO-8859-1"), StringEncoding::LATIN1 },
|
||||
#if defined(JULIET_WIN32)
|
||||
{ ConstString("WCHAR_T"), StringEncoding::UTF16 },
|
||||
#else
|
||||
{ ConstString("WCHAR_T"), StringEncoding::UCS4 },
|
||||
#endif
|
||||
{ ConstString("UTF8"), StringEncoding::UTF8 },
|
||||
{ ConstString("UTF-8"), StringEncoding::UTF8 },
|
||||
{ ConstString("UTF16"), StringEncoding::UTF16 },
|
||||
{ ConstString("UTF-16"), StringEncoding::UTF16 },
|
||||
{ ConstString("UTF32"), StringEncoding::UTF32 },
|
||||
{ ConstString("UTF-32"), StringEncoding::UTF32 },
|
||||
{ ConstString("UCS2"), StringEncoding::UCS2 },
|
||||
{ ConstString("UCS-2"), StringEncoding::UCS2 },
|
||||
{ ConstString("UCS-2-INTERNAL"), StringEncoding::UCS2 },
|
||||
{ ConstString("UCS4"), StringEncoding::UCS4 },
|
||||
{ ConstString("UCS-4"), StringEncoding::UCS4 },
|
||||
{ ConstString("UCS-4-INTERNAL"), StringEncoding::UCS4 },
|
||||
/* *INDENT-ON* */ // clang-format on
|
||||
};
|
||||
|
||||
// Returns the number of codepoint case folded (lowercase equivalent in the language)
|
||||
// Takes an UTF-8 codepoint (uint32) and codefold it to up to 3 uint32
|
||||
// TODO Supports more than low ASCI :)
|
||||
int8 CaseFoldUnicode(uint32 from, uint32* to)
|
||||
{
|
||||
if (from < 128)
|
||||
{
|
||||
// low-ASCII, easy!
|
||||
if ((from >= 'A') && (from <= 'Z'))
|
||||
{
|
||||
*to = 'a' + (from - 'A');
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
*to = from;
|
||||
return 1;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
uint32 StepUTF8(String& inStr)
|
||||
{
|
||||
// From rfc3629, the UTF-8 spec:
|
||||
// https://www.ietf.org/rfc/rfc3629.txt
|
||||
//
|
||||
// Char. number range | UTF-8 octet sequence
|
||||
// (hexadecimal) | (binary)
|
||||
// --------------------+---------------------------------------------
|
||||
// 0000 0000-0000 007F | 0xxxxxxx
|
||||
// 0000 0080-0000 07FF | 110xxxxx 10xxxxxx
|
||||
// 0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
|
||||
// 0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
|
||||
//
|
||||
// The function checks character validity and overlong (using too many bytes to encode the character) and return invalid utf8 char if detected.
|
||||
|
||||
// If string is empty then it's done.
|
||||
if (inStr.Size == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto str = reinterpret_cast<const uint8*>(CStr(inStr));
|
||||
const uint32 octet = *str;
|
||||
bool isOverlong = false;
|
||||
bool isInvalid = false;
|
||||
bool isUTF16Surrogate = false;
|
||||
if (octet == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if ((octet & 0x80) == 0x0) // One byte code point: 0xxxxxxx
|
||||
{
|
||||
inStr.Data += 1;
|
||||
inStr.Size -= 1;
|
||||
return octet;
|
||||
}
|
||||
else if ((octet & 0xE0) == 0xC0) // Two bytes code point: 110xxxxx 10xxxxxx
|
||||
{
|
||||
const uint8 secondByte = str[1];
|
||||
if ((secondByte & 0xC0) == 0x80) // Make sure the trailing byte is correct
|
||||
{
|
||||
const uint32 result = ((octet & 0x1F) << 6) | (secondByte & 0x3F);
|
||||
if (result >= 0x80) // If the result is smaller than 0x80 its an overlong!
|
||||
{
|
||||
inStr.Data += 2;
|
||||
inStr.Size -= 1;
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
isOverlong = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isInvalid = true;
|
||||
}
|
||||
}
|
||||
else if (((octet & 0xF0) == 0xE0)) // Three bytes code point: 1110xxxx 10xxxxxx 10xxxxxx
|
||||
{
|
||||
const uint8 secondByte = str[1];
|
||||
const uint8 thirdByte = str[2];
|
||||
if (((secondByte & 0xC0) == 0x80) && ((thirdByte & 0xC0) == 0x80)) // Make sure the trailing bytes are correct
|
||||
{
|
||||
const uint32 secondOctet = static_cast<uint32>(secondByte & 0x3F) << 6;
|
||||
const uint32 thirdOctet = static_cast<uint32>(thirdByte & 0x3F);
|
||||
const uint32 result = ((octet & 0x0F) << 12) | secondOctet | thirdOctet;
|
||||
if (result >= 0x0800) // if the result is smaller its an overlong.
|
||||
{
|
||||
if ((result < 0xD800) || (result > 0xDFFF)) // If out of range its an UTF-16 surrogate
|
||||
{
|
||||
inStr.Data += 3;
|
||||
inStr.Size -= 1;
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
isUTF16Surrogate = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isOverlong = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isInvalid = true;
|
||||
}
|
||||
}
|
||||
else if (((octet & 0xF8) == 0xF0))
|
||||
{ // Four bytes code point: 11110xxxx 10xxxxxx 10xxxxxx 10xxxxxx
|
||||
const uint8 secondByte = str[1];
|
||||
const uint8 thirdByte = str[2];
|
||||
const uint8 fourthByte = str[3];
|
||||
if (((secondByte & 0xC0) == 0x80) && ((thirdByte & 0xC0) == 0x80) &&
|
||||
((fourthByte & 0xC0) == 0x80)) // // Make sure the trailing bytes are correct
|
||||
{
|
||||
const uint32 secondOctet = static_cast<uint32>(secondByte & 0x1F) << 12;
|
||||
const uint32 thirdOctet = static_cast<uint32>(thirdByte & 0x3F) << 6;
|
||||
const uint32 fourthOctet = static_cast<uint32>(fourthByte & 0x3F);
|
||||
const uint32 result = ((octet & 0x07) << 18) | secondOctet | thirdOctet | fourthOctet;
|
||||
if (result >= 0x10000) // If smaller its an overlong
|
||||
{
|
||||
inStr.Data += 4;
|
||||
inStr.Size -= 1;
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
isOverlong = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isInvalid = true;
|
||||
}
|
||||
}
|
||||
LogError(LogCategory::Core, "StepUTF8: Non supported codepoint. IsOverlong: %s. IsInvalid %s. IsUTF16Surrogate %s",
|
||||
isOverlong ? "true" : "false", isInvalid ? "true" : "false", isUTF16Surrogate ? "true" : "false");
|
||||
inStr.Data += 1;
|
||||
return kInvalidUTF8;
|
||||
}
|
||||
|
||||
String FindString(String haystack, String needle)
|
||||
{
|
||||
if (!IsValid(needle))
|
||||
{
|
||||
return haystack;
|
||||
}
|
||||
|
||||
for (; IsValid(haystack); StepUTF8(haystack))
|
||||
{
|
||||
String tempHaystack = haystack;
|
||||
String testNeedle = needle;
|
||||
|
||||
while (IsValid(tempHaystack) && IsValid(testNeedle))
|
||||
{
|
||||
uint32 codepointHaystack = StepUTF8(tempHaystack);
|
||||
uint32 codepointNeedle = StepUTF8(testNeedle);
|
||||
if (codepointHaystack != codepointNeedle)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!IsValid(testNeedle))
|
||||
{
|
||||
return haystack;
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
int8 StringCompareCaseInsensitive(String str1, String str2)
|
||||
{
|
||||
// TODO: Support UTF8. For now ASCII only.
|
||||
uint32 left = 0;
|
||||
uint32 right = 0;
|
||||
while (true)
|
||||
{
|
||||
{
|
||||
uint32 leftFolded[3];
|
||||
int8 num_folded = CaseFoldUnicode(StepUTF8(str1), leftFolded);
|
||||
Assert(num_folded == 1); // Only one uint32 codepoint supported for now (low ascii)
|
||||
left = leftFolded[0];
|
||||
}
|
||||
{
|
||||
uint32 rightFolded[3];
|
||||
int8 num_folded = CaseFoldUnicode(StepUTF8(str2), rightFolded);
|
||||
Assert(num_folded == 1); // Only one uint32 codepoint supported for now (low ascii)
|
||||
right = rightFolded[0];
|
||||
}
|
||||
if (left < right)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if (left > right)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
if (left == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool ConvertString(StringEncoding from, StringEncoding to, String src, StringBuffer& dst)
|
||||
{
|
||||
Assert(IsValid(src));
|
||||
|
||||
const char* srcStr = src.Data;
|
||||
char* dstStr = dst.Data;
|
||||
size_t remainingCapacity = dst.Capacity;
|
||||
|
||||
uint32 character = 0;
|
||||
while (src.Size > 0)
|
||||
{
|
||||
// Decode in character
|
||||
switch (from)
|
||||
{
|
||||
case StringEncoding::UTF8: // Uses RFC 3629
|
||||
{
|
||||
auto p = reinterpret_cast<const uint8*>(srcStr);
|
||||
size_t left = 0;
|
||||
bool overlong = false;
|
||||
if (p[0] >= 0xF0)
|
||||
{
|
||||
if ((p[0] & 0xF8) != 0xF0)
|
||||
{
|
||||
character = kUnknown_UNICODE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (p[0] == 0xF0 && src.Size > 1 && (p[1] & 0xF0) == 0x80)
|
||||
{
|
||||
overlong = true;
|
||||
}
|
||||
character = static_cast<uint32>(p[0] & 0x07);
|
||||
left = 3;
|
||||
}
|
||||
}
|
||||
else if (p[0] >= 0xE0)
|
||||
{
|
||||
if ((p[0] & 0xF0) != 0xE0)
|
||||
{
|
||||
character = kUnknown_UNICODE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (p[0] == 0xE0 && src.Size > 1 && (p[1] & 0xE0) == 0x80)
|
||||
{
|
||||
overlong = true;
|
||||
}
|
||||
character = static_cast<uint32>(p[0] & 0x0F);
|
||||
left = 2;
|
||||
}
|
||||
}
|
||||
else if (p[0] >= 0xC0)
|
||||
{
|
||||
if ((p[0] & 0xE0) != 0xC0)
|
||||
{
|
||||
character = kUnknown_UNICODE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((p[0] & 0xDE) == 0xC0)
|
||||
{
|
||||
overlong = true;
|
||||
}
|
||||
character = static_cast<uint32>(p[0] & 0x1F);
|
||||
left = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (p[0] & 0x80)
|
||||
{
|
||||
character = kUnknown_UNICODE;
|
||||
}
|
||||
else
|
||||
{
|
||||
character = static_cast<uint32>(p[0]);
|
||||
}
|
||||
}
|
||||
++srcStr;
|
||||
--src.Size;
|
||||
if (src.Size < left)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "ConvertString: Failed to convert string. Incomplete input sequence");
|
||||
return false;
|
||||
}
|
||||
while (left--)
|
||||
{
|
||||
++p;
|
||||
if ((p[0] & 0xC0) != 0x80)
|
||||
{
|
||||
character = kUnknown_UNICODE;
|
||||
break;
|
||||
}
|
||||
character <<= 6;
|
||||
character |= (p[0] & 0x3F);
|
||||
++srcStr;
|
||||
--src.Size;
|
||||
}
|
||||
if (overlong)
|
||||
{
|
||||
character = kUnknown_UNICODE;
|
||||
}
|
||||
if ((character >= 0xD800 && character <= 0xDFFF) || (character == 0xFFFE || character == 0xFFFF) ||
|
||||
character > 0x10FFFF)
|
||||
{
|
||||
character = kUnknown_UNICODE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case StringEncoding::Unknown: Assert(false && "ConvertString: Invalid Source Format: Unknown"); break;
|
||||
case StringEncoding::ASCII:
|
||||
case StringEncoding::LATIN1:
|
||||
case StringEncoding::UTF16:
|
||||
case StringEncoding::UTF32:
|
||||
case StringEncoding::UCS2:
|
||||
case StringEncoding::UCS4: Assert(false && "ConvertString: Unsupported Source Format"); break;
|
||||
}
|
||||
|
||||
// Encode out character
|
||||
switch (to)
|
||||
{
|
||||
case StringEncoding::UTF16: // RFC 2781
|
||||
{
|
||||
auto p = reinterpret_cast<uint8*>(dstStr);
|
||||
if (character > 0x10FFFF)
|
||||
{
|
||||
character = kUnknown_UNICODE;
|
||||
}
|
||||
if (character < 0x10000)
|
||||
{
|
||||
if (remainingCapacity < 2)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "ConvertString: Destination buffer too short to fit UTF16");
|
||||
return false;
|
||||
}
|
||||
p[1] = static_cast<uint8>(character >> 8);
|
||||
p[0] = static_cast<uint8>(character);
|
||||
|
||||
dstStr += 2;
|
||||
dst.Size += 1;
|
||||
remainingCapacity -= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (remainingCapacity < 4)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "ConvertString: Destination buffer too short to fit UTF16");
|
||||
return false;
|
||||
}
|
||||
character = character - 0x10000;
|
||||
uint16 word1 = 0xD800 | static_cast<uint16>((character >> 10) & 0x3FF);
|
||||
uint16 word2 = 0xDC00 | static_cast<uint16>(character & 0x3FF);
|
||||
p[1] = static_cast<uint8>(word1 >> 8);
|
||||
p[0] = static_cast<uint8>(word1);
|
||||
p[3] = static_cast<uint8>(word2 >> 8);
|
||||
p[2] = static_cast<uint8>(word2);
|
||||
|
||||
dstStr += 4;
|
||||
dst.Size += 1;
|
||||
remainingCapacity -= 4;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case StringEncoding::Unknown: Assert(false && "ConvertString: Invalid Source Format: Unknown"); break;
|
||||
case StringEncoding::ASCII:
|
||||
case StringEncoding::LATIN1:
|
||||
case StringEncoding::UTF8:
|
||||
case StringEncoding::UTF32:
|
||||
case StringEncoding::UCS2:
|
||||
case StringEncoding::UCS4: Assert(false && "ConvertString: Unsupported Destination Format"); break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ConvertString(String from, String to, String src, StringBuffer& dst)
|
||||
{
|
||||
Assert(IsValid(from));
|
||||
Assert(IsValid(to));
|
||||
|
||||
// First find the encoding of the strings
|
||||
auto sourceFormat = StringEncoding::Unknown;
|
||||
auto destFormat = StringEncoding::Unknown;
|
||||
for (auto& encoding : Encodings)
|
||||
{
|
||||
if (StringCompareCaseInsensitive(from, encoding.Name) == 0)
|
||||
{
|
||||
sourceFormat = encoding.Format;
|
||||
if (destFormat != StringEncoding::Unknown)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (StringCompareCaseInsensitive(to, encoding.Name) == 0)
|
||||
{
|
||||
destFormat = encoding.Format;
|
||||
if (sourceFormat != StringEncoding::Unknown)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (sourceFormat == StringEncoding::Unknown || destFormat == StringEncoding::Unknown)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return ConvertString(sourceFormat, destFormat, src, dst);
|
||||
}
|
||||
} // namespace Juliet
|
||||
@@ -1,75 +0,0 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/DynLib/DynamicLibrary.h>
|
||||
#include <Core/HAL/Win32.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
namespace
|
||||
{
|
||||
// TODO : Move into string file
|
||||
// Use portable code + pass the memory array into parameter and not use new
|
||||
// This is from http://www.rohitab.com/discuss/topic/41257-char-to-lpcwstr/
|
||||
wchar_t* UTF8ToWideChar(const char* utf8)
|
||||
{
|
||||
wchar_t* w;
|
||||
|
||||
int len = MultiByteToWideChar(CP_UTF8, 0, utf8, -1, 0, 0);
|
||||
if (len <= 0)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
w = new wchar_t[len];
|
||||
|
||||
if (!w)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (MultiByteToWideChar(CP_UTF8, 0, utf8, -1, w, len) <= 0)
|
||||
{
|
||||
delete[] w;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return w;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
DynamicLibrary* LoadDynamicLibrary(const char* filename)
|
||||
{
|
||||
if (!filename)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "Library filename is invalid (empty)");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
LPWSTR wstr = UTF8ToWideChar(filename);
|
||||
HMODULE handle = LoadLibraryW(wstr);
|
||||
delete[] wstr;
|
||||
|
||||
// Generate an error message if all loads failed
|
||||
if (!handle)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "Failed loading %s", filename);
|
||||
return nullptr;
|
||||
}
|
||||
return reinterpret_cast<DynamicLibrary*>(handle);
|
||||
}
|
||||
|
||||
FunctionPtr LoadFunction(NonNullPtr<DynamicLibrary> lib, const char* functionName)
|
||||
{
|
||||
auto function = (FunctionPtr)GetProcAddress(reinterpret_cast<HMODULE>(lib.Get()), functionName);
|
||||
if (!function)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "Failed loading %s", functionName);
|
||||
}
|
||||
return function;
|
||||
}
|
||||
|
||||
void UnloadDynamicLibrary(NonNullPtr<DynamicLibrary> lib)
|
||||
{
|
||||
FreeLibrary(reinterpret_cast<HMODULE>(lib.Get()));
|
||||
}
|
||||
} // namespace Juliet
|
||||
@@ -134,10 +134,10 @@ namespace Juliet::Win32
|
||||
{
|
||||
uint8 peekedMessageCount = 0;
|
||||
MSG message = {};
|
||||
while (PeekMessage(&message, nullptr, 0, 0, PM_REMOVE))
|
||||
while (PeekMessageA(&message, nullptr, 0, 0, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&message);
|
||||
DispatchMessage(&message);
|
||||
DispatchMessageA(&message);
|
||||
|
||||
// Since we peek at all messages of the program, it's possible that it stall here so we limit the number of peeked messages to an arbitrary limit
|
||||
if (++peekedMessageCount > kPeekMessageLimit)
|
||||
|
||||
@@ -9,8 +9,8 @@ namespace Juliet::Win32
|
||||
{
|
||||
namespace
|
||||
{
|
||||
constexpr auto WindowClassName = L"JulietWindowClass";
|
||||
constexpr LPCWSTR WindowClassPtr = WindowClassName;
|
||||
constexpr auto WindowClassName = "JulietWindowClass";
|
||||
constexpr LPCSTR WindowClassPtr = WindowClassName;
|
||||
|
||||
bool SetupWindowState(NonNullPtr<DisplayDevice> self, NonNullPtr<Window> window, HWND handle)
|
||||
{
|
||||
@@ -34,7 +34,7 @@ namespace Juliet::Win32
|
||||
ReleaseDC(state->Handle, state->HDC);
|
||||
DestroyWindow(state->Handle);
|
||||
|
||||
Free(state);
|
||||
SafeFree(state);
|
||||
}
|
||||
window->State = nullptr;
|
||||
}
|
||||
@@ -43,10 +43,10 @@ namespace Juliet::Win32
|
||||
bool CreatePlatformWindow(NonNullPtr<DisplayDevice> self, NonNullPtr<Window> window)
|
||||
{
|
||||
// TODO : save the instance in app state or something
|
||||
HINSTANCE instance = GetModuleHandle(NULL);
|
||||
HINSTANCE instance = GetModuleHandle(nullptr);
|
||||
|
||||
// TODO : Put outside, we should not create a new class for each new window
|
||||
WNDCLASSEX WindowClass = {};
|
||||
WNDCLASSEXA WindowClass = {};
|
||||
WindowClass.cbSize = sizeof(WNDCLASSEX);
|
||||
WindowClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
||||
WindowClass.lpfnWndProc = Win32MainWindowCallback;
|
||||
@@ -54,7 +54,7 @@ namespace Juliet::Win32
|
||||
WindowClass.hCursor = LoadCursor(0, IDC_ARROW);
|
||||
WindowClass.hbrBackground = static_cast<HBRUSH>(GetStockObject(LTGRAY_BRUSH));
|
||||
WindowClass.lpszClassName = WindowClassName;
|
||||
if (!RegisterClassEx(&WindowClass))
|
||||
if (!RegisterClassExA(&WindowClass))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -64,7 +64,7 @@ namespace Juliet::Win32
|
||||
|
||||
int x = CW_USEDEFAULT, y = CW_USEDEFAULT;
|
||||
const int w = window->Width, h = window->Height;
|
||||
HWND handle = CreateWindowEx(styleEx, WindowClassPtr, L"JULIET TODO PASS TITLE", style, x, y, w, h, nullptr,
|
||||
HWND handle = CreateWindowExA(styleEx, WindowClassPtr, "JULIET TODO PASS TITLE", style, x, y, w, h, nullptr,
|
||||
nullptr, instance, nullptr);
|
||||
|
||||
PumpEvents(self);
|
||||
@@ -97,69 +97,4 @@ namespace Juliet::Win32
|
||||
auto& win32State = reinterpret_cast<Window32State&>(*window->State);
|
||||
::ShowWindow(win32State.Handle, SW_HIDE);
|
||||
}
|
||||
|
||||
/*
|
||||
namespace
|
||||
{
|
||||
LRESULT CALLBACK Win32MainWindowCallback(HWND Window, UINT Message, WPARAM WParam, LPARAM LParam);
|
||||
}
|
||||
|
||||
void CreateOSWindow(WindowState& state, uint16 width, uint16 height)
|
||||
{
|
||||
auto& win32State = reinterpret_cast<Window32State&>(state);
|
||||
|
||||
HINSTANCE Instance = GetModuleHandle(0);
|
||||
|
||||
WNDCLASSA WindowClass = {};
|
||||
WindowClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
||||
WindowClass.lpfnWndProc = Win32MainWindowCallback;
|
||||
WindowClass.hInstance = Instance;
|
||||
WindowClass.hCursor = LoadCursor(0, IDC_ARROW);
|
||||
WindowClass.hbrBackground = static_cast<HBRUSH>(GetStockObject(LTGRAY_BRUSH));
|
||||
WindowClass.lpszClassName = WindowClassName;
|
||||
|
||||
if (RegisterClassA(&WindowClass))
|
||||
{
|
||||
HWND handle = CreateWindowExA(0, WindowClass.lpszClassName, "Juliet", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
|
||||
CW_USEDEFAULT, width, height, 0, 0, Instance, 0);
|
||||
if (handle)
|
||||
{
|
||||
win32State.Handle = handle;
|
||||
SetWindowLongPtr(win32State.Handle, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(&win32State));
|
||||
ShowWindow(handle, SW_SHOW);
|
||||
win32State.IsOpen = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert(false);
|
||||
// Win32ErrorMessage(PlatformError_Fatal,
|
||||
// "Unable to open game window.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert(false);
|
||||
// Win32ErrorMessage(PlatformError_Fatal,
|
||||
// "Unable to register game window handle.");
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyOSWindow(WindowState& state)
|
||||
{
|
||||
auto& win32State = reinterpret_cast<Window32State&>(state);
|
||||
::DestroyWindow(win32State.Handle);
|
||||
UnregisterClassA(WindowClassName, ::GetModuleHandle(nullptr));
|
||||
}
|
||||
|
||||
void UpdateOSWindowState(WindowState& state)
|
||||
{
|
||||
auto& win32State = reinterpret_cast<Window32State&>(state);
|
||||
MSG msg = {};
|
||||
while (::PeekMessage(&msg, win32State.Handle, 0, 0, PM_REMOVE))
|
||||
{
|
||||
::TranslateMessage(&msg);
|
||||
::DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
*/
|
||||
} // namespace Juliet::Win32
|
||||
|
||||
41
Juliet/src/Core/HAL/DynLib/Win32/DynamicLibrary.cpp
Normal file
41
Juliet/src/Core/HAL/DynLib/Win32/DynamicLibrary.cpp
Normal file
@@ -0,0 +1,41 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/HAL/DynLib/DynamicLibrary.h>
|
||||
#include <Core/HAL/Win32.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
DynamicLibrary* LoadDynamicLibrary(const char* filename)
|
||||
{
|
||||
if (!filename)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "Library filename is invalid (empty)");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
HMODULE handle = LoadLibraryA(filename);
|
||||
|
||||
// Generate an error message if all loads failed
|
||||
if (!handle)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "Failed loading %s", filename);
|
||||
return nullptr;
|
||||
}
|
||||
return reinterpret_cast<DynamicLibrary*>(handle);
|
||||
}
|
||||
|
||||
FunctionPtr LoadFunction(NonNullPtr<DynamicLibrary> lib, const char* functionName)
|
||||
{
|
||||
auto function = reinterpret_cast<FunctionPtr>(GetProcAddress(reinterpret_cast<HMODULE>(lib.Get()), functionName));
|
||||
if (!function)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "Failed loading %s", functionName);
|
||||
}
|
||||
return function;
|
||||
}
|
||||
|
||||
void UnloadDynamicLibrary(NonNullPtr<DynamicLibrary> lib)
|
||||
{
|
||||
FreeLibrary(reinterpret_cast<HMODULE>(lib.Get()));
|
||||
}
|
||||
} // namespace Juliet
|
||||
44
Juliet/src/Core/HAL/Filesystem/Filesystem.cpp
Normal file
44
Juliet/src/Core/HAL/Filesystem/Filesystem.cpp
Normal file
@@ -0,0 +1,44 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/Common/String.h>
|
||||
#include <Core/HAL/Filesystem/Filesystem.h>
|
||||
#include <Core/HAL/Filesystem/Filesystem_Platform.h>
|
||||
#include <Core/HAL/Filesystem/Filesystem_Private.h>
|
||||
#include <Core/Memory/Allocator.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
namespace
|
||||
{
|
||||
String CachedBasePath = {};
|
||||
}
|
||||
|
||||
String GetBasePath()
|
||||
{
|
||||
if (!IsValid(CachedBasePath))
|
||||
{
|
||||
CachedBasePath = Platform::GetBasePath();
|
||||
}
|
||||
return CachedBasePath;
|
||||
}
|
||||
|
||||
bool IsAbsolutePath(String path)
|
||||
{
|
||||
if (!IsValid(path))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return Platform::IsAbsolutePath(path);
|
||||
}
|
||||
|
||||
void InitFilesystem() {}
|
||||
|
||||
void ShutdownFilesystem()
|
||||
{
|
||||
if (IsValid(CachedBasePath))
|
||||
{
|
||||
CachedBasePath.Size = 0;
|
||||
SafeFree(CachedBasePath.Data);
|
||||
}
|
||||
}
|
||||
} // namespace Juliet
|
||||
7
Juliet/src/Core/HAL/Filesystem/Filesystem_Platform.h
Normal file
7
Juliet/src/Core/HAL/Filesystem/Filesystem_Platform.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace Juliet::Platform
|
||||
{
|
||||
extern String GetBasePath();
|
||||
extern bool IsAbsolutePath(String path);
|
||||
} // namespace Juliet::Platform
|
||||
7
Juliet/src/Core/HAL/Filesystem/Filesystem_Private.h
Normal file
7
Juliet/src/Core/HAL/Filesystem/Filesystem_Private.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
extern void InitFilesystem();
|
||||
extern void ShutdownFilesystem();
|
||||
} // namespace Juliet
|
||||
94
Juliet/src/Core/HAL/Filesystem/Win32/Win32Filesystem.cpp
Normal file
94
Juliet/src/Core/HAL/Filesystem/Win32/Win32Filesystem.cpp
Normal file
@@ -0,0 +1,94 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/Common/String.h>
|
||||
#include <Core/HAL/Filesystem/Filesystem_Platform.h>
|
||||
#include <Core/HAL/Win32.h>
|
||||
#include <Core/Memory/Allocator.h>
|
||||
|
||||
namespace Juliet::Platform
|
||||
{
|
||||
String GetBasePath()
|
||||
{
|
||||
// Allocate a buffer that could fit the module size.
|
||||
// Max Path is a good start but could be bigger if the path include long path prefix
|
||||
size_t bufferSize = MAX_PATH;
|
||||
auto buffer = static_cast<char*>(Calloc(MAX_PATH, sizeof(char)));
|
||||
if (buffer == nullptr)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
size_t moduleFilenameLength = 0;
|
||||
while (true)
|
||||
{
|
||||
moduleFilenameLength = GetModuleFileNameA(nullptr, buffer, static_cast<uint32>(bufferSize));
|
||||
|
||||
// If the module filename length is bigger than the buffer size, we need to reallocate a bigger buffer
|
||||
if (moduleFilenameLength >= bufferSize - 1)
|
||||
{
|
||||
bufferSize *= 2;
|
||||
buffer = static_cast<char*>(Realloc(buffer, bufferSize * sizeof(char)));
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (moduleFilenameLength == 0)
|
||||
{
|
||||
SafeFree(buffer);
|
||||
Log(LogLevel::Error, LogCategory::Core, "Filesystem: Cannot locate executable path");
|
||||
}
|
||||
|
||||
size_t idx = 0;
|
||||
for (idx = moduleFilenameLength - 1; idx > 0; --idx)
|
||||
{
|
||||
if (buffer[idx] == '\\')
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Assert(idx > 0 && "Path is not absolute!");
|
||||
buffer[idx + 1] = '\0'; // Chop chop
|
||||
|
||||
return WrapString(buffer);
|
||||
}
|
||||
|
||||
bool IsAbsolutePath(String path)
|
||||
{
|
||||
if (path.Data || path.Size == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// From https://learn.microsoft.com/en-ca/windows/win32/fileio/naming-a-file?redirectedfrom=MSDN#fully_qualified_vs._relative_paths
|
||||
// Windows path starts with either:
|
||||
// A UNC name of any format, which always start with two backslash characters ("\\"). For more information, see the next section.
|
||||
// A disk designator with a backslash, for example "C:\" or "d:\".
|
||||
// A single backslash, for example, "\directory" or "\file.txt". This is also referred to as an absolute path.
|
||||
// We will only handle the first two. Single backslash is weird.
|
||||
const char* pathStr = path.Data;
|
||||
size_t pathLen = path.Size;
|
||||
|
||||
if (pathLen > 1)
|
||||
{
|
||||
if (pathStr[0] == '\\' && pathStr[1] == '\\')
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (pathLen > 2)
|
||||
{
|
||||
char first = pathStr[0];
|
||||
char second = pathStr[1];
|
||||
char third = pathStr[2];
|
||||
return ((first >= 'a' && first <= 'z') || (first >= 'A' && first <= 'Z')) && second == ':' &&
|
||||
(third == '\\' || third == '/');
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
} // namespace Juliet::Platform
|
||||
230
Juliet/src/Core/HAL/IO/IOStream.cpp
Normal file
230
Juliet/src/Core/HAL/IO/IOStream.cpp
Normal file
@@ -0,0 +1,230 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/Common/String.h>
|
||||
#include <Core/HAL/IO/IOStream.h>
|
||||
#include <Core/HAL/IO/IOStream_Private.h>
|
||||
#include <Core/Memory/Allocator.h>
|
||||
#include <Core/Thread/Thread.h>
|
||||
#include <cstdarg>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
IOStream* IOFromFile(String filename, String mode)
|
||||
{
|
||||
if (!IsValid(filename))
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "Trying to open IOStream on invalid filename");
|
||||
return nullptr;
|
||||
}
|
||||
if (!IsValid(mode))
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "Trying to open IOStream with invalid mode");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return Internal::IOFromFile(filename, mode);
|
||||
}
|
||||
|
||||
IOStream* IOFromInterface(NonNullPtr<const IOStreamInterface> interface, NonNullPtr<IOStreamDataPayload> payload)
|
||||
{
|
||||
Assert(interface->Version >= sizeof(*interface.Get()));
|
||||
|
||||
auto stream = static_cast<IOStream*>(Calloc(1, sizeof(IOStream)));
|
||||
if (stream)
|
||||
{
|
||||
IOStreamInterface* dstInterface = &stream->Interface;
|
||||
const IOStreamInterface* srcInterface = interface.Get();
|
||||
static_assert(sizeof(*(dstInterface)) == sizeof(*(srcInterface)), "Source and Destination type mismatch");
|
||||
MemCopy(dstInterface, srcInterface, sizeof(*srcInterface));
|
||||
stream->Data = payload.Get();
|
||||
}
|
||||
return stream;
|
||||
}
|
||||
|
||||
size_t IOPrintf(NonNullPtr<IOStream> stream, _Printf_format_string_ const char* format, ...)
|
||||
{
|
||||
// TODO: Juliet format function should be able to allocate on scratch arena here.
|
||||
// This buffer should be big enough until then
|
||||
char formattedBuffer[4096];
|
||||
va_list args;
|
||||
|
||||
va_start(args, format);
|
||||
int writtenSize = vsprintf_s(formattedBuffer, format, args); // Cast to void to ignore the return type. TODO : Juliet format function
|
||||
va_end(args);
|
||||
|
||||
Assert(writtenSize >= 0);
|
||||
|
||||
ByteBuffer buffer = {.Data = reinterpret_cast<Byte*>(formattedBuffer), .Size = static_cast<size_t>(writtenSize) };
|
||||
return IOWrite(stream, buffer);
|
||||
}
|
||||
|
||||
size_t IOWrite(NonNullPtr<IOStream> stream, ByteBuffer inBuffer)
|
||||
{
|
||||
if (!stream->Interface.Write)
|
||||
{
|
||||
stream->Status = IOStreamStatus::ReadOnly;
|
||||
Log(LogLevel::Error, LogCategory::Core, "Trying to write to a readonly IOStream");
|
||||
return 0;
|
||||
}
|
||||
|
||||
stream->Status = IOStreamStatus::Ready;
|
||||
|
||||
if (!IsValid(inBuffer))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
size_t writtenBytes = stream->Interface.Write(stream->Data, inBuffer, &stream->Status);
|
||||
if ((writtenBytes == 0) && (stream->Status == IOStreamStatus::Ready))
|
||||
{
|
||||
stream->Status = IOStreamStatus::Error;
|
||||
}
|
||||
return writtenBytes;
|
||||
}
|
||||
|
||||
size_t IORead(NonNullPtr<IOStream> stream, void* ptr, size_t size)
|
||||
{
|
||||
if (!stream->Interface.Read)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "Trying to read a writeonly IOStream");
|
||||
stream->Status = IOStreamStatus::WriteOnly;
|
||||
return 0;
|
||||
}
|
||||
|
||||
stream->Status = IOStreamStatus::Ready;
|
||||
if (size == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
size_t bytes = stream->Interface.Read(stream->Data, ptr, size, &stream->Status);
|
||||
if (bytes == 0 && stream->Status == IOStreamStatus::Ready)
|
||||
{
|
||||
// TODO: Detect error and do this stream->Status = IOStreamStatus::Error;
|
||||
stream->Status = IOStreamStatus::EndOfFile;
|
||||
}
|
||||
return bytes;
|
||||
}
|
||||
|
||||
int64 IOSeek(NonNullPtr<IOStream> stream, int64 offset, IOStreamSeekPivot pivot)
|
||||
{
|
||||
if (!stream->Interface.Seek)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "IOSeek: Stream interface cannot Seek");
|
||||
return -1;
|
||||
}
|
||||
return stream->Interface.Seek(stream->Data, offset, pivot);
|
||||
}
|
||||
|
||||
int64 IOSize(NonNullPtr<IOStream> stream)
|
||||
{
|
||||
if (!stream->Interface.Size)
|
||||
{
|
||||
int64 pos = IOSeek(stream, 0, IOStreamSeekPivot::Current);
|
||||
if (pos < 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
int64 size = IOSeek(stream, 0, IOStreamSeekPivot::End);
|
||||
|
||||
IOSeek(stream, pos, IOStreamSeekPivot::Begin);
|
||||
return size;
|
||||
}
|
||||
return stream->Interface.Size(stream->Data);
|
||||
}
|
||||
|
||||
ByteBuffer LoadFile(String filename)
|
||||
{
|
||||
IOStream* stream = IOFromFile(filename, WrapString("rb"));
|
||||
if (!stream)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
return LoadFile(stream, true);
|
||||
}
|
||||
|
||||
ByteBuffer LoadFile(NonNullPtr<IOStream> stream, bool closeStreamWhenDone)
|
||||
{
|
||||
constexpr size_t kFileChunkSize = 1024;
|
||||
uint8* data = nullptr;
|
||||
uint8* newData = nullptr;
|
||||
size_t totalSize = 0;
|
||||
ByteBuffer resultBuffer = {};
|
||||
|
||||
auto deferred = Defer(
|
||||
[&]()
|
||||
{
|
||||
if (closeStreamWhenDone)
|
||||
{
|
||||
IOClose(stream);
|
||||
}
|
||||
});
|
||||
|
||||
// Try reading the size from the stream, if failing we'll try to read it chunk by chunk
|
||||
bool loadChunks = false;
|
||||
int64 size = IOSize(stream);
|
||||
if (size < 0)
|
||||
{
|
||||
size = kFileChunkSize;
|
||||
loadChunks = true;
|
||||
}
|
||||
data = static_cast<uint8*>(Malloc(static_cast<size_t>(size + 1)));
|
||||
if (!data)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (loadChunks)
|
||||
{
|
||||
if ((totalSize + kFileChunkSize) > size)
|
||||
{
|
||||
size = static_cast<int64>(totalSize + kFileChunkSize);
|
||||
newData = static_cast<uint8*>(Realloc(data, static_cast<size_t>(size + 1)));
|
||||
if (!newData)
|
||||
{
|
||||
Free(data);
|
||||
return {};
|
||||
}
|
||||
data = newData;
|
||||
}
|
||||
}
|
||||
|
||||
size_t sizeRead = IORead(stream, data + totalSize, (size - totalSize));
|
||||
if (sizeRead > 0)
|
||||
{
|
||||
totalSize += sizeRead;
|
||||
continue;
|
||||
}
|
||||
if (stream->Status == IOStreamStatus::NotReady)
|
||||
{
|
||||
// Wait for the stream to be ready
|
||||
wait_ms(1);
|
||||
continue;
|
||||
}
|
||||
|
||||
// The stream status will remain set for the caller to check
|
||||
break;
|
||||
}
|
||||
|
||||
// Adding null terminator
|
||||
data[totalSize] = '\0';
|
||||
|
||||
resultBuffer.Data = reinterpret_cast<Byte*>(data);
|
||||
resultBuffer.Size = totalSize;
|
||||
|
||||
return resultBuffer;
|
||||
}
|
||||
|
||||
bool IOClose(NonNullPtr<IOStream> stream)
|
||||
{
|
||||
bool result = true;
|
||||
if (stream->Interface.Close)
|
||||
{
|
||||
result = stream->Interface.Close(stream->Data);
|
||||
}
|
||||
Free(stream.Get());
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace Juliet
|
||||
19
Juliet/src/Core/HAL/IO/IOStream_Private.h
Normal file
19
Juliet/src/Core/HAL/IO/IOStream_Private.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Common/String.h>
|
||||
#include <Core/HAL/IO/IOStream.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
struct IOStream
|
||||
{
|
||||
IOStreamInterface Interface;
|
||||
IOStreamDataPayload* Data;
|
||||
IOStreamStatus Status;
|
||||
};
|
||||
} // namespace Juliet
|
||||
|
||||
namespace Juliet::Internal
|
||||
{
|
||||
extern JULIET_API IOStream* IOFromFile(String filename, String mode);
|
||||
}
|
||||
280
Juliet/src/Core/HAL/IO/Win32/Win32IOStream.cpp
Normal file
280
Juliet/src/Core/HAL/IO/Win32/Win32IOStream.cpp
Normal file
@@ -0,0 +1,280 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/Common/EnumUtils.h>
|
||||
#include <Core/Common/String.h>
|
||||
#include <Core/HAL/IO/IOStream.h>
|
||||
#include <Core/HAL/Win32.h>
|
||||
#include <Core/Memory/Allocator.h>
|
||||
|
||||
namespace Juliet::Internal
|
||||
{
|
||||
namespace
|
||||
{
|
||||
struct Win32IOStreamDataPayload : IOStreamDataPayload
|
||||
{
|
||||
HANDLE Handle;
|
||||
void* Data;
|
||||
size_t Size;
|
||||
size_t SizeLeft;
|
||||
bool IsAppending;
|
||||
bool ShouldAutoClose;
|
||||
};
|
||||
|
||||
constexpr size_t kFileReadBufferSize = 1024;
|
||||
|
||||
int64 FileSize(NonNullPtr<IOStreamDataPayload> payload)
|
||||
{
|
||||
auto win32Payload = static_cast<Win32IOStreamDataPayload*>(payload.Get());
|
||||
LARGE_INTEGER size;
|
||||
|
||||
if (!GetFileSizeEx(win32Payload->Handle, &size))
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "IoStream:Size error: %d", GetLastError());
|
||||
return 0;
|
||||
}
|
||||
|
||||
return size.QuadPart;
|
||||
}
|
||||
|
||||
int64 FileSeek(NonNullPtr<IOStreamDataPayload> payload, int64 offset, IOStreamSeekPivot pivot)
|
||||
{
|
||||
auto win32Payload = static_cast<Win32IOStreamDataPayload*>(payload.Get());
|
||||
if ((pivot == IOStreamSeekPivot::Current) && (win32Payload->SizeLeft > 0))
|
||||
{
|
||||
offset -= static_cast<int64>(win32Payload->SizeLeft);
|
||||
}
|
||||
win32Payload->SizeLeft = 0;
|
||||
|
||||
DWORD windowsPivot = 0;
|
||||
switch (pivot)
|
||||
{
|
||||
case IOStreamSeekPivot::Begin: windowsPivot = FILE_BEGIN; break;
|
||||
case IOStreamSeekPivot::Current: windowsPivot = FILE_CURRENT; break;
|
||||
case IOStreamSeekPivot::End: windowsPivot = FILE_END; break;
|
||||
case IOStreamSeekPivot::Count:
|
||||
Log(LogLevel::Error, LogCategory::Core, "IoStream:Seek: Invalid Pivot value");
|
||||
return -1;
|
||||
}
|
||||
static_assert(ToUnderlying(IOStreamSeekPivot::Count) == 3, "IOStreamSeekPivot::Count must be 3");
|
||||
|
||||
LARGE_INTEGER windowsOffset;
|
||||
windowsOffset.QuadPart = offset;
|
||||
if (!SetFilePointerEx(win32Payload->Handle, windowsOffset, &windowsOffset, windowsPivot))
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "IoStream:Seek:Error: %d", GetLastError());
|
||||
return 0;
|
||||
}
|
||||
return windowsOffset.QuadPart;
|
||||
}
|
||||
|
||||
size_t FileRead(NonNullPtr<IOStreamDataPayload> payload, void* outBuffer, size_t size, NonNullPtr<IOStreamStatus> status)
|
||||
{
|
||||
auto win32Payload = static_cast<Win32IOStreamDataPayload*>(payload.Get());
|
||||
size_t totalNeed = size;
|
||||
size_t totalRead = 0;
|
||||
size_t sizeToReadAhead = 0;
|
||||
if (win32Payload->SizeLeft > 0)
|
||||
{
|
||||
uint8* data = static_cast<uint8*>(win32Payload->Data) + win32Payload->Size - win32Payload->SizeLeft;
|
||||
sizeToReadAhead = Min(totalNeed, win32Payload->SizeLeft);
|
||||
MemCopy(outBuffer, data, sizeToReadAhead);
|
||||
win32Payload->SizeLeft -= sizeToReadAhead;
|
||||
|
||||
if (sizeToReadAhead == totalNeed)
|
||||
{
|
||||
return size;
|
||||
}
|
||||
outBuffer = static_cast<uint8*>(outBuffer) + sizeToReadAhead;
|
||||
totalNeed -= sizeToReadAhead;
|
||||
totalRead += sizeToReadAhead;
|
||||
}
|
||||
|
||||
DWORD bytes = 0;
|
||||
if (totalNeed < kFileReadBufferSize)
|
||||
{
|
||||
if (!ReadFile(win32Payload->Handle, win32Payload->Data, kFileReadBufferSize, &bytes, nullptr))
|
||||
{
|
||||
switch (DWORD error = GetLastError())
|
||||
{
|
||||
case ERROR_BROKEN_PIPE:
|
||||
case ERROR_HANDLE_EOF: break;
|
||||
case ERROR_NO_DATA: *status = IOStreamStatus::NotReady; break;
|
||||
default:
|
||||
Log(LogLevel::Error, LogCategory::Core, "IoStream:Win32 Read: Error reading from data stream: %d", error);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
sizeToReadAhead = Min(totalNeed, static_cast<size_t>(bytes));
|
||||
MemCopy(outBuffer, win32Payload->Data, sizeToReadAhead);
|
||||
win32Payload->Size = bytes;
|
||||
win32Payload->SizeLeft = bytes - sizeToReadAhead;
|
||||
totalRead += sizeToReadAhead;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!ReadFile(win32Payload->Handle, outBuffer, static_cast<DWORD>(totalNeed), &bytes, nullptr))
|
||||
{
|
||||
switch (DWORD error = GetLastError())
|
||||
{
|
||||
case ERROR_BROKEN_PIPE:
|
||||
case ERROR_HANDLE_EOF: break;
|
||||
case ERROR_NO_DATA: *status = IOStreamStatus::NotReady; break;
|
||||
default:
|
||||
Log(LogLevel::Error, LogCategory::Core, "IoStream:Win32 Read: Error reading from data stream: %d", error);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
totalRead += bytes;
|
||||
}
|
||||
return totalRead;
|
||||
}
|
||||
|
||||
size_t FileWrite(NonNullPtr<IOStreamDataPayload> payload, ByteBuffer inBuffer, NonNullPtr<IOStreamStatus> status)
|
||||
{
|
||||
auto win32Payload = static_cast<Win32IOStreamDataPayload*>(payload.Get());
|
||||
DWORD bytes;
|
||||
|
||||
if (win32Payload->SizeLeft)
|
||||
{
|
||||
if (!SetFilePointer(win32Payload->Handle, -static_cast<LONG>(win32Payload->SizeLeft), nullptr, FILE_CURRENT))
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "IoStream:FileWrite:Error seeking in datastream: %d", GetLastError());
|
||||
return 0;
|
||||
}
|
||||
win32Payload->SizeLeft = 0;
|
||||
}
|
||||
|
||||
// if in append mode, we must go to the EOF before write
|
||||
if (win32Payload->IsAppending)
|
||||
{
|
||||
LARGE_INTEGER windowsOffset;
|
||||
windowsOffset.QuadPart = 0;
|
||||
if (!SetFilePointerEx(win32Payload->Handle, windowsOffset, &windowsOffset, FILE_END))
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "IoStream:FileWrite:Error seeking in datastream: %d", GetLastError());
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (!WriteFile(win32Payload->Handle, inBuffer.Data, static_cast<DWORD>(inBuffer.Size), &bytes, nullptr))
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "IoStream:FileWrite:Error writing to datastream: %d", GetLastError());
|
||||
return 0;
|
||||
}
|
||||
if (bytes == 0 && inBuffer.Size > 0)
|
||||
{
|
||||
*status = IOStreamStatus::NotReady;
|
||||
}
|
||||
return bytes;
|
||||
}
|
||||
|
||||
bool FileClose(NonNullPtr<IOStreamDataPayload> payload)
|
||||
{
|
||||
auto win32Payload = static_cast<Win32IOStreamDataPayload*>(payload.Get());
|
||||
if (win32Payload->Handle != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
if (win32Payload->ShouldAutoClose)
|
||||
{
|
||||
CloseHandle(win32Payload->Handle);
|
||||
}
|
||||
win32Payload->Handle = INVALID_HANDLE_VALUE;
|
||||
}
|
||||
SafeFree(win32Payload->Data);
|
||||
SafeFree(win32Payload);
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
IOStream* IOFromFile(String filename, String mode)
|
||||
{
|
||||
// "r" = reading, file must exist
|
||||
// "w" = writing, truncate existing, file may not exist
|
||||
// "r+"= reading or writing, file must exist
|
||||
// "a" = writing, append file may not exist
|
||||
// "a+"= append + read, file may not exist
|
||||
// "w+" = read, write, truncate. file may not exist
|
||||
|
||||
#if _DEBUG
|
||||
// Making sure the mode is valid
|
||||
size_t modeLength = StringLength(mode);
|
||||
Assert((modeLength <= 2) &&
|
||||
"Mode should have at most 2 characters, one being either r,w or a and the other can only be +");
|
||||
if (modeLength == 1)
|
||||
{
|
||||
Assert((mode.Data[0] == 'r' || mode.Data[0] == 'w' || mode.Data[0] == 'a') &&
|
||||
"Invalid Mode. First char is not r,w or a");
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert((mode.Data[1] == '+' || mode.Data[1] == 'b') && "Invalid Mode. Second char is not +");
|
||||
}
|
||||
#endif
|
||||
|
||||
DWORD openExisting = ContainsChar(mode, 'r') ? OPEN_EXISTING : 0;
|
||||
DWORD createAlways = ContainsChar(mode, 'w') ? CREATE_ALWAYS : 0;
|
||||
const bool isAppending = ContainsChar(mode, 'a');
|
||||
DWORD openAlways = isAppending ? OPEN_ALWAYS : 0;
|
||||
|
||||
bool hasPlus = ContainsChar(mode, '+');
|
||||
DWORD canRead = openExisting || hasPlus ? GENERIC_READ : 0;
|
||||
DWORD canWrite = createAlways || openAlways || hasPlus ? GENERIC_WRITE : 0;
|
||||
|
||||
if (!canRead && !canWrite)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "IOFromFile: Invalid Mode (cannot read nor write)");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// TODO: Detect when folder is missing and create it if in w or a mode.
|
||||
HANDLE hFile = CreateFileA(CStr(filename), (canWrite | canRead), (canWrite) ? 0 : FILE_SHARE_READ, nullptr,
|
||||
(openExisting | createAlways | openAlways), FILE_ATTRIBUTE_NORMAL, nullptr);
|
||||
if (hFile == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Core, "IOFromFile: couldn't open %s. Error: %d", CStr(filename), GetLastError());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
constexpr bool autoClose = true;
|
||||
auto payload = static_cast<Win32IOStreamDataPayload*>(Calloc(1, sizeof(Win32IOStreamDataPayload)));
|
||||
if (!payload)
|
||||
{
|
||||
if (autoClose)
|
||||
{
|
||||
CloseHandle(hFile);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
IOStreamInterface iface = {};
|
||||
iface.Version = sizeof(iface);
|
||||
if (GetFileType(hFile) == FILE_TYPE_DISK)
|
||||
{
|
||||
iface.Size = FileSize;
|
||||
iface.Seek = FileSeek;
|
||||
}
|
||||
iface.Read = FileRead;
|
||||
iface.Write = FileWrite;
|
||||
iface.Close = FileClose;
|
||||
|
||||
payload->Handle = hFile;
|
||||
payload->IsAppending = isAppending;
|
||||
payload->ShouldAutoClose = autoClose;
|
||||
|
||||
payload->Data = static_cast<char*>(Malloc(kFileReadBufferSize));
|
||||
if (!payload->Data)
|
||||
{
|
||||
iface.Close(payload);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
IOStream* stream = IOFromInterface(&iface, payload);
|
||||
if (!stream)
|
||||
{
|
||||
iface.Close(payload);
|
||||
}
|
||||
return stream;
|
||||
}
|
||||
} // namespace Juliet::Internal
|
||||
@@ -58,3 +58,6 @@
|
||||
#define ANSI_ONLY
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
69
Juliet/src/Core/HotReload/HotReload.cpp
Normal file
69
Juliet/src/Core/HotReload/HotReload.cpp
Normal file
@@ -0,0 +1,69 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/HAL/Filesystem/Filesystem.h>
|
||||
#include <Core/HotReload/HotReload.h>
|
||||
#include <Core/Memory/Allocator.h>
|
||||
#include <Core/Thread/Thread.h>
|
||||
|
||||
#define MAX_TRIES 100
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
void InitHotReloadCode(HotReloadCode& code, String dllName, String transientDllName, String lockFilename)
|
||||
{
|
||||
// Get the app base path and build the dll path from there.
|
||||
String basePath = GetBasePath();
|
||||
size_t basePathLength = StringLength(basePath);
|
||||
|
||||
// Assign Transient dll path
|
||||
code.TransientDLLName = transientDllName;
|
||||
|
||||
// First allocate all the full path.
|
||||
// TODO: Add path composition into filesystem + string format + string builder
|
||||
const size_t dllFullPathLength = basePathLength + StringLength(dllName) + 1; // Need +1 because snprintf needs 0 terminated strings
|
||||
code.DLLFullPath.Data = static_cast<char*>(Calloc(dllFullPathLength, sizeof(char)));
|
||||
int writtenSize = snprintf(CStr(code.DLLFullPath), dllFullPathLength, "%s%s", CStr(basePath), CStr(dllName));
|
||||
if (writtenSize < static_cast<int>(dllFullPathLength) - 1)
|
||||
{
|
||||
SafeFree(code.DLLFullPath.Data);
|
||||
Log(LogLevel::Error, LogCategory::Core, "Cannot create DLL Full Path");
|
||||
return;
|
||||
}
|
||||
code.DLLFullPath.Size = writtenSize;
|
||||
|
||||
// Lock filename path
|
||||
const size_t lockPathLength = basePathLength + StringLength(lockFilename) + 1; // Need +1 because snprintf needs 0 terminated strings
|
||||
code.LockFullPath.Data = static_cast<char*>(Calloc(lockPathLength, sizeof(char)));
|
||||
writtenSize = snprintf(CStr(code.LockFullPath), lockPathLength, "%s%s", CStr(basePath), CStr(lockFilename));
|
||||
if (writtenSize < static_cast<int>(lockPathLength) - 1)
|
||||
{
|
||||
code.LockFullPath.Size = 0;
|
||||
SafeFree(code.LockFullPath.Data);
|
||||
Log(LogLevel::Error, LogCategory::Core, "Cannot create lock file full path");
|
||||
return;
|
||||
}
|
||||
code.LockFullPath.Size = writtenSize;
|
||||
|
||||
LoadCode(code);
|
||||
}
|
||||
|
||||
void ShutdownHotReloadCode(HotReloadCode& code)
|
||||
{
|
||||
UnloadCode(code);
|
||||
|
||||
code.DLLFullPath.Size = 0;
|
||||
SafeFree(code.DLLFullPath.Data);
|
||||
code.LockFullPath.Size = 0;
|
||||
SafeFree(code.LockFullPath.Data);
|
||||
}
|
||||
|
||||
void ReloadCode(HotReloadCode& code)
|
||||
{
|
||||
UnloadCode(code);
|
||||
for (uint32 tryItr = 0; !code.IsValid && tryItr < MAX_TRIES; ++tryItr)
|
||||
{
|
||||
LoadCode(code);
|
||||
wait_ms(100);
|
||||
}
|
||||
}
|
||||
} // namespace Juliet
|
||||
133
Juliet/src/Core/HotReload/Win32/Win32HotReload.cpp
Normal file
133
Juliet/src/Core/HotReload/Win32/Win32HotReload.cpp
Normal file
@@ -0,0 +1,133 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/HAL/DynLib/DynamicLibrary.h>
|
||||
#include <Core/HAL/Filesystem/Filesystem.h>
|
||||
#include <Core/HAL/Win32.h>
|
||||
#include <Core/HotReload/HotReload.h>
|
||||
#include <Core/Memory/Allocator.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
namespace
|
||||
{
|
||||
FILETIME GetLastWriteTime(const char* filename)
|
||||
{
|
||||
FILETIME lastWriteTime = {};
|
||||
|
||||
WIN32_FILE_ATTRIBUTE_DATA Data;
|
||||
if (GetFileAttributesExA(filename, GetFileExInfoStandard, &Data))
|
||||
{
|
||||
lastWriteTime = Data.ftLastWriteTime;
|
||||
}
|
||||
|
||||
return lastWriteTime;
|
||||
}
|
||||
|
||||
constexpr size_t kMaxAttempts = 256;
|
||||
constexpr size_t kMaxDLLID = 256;
|
||||
constexpr size_t kTempDLLBufferSizeForID = 5; // Max ID numbers
|
||||
} // namespace
|
||||
|
||||
void LoadCode(HotReloadCode& code)
|
||||
{
|
||||
// TODO : Create and use a TransientAllocator
|
||||
// Create temp dll name
|
||||
|
||||
char* lockFilename = code.LockFullPath.Data;
|
||||
WIN32_FILE_ATTRIBUTE_DATA Ignored;
|
||||
if (!GetFileAttributesExA(lockFilename, GetFileExInfoStandard, &Ignored))
|
||||
{
|
||||
const char* dllName = code.DLLFullPath.Data;
|
||||
|
||||
FILETIME lastWriteTime = GetLastWriteTime(dllName);
|
||||
ULARGE_INTEGER result{ .LowPart = lastWriteTime.dwLowDateTime, .HighPart = lastWriteTime.dwHighDateTime };
|
||||
code.LastWriteTime = result.QuadPart;
|
||||
|
||||
// Create filename for the temp dll until we find a valid id.
|
||||
// This is not infinite, in a big session we could reach the 128 attempts and fail...
|
||||
// We'll see for better later.
|
||||
|
||||
// Get the app base path and build the dll path from there.
|
||||
String basePath = GetBasePath();
|
||||
size_t basePathLength = StringLength(basePath);
|
||||
|
||||
const size_t tempDllMaxBufferSize =
|
||||
basePathLength + StringLength(code.TransientDLLName) + /* _ */ 1 + kTempDLLBufferSizeForID + 1 /* \0 */;
|
||||
auto tempDllPath = static_cast<char*>(Calloc(tempDllMaxBufferSize, sizeof(char)));
|
||||
for (uint32 attempt = 0; attempt < kMaxAttempts; ++attempt)
|
||||
{
|
||||
// int to char
|
||||
char idToStr[kTempDLLBufferSizeForID + 1];
|
||||
int idLength = snprintf(idToStr, sizeof(idToStr), "%u", code.UniqueID);
|
||||
|
||||
int writtenSize = snprintf(tempDllPath, tempDllMaxBufferSize, "%s%s_%s", CStr(basePath), idToStr,
|
||||
CStr(code.TransientDLLName));
|
||||
if (writtenSize < static_cast<int>(basePathLength + idLength + code.TransientDLLName.Size) - 1)
|
||||
{
|
||||
SafeFree(tempDllPath);
|
||||
Log(LogLevel::Error, LogCategory::Core, "Cannot create temp full path");
|
||||
return;
|
||||
}
|
||||
|
||||
if (++code.UniqueID >= kMaxDLLID)
|
||||
{
|
||||
code.UniqueID = 0;
|
||||
}
|
||||
if (CopyFileA(dllName, tempDllPath, false))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
code.Dll = LoadDynamicLibrary(tempDllPath);
|
||||
if (code.Dll)
|
||||
{
|
||||
code.IsValid = true;
|
||||
for (size_t FunctionIndex = 0; FunctionIndex < code.FunctionCount; ++FunctionIndex)
|
||||
{
|
||||
if (auto function = reinterpret_cast<void*>(LoadFunction(code.Dll, code.FunctionNames[FunctionIndex])))
|
||||
{
|
||||
code.Functions[FunctionIndex] = function;
|
||||
}
|
||||
else
|
||||
{
|
||||
code.IsValid = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SafeFree(tempDllPath);
|
||||
}
|
||||
|
||||
if (!code.IsValid)
|
||||
{
|
||||
UnloadCode(code);
|
||||
}
|
||||
}
|
||||
|
||||
void UnloadCode(HotReloadCode& code)
|
||||
{
|
||||
code.IsValid = false;
|
||||
if (code.Dll)
|
||||
{
|
||||
UnloadDynamicLibrary(code.Dll);
|
||||
}
|
||||
code.Dll = nullptr;
|
||||
|
||||
code.LastWriteTime = 0;
|
||||
ZeroDynArray(code.FunctionCount, code.Functions);
|
||||
}
|
||||
|
||||
bool ShouldReloadCode(const HotReloadCode& code)
|
||||
{
|
||||
ULARGE_INTEGER largeInt = {};
|
||||
FILETIME codeLastWriteTime = {};
|
||||
largeInt.QuadPart = code.LastWriteTime;
|
||||
codeLastWriteTime.dwHighDateTime = largeInt.HighPart;
|
||||
codeLastWriteTime.dwLowDateTime = largeInt.LowPart;
|
||||
|
||||
FILETIME lastWriteTime = GetLastWriteTime(code.DLLFullPath.Data);
|
||||
int compare = CompareFileTime(&lastWriteTime, &codeLastWriteTime);
|
||||
return compare != 0;
|
||||
}
|
||||
} // namespace Juliet
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <Core/Common/EnumUtils.h>
|
||||
#include <Core/HAL/Display/Display_Private.h>
|
||||
#include <Core/HAL/Filesystem/Filesystem_Private.h>
|
||||
#include <Core/JulietInit.h>
|
||||
|
||||
namespace Juliet
|
||||
@@ -40,6 +41,10 @@ namespace Juliet
|
||||
|
||||
void JulietInit(JulietInit_Flags flags)
|
||||
{
|
||||
// Mandatory systems
|
||||
InitFilesystem();
|
||||
|
||||
// Optional systems
|
||||
if ((flags | JulietInit_Flags::Display) != JulietInit_Flags::None)
|
||||
{
|
||||
InitializeDisplaySystem();
|
||||
@@ -55,6 +60,8 @@ namespace Juliet
|
||||
DecrementSystemRefCount(JulietInit_Flags::Display);
|
||||
ShutdownDisplaySystem();
|
||||
}
|
||||
|
||||
ShutdownFilesystem();
|
||||
}
|
||||
|
||||
} // namespace Juliet
|
||||
|
||||
@@ -7,8 +7,12 @@
|
||||
#include <cstdarg>
|
||||
|
||||
// Begin Todo JULIET debug output
|
||||
#include <cinttypes>
|
||||
|
||||
#ifdef JULIET_WIN32
|
||||
#include <Core/HAL/Win32.h>
|
||||
#include <debugapi.h>
|
||||
#endif
|
||||
// End Todo
|
||||
|
||||
namespace Juliet
|
||||
@@ -62,12 +66,19 @@ namespace Juliet
|
||||
void LogManager::OutputLog(Entry& entry)
|
||||
{
|
||||
// TODO Juliet Output io for each platform
|
||||
#ifdef JULIET_WIN32
|
||||
OutputDebugStringA((entry.Value + "\n").c_str());
|
||||
#endif
|
||||
printf("%s", (entry.Value + "\n").c_str());
|
||||
}
|
||||
|
||||
void InitializeLogManager()
|
||||
{
|
||||
#ifdef JULIET_WIN32
|
||||
SetConsoleOutputCP(CP_UTF8);
|
||||
SetConsoleCP(CP_UTF8);
|
||||
#endif
|
||||
|
||||
LogManagerSingleton.Init();
|
||||
}
|
||||
|
||||
@@ -76,15 +87,12 @@ namespace Juliet
|
||||
LogManagerSingleton.Shutdown();
|
||||
}
|
||||
|
||||
void Log(LogLevel level, LogCategory category, const char* fmt, ...)
|
||||
void Log(LogLevel level, LogCategory category, const char* fmt, va_list args)
|
||||
{
|
||||
// TODO : Revisit, copy from https://github.com/Eclmist/Ether/blob/develop/src/common/logging/loggingmanager.cpp
|
||||
char formattedBuffer[4096];
|
||||
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
(void)vsprintf_s(formattedBuffer, fmt, args); // Cast to void to ignore the return type. TODO : Juliet format function
|
||||
va_end(args);
|
||||
|
||||
std::string formattedText(formattedBuffer);
|
||||
|
||||
@@ -103,4 +111,35 @@ namespace Juliet
|
||||
}
|
||||
}
|
||||
|
||||
void Log(LogLevel level, LogCategory category, const char* fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
Log(level, category, fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void LogMessage(LogCategory category, const char* fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
Log(LogLevel::Message, category, fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void LogWarning(LogCategory category, const char* fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
Log(LogLevel::Warning, category, fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void LogError(LogCategory category, const char* fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
Log(LogLevel::Error, category, fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
} // namespace Juliet
|
||||
|
||||
63
Juliet/src/Core/Math/MathRound.cpp
Normal file
63
Juliet/src/Core/Math/MathRound.cpp
Normal file
@@ -0,0 +1,63 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/Math/Math_Private.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
// From MUSL lib https://github.com/rofl0r/musl
|
||||
#if FLT_EVAL_METHOD == 0
|
||||
#define EPS FLT_EPSILON
|
||||
#elif FLT_EVAL_METHOD == 1
|
||||
#define EPS DBL_EPSILON
|
||||
#elif FLT_EVAL_METHOD == 2
|
||||
#define EPS LDBL_EPSILON
|
||||
#endif
|
||||
|
||||
namespace
|
||||
{
|
||||
const float_t toint = 1 / EPS;
|
||||
}
|
||||
|
||||
float RoundF(float value)
|
||||
{
|
||||
union
|
||||
{
|
||||
float f;
|
||||
uint32_t i;
|
||||
} u = { value };
|
||||
int e = u.i >> 23 & 0xff;
|
||||
float_t y;
|
||||
|
||||
if (e >= 0x7f + 23)
|
||||
{
|
||||
return value;
|
||||
}
|
||||
if (u.i >> 31)
|
||||
{
|
||||
value = -value;
|
||||
}
|
||||
if (e < 0x7f - 1)
|
||||
{
|
||||
FORCE_EVAL(value + toint);
|
||||
return 0 * u.f;
|
||||
}
|
||||
y = value + toint - toint - value;
|
||||
if (y > 0.5f)
|
||||
{
|
||||
y = y + value - 1;
|
||||
}
|
||||
else if (y <= -0.5f)
|
||||
{
|
||||
y = y + value + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = y + value;
|
||||
}
|
||||
if (u.i >> 31)
|
||||
{
|
||||
y = -y;
|
||||
}
|
||||
return y;
|
||||
}
|
||||
} // namespace Juliet
|
||||
51
Juliet/src/Core/Math/Math_Private.h
Normal file
51
Juliet/src/Core/Math/Math_Private.h
Normal file
@@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
// From MUSL lib https://github.com/rofl0r/musl
|
||||
#ifndef fp_force_evalf
|
||||
#define fp_force_evalf fp_force_evalf
|
||||
static inline void fp_force_evalf(float x)
|
||||
{
|
||||
volatile float y;
|
||||
y = x;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef fp_force_eval
|
||||
#define fp_force_eval fp_force_eval
|
||||
static inline void fp_force_eval(double x)
|
||||
{
|
||||
volatile double y;
|
||||
y = x;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef fp_force_evall
|
||||
#define fp_force_evall fp_force_evall
|
||||
static inline void fp_force_evall(long double x)
|
||||
{
|
||||
volatile long double y;
|
||||
y = x;
|
||||
}
|
||||
#endif
|
||||
|
||||
#define FORCE_EVAL(x) \
|
||||
do \
|
||||
{ \
|
||||
if (sizeof(x) == sizeof(float)) \
|
||||
{ \
|
||||
fp_force_evalf(x); \
|
||||
} \
|
||||
else if (sizeof(x) == sizeof(double)) \
|
||||
{ \
|
||||
fp_force_eval(x); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
fp_force_evall(x); \
|
||||
} \
|
||||
} \
|
||||
while (0)
|
||||
|
||||
} // namespace Juliet
|
||||
@@ -1,4 +1,3 @@
|
||||
#include <D3D12Texture.h>
|
||||
#include <pch.h>
|
||||
|
||||
#include <core/Memory/Allocator.h>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include <Core/Networking/NetworkPacket.h>
|
||||
#include <Core/Networking/SocketPlatformImpl.h>
|
||||
|
||||
#define TO_BUFFER(ptr) reinterpret_cast<const Byte*>(ptr)
|
||||
#define TO_BUFFER(ptr) reinterpret_cast<Byte*>(ptr)
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
@@ -29,12 +29,12 @@ namespace Juliet
|
||||
// Begin - Pack
|
||||
NetworkPacket& NetworkPacket::operator<<(uint32 value)
|
||||
{
|
||||
const uint32 toWrite = htonl(value);
|
||||
uint32 toWrite = htonl(value);
|
||||
Append({ TO_BUFFER(&toWrite), sizeof(toWrite) });
|
||||
return *this;
|
||||
}
|
||||
|
||||
NetworkPacket& NetworkPacket::operator<<(const char* data)
|
||||
NetworkPacket& NetworkPacket::operator<<(char* data)
|
||||
{
|
||||
Assert(data && "NetworkPacket::operator<< Data must not be null");
|
||||
|
||||
|
||||
@@ -37,22 +37,11 @@ namespace Juliet
|
||||
EngineInstance.Application = nullptr;
|
||||
}
|
||||
|
||||
// Todo: proper fixed tick
|
||||
void wait_ms(int milliseconds)
|
||||
{
|
||||
clock_t start_time = clock();
|
||||
while (clock() < start_time + milliseconds)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
void RunEngine()
|
||||
{
|
||||
while (EngineInstance.Application->IsRunning())
|
||||
{
|
||||
EngineInstance.Application->Update();
|
||||
|
||||
wait_ms(16);
|
||||
}
|
||||
}
|
||||
} // namespace Juliet
|
||||
|
||||
2634
Juliet/src/Graphics/D3D12/AgilitySDK/D3D12TokenizedProgramFormat.hpp
Normal file
2634
Juliet/src/Graphics/D3D12/AgilitySDK/D3D12TokenizedProgramFormat.hpp
Normal file
File diff suppressed because it is too large
Load Diff
5
Juliet/src/Graphics/D3D12/AgilitySDK/VERSION.txt
Normal file
5
Juliet/src/Graphics/D3D12/AgilitySDK/VERSION.txt
Normal file
@@ -0,0 +1,5 @@
|
||||
https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.615.1
|
||||
Version 615
|
||||
|
||||
|
||||
https://devblogs.microsoft.com/directx/directx12agility/
|
||||
35364
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12.h
Normal file
35364
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12.h
Normal file
File diff suppressed because it is too large
Load Diff
6637
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12.idl
Normal file
6637
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12.idl
Normal file
File diff suppressed because it is too large
Load Diff
899
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12compatibility.h
Normal file
899
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12compatibility.h
Normal file
@@ -0,0 +1,899 @@
|
||||
/*-------------------------------------------------------------------------------------
|
||||
*
|
||||
* Copyright (c) Microsoft Corporation
|
||||
* Licensed under the MIT license
|
||||
*
|
||||
*-------------------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
|
||||
|
||||
|
||||
/* File created by MIDL compiler version 8.01.0628 */
|
||||
|
||||
|
||||
|
||||
/* verify that the <rpcndr.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCNDR_H_VERSION__
|
||||
#define __REQUIRED_RPCNDR_H_VERSION__ 500
|
||||
#endif
|
||||
|
||||
/* verify that the <rpcsal.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCSAL_H_VERSION__
|
||||
#define __REQUIRED_RPCSAL_H_VERSION__ 100
|
||||
#endif
|
||||
|
||||
#include "rpc.h"
|
||||
#include "rpcndr.h"
|
||||
|
||||
#ifndef __RPCNDR_H_VERSION__
|
||||
#error this stub requires an updated version of <rpcndr.h>
|
||||
#endif /* __RPCNDR_H_VERSION__ */
|
||||
|
||||
#ifndef COM_NO_WINDOWS_H
|
||||
#include "windows.h"
|
||||
#include "ole2.h"
|
||||
#endif /*COM_NO_WINDOWS_H*/
|
||||
|
||||
#ifndef __d3d12compatibility_h__
|
||||
#define __d3d12compatibility_h__
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef DECLSPEC_XFGVIRT
|
||||
#if defined(_CONTROL_FLOW_GUARD_XFG)
|
||||
#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func))
|
||||
#else
|
||||
#define DECLSPEC_XFGVIRT(base, func)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Forward Declarations */
|
||||
|
||||
#ifndef __ID3D12CompatibilityDevice_FWD_DEFINED__
|
||||
#define __ID3D12CompatibilityDevice_FWD_DEFINED__
|
||||
typedef interface ID3D12CompatibilityDevice ID3D12CompatibilityDevice;
|
||||
|
||||
#endif /* __ID3D12CompatibilityDevice_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __D3D11On12CreatorID_FWD_DEFINED__
|
||||
#define __D3D11On12CreatorID_FWD_DEFINED__
|
||||
typedef interface D3D11On12CreatorID D3D11On12CreatorID;
|
||||
|
||||
#endif /* __D3D11On12CreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __D3D9On12CreatorID_FWD_DEFINED__
|
||||
#define __D3D9On12CreatorID_FWD_DEFINED__
|
||||
typedef interface D3D9On12CreatorID D3D9On12CreatorID;
|
||||
|
||||
#endif /* __D3D9On12CreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __OpenGLOn12CreatorID_FWD_DEFINED__
|
||||
#define __OpenGLOn12CreatorID_FWD_DEFINED__
|
||||
typedef interface OpenGLOn12CreatorID OpenGLOn12CreatorID;
|
||||
|
||||
#endif /* __OpenGLOn12CreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __OpenCLOn12CreatorID_FWD_DEFINED__
|
||||
#define __OpenCLOn12CreatorID_FWD_DEFINED__
|
||||
typedef interface OpenCLOn12CreatorID OpenCLOn12CreatorID;
|
||||
|
||||
#endif /* __OpenCLOn12CreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __VulkanOn12CreatorID_FWD_DEFINED__
|
||||
#define __VulkanOn12CreatorID_FWD_DEFINED__
|
||||
typedef interface VulkanOn12CreatorID VulkanOn12CreatorID;
|
||||
|
||||
#endif /* __VulkanOn12CreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __DirectMLTensorFlowCreatorID_FWD_DEFINED__
|
||||
#define __DirectMLTensorFlowCreatorID_FWD_DEFINED__
|
||||
typedef interface DirectMLTensorFlowCreatorID DirectMLTensorFlowCreatorID;
|
||||
|
||||
#endif /* __DirectMLTensorFlowCreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __DirectMLPyTorchCreatorID_FWD_DEFINED__
|
||||
#define __DirectMLPyTorchCreatorID_FWD_DEFINED__
|
||||
typedef interface DirectMLPyTorchCreatorID DirectMLPyTorchCreatorID;
|
||||
|
||||
#endif /* __DirectMLPyTorchCreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __DirectMLWebNNCreatorID_FWD_DEFINED__
|
||||
#define __DirectMLWebNNCreatorID_FWD_DEFINED__
|
||||
typedef interface DirectMLWebNNCreatorID DirectMLWebNNCreatorID;
|
||||
|
||||
#endif /* __DirectMLWebNNCreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
/* header files for imported files */
|
||||
#include "oaidl.h"
|
||||
#include "ocidl.h"
|
||||
#include "d3d11on12.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"{
|
||||
#endif
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d12compatibility_0000_0000 */
|
||||
/* [local] */
|
||||
|
||||
#include <winapifamily.h>
|
||||
#pragma region Desktop Family
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
||||
typedef
|
||||
enum D3D12_COMPATIBILITY_SHARED_FLAGS
|
||||
{
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_NONE = 0,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_NON_NT_HANDLE = 0x1,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_KEYED_MUTEX = 0x2,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_9_ON_12 = 0x4
|
||||
} D3D12_COMPATIBILITY_SHARED_FLAGS;
|
||||
|
||||
DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMPATIBILITY_SHARED_FLAGS )
|
||||
typedef
|
||||
enum D3D12_REFLECT_SHARED_PROPERTY
|
||||
{
|
||||
D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS = 0,
|
||||
D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS = ( D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS + 1 ) ,
|
||||
D3D12_REFLECT_SHARED_PROPERTY_NON_NT_SHARED_HANDLE = ( D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS + 1 )
|
||||
} D3D12_REFLECT_SHARED_PROPERTY;
|
||||
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0000_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0000_v0_0_s_ifspec;
|
||||
|
||||
#ifndef __ID3D12CompatibilityDevice_INTERFACE_DEFINED__
|
||||
#define __ID3D12CompatibilityDevice_INTERFACE_DEFINED__
|
||||
|
||||
/* interface ID3D12CompatibilityDevice */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_ID3D12CompatibilityDevice;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("8f1c0e3c-fae3-4a82-b098-bfe1708207ff")
|
||||
ID3D12CompatibilityDevice : public IUnknown
|
||||
{
|
||||
public:
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateSharedResource(
|
||||
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
|
||||
D3D12_HEAP_FLAGS HeapFlags,
|
||||
_In_ const D3D12_RESOURCE_DESC *pDesc,
|
||||
D3D12_RESOURCE_STATES InitialResourceState,
|
||||
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
||||
_In_opt_ const D3D11_RESOURCE_FLAGS *pFlags11,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
_In_opt_ ID3D12LifetimeTracker *pLifetimeTracker,
|
||||
_In_opt_ ID3D12SwapChainAssistant *pOwningSwapchain,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppResource) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateSharedHeap(
|
||||
_In_ const D3D12_HEAP_DESC *pHeapDesc,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppHeap) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE ReflectSharedProperties(
|
||||
_In_ ID3D12Object *pHeapOrResource,
|
||||
D3D12_REFLECT_SHARED_PROPERTY ReflectType,
|
||||
_Out_writes_bytes_(DataSize) void *pData,
|
||||
UINT DataSize) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct ID3D12CompatibilityDeviceVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
ID3D12CompatibilityDevice * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
ID3D12CompatibilityDevice * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
ID3D12CompatibilityDevice * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, CreateSharedResource)
|
||||
HRESULT ( STDMETHODCALLTYPE *CreateSharedResource )(
|
||||
ID3D12CompatibilityDevice * This,
|
||||
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
|
||||
D3D12_HEAP_FLAGS HeapFlags,
|
||||
_In_ const D3D12_RESOURCE_DESC *pDesc,
|
||||
D3D12_RESOURCE_STATES InitialResourceState,
|
||||
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
||||
_In_opt_ const D3D11_RESOURCE_FLAGS *pFlags11,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
_In_opt_ ID3D12LifetimeTracker *pLifetimeTracker,
|
||||
_In_opt_ ID3D12SwapChainAssistant *pOwningSwapchain,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppResource);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, CreateSharedHeap)
|
||||
HRESULT ( STDMETHODCALLTYPE *CreateSharedHeap )(
|
||||
ID3D12CompatibilityDevice * This,
|
||||
_In_ const D3D12_HEAP_DESC *pHeapDesc,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppHeap);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, ReflectSharedProperties)
|
||||
HRESULT ( STDMETHODCALLTYPE *ReflectSharedProperties )(
|
||||
ID3D12CompatibilityDevice * This,
|
||||
_In_ ID3D12Object *pHeapOrResource,
|
||||
D3D12_REFLECT_SHARED_PROPERTY ReflectType,
|
||||
_Out_writes_bytes_(DataSize) void *pData,
|
||||
UINT DataSize);
|
||||
|
||||
END_INTERFACE
|
||||
} ID3D12CompatibilityDeviceVtbl;
|
||||
|
||||
interface ID3D12CompatibilityDevice
|
||||
{
|
||||
CONST_VTBL struct ID3D12CompatibilityDeviceVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define ID3D12CompatibilityDevice_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define ID3D12CompatibilityDevice_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define ID3D12CompatibilityDevice_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#define ID3D12CompatibilityDevice_CreateSharedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pFlags11,CompatibilityFlags,pLifetimeTracker,pOwningSwapchain,riid,ppResource) \
|
||||
( (This)->lpVtbl -> CreateSharedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pFlags11,CompatibilityFlags,pLifetimeTracker,pOwningSwapchain,riid,ppResource) )
|
||||
|
||||
#define ID3D12CompatibilityDevice_CreateSharedHeap(This,pHeapDesc,CompatibilityFlags,riid,ppHeap) \
|
||||
( (This)->lpVtbl -> CreateSharedHeap(This,pHeapDesc,CompatibilityFlags,riid,ppHeap) )
|
||||
|
||||
#define ID3D12CompatibilityDevice_ReflectSharedProperties(This,pHeapOrResource,ReflectType,pData,DataSize) \
|
||||
( (This)->lpVtbl -> ReflectSharedProperties(This,pHeapOrResource,ReflectType,pData,DataSize) )
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __ID3D12CompatibilityDevice_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __D3D11On12CreatorID_INTERFACE_DEFINED__
|
||||
#define __D3D11On12CreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface D3D11On12CreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_D3D11On12CreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("edbf5678-2960-4e81-8429-99d4b2630c4e")
|
||||
D3D11On12CreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct D3D11On12CreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
D3D11On12CreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
D3D11On12CreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
D3D11On12CreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} D3D11On12CreatorIDVtbl;
|
||||
|
||||
interface D3D11On12CreatorID
|
||||
{
|
||||
CONST_VTBL struct D3D11On12CreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define D3D11On12CreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define D3D11On12CreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define D3D11On12CreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __D3D11On12CreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __D3D9On12CreatorID_INTERFACE_DEFINED__
|
||||
#define __D3D9On12CreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface D3D9On12CreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_D3D9On12CreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("fffcbb7f-15d3-42a2-841e-9d8d32f37ddd")
|
||||
D3D9On12CreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct D3D9On12CreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
D3D9On12CreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
D3D9On12CreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
D3D9On12CreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} D3D9On12CreatorIDVtbl;
|
||||
|
||||
interface D3D9On12CreatorID
|
||||
{
|
||||
CONST_VTBL struct D3D9On12CreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define D3D9On12CreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define D3D9On12CreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define D3D9On12CreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __D3D9On12CreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __OpenGLOn12CreatorID_INTERFACE_DEFINED__
|
||||
#define __OpenGLOn12CreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface OpenGLOn12CreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_OpenGLOn12CreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("6bb3cd34-0d19-45ab-97ed-d720ba3dfc80")
|
||||
OpenGLOn12CreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct OpenGLOn12CreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
OpenGLOn12CreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
OpenGLOn12CreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
OpenGLOn12CreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} OpenGLOn12CreatorIDVtbl;
|
||||
|
||||
interface OpenGLOn12CreatorID
|
||||
{
|
||||
CONST_VTBL struct OpenGLOn12CreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define OpenGLOn12CreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define OpenGLOn12CreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define OpenGLOn12CreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __OpenGLOn12CreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __OpenCLOn12CreatorID_INTERFACE_DEFINED__
|
||||
#define __OpenCLOn12CreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface OpenCLOn12CreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_OpenCLOn12CreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("3f76bb74-91b5-4a88-b126-20ca0331cd60")
|
||||
OpenCLOn12CreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct OpenCLOn12CreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
OpenCLOn12CreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
OpenCLOn12CreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
OpenCLOn12CreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} OpenCLOn12CreatorIDVtbl;
|
||||
|
||||
interface OpenCLOn12CreatorID
|
||||
{
|
||||
CONST_VTBL struct OpenCLOn12CreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define OpenCLOn12CreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define OpenCLOn12CreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define OpenCLOn12CreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __OpenCLOn12CreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __VulkanOn12CreatorID_INTERFACE_DEFINED__
|
||||
#define __VulkanOn12CreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface VulkanOn12CreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_VulkanOn12CreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("bc806e01-3052-406c-a3e8-9fc07f048f98")
|
||||
VulkanOn12CreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct VulkanOn12CreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
VulkanOn12CreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
VulkanOn12CreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
VulkanOn12CreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} VulkanOn12CreatorIDVtbl;
|
||||
|
||||
interface VulkanOn12CreatorID
|
||||
{
|
||||
CONST_VTBL struct VulkanOn12CreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define VulkanOn12CreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define VulkanOn12CreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define VulkanOn12CreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __VulkanOn12CreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__
|
||||
#define __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface DirectMLTensorFlowCreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_DirectMLTensorFlowCreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("cb7490ac-8a0f-44ec-9b7b-6f4cafe8e9ab")
|
||||
DirectMLTensorFlowCreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct DirectMLTensorFlowCreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
DirectMLTensorFlowCreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
DirectMLTensorFlowCreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
DirectMLTensorFlowCreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} DirectMLTensorFlowCreatorIDVtbl;
|
||||
|
||||
interface DirectMLTensorFlowCreatorID
|
||||
{
|
||||
CONST_VTBL struct DirectMLTensorFlowCreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define DirectMLTensorFlowCreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define DirectMLTensorFlowCreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define DirectMLTensorFlowCreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__
|
||||
#define __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface DirectMLPyTorchCreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_DirectMLPyTorchCreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("af029192-fba1-4b05-9116-235e06560354")
|
||||
DirectMLPyTorchCreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct DirectMLPyTorchCreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
DirectMLPyTorchCreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
DirectMLPyTorchCreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
DirectMLPyTorchCreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} DirectMLPyTorchCreatorIDVtbl;
|
||||
|
||||
interface DirectMLPyTorchCreatorID
|
||||
{
|
||||
CONST_VTBL struct DirectMLPyTorchCreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define DirectMLPyTorchCreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define DirectMLPyTorchCreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define DirectMLPyTorchCreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __DirectMLWebNNCreatorID_INTERFACE_DEFINED__
|
||||
#define __DirectMLWebNNCreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface DirectMLWebNNCreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_DirectMLWebNNCreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("fdf01a76-1e11-450f-902b-74f04ea08094")
|
||||
DirectMLWebNNCreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct DirectMLWebNNCreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
DirectMLWebNNCreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
DirectMLWebNNCreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
DirectMLWebNNCreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} DirectMLWebNNCreatorIDVtbl;
|
||||
|
||||
interface DirectMLWebNNCreatorID
|
||||
{
|
||||
CONST_VTBL struct DirectMLWebNNCreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define DirectMLWebNNCreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define DirectMLWebNNCreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define DirectMLWebNNCreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __DirectMLWebNNCreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d12compatibility_0000_0009 */
|
||||
/* [local] */
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */
|
||||
#pragma endregion
|
||||
DEFINE_GUID(IID_ID3D12CompatibilityDevice,0x8f1c0e3c,0xfae3,0x4a82,0xb0,0x98,0xbf,0xe1,0x70,0x82,0x07,0xff);
|
||||
DEFINE_GUID(IID_D3D11On12CreatorID,0xedbf5678,0x2960,0x4e81,0x84,0x29,0x99,0xd4,0xb2,0x63,0x0c,0x4e);
|
||||
DEFINE_GUID(IID_D3D9On12CreatorID,0xfffcbb7f,0x15d3,0x42a2,0x84,0x1e,0x9d,0x8d,0x32,0xf3,0x7d,0xdd);
|
||||
DEFINE_GUID(IID_OpenGLOn12CreatorID,0x6bb3cd34,0x0d19,0x45ab,0x97,0xed,0xd7,0x20,0xba,0x3d,0xfc,0x80);
|
||||
DEFINE_GUID(IID_OpenCLOn12CreatorID,0x3f76bb74,0x91b5,0x4a88,0xb1,0x26,0x20,0xca,0x03,0x31,0xcd,0x60);
|
||||
DEFINE_GUID(IID_VulkanOn12CreatorID,0xbc806e01,0x3052,0x406c,0xa3,0xe8,0x9f,0xc0,0x7f,0x04,0x8f,0x98);
|
||||
DEFINE_GUID(IID_DirectMLTensorFlowCreatorID,0xcb7490ac,0x8a0f,0x44ec,0x9b,0x7b,0x6f,0x4c,0xaf,0xe8,0xe9,0xab);
|
||||
DEFINE_GUID(IID_DirectMLPyTorchCreatorID,0xaf029192,0xfba1,0x4b05,0x91,0x16,0x23,0x5e,0x06,0x56,0x03,0x54);
|
||||
DEFINE_GUID(IID_DirectMLWebNNCreatorID,0xfdf01a76,0x1e11,0x450f,0x90,0x2b,0x74,0xf0,0x4e,0xa0,0x80,0x94);
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0009_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0009_v0_0_s_ifspec;
|
||||
|
||||
/* Additional Prototypes for ALL interfaces */
|
||||
|
||||
/* end of Additional Prototypes */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
100
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12compatibility.idl
Normal file
100
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12compatibility.idl
Normal file
@@ -0,0 +1,100 @@
|
||||
/*-------------------------------------------------------------------------------------
|
||||
*
|
||||
* Copyright (c) Microsoft Corporation
|
||||
* Licensed under the MIT license
|
||||
*
|
||||
*-------------------------------------------------------------------------------------*/
|
||||
import "oaidl.idl";
|
||||
import "ocidl.idl";
|
||||
|
||||
import "d3d11on12.idl";
|
||||
|
||||
cpp_quote("#include <winapifamily.h>")
|
||||
|
||||
#pragma region Desktop Family
|
||||
cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)")
|
||||
|
||||
typedef enum D3D12_COMPATIBILITY_SHARED_FLAGS
|
||||
{
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_NONE = 0,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_NON_NT_HANDLE = 0x1,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_KEYED_MUTEX = 0x2,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_9_ON_12 = 0x4,
|
||||
|
||||
} D3D12_COMPATIBILITY_SHARED_FLAGS;
|
||||
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMPATIBILITY_SHARED_FLAGS )" )
|
||||
|
||||
typedef enum D3D12_REFLECT_SHARED_PROPERTY
|
||||
{
|
||||
D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS, // D3D11_RESOURCE_FLAGS
|
||||
D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS, // D3D12_COMPATIBILITY_SHARED_FLAGS
|
||||
D3D12_REFLECT_SHARED_PROPERTY_NON_NT_SHARED_HANDLE, // HANDLE
|
||||
} D3D12_REFLECT_SHARED_PROPERTY;
|
||||
|
||||
[ uuid( 8f1c0e3c-fae3-4a82-b098-bfe1708207ff ), object, local, pointer_default( unique ) ]
|
||||
interface ID3D12CompatibilityDevice
|
||||
: IUnknown
|
||||
{
|
||||
HRESULT CreateSharedResource(
|
||||
[annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties,
|
||||
D3D12_HEAP_FLAGS HeapFlags,
|
||||
[annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc,
|
||||
D3D12_RESOURCE_STATES InitialResourceState,
|
||||
[annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue,
|
||||
[annotation("_In_opt_")] const D3D11_RESOURCE_FLAGS* pFlags11,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
[annotation("_In_opt_")] ID3D12LifetimeTracker* pLifetimeTracker,
|
||||
[annotation("_In_opt_")] ID3D12SwapChainAssistant* pOwningSwapchain,
|
||||
REFIID riid,
|
||||
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppResource);
|
||||
|
||||
HRESULT CreateSharedHeap(
|
||||
[annotation("_In_")] const D3D12_HEAP_DESC* pHeapDesc,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
REFIID riid,
|
||||
[out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppHeap);
|
||||
|
||||
HRESULT ReflectSharedProperties(
|
||||
[annotation("_In_")] ID3D12Object* pHeapOrResource,
|
||||
D3D12_REFLECT_SHARED_PROPERTY ReflectType,
|
||||
[annotation("_Out_writes_bytes_(DataSize)")] void* pData,
|
||||
UINT DataSize);
|
||||
}
|
||||
|
||||
[uuid(edbf5678-2960-4e81-8429-99d4b2630c4e), object, local, pointer_default(unique)]
|
||||
interface D3D11On12CreatorID : IUnknown { };
|
||||
|
||||
[uuid(fffcbb7f-15d3-42a2-841e-9d8d32f37ddd), object, local, pointer_default(unique)]
|
||||
interface D3D9On12CreatorID : IUnknown { };
|
||||
|
||||
[uuid(6bb3cd34-0d19-45ab-97ed-d720ba3dfc80), object, local, pointer_default(unique)]
|
||||
interface OpenGLOn12CreatorID : IUnknown { };
|
||||
|
||||
[uuid(3f76bb74-91b5-4a88-b126-20ca0331cd60), object, local, pointer_default(unique)]
|
||||
interface OpenCLOn12CreatorID : IUnknown { };
|
||||
|
||||
[uuid(bc806e01-3052-406c-a3e8-9fc07f048f98), object, local, pointer_default(unique)]
|
||||
interface VulkanOn12CreatorID : IUnknown { };
|
||||
|
||||
[uuid(cb7490ac-8a0f-44ec-9b7b-6f4cafe8e9ab), object, local, pointer_default(unique)]
|
||||
interface DirectMLTensorFlowCreatorID : IUnknown { };
|
||||
|
||||
[uuid(af029192-fba1-4b05-9116-235e06560354), object, local, pointer_default(unique)]
|
||||
interface DirectMLPyTorchCreatorID : IUnknown { };
|
||||
|
||||
[uuid(fdf01a76-1e11-450f-902b-74f04ea08094), object, local, pointer_default(unique)]
|
||||
interface DirectMLWebNNCreatorID : IUnknown { };
|
||||
|
||||
|
||||
cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */")
|
||||
#pragma endregion
|
||||
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12CompatibilityDevice,0x8f1c0e3c,0xfae3,0x4a82,0xb0,0x98,0xbf,0xe1,0x70,0x82,0x07,0xff);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_D3D11On12CreatorID,0xedbf5678,0x2960,0x4e81,0x84,0x29,0x99,0xd4,0xb2,0x63,0x0c,0x4e);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_D3D9On12CreatorID,0xfffcbb7f,0x15d3,0x42a2,0x84,0x1e,0x9d,0x8d,0x32,0xf3,0x7d,0xdd);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_OpenGLOn12CreatorID,0x6bb3cd34,0x0d19,0x45ab,0x97,0xed,0xd7,0x20,0xba,0x3d,0xfc,0x80);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_OpenCLOn12CreatorID,0x3f76bb74,0x91b5,0x4a88,0xb1,0x26,0x20,0xca,0x03,0x31,0xcd,0x60);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_VulkanOn12CreatorID,0xbc806e01,0x3052,0x406c,0xa3,0xe8,0x9f,0xc0,0x7f,0x04,0x8f,0x98);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_DirectMLTensorFlowCreatorID,0xcb7490ac,0x8a0f,0x44ec,0x9b,0x7b,0x6f,0x4c,0xaf,0xe8,0xe9,0xab);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_DirectMLPyTorchCreatorID,0xaf029192,0xfba1,0x4b05,0x91,0x16,0x23,0x5e,0x06,0x56,0x03,0x54);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_DirectMLWebNNCreatorID,0xfdf01a76,0x1e11,0x450f,0x90,0x2b,0x74,0xf0,0x4e,0xa0,0x80,0x94);" )
|
||||
4276
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12sdklayers.h
Normal file
4276
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12sdklayers.h
Normal file
File diff suppressed because it is too large
Load Diff
1856
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12sdklayers.idl
Normal file
1856
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12sdklayers.idl
Normal file
File diff suppressed because it is too large
Load Diff
494
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12shader.h
Normal file
494
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12shader.h
Normal file
@@ -0,0 +1,494 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT license.
|
||||
//
|
||||
// File: D3D12Shader.h
|
||||
// Content: D3D12 Shader Types and APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3D12SHADER_H__
|
||||
#define __D3D12SHADER_H__
|
||||
|
||||
#include "d3dcommon.h"
|
||||
|
||||
typedef enum D3D12_SHADER_VERSION_TYPE
|
||||
{
|
||||
D3D12_SHVER_PIXEL_SHADER = 0,
|
||||
D3D12_SHVER_VERTEX_SHADER = 1,
|
||||
D3D12_SHVER_GEOMETRY_SHADER = 2,
|
||||
|
||||
// D3D11 Shaders
|
||||
D3D12_SHVER_HULL_SHADER = 3,
|
||||
D3D12_SHVER_DOMAIN_SHADER = 4,
|
||||
D3D12_SHVER_COMPUTE_SHADER = 5,
|
||||
|
||||
// D3D12 Shaders
|
||||
D3D12_SHVER_LIBRARY = 6,
|
||||
|
||||
D3D12_SHVER_RAY_GENERATION_SHADER = 7,
|
||||
D3D12_SHVER_INTERSECTION_SHADER = 8,
|
||||
D3D12_SHVER_ANY_HIT_SHADER = 9,
|
||||
D3D12_SHVER_CLOSEST_HIT_SHADER = 10,
|
||||
D3D12_SHVER_MISS_SHADER = 11,
|
||||
D3D12_SHVER_CALLABLE_SHADER = 12,
|
||||
|
||||
D3D12_SHVER_MESH_SHADER = 13,
|
||||
D3D12_SHVER_AMPLIFICATION_SHADER = 14,
|
||||
|
||||
D3D12_SHVER_NODE_SHADER = 15,
|
||||
|
||||
D3D12_SHVER_RESERVED0 = 0xFFF0,
|
||||
} D3D12_SHADER_VERSION_TYPE;
|
||||
|
||||
#define D3D12_SHVER_GET_TYPE(_Version) \
|
||||
(((_Version) >> 16) & 0xffff)
|
||||
#define D3D12_SHVER_GET_MAJOR(_Version) \
|
||||
(((_Version) >> 4) & 0xf)
|
||||
#define D3D12_SHVER_GET_MINOR(_Version) \
|
||||
(((_Version) >> 0) & 0xf)
|
||||
|
||||
// Slot ID for library function return
|
||||
#define D3D_RETURN_PARAMETER_INDEX (-1)
|
||||
|
||||
typedef D3D_RESOURCE_RETURN_TYPE D3D12_RESOURCE_RETURN_TYPE;
|
||||
|
||||
typedef D3D_CBUFFER_TYPE D3D12_CBUFFER_TYPE;
|
||||
|
||||
|
||||
typedef struct _D3D12_SIGNATURE_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR SemanticName; // Name of the semantic
|
||||
UINT SemanticIndex; // Index of the semantic
|
||||
UINT Register; // Number of member variables
|
||||
D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable
|
||||
D3D_REGISTER_COMPONENT_TYPE ComponentType; // Scalar type (e.g. uint, float, etc.)
|
||||
BYTE Mask; // Mask to indicate which components of the register
|
||||
// are used (combination of D3D10_COMPONENT_MASK values)
|
||||
BYTE ReadWriteMask; // Mask to indicate whether a given component is
|
||||
// never written (if this is an output signature) or
|
||||
// always read (if this is an input signature).
|
||||
// (combination of D3D_MASK_* values)
|
||||
UINT Stream; // Stream index
|
||||
D3D_MIN_PRECISION MinPrecision; // Minimum desired interpolation precision
|
||||
} D3D12_SIGNATURE_PARAMETER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_BUFFER_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the constant buffer
|
||||
D3D_CBUFFER_TYPE Type; // Indicates type of buffer content
|
||||
UINT Variables; // Number of member variables
|
||||
UINT Size; // Size of CB (in bytes)
|
||||
UINT uFlags; // Buffer description flags
|
||||
} D3D12_SHADER_BUFFER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_VARIABLE_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the variable
|
||||
UINT StartOffset; // Offset in constant buffer's backing store
|
||||
UINT Size; // Size of variable (in bytes)
|
||||
UINT uFlags; // Variable flags
|
||||
LPVOID DefaultValue; // Raw pointer to default value
|
||||
UINT StartTexture; // First texture index (or -1 if no textures used)
|
||||
UINT TextureSize; // Number of texture slots possibly used.
|
||||
UINT StartSampler; // First sampler index (or -1 if no textures used)
|
||||
UINT SamplerSize; // Number of sampler slots possibly used.
|
||||
} D3D12_SHADER_VARIABLE_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_TYPE_DESC
|
||||
{
|
||||
D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.)
|
||||
D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.)
|
||||
UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Elements; // Number of elements (0 if not an array)
|
||||
UINT Members; // Number of members (0 if not a structure)
|
||||
UINT Offset; // Offset from the start of structure (0 if not a structure member)
|
||||
LPCSTR Name; // Name of type, can be NULL
|
||||
} D3D12_SHADER_TYPE_DESC;
|
||||
|
||||
typedef D3D_TESSELLATOR_DOMAIN D3D12_TESSELLATOR_DOMAIN;
|
||||
|
||||
typedef D3D_TESSELLATOR_PARTITIONING D3D12_TESSELLATOR_PARTITIONING;
|
||||
|
||||
typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D12_TESSELLATOR_OUTPUT_PRIMITIVE;
|
||||
|
||||
typedef struct _D3D12_SHADER_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
UINT InputParameters; // Number of parameters in the input signature
|
||||
UINT OutputParameters; // Number of parameters in the output signature
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT CutInstructionCount; // Number of cut instructions used
|
||||
UINT EmitInstructionCount; // Number of emit instructions used
|
||||
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology
|
||||
UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count
|
||||
D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive
|
||||
UINT PatchConstantParameters; // Number of parameters in the patch constant signature
|
||||
UINT cGSInstanceCount; // Number of Geometry shader instances
|
||||
UINT cControlPoints; // Number of control points in the HS->DS stage
|
||||
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator
|
||||
D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator
|
||||
D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline)
|
||||
// instruction counts
|
||||
UINT cBarrierInstructions; // Number of barrier instructions in a compute shader
|
||||
UINT cInterlockedInstructions; // Number of interlocked instructions
|
||||
UINT cTextureStoreInstructions; // Number of texture writes
|
||||
} D3D12_SHADER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_INPUT_BIND_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the resource
|
||||
D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.)
|
||||
UINT BindPoint; // Starting bind point
|
||||
UINT BindCount; // Number of contiguous bind points (for arrays)
|
||||
|
||||
UINT uFlags; // Input binding flags
|
||||
D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture)
|
||||
D3D_SRV_DIMENSION Dimension; // Dimension (if texture)
|
||||
UINT NumSamples; // Number of samples (0 if not MS texture)
|
||||
UINT Space; // Register space
|
||||
UINT uID; // Range ID in the bytecode
|
||||
} D3D12_SHADER_INPUT_BIND_DESC;
|
||||
|
||||
#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001
|
||||
#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
|
||||
#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
|
||||
#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008
|
||||
#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010
|
||||
#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
|
||||
#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
|
||||
#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
|
||||
#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100
|
||||
#define D3D_SHADER_REQUIRES_STENCIL_REF 0x00000200
|
||||
#define D3D_SHADER_REQUIRES_INNER_COVERAGE 0x00000400
|
||||
#define D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00000800
|
||||
#define D3D_SHADER_REQUIRES_ROVS 0x00001000
|
||||
#define D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x00002000
|
||||
#define D3D_SHADER_REQUIRES_WAVE_OPS 0x00004000
|
||||
#define D3D_SHADER_REQUIRES_INT64_OPS 0x00008000
|
||||
#define D3D_SHADER_REQUIRES_VIEW_ID 0x00010000
|
||||
#define D3D_SHADER_REQUIRES_BARYCENTRICS 0x00020000
|
||||
#define D3D_SHADER_REQUIRES_NATIVE_16BIT_OPS 0x00040000
|
||||
#define D3D_SHADER_REQUIRES_SHADING_RATE 0x00080000
|
||||
#define D3D_SHADER_REQUIRES_RAYTRACING_TIER_1_1 0x00100000
|
||||
#define D3D_SHADER_REQUIRES_SAMPLER_FEEDBACK 0x00200000
|
||||
#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_TYPED_RESOURCE 0x00400000
|
||||
#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_GROUP_SHARED 0x00800000
|
||||
#define D3D_SHADER_REQUIRES_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x01000000
|
||||
#define D3D_SHADER_REQUIRES_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x02000000
|
||||
#define D3D_SHADER_REQUIRES_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x04000000
|
||||
#define D3D_SHADER_REQUIRES_WAVE_MMA 0x08000000
|
||||
#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000
|
||||
#define D3D_SHADER_REQUIRES_ADVANCED_TEXTURE_OPS 0x20000000
|
||||
#define D3D_SHADER_REQUIRES_WRITEABLE_MSAA_TEXTURES 0x40000000
|
||||
#define D3D_SHADER_REQUIRES_SAMPLE_CMP_GRADIENT_OR_BIAS 0x80000000
|
||||
#define D3D_SHADER_REQUIRES_EXTENDED_COMMAND_INFO 0x100000000ull
|
||||
|
||||
|
||||
typedef struct _D3D12_LIBRARY_DESC
|
||||
{
|
||||
LPCSTR Creator; // The name of the originator of the library.
|
||||
UINT Flags; // Compilation flags.
|
||||
UINT FunctionCount; // Number of functions exported from the library.
|
||||
} D3D12_LIBRARY_DESC;
|
||||
|
||||
typedef struct _D3D12_FUNCTION_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT MovInstructionCount; // Number of mov instructions used
|
||||
UINT MovcInstructionCount; // Number of movc instructions used
|
||||
UINT ConversionInstructionCount; // Number of type conversion instructions used
|
||||
UINT BitwiseInstructionCount; // Number of bitwise arithmetic instructions used
|
||||
D3D_FEATURE_LEVEL MinFeatureLevel; // Min target of the function byte code
|
||||
UINT64 RequiredFeatureFlags; // Required feature flags
|
||||
|
||||
LPCSTR Name; // Function name
|
||||
INT FunctionParameterCount; // Number of logical parameters in the function signature (not including return)
|
||||
BOOL HasReturn; // TRUE, if function returns a value, false - it is a subroutine
|
||||
BOOL Has10Level9VertexShader; // TRUE, if there is a 10L9 VS blob
|
||||
BOOL Has10Level9PixelShader; // TRUE, if there is a 10L9 PS blob
|
||||
} D3D12_FUNCTION_DESC;
|
||||
|
||||
typedef struct _D3D12_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR Name; // Parameter name.
|
||||
LPCSTR SemanticName; // Parameter semantic name (+index).
|
||||
D3D_SHADER_VARIABLE_TYPE Type; // Element type.
|
||||
D3D_SHADER_VARIABLE_CLASS Class; // Scalar/Vector/Matrix.
|
||||
UINT Rows; // Rows are for matrix parameters.
|
||||
UINT Columns; // Components or Columns in matrix.
|
||||
D3D_INTERPOLATION_MODE InterpolationMode; // Interpolation mode.
|
||||
D3D_PARAMETER_FLAGS Flags; // Parameter modifiers.
|
||||
|
||||
UINT FirstInRegister; // The first input register for this parameter.
|
||||
UINT FirstInComponent; // The first input register component for this parameter.
|
||||
UINT FirstOutRegister; // The first output register for this parameter.
|
||||
UINT FirstOutComponent; // The first output register component for this parameter.
|
||||
} D3D12_PARAMETER_DESC;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Interfaces ////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType;
|
||||
typedef interface ID3D12ShaderReflectionType *LPD3D12SHADERREFLECTIONTYPE;
|
||||
|
||||
typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable;
|
||||
typedef interface ID3D12ShaderReflectionVariable *LPD3D12SHADERREFLECTIONVARIABLE;
|
||||
|
||||
typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer;
|
||||
typedef interface ID3D12ShaderReflectionConstantBuffer *LPD3D12SHADERREFLECTIONCONSTANTBUFFER;
|
||||
|
||||
typedef interface ID3D12ShaderReflection ID3D12ShaderReflection;
|
||||
typedef interface ID3D12ShaderReflection *LPD3D12SHADERREFLECTION;
|
||||
|
||||
typedef interface ID3D12LibraryReflection ID3D12LibraryReflection;
|
||||
typedef interface ID3D12LibraryReflection *LPD3D12LIBRARYREFLECTION;
|
||||
|
||||
typedef interface ID3D12FunctionReflection ID3D12FunctionReflection;
|
||||
typedef interface ID3D12FunctionReflection *LPD3D12FUNCTIONREFLECTION;
|
||||
|
||||
typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection;
|
||||
typedef interface ID3D12FunctionParameterReflection *LPD3D12FUNCTIONPARAMETERREFLECTION;
|
||||
|
||||
|
||||
// {E913C351-783D-48CA-A1D1-4F306284AD56}
|
||||
interface DECLSPEC_UUID("E913C351-783D-48CA-A1D1-4F306284AD56") ID3D12ShaderReflectionType;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionType,
|
||||
0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionType
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionType)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_TYPE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_ UINT Index) PURE;
|
||||
|
||||
STDMETHOD(IsEqual)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ _In_ UINT uIndex) PURE;
|
||||
STDMETHOD(IsOfType)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
|
||||
STDMETHOD(ImplementsInterface)(THIS_ _In_ ID3D12ShaderReflectionType* pBase) PURE;
|
||||
};
|
||||
|
||||
// {8337A8A6-A216-444A-B2F4-314733A73AEA}
|
||||
interface DECLSPEC_UUID("8337A8A6-A216-444A-B2F4-314733A73AEA") ID3D12ShaderReflectionVariable;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionVariable,
|
||||
0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionVariable
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionVariable)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_VARIABLE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetType)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ _In_ UINT uArrayIndex) PURE;
|
||||
};
|
||||
|
||||
// {C59598B4-48B3-4869-B9B1-B1618B14A8B7}
|
||||
interface DECLSPEC_UUID("C59598B4-48B3-4869-B9B1-B1618B14A8B7") ID3D12ShaderReflectionConstantBuffer;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer,
|
||||
0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionConstantBuffer
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionConstantBuffer)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ D3D12_SHADER_BUFFER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
};
|
||||
|
||||
// The ID3D12ShaderReflection IID may change from SDK version to SDK version
|
||||
// if the reflection API changes. This prevents new code with the new API
|
||||
// from working with an old binary. Recompiling with the new header
|
||||
// will pick up the new IID.
|
||||
|
||||
// {5A58797D-A72C-478D-8BA2-EFC6B0EFE88E}
|
||||
interface DECLSPEC_UUID("5A58797D-A72C-478D-8BA2-EFC6B0EFE88E") ID3D12ShaderReflection;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflection,
|
||||
0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D12ShaderReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid,
|
||||
_Out_ LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD(GetInputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetOutputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
|
||||
STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
|
||||
STDMETHOD(GetMinFeatureLevel)(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetThreadGroupSize)(THIS_
|
||||
_Out_opt_ UINT* pSizeX,
|
||||
_Out_opt_ UINT* pSizeY,
|
||||
_Out_opt_ UINT* pSizeZ) PURE;
|
||||
|
||||
STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
|
||||
};
|
||||
|
||||
// {8E349D19-54DB-4A56-9DC9-119D87BDB804}
|
||||
interface DECLSPEC_UUID("8E349D19-54DB-4A56-9DC9-119D87BDB804") ID3D12LibraryReflection;
|
||||
DEFINE_GUID(IID_ID3D12LibraryReflection,
|
||||
0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12LibraryReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D12LibraryReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_LIBRARY_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12FunctionReflection *, GetFunctionByIndex)(THIS_ _In_ INT FunctionIndex) PURE;
|
||||
};
|
||||
|
||||
// {1108795C-2772-4BA9-B2A8-D464DC7E2799}
|
||||
interface DECLSPEC_UUID("1108795C-2772-4BA9-B2A8-D464DC7E2799") ID3D12FunctionReflection;
|
||||
DEFINE_GUID(IID_ID3D12FunctionReflection,
|
||||
0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12FunctionReflection
|
||||
|
||||
DECLARE_INTERFACE(ID3D12FunctionReflection)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_FUNCTION_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ _In_ UINT BufferIndex) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable *, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
|
||||
|
||||
// Use D3D_RETURN_PARAMETER_INDEX to get description of the return value.
|
||||
STDMETHOD_(ID3D12FunctionParameterReflection *, GetFunctionParameter)(THIS_ _In_ INT ParameterIndex) PURE;
|
||||
};
|
||||
|
||||
// {EC25F42D-7006-4F2B-B33E-02CC3375733F}
|
||||
interface DECLSPEC_UUID("EC25F42D-7006-4F2B-B33E-02CC3375733F") ID3D12FunctionParameterReflection;
|
||||
DEFINE_GUID(IID_ID3D12FunctionParameterReflection,
|
||||
0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x2, 0xcc, 0x33, 0x75, 0x73, 0x3f);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12FunctionParameterReflection
|
||||
|
||||
DECLARE_INTERFACE(ID3D12FunctionParameterReflection)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_PARAMETER_DESC * pDesc) PURE;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// APIs //////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3D12SHADER_H__
|
||||
|
||||
9315
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12video.h
Normal file
9315
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12video.h
Normal file
File diff suppressed because it is too large
Load Diff
3172
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12video.idl
Normal file
3172
Juliet/src/Graphics/D3D12/AgilitySDK/d3d12video.idl
Normal file
File diff suppressed because it is too large
Load Diff
1133
Juliet/src/Graphics/D3D12/AgilitySDK/d3dcommon.h
Normal file
1133
Juliet/src/Graphics/D3D12/AgilitySDK/d3dcommon.h
Normal file
File diff suppressed because it is too large
Load Diff
991
Juliet/src/Graphics/D3D12/AgilitySDK/d3dcommon.idl
Normal file
991
Juliet/src/Graphics/D3D12/AgilitySDK/d3dcommon.idl
Normal file
@@ -0,0 +1,991 @@
|
||||
/*-------------------------------------------------------------------------------------
|
||||
*
|
||||
* Copyright (c) Microsoft Corporation
|
||||
* Licensed under the MIT license
|
||||
*
|
||||
*-------------------------------------------------------------------------------------*/
|
||||
import "oaidl.idl";
|
||||
import "ocidl.idl";
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
// D3D-version-neutral runtime information.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum D3D_DRIVER_TYPE
|
||||
{
|
||||
D3D_DRIVER_TYPE_UNKNOWN,
|
||||
D3D_DRIVER_TYPE_HARDWARE,
|
||||
D3D_DRIVER_TYPE_REFERENCE,
|
||||
D3D_DRIVER_TYPE_NULL,
|
||||
D3D_DRIVER_TYPE_SOFTWARE,
|
||||
D3D_DRIVER_TYPE_WARP,
|
||||
} D3D_DRIVER_TYPE;
|
||||
|
||||
typedef enum D3D_FEATURE_LEVEL
|
||||
{
|
||||
D3D_FEATURE_LEVEL_1_0_GENERIC = 0x100,
|
||||
D3D_FEATURE_LEVEL_1_0_CORE = 0x1000,
|
||||
D3D_FEATURE_LEVEL_9_1 = 0x9100,
|
||||
D3D_FEATURE_LEVEL_9_2 = 0x9200,
|
||||
D3D_FEATURE_LEVEL_9_3 = 0x9300,
|
||||
D3D_FEATURE_LEVEL_10_0 = 0xa000,
|
||||
D3D_FEATURE_LEVEL_10_1 = 0xa100,
|
||||
D3D_FEATURE_LEVEL_11_0 = 0xb000,
|
||||
D3D_FEATURE_LEVEL_11_1 = 0xb100,
|
||||
D3D_FEATURE_LEVEL_12_0 = 0xc000,
|
||||
D3D_FEATURE_LEVEL_12_1 = 0xc100,
|
||||
D3D_FEATURE_LEVEL_12_2 = 0xc200
|
||||
} D3D_FEATURE_LEVEL;
|
||||
|
||||
cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048")
|
||||
cpp_quote("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096")
|
||||
cpp_quote("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048")
|
||||
cpp_quote("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096")
|
||||
cpp_quote("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512")
|
||||
cpp_quote("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096")
|
||||
cpp_quote("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256")
|
||||
cpp_quote("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2")
|
||||
cpp_quote("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535")
|
||||
cpp_quote("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575")
|
||||
cpp_quote("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1")
|
||||
cpp_quote("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4")
|
||||
cpp_quote("#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128")
|
||||
cpp_quote("#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048")
|
||||
cpp_quote("#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192")
|
||||
|
||||
typedef enum D3D_PRIMITIVE_TOPOLOGY
|
||||
{
|
||||
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
|
||||
D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6,
|
||||
// Adjacency values should be equal to (0x8 & non-adjacency):
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
|
||||
D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
|
||||
D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
|
||||
D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
|
||||
D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
|
||||
D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
|
||||
D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
|
||||
D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
|
||||
D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
|
||||
D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
|
||||
D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
|
||||
D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
|
||||
D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
|
||||
D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
|
||||
D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
|
||||
D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
|
||||
D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
|
||||
D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
|
||||
D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
|
||||
D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
|
||||
D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
|
||||
D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
|
||||
D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
|
||||
D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
|
||||
D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
|
||||
D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
|
||||
D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
|
||||
D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
|
||||
D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
|
||||
D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
|
||||
D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
|
||||
D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
|
||||
D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
|
||||
|
||||
D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
|
||||
|
||||
D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
|
||||
} D3D_PRIMITIVE_TOPOLOGY;
|
||||
|
||||
typedef enum D3D_PRIMITIVE
|
||||
{
|
||||
D3D_PRIMITIVE_UNDEFINED = 0,
|
||||
D3D_PRIMITIVE_POINT = 1,
|
||||
D3D_PRIMITIVE_LINE = 2,
|
||||
D3D_PRIMITIVE_TRIANGLE = 3,
|
||||
// Adjacency values should be equal to (0x4 & non-adjacency):
|
||||
D3D_PRIMITIVE_LINE_ADJ = 6,
|
||||
D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
|
||||
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
|
||||
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
|
||||
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
|
||||
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
|
||||
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
|
||||
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
|
||||
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
|
||||
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
|
||||
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
|
||||
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
|
||||
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
|
||||
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
|
||||
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
|
||||
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
|
||||
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
|
||||
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
|
||||
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
|
||||
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
|
||||
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
|
||||
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
|
||||
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
|
||||
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
|
||||
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
|
||||
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
|
||||
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
|
||||
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
|
||||
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
|
||||
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
|
||||
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
|
||||
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
|
||||
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
|
||||
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
|
||||
|
||||
D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
|
||||
D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
|
||||
D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
|
||||
D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
|
||||
D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
|
||||
D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
|
||||
|
||||
D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
|
||||
D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
|
||||
D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
|
||||
D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
|
||||
D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
|
||||
D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
|
||||
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
|
||||
} D3D_PRIMITIVE;
|
||||
|
||||
typedef enum D3D_SRV_DIMENSION
|
||||
{
|
||||
D3D_SRV_DIMENSION_UNKNOWN = 0,
|
||||
D3D_SRV_DIMENSION_BUFFER = 1,
|
||||
D3D_SRV_DIMENSION_TEXTURE1D = 2,
|
||||
D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
|
||||
D3D_SRV_DIMENSION_TEXTURE2D = 4,
|
||||
D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
|
||||
D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
|
||||
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
|
||||
D3D_SRV_DIMENSION_TEXTURE3D = 8,
|
||||
D3D_SRV_DIMENSION_TEXTURECUBE = 9,
|
||||
D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
|
||||
D3D_SRV_DIMENSION_BUFFEREX = 11,
|
||||
|
||||
D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
||||
D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
||||
D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
||||
D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
||||
D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
||||
D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
||||
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
||||
D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
||||
D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
||||
|
||||
D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
||||
D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
|
||||
|
||||
D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
||||
D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
||||
D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
||||
D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
||||
D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
||||
D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
||||
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
||||
D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
||||
D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
||||
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
|
||||
D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX,
|
||||
} D3D_SRV_DIMENSION;
|
||||
|
||||
// Bits in shaders indicating features they use which the runtime checks against current device support:
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_DOUBLES 0x00001")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_64_UAVS 0x00008")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_STENCIL_REF 0x00200")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_ROVS 0x01000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_WAVE_OPS 0x04000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_INT64_OPS 0x08000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_VIEW_ID 0x10000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_SHADING_RATE 0x80000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_SAMPLE_CMP_GRADIENT_OR_BIAS 0x80000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_EXTENDED_COMMAND_INFO 0x100000000ull")
|
||||
|
||||
// This section is for flags that do not directly indicate a required feature,
|
||||
// but are used to indicate something about the shader.
|
||||
|
||||
// Flag for any derivative use. This allows call-graph validation
|
||||
// in the runtime to detect misuse of derivatives for an entry point that cannot
|
||||
// support it, or to determine when the flag
|
||||
// D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS is required.
|
||||
cpp_quote("#define D3D_OPT_SHADER_FEATURE_USES_DERIVATIVES 0x0000010000000000ull")
|
||||
|
||||
cpp_quote("#define D3D_OPT_SHADER_FEATURE_REQUIRES_GROUP 0x0000020000000000ull")
|
||||
|
||||
|
||||
// Additional internal shader feature flags are listed in dxbcutils.h (not relevant/useful for public to see)
|
||||
// When adding entries here, make sure they don't conflict with what's there.
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
// Shader compilation information.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// D3D_SHADER_MACRO:
|
||||
// ----------
|
||||
// Preprocessor macro definition. The application pass in a NULL-terminated
|
||||
// array of this structure to various D3D APIs. This enables the application
|
||||
// to #define tokens at runtime, before the file is parsed.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef struct _D3D_SHADER_MACRO
|
||||
{
|
||||
LPCSTR Name;
|
||||
LPCSTR Definition;
|
||||
} D3D_SHADER_MACRO, *LPD3D_SHADER_MACRO;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// ID3DBlob:
|
||||
// ------------
|
||||
// The buffer object is used by D3D to return arbitrary size data.
|
||||
// For compatibility with D3D10 this interface is also called ID3D10Blob,
|
||||
// but the version-neutral form is preferred.
|
||||
//
|
||||
// GetBufferPointer -
|
||||
// Returns a pointer to the beginning of the buffer.
|
||||
//
|
||||
// GetBufferSize -
|
||||
// Returns the size of the buffer, in bytes.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
|
||||
cpp_quote("DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);")
|
||||
|
||||
[ uuid( 8BA5FB08-5195-40e2-AC58-0D989C3A0102 ), object, local, pointer_default( unique ) ]
|
||||
interface ID3D10Blob : IUnknown
|
||||
{
|
||||
LPVOID GetBufferPointer();
|
||||
SIZE_T GetBufferSize();
|
||||
};
|
||||
|
||||
cpp_quote("typedef interface ID3D10Blob* LPD3D10BLOB;")
|
||||
|
||||
typedef ID3D10Blob ID3DBlob;
|
||||
cpp_quote("typedef ID3DBlob* LPD3DBLOB;")
|
||||
cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")
|
||||
|
||||
// ID3DDestructionNotifier: An interface to QI for, to set a callback which is triggered when the object is fully destroyed
|
||||
typedef void(__stdcall *PFN_DESTRUCTION_CALLBACK)(void* pData);
|
||||
|
||||
[uuid(a06eb39a-50da-425b-8c31-4eecd6c270f3), object, local, pointer_default(unique)]
|
||||
interface ID3DDestructionNotifier
|
||||
: IUnknown
|
||||
{
|
||||
HRESULT RegisterDestructionCallback(
|
||||
[annotation("_In_")] PFN_DESTRUCTION_CALLBACK callbackFn,
|
||||
[annotation("_In_")] void* pData,
|
||||
[annotation("_Out_")] UINT* pCallbackID
|
||||
);
|
||||
HRESULT UnregisterDestructionCallback(
|
||||
[annotation("_In_")] UINT callbackID
|
||||
);
|
||||
};
|
||||
|
||||
typedef enum _D3D_INCLUDE_TYPE
|
||||
{
|
||||
D3D_INCLUDE_LOCAL,
|
||||
D3D_INCLUDE_SYSTEM,
|
||||
|
||||
D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
|
||||
D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
|
||||
|
||||
// force 32-bit size enum
|
||||
D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_INCLUDE_TYPE;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// ID3DInclude:
|
||||
// -------------
|
||||
// This interface is intended to be implemented by the application, and can
|
||||
// be used by various D3D APIs. This enables application-specific handling
|
||||
// of #include directives in source files.
|
||||
//
|
||||
// Open()
|
||||
// Opens an include file. If successful, it should fill in ppData and
|
||||
// pBytes. The data pointer returned must remain valid until Close is
|
||||
// subsequently called. The name of the file is encoded in UTF-8 format.
|
||||
// Close()
|
||||
// Closes an include file. If Open was successful, Close is guaranteed
|
||||
// to be called before the API using this interface returns.
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
cpp_quote("typedef interface ID3DInclude ID3DInclude;")
|
||||
|
||||
cpp_quote("#undef INTERFACE")
|
||||
cpp_quote("#define INTERFACE ID3DInclude")
|
||||
|
||||
cpp_quote("DECLARE_INTERFACE(ID3DInclude)")
|
||||
cpp_quote("{")
|
||||
cpp_quote(" STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;")
|
||||
cpp_quote(" STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;")
|
||||
cpp_quote("};")
|
||||
|
||||
cpp_quote("typedef ID3DInclude* LPD3DINCLUDE;")
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
// Shader reflection information.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum _D3D_SHADER_VARIABLE_CLASS
|
||||
{
|
||||
D3D_SVC_SCALAR,
|
||||
D3D_SVC_VECTOR,
|
||||
D3D_SVC_MATRIX_ROWS,
|
||||
D3D_SVC_MATRIX_COLUMNS,
|
||||
D3D_SVC_OBJECT,
|
||||
D3D_SVC_STRUCT,
|
||||
D3D_SVC_INTERFACE_CLASS,
|
||||
D3D_SVC_INTERFACE_POINTER,
|
||||
|
||||
D3D10_SVC_SCALAR = D3D_SVC_SCALAR,
|
||||
D3D10_SVC_VECTOR = D3D_SVC_VECTOR,
|
||||
D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS,
|
||||
D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
|
||||
D3D10_SVC_OBJECT = D3D_SVC_OBJECT,
|
||||
D3D10_SVC_STRUCT = D3D_SVC_STRUCT,
|
||||
|
||||
D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS,
|
||||
D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
|
||||
|
||||
// force 32-bit size enum
|
||||
D3D_SVC_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_VARIABLE_CLASS;
|
||||
|
||||
typedef enum _D3D_SHADER_VARIABLE_FLAGS
|
||||
{
|
||||
D3D_SVF_USERPACKED = 1,
|
||||
D3D_SVF_USED = 2,
|
||||
|
||||
D3D_SVF_INTERFACE_POINTER = 4,
|
||||
D3D_SVF_INTERFACE_PARAMETER = 8,
|
||||
|
||||
D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
|
||||
D3D10_SVF_USED = D3D_SVF_USED,
|
||||
|
||||
D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
|
||||
D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
|
||||
|
||||
// force 32-bit size enum
|
||||
D3D_SVF_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_VARIABLE_FLAGS;
|
||||
|
||||
typedef enum _D3D_SHADER_VARIABLE_TYPE
|
||||
{
|
||||
D3D_SVT_VOID = 0,
|
||||
D3D_SVT_BOOL = 1,
|
||||
D3D_SVT_INT = 2,
|
||||
D3D_SVT_FLOAT = 3,
|
||||
D3D_SVT_STRING = 4,
|
||||
D3D_SVT_TEXTURE = 5,
|
||||
D3D_SVT_TEXTURE1D = 6,
|
||||
D3D_SVT_TEXTURE2D = 7,
|
||||
D3D_SVT_TEXTURE3D = 8,
|
||||
D3D_SVT_TEXTURECUBE = 9,
|
||||
D3D_SVT_SAMPLER = 10,
|
||||
D3D_SVT_SAMPLER1D = 11,
|
||||
D3D_SVT_SAMPLER2D = 12,
|
||||
D3D_SVT_SAMPLER3D = 13,
|
||||
D3D_SVT_SAMPLERCUBE = 14,
|
||||
D3D_SVT_PIXELSHADER = 15,
|
||||
D3D_SVT_VERTEXSHADER = 16,
|
||||
D3D_SVT_PIXELFRAGMENT = 17,
|
||||
D3D_SVT_VERTEXFRAGMENT = 18,
|
||||
D3D_SVT_UINT = 19,
|
||||
D3D_SVT_UINT8 = 20,
|
||||
D3D_SVT_GEOMETRYSHADER = 21,
|
||||
D3D_SVT_RASTERIZER = 22,
|
||||
D3D_SVT_DEPTHSTENCIL = 23,
|
||||
D3D_SVT_BLEND = 24,
|
||||
D3D_SVT_BUFFER = 25,
|
||||
D3D_SVT_CBUFFER = 26,
|
||||
D3D_SVT_TBUFFER = 27,
|
||||
D3D_SVT_TEXTURE1DARRAY = 28,
|
||||
D3D_SVT_TEXTURE2DARRAY = 29,
|
||||
D3D_SVT_RENDERTARGETVIEW = 30,
|
||||
D3D_SVT_DEPTHSTENCILVIEW = 31,
|
||||
|
||||
D3D_SVT_TEXTURE2DMS = 32,
|
||||
D3D_SVT_TEXTURE2DMSARRAY = 33,
|
||||
|
||||
D3D_SVT_TEXTURECUBEARRAY = 34,
|
||||
|
||||
D3D_SVT_HULLSHADER = 35,
|
||||
D3D_SVT_DOMAINSHADER = 36,
|
||||
|
||||
D3D_SVT_INTERFACE_POINTER = 37,
|
||||
D3D_SVT_COMPUTESHADER = 38,
|
||||
|
||||
D3D_SVT_DOUBLE = 39,
|
||||
|
||||
D3D_SVT_RWTEXTURE1D = 40,
|
||||
D3D_SVT_RWTEXTURE1DARRAY = 41,
|
||||
D3D_SVT_RWTEXTURE2D = 42,
|
||||
D3D_SVT_RWTEXTURE2DARRAY = 43,
|
||||
D3D_SVT_RWTEXTURE3D = 44,
|
||||
D3D_SVT_RWBUFFER = 45,
|
||||
|
||||
D3D_SVT_BYTEADDRESS_BUFFER = 46,
|
||||
D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
|
||||
D3D_SVT_STRUCTURED_BUFFER = 48,
|
||||
D3D_SVT_RWSTRUCTURED_BUFFER = 49,
|
||||
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
|
||||
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
|
||||
|
||||
D3D_SVT_MIN8FLOAT = 52,
|
||||
D3D_SVT_MIN10FLOAT = 53,
|
||||
D3D_SVT_MIN16FLOAT = 54,
|
||||
D3D_SVT_MIN12INT = 55,
|
||||
D3D_SVT_MIN16INT = 56,
|
||||
D3D_SVT_MIN16UINT = 57,
|
||||
|
||||
D3D_SVT_INT16 = 58,
|
||||
D3D_SVT_UINT16 = 59,
|
||||
D3D_SVT_FLOAT16 = 60,
|
||||
D3D_SVT_INT64 = 61,
|
||||
D3D_SVT_UINT64 = 62,
|
||||
|
||||
D3D10_SVT_VOID = D3D_SVT_VOID,
|
||||
D3D10_SVT_BOOL = D3D_SVT_BOOL,
|
||||
D3D10_SVT_INT = D3D_SVT_INT,
|
||||
D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
|
||||
D3D10_SVT_STRING = D3D_SVT_STRING,
|
||||
D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
|
||||
D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
|
||||
D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
|
||||
D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
|
||||
D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
|
||||
D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
|
||||
D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
|
||||
D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
|
||||
D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
|
||||
D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
|
||||
D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
|
||||
D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
|
||||
D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
|
||||
D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
|
||||
D3D10_SVT_UINT = D3D_SVT_UINT,
|
||||
D3D10_SVT_UINT8 = D3D_SVT_UINT8,
|
||||
D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
|
||||
D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
|
||||
D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
|
||||
D3D10_SVT_BLEND = D3D_SVT_BLEND,
|
||||
D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
|
||||
D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
|
||||
D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
|
||||
D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
|
||||
D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
|
||||
D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
|
||||
D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
|
||||
|
||||
D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
|
||||
D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
|
||||
|
||||
D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
|
||||
|
||||
D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
|
||||
D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
|
||||
|
||||
D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
|
||||
D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
|
||||
|
||||
D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
|
||||
|
||||
D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
|
||||
D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
|
||||
D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
|
||||
D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
|
||||
D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
|
||||
D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
|
||||
|
||||
D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
|
||||
D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
|
||||
D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
|
||||
D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
|
||||
D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
|
||||
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
|
||||
|
||||
// force 32-bit size enum
|
||||
D3D_SVT_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_VARIABLE_TYPE;
|
||||
|
||||
typedef enum _D3D_SHADER_INPUT_FLAGS
|
||||
{
|
||||
D3D_SIF_USERPACKED = 0x01,
|
||||
D3D_SIF_COMPARISON_SAMPLER = 0x02, // is this a comparison sampler?
|
||||
D3D_SIF_TEXTURE_COMPONENT_0 = 0x04, // this 2-bit value encodes c - 1, where c
|
||||
D3D_SIF_TEXTURE_COMPONENT_1 = 0x08, // is the number of components in the texture
|
||||
D3D_SIF_TEXTURE_COMPONENTS = 0x0c,
|
||||
D3D_SIF_UNUSED = 0x10,
|
||||
|
||||
D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
|
||||
D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
|
||||
D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
|
||||
D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
|
||||
D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
|
||||
|
||||
// force 32-bit size enum
|
||||
D3D_SIF_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_INPUT_FLAGS;
|
||||
|
||||
typedef enum _D3D_SHADER_INPUT_TYPE
|
||||
{
|
||||
D3D_SIT_CBUFFER,
|
||||
D3D_SIT_TBUFFER,
|
||||
D3D_SIT_TEXTURE,
|
||||
D3D_SIT_SAMPLER,
|
||||
D3D_SIT_UAV_RWTYPED,
|
||||
D3D_SIT_STRUCTURED,
|
||||
D3D_SIT_UAV_RWSTRUCTURED,
|
||||
D3D_SIT_BYTEADDRESS,
|
||||
D3D_SIT_UAV_RWBYTEADDRESS,
|
||||
D3D_SIT_UAV_APPEND_STRUCTURED,
|
||||
D3D_SIT_UAV_CONSUME_STRUCTURED,
|
||||
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
|
||||
D3D_SIT_RTACCELERATIONSTRUCTURE,
|
||||
D3D_SIT_UAV_FEEDBACKTEXTURE,
|
||||
|
||||
D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER,
|
||||
D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER,
|
||||
D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE,
|
||||
D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
|
||||
|
||||
D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED,
|
||||
D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED,
|
||||
D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED,
|
||||
D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
|
||||
D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS,
|
||||
D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED,
|
||||
D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED,
|
||||
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
|
||||
} D3D_SHADER_INPUT_TYPE;
|
||||
|
||||
typedef enum _D3D_SHADER_CBUFFER_FLAGS
|
||||
{
|
||||
D3D_CBF_USERPACKED = 1,
|
||||
|
||||
D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
|
||||
|
||||
// force 32-bit size enum
|
||||
D3D_CBF_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_CBUFFER_FLAGS;
|
||||
|
||||
typedef enum _D3D_CBUFFER_TYPE
|
||||
{
|
||||
D3D_CT_CBUFFER,
|
||||
D3D_CT_TBUFFER,
|
||||
D3D_CT_INTERFACE_POINTERS,
|
||||
D3D_CT_RESOURCE_BIND_INFO,
|
||||
|
||||
D3D10_CT_CBUFFER = D3D_CT_CBUFFER,
|
||||
D3D10_CT_TBUFFER = D3D_CT_TBUFFER,
|
||||
|
||||
D3D11_CT_CBUFFER = D3D_CT_CBUFFER,
|
||||
D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
|
||||
D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS,
|
||||
D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO,
|
||||
} D3D_CBUFFER_TYPE;
|
||||
|
||||
typedef enum D3D_NAME
|
||||
{
|
||||
D3D_NAME_UNDEFINED = 0,
|
||||
|
||||
// Names meaningful to both HLSL and hardware
|
||||
D3D_NAME_POSITION = 1,
|
||||
D3D_NAME_CLIP_DISTANCE = 2,
|
||||
D3D_NAME_CULL_DISTANCE = 3,
|
||||
D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
|
||||
D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
|
||||
D3D_NAME_VERTEX_ID = 6,
|
||||
D3D_NAME_PRIMITIVE_ID = 7,
|
||||
D3D_NAME_INSTANCE_ID = 8,
|
||||
D3D_NAME_IS_FRONT_FACE = 9,
|
||||
D3D_NAME_SAMPLE_INDEX = 10,
|
||||
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
|
||||
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
|
||||
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
|
||||
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
|
||||
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
|
||||
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
|
||||
D3D_NAME_BARYCENTRICS = 23,
|
||||
D3D_NAME_SHADINGRATE = 24,
|
||||
D3D_NAME_CULLPRIMITIVE = 25,
|
||||
|
||||
// Names meaningful to HLSL only
|
||||
D3D_NAME_TARGET = 64,
|
||||
D3D_NAME_DEPTH = 65,
|
||||
D3D_NAME_COVERAGE = 66,
|
||||
D3D_NAME_DEPTH_GREATER_EQUAL = 67,
|
||||
D3D_NAME_DEPTH_LESS_EQUAL = 68,
|
||||
D3D_NAME_STENCIL_REF = 69,
|
||||
D3D_NAME_INNER_COVERAGE = 70,
|
||||
|
||||
D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED,
|
||||
D3D10_NAME_POSITION = D3D_NAME_POSITION,
|
||||
D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
|
||||
D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE,
|
||||
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
|
||||
D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX,
|
||||
D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
|
||||
D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID,
|
||||
D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID,
|
||||
D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE,
|
||||
D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
|
||||
D3D10_NAME_TARGET = D3D_NAME_TARGET,
|
||||
D3D10_NAME_DEPTH = D3D_NAME_DEPTH,
|
||||
D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE,
|
||||
|
||||
D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
|
||||
D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL,
|
||||
D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL,
|
||||
|
||||
D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF,
|
||||
D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE,
|
||||
|
||||
D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS,
|
||||
D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE,
|
||||
D3D12_NAME_CULLPRIMITIVE = D3D_NAME_CULLPRIMITIVE,
|
||||
} D3D_NAME;
|
||||
|
||||
typedef enum D3D_RESOURCE_RETURN_TYPE
|
||||
{
|
||||
D3D_RETURN_TYPE_UNORM = 1,
|
||||
D3D_RETURN_TYPE_SNORM = 2,
|
||||
D3D_RETURN_TYPE_SINT = 3,
|
||||
D3D_RETURN_TYPE_UINT = 4,
|
||||
D3D_RETURN_TYPE_FLOAT = 5,
|
||||
D3D_RETURN_TYPE_MIXED = 6,
|
||||
D3D_RETURN_TYPE_DOUBLE = 7,
|
||||
D3D_RETURN_TYPE_CONTINUED = 8,
|
||||
|
||||
D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
|
||||
D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
|
||||
D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
|
||||
D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
|
||||
D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
|
||||
D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
|
||||
|
||||
D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
|
||||
D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
|
||||
D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
|
||||
D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
|
||||
D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
|
||||
D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
|
||||
D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE,
|
||||
D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED,
|
||||
} D3D_RESOURCE_RETURN_TYPE;
|
||||
|
||||
typedef enum D3D_REGISTER_COMPONENT_TYPE
|
||||
{
|
||||
D3D_REGISTER_COMPONENT_UNKNOWN = 0,
|
||||
D3D_REGISTER_COMPONENT_UINT32 = 1,
|
||||
D3D_REGISTER_COMPONENT_SINT32 = 2,
|
||||
D3D_REGISTER_COMPONENT_FLOAT32 = 3,
|
||||
D3D_REGISTER_COMPONENT_UINT16 = 4,
|
||||
D3D_REGISTER_COMPONENT_SINT16 = 5,
|
||||
D3D_REGISTER_COMPONENT_FLOAT16 = 6,
|
||||
D3D_REGISTER_COMPONENT_UINT64 = 7,
|
||||
D3D_REGISTER_COMPONENT_SINT64 = 8,
|
||||
D3D_REGISTER_COMPONENT_FLOAT64 = 9,
|
||||
|
||||
D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN,
|
||||
D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32,
|
||||
D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32,
|
||||
D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32,
|
||||
D3D10_REGISTER_COMPONENT_UINT16 = D3D_REGISTER_COMPONENT_UINT16,
|
||||
D3D10_REGISTER_COMPONENT_SINT16 = D3D_REGISTER_COMPONENT_SINT16,
|
||||
D3D10_REGISTER_COMPONENT_FLOAT16 = D3D_REGISTER_COMPONENT_FLOAT16,
|
||||
D3D10_REGISTER_COMPONENT_UINT64 = D3D_REGISTER_COMPONENT_UINT64,
|
||||
D3D10_REGISTER_COMPONENT_SINT64 = D3D_REGISTER_COMPONENT_SINT64,
|
||||
D3D10_REGISTER_COMPONENT_FLOAT64 = D3D_REGISTER_COMPONENT_FLOAT64,
|
||||
} D3D_REGISTER_COMPONENT_TYPE;
|
||||
|
||||
typedef enum D3D_TESSELLATOR_DOMAIN
|
||||
{
|
||||
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
|
||||
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
|
||||
D3D_TESSELLATOR_DOMAIN_TRI = 2,
|
||||
D3D_TESSELLATOR_DOMAIN_QUAD = 3,
|
||||
|
||||
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
|
||||
D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
|
||||
D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
|
||||
D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD,
|
||||
} D3D_TESSELLATOR_DOMAIN;
|
||||
|
||||
typedef enum D3D_TESSELLATOR_PARTITIONING
|
||||
{
|
||||
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
|
||||
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
|
||||
D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
|
||||
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
|
||||
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
|
||||
|
||||
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
|
||||
D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
|
||||
D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
|
||||
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
|
||||
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
|
||||
} D3D_TESSELLATOR_PARTITIONING;
|
||||
|
||||
typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
|
||||
{
|
||||
D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
|
||||
D3D_TESSELLATOR_OUTPUT_POINT = 1,
|
||||
D3D_TESSELLATOR_OUTPUT_LINE = 2,
|
||||
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
|
||||
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
|
||||
|
||||
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED,
|
||||
D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT,
|
||||
D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
|
||||
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
|
||||
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
|
||||
} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
|
||||
|
||||
typedef enum D3D_MIN_PRECISION
|
||||
{
|
||||
D3D_MIN_PRECISION_DEFAULT = 0, // Default precision for the shader model
|
||||
D3D_MIN_PRECISION_FLOAT_16 = 1, // Min 16 bit/component float
|
||||
D3D_MIN_PRECISION_FLOAT_2_8 = 2, // Min 10(2.8)bit/comp. float
|
||||
D3D_MIN_PRECISION_RESERVED = 3, // Reserved for future use
|
||||
D3D_MIN_PRECISION_SINT_16 = 4, // Min 16 bit/comp. signed integer
|
||||
D3D_MIN_PRECISION_UINT_16 = 5, // Min 16 bit/comp. unsigned integer
|
||||
|
||||
// These values are abstractions of width only for use in situations
|
||||
// where a general width is needed instead of specific types. They
|
||||
// will never be used in shader operands.
|
||||
D3D_MIN_PRECISION_ANY_16 = 0xf0,
|
||||
D3D_MIN_PRECISION_ANY_10 = 0xf1,
|
||||
} D3D_MIN_PRECISION;
|
||||
|
||||
typedef enum D3D_INTERPOLATION_MODE
|
||||
{
|
||||
D3D_INTERPOLATION_UNDEFINED = 0,
|
||||
D3D_INTERPOLATION_CONSTANT = 1,
|
||||
D3D_INTERPOLATION_LINEAR = 2,
|
||||
D3D_INTERPOLATION_LINEAR_CENTROID = 3,
|
||||
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
|
||||
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
|
||||
D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
|
||||
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
|
||||
} D3D_INTERPOLATION_MODE;
|
||||
|
||||
// Parameter flags.
|
||||
typedef enum _D3D_PARAMETER_FLAGS
|
||||
{
|
||||
D3D_PF_NONE = 0x00000000,
|
||||
D3D_PF_IN = 0x00000001,
|
||||
D3D_PF_OUT = 0x00000002,
|
||||
D3D_PF_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_PARAMETER_FLAGS;
|
||||
|
||||
// Format Layout Properties
|
||||
typedef enum D3D_FORMAT_LAYOUT
|
||||
{
|
||||
D3DFL_STANDARD = 0, // standard layout
|
||||
D3DFL_CUSTOM = -1 // custom layout
|
||||
// Note, 1 bit allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
||||
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
||||
} D3D_FORMAT_LAYOUT;
|
||||
|
||||
typedef enum D3D_FORMAT_TYPE_LEVEL
|
||||
{
|
||||
D3DFTL_NO_TYPE = 0,
|
||||
D3DFTL_PARTIAL_TYPE = -2,
|
||||
D3DFTL_FULL_TYPE = -1,
|
||||
// Note, 2 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
||||
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
||||
} D3D_FORMAT_TYPE_LEVEL;
|
||||
|
||||
typedef enum D3D_FORMAT_COMPONENT_NAME
|
||||
{
|
||||
D3DFCN_R = -4,
|
||||
D3DFCN_G = -3,
|
||||
D3DFCN_B = -2,
|
||||
D3DFCN_A = -1,
|
||||
D3DFCN_D = 0,
|
||||
D3DFCN_S = 1,
|
||||
D3DFCN_X = 2,
|
||||
// Note, 3 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
||||
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
||||
} D3D_FORMAT_COMPONENT_NAME;
|
||||
|
||||
typedef enum D3D_FORMAT_COMPONENT_INTERPRETATION
|
||||
{
|
||||
D3DFCI_TYPELESS = 0,
|
||||
D3DFCI_FLOAT = -4,
|
||||
D3DFCI_SNORM = -3,
|
||||
D3DFCI_UNORM = -2,
|
||||
D3DFCI_SINT = -1,
|
||||
D3DFCI_UINT = 1,
|
||||
D3DFCI_UNORM_SRGB = 2,
|
||||
D3DFCI_BIASED_FIXED_2_8 = 3,
|
||||
// Note, 3 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
||||
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
||||
} D3D_FORMAT_COMPONENT_INTERPRETATION;
|
||||
|
||||
// Well-Known Private Data IDs (WKPDID_*):
|
||||
|
||||
// WKPDID_D3DDebugObjectName provides a unique name to objects in order to assist the developer during debugging.
|
||||
//
|
||||
// const char c_szName[] = "texture.jpg";
|
||||
// pObject->SetPrivateData( WKPDID_D3DDebugObjectName, sizeof( c_szName ) - 1, c_szName );
|
||||
cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);")
|
||||
cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);")
|
||||
cpp_quote("DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);")
|
||||
cpp_quote("DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1);")
|
||||
|
||||
cpp_quote("#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)")
|
||||
cpp_quote("#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)")
|
||||
cpp_quote("#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)")
|
||||
cpp_quote("#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)")
|
||||
|
||||
cpp_quote("#define D3D_COMPONENT_MASK_X 1")
|
||||
cpp_quote("#define D3D_COMPONENT_MASK_Y 2")
|
||||
cpp_quote("#define D3D_COMPONENT_MASK_Z 4")
|
||||
cpp_quote("#define D3D_COMPONENT_MASK_W 8")
|
||||
|
||||
cpp_quote("DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c);") // Feature_D3D1XDisplayable
|
||||
cpp_quote("DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28);") // Feature_D3D1XDisplayable
|
||||
|
||||
35
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12.h
Normal file
35
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12.h
Normal file
@@ -0,0 +1,35 @@
|
||||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#ifndef __D3DX12_H__
|
||||
#define __D3DX12_H__
|
||||
|
||||
#include "d3d12.h"
|
||||
|
||||
#if defined( __cplusplus )
|
||||
|
||||
#include "d3dx12_barriers.h"
|
||||
#include "d3dx12_core.h"
|
||||
#include "d3dx12_default.h"
|
||||
#include "d3dx12_pipeline_state_stream.h"
|
||||
#include "d3dx12_render_pass.h"
|
||||
#include "d3dx12_resource_helpers.h"
|
||||
#include "d3dx12_root_signature.h"
|
||||
#include "d3dx12_property_format_table.h"
|
||||
|
||||
#ifndef D3DX12_NO_STATE_OBJECT_HELPERS
|
||||
#include "d3dx12_state_object.h"
|
||||
#endif // !D3DX12_NO_STATE_OBJECT_HELPERS
|
||||
|
||||
#ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
|
||||
#include "d3dx12_check_feature_support.h"
|
||||
#endif // !D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
|
||||
|
||||
#endif // defined( __cplusplus )
|
||||
|
||||
#endif //__D3DX12_H__
|
||||
|
||||
192
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_barriers.h
Normal file
192
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_barriers.h
Normal file
@@ -0,0 +1,192 @@
|
||||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#ifndef __D3DX12_BARRIERS_H__
|
||||
#define __D3DX12_BARRIERS_H__
|
||||
|
||||
#if defined( __cplusplus )
|
||||
|
||||
#include "d3d12.h"
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
|
||||
{
|
||||
CD3DX12_RESOURCE_BARRIER() = default;
|
||||
explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept :
|
||||
D3D12_RESOURCE_BARRIER(o)
|
||||
{}
|
||||
static inline CD3DX12_RESOURCE_BARRIER Transition(
|
||||
_In_ ID3D12Resource* pResource,
|
||||
D3D12_RESOURCE_STATES stateBefore,
|
||||
D3D12_RESOURCE_STATES stateAfter,
|
||||
UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
|
||||
D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept
|
||||
{
|
||||
CD3DX12_RESOURCE_BARRIER result = {};
|
||||
D3D12_RESOURCE_BARRIER &barrier = result;
|
||||
result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||
result.Flags = flags;
|
||||
barrier.Transition.pResource = pResource;
|
||||
barrier.Transition.StateBefore = stateBefore;
|
||||
barrier.Transition.StateAfter = stateAfter;
|
||||
barrier.Transition.Subresource = subresource;
|
||||
return result;
|
||||
}
|
||||
static inline CD3DX12_RESOURCE_BARRIER Aliasing(
|
||||
_In_opt_ ID3D12Resource* pResourceBefore,
|
||||
_In_opt_ ID3D12Resource* pResourceAfter) noexcept
|
||||
{
|
||||
CD3DX12_RESOURCE_BARRIER result = {};
|
||||
D3D12_RESOURCE_BARRIER &barrier = result;
|
||||
result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
|
||||
barrier.Aliasing.pResourceBefore = pResourceBefore;
|
||||
barrier.Aliasing.pResourceAfter = pResourceAfter;
|
||||
return result;
|
||||
}
|
||||
static inline CD3DX12_RESOURCE_BARRIER UAV(
|
||||
_In_opt_ ID3D12Resource* pResource) noexcept
|
||||
{
|
||||
CD3DX12_RESOURCE_BARRIER result = {};
|
||||
D3D12_RESOURCE_BARRIER &barrier = result;
|
||||
result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
||||
barrier.UAV.pResource = pResource;
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
|
||||
|
||||
//================================================================================================
|
||||
// D3DX12 Enhanced Barrier Helpers
|
||||
//================================================================================================
|
||||
|
||||
class CD3DX12_BARRIER_SUBRESOURCE_RANGE : public D3D12_BARRIER_SUBRESOURCE_RANGE
|
||||
{
|
||||
public:
|
||||
CD3DX12_BARRIER_SUBRESOURCE_RANGE() = default;
|
||||
CD3DX12_BARRIER_SUBRESOURCE_RANGE(const D3D12_BARRIER_SUBRESOURCE_RANGE &o) noexcept :
|
||||
D3D12_BARRIER_SUBRESOURCE_RANGE(o)
|
||||
{}
|
||||
explicit CD3DX12_BARRIER_SUBRESOURCE_RANGE(UINT Subresource) noexcept :
|
||||
D3D12_BARRIER_SUBRESOURCE_RANGE{ Subresource, 0, 0, 0, 0, 0 }
|
||||
{}
|
||||
CD3DX12_BARRIER_SUBRESOURCE_RANGE(
|
||||
UINT firstMipLevel,
|
||||
UINT numMips,
|
||||
UINT firstArraySlice,
|
||||
UINT numArraySlices,
|
||||
UINT firstPlane = 0,
|
||||
UINT numPlanes = 1) noexcept :
|
||||
D3D12_BARRIER_SUBRESOURCE_RANGE
|
||||
{
|
||||
firstMipLevel,
|
||||
numMips,
|
||||
firstArraySlice,
|
||||
numArraySlices,
|
||||
firstPlane,
|
||||
numPlanes
|
||||
}
|
||||
{}
|
||||
};
|
||||
|
||||
class CD3DX12_GLOBAL_BARRIER : public D3D12_GLOBAL_BARRIER
|
||||
{
|
||||
public:
|
||||
CD3DX12_GLOBAL_BARRIER() = default;
|
||||
CD3DX12_GLOBAL_BARRIER(const D3D12_GLOBAL_BARRIER &o) noexcept : D3D12_GLOBAL_BARRIER(o){}
|
||||
CD3DX12_GLOBAL_BARRIER(
|
||||
D3D12_BARRIER_SYNC syncBefore,
|
||||
D3D12_BARRIER_SYNC syncAfter,
|
||||
D3D12_BARRIER_ACCESS accessBefore,
|
||||
D3D12_BARRIER_ACCESS accessAfter) noexcept : D3D12_GLOBAL_BARRIER {
|
||||
syncBefore,
|
||||
syncAfter,
|
||||
accessBefore,
|
||||
accessAfter
|
||||
}
|
||||
{}
|
||||
};
|
||||
|
||||
class CD3DX12_BUFFER_BARRIER : public D3D12_BUFFER_BARRIER
|
||||
{
|
||||
public:
|
||||
CD3DX12_BUFFER_BARRIER() = default;
|
||||
CD3DX12_BUFFER_BARRIER(const D3D12_BUFFER_BARRIER &o) noexcept : D3D12_BUFFER_BARRIER(o){}
|
||||
CD3DX12_BUFFER_BARRIER(
|
||||
D3D12_BARRIER_SYNC syncBefore,
|
||||
D3D12_BARRIER_SYNC syncAfter,
|
||||
D3D12_BARRIER_ACCESS accessBefore,
|
||||
D3D12_BARRIER_ACCESS accessAfter,
|
||||
ID3D12Resource *pRes) noexcept : D3D12_BUFFER_BARRIER {
|
||||
syncBefore,
|
||||
syncAfter,
|
||||
accessBefore,
|
||||
accessAfter,
|
||||
pRes,
|
||||
0, ULLONG_MAX
|
||||
}
|
||||
{}
|
||||
};
|
||||
|
||||
class CD3DX12_TEXTURE_BARRIER : public D3D12_TEXTURE_BARRIER
|
||||
{
|
||||
public:
|
||||
CD3DX12_TEXTURE_BARRIER() = default;
|
||||
CD3DX12_TEXTURE_BARRIER(const D3D12_TEXTURE_BARRIER &o) noexcept : D3D12_TEXTURE_BARRIER(o){}
|
||||
CD3DX12_TEXTURE_BARRIER(
|
||||
D3D12_BARRIER_SYNC syncBefore,
|
||||
D3D12_BARRIER_SYNC syncAfter,
|
||||
D3D12_BARRIER_ACCESS accessBefore,
|
||||
D3D12_BARRIER_ACCESS accessAfter,
|
||||
D3D12_BARRIER_LAYOUT layoutBefore,
|
||||
D3D12_BARRIER_LAYOUT layoutAfter,
|
||||
ID3D12Resource *pRes,
|
||||
const D3D12_BARRIER_SUBRESOURCE_RANGE &subresources,
|
||||
D3D12_TEXTURE_BARRIER_FLAGS flag = D3D12_TEXTURE_BARRIER_FLAG_NONE) noexcept : D3D12_TEXTURE_BARRIER {
|
||||
syncBefore,
|
||||
syncAfter,
|
||||
accessBefore,
|
||||
accessAfter,
|
||||
layoutBefore,
|
||||
layoutAfter,
|
||||
pRes,
|
||||
subresources,
|
||||
flag
|
||||
}
|
||||
{}
|
||||
};
|
||||
|
||||
class CD3DX12_BARRIER_GROUP : public D3D12_BARRIER_GROUP
|
||||
{
|
||||
public:
|
||||
CD3DX12_BARRIER_GROUP() = default;
|
||||
CD3DX12_BARRIER_GROUP(const D3D12_BARRIER_GROUP &o) noexcept : D3D12_BARRIER_GROUP(o){}
|
||||
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_BUFFER_BARRIER *pBarriers) noexcept
|
||||
{
|
||||
Type = D3D12_BARRIER_TYPE_BUFFER;
|
||||
NumBarriers = numBarriers;
|
||||
pBufferBarriers = pBarriers;
|
||||
}
|
||||
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_TEXTURE_BARRIER *pBarriers) noexcept
|
||||
{
|
||||
Type = D3D12_BARRIER_TYPE_TEXTURE;
|
||||
NumBarriers = numBarriers;
|
||||
pTextureBarriers = pBarriers;
|
||||
}
|
||||
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_GLOBAL_BARRIER *pBarriers) noexcept
|
||||
{
|
||||
Type = D3D12_BARRIER_TYPE_GLOBAL;
|
||||
NumBarriers = numBarriers;
|
||||
pGlobalBarriers = pBarriers;
|
||||
}
|
||||
};
|
||||
#endif // D3D12_SDK_VERSION >= 608
|
||||
|
||||
|
||||
#endif // defined( __cplusplus )
|
||||
|
||||
#endif // __D3DX12_BARRIERS_H__
|
||||
File diff suppressed because it is too large
Load Diff
1537
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_core.h
Normal file
1537
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_core.h
Normal file
File diff suppressed because it is too large
Load Diff
12
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_default.h
Normal file
12
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_default.h
Normal file
@@ -0,0 +1,12 @@
|
||||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#pragma once
|
||||
|
||||
struct CD3DX12_DEFAULT {};
|
||||
extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,128 @@
|
||||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
#ifndef __D3D12_PROPERTY_LAYOUT_FORMAT_TABLE_H__
|
||||
#define __D3D12_PROPERTY_LAYOUT_FORMAT_TABLE_H__
|
||||
#include "d3d12.h"
|
||||
#define MAP_ALIGN_REQUIREMENT 16 // Map is required to return 16-byte aligned addresses
|
||||
|
||||
struct D3D12_PROPERTY_LAYOUT_FORMAT_TABLE
|
||||
{
|
||||
public:
|
||||
// ----------------------------------------------------------------------------
|
||||
// Information describing everything about a D3D Resource Format
|
||||
// ----------------------------------------------------------------------------
|
||||
typedef struct FORMAT_DETAIL
|
||||
{
|
||||
DXGI_FORMAT DXGIFormat;
|
||||
DXGI_FORMAT ParentFormat;
|
||||
const DXGI_FORMAT* pDefaultFormatCastSet; // This is dependent on FL/driver version, but is here to save a lot of space
|
||||
UINT8 BitsPerComponent[4]; // only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
UINT8 BitsPerUnit;
|
||||
BYTE SRGBFormat : 1;
|
||||
UINT WidthAlignment : 4; // number of texels to align to in a mip level.
|
||||
UINT HeightAlignment : 4; // Top level dimensions must be a multiple of these
|
||||
UINT DepthAlignment : 1; // values.
|
||||
D3D_FORMAT_LAYOUT Layout : 1;
|
||||
D3D_FORMAT_TYPE_LEVEL TypeLevel : 2;
|
||||
D3D_FORMAT_COMPONENT_NAME ComponentName0 : 3; // RED ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_NAME ComponentName1 : 3; // GREEN ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_NAME ComponentName2 : 3; // BLUE ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_NAME ComponentName3 : 3; // ALPHA ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation0 : 3; // only used for D3DFTL_FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation1 : 3; // only used for D3DFTL_FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation2 : 3; // only used for D3DFTL_FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation3 : 3; // only used for D3DFTL_FULL_TYPE
|
||||
bool bDX9VertexOrIndexFormat : 1;
|
||||
bool bDX9TextureFormat : 1;
|
||||
bool bFloatNormFormat : 1;
|
||||
bool bPlanar : 1;
|
||||
bool bYUV : 1;
|
||||
bool bDependantFormatCastSet : 1; // This indicates that the format cast set is dependent on FL/driver version
|
||||
bool bInternal : 1;
|
||||
} FORMAT_DETAIL;
|
||||
|
||||
private:
|
||||
static const FORMAT_DETAIL s_FormatDetail[];
|
||||
static const UINT s_NumFormats;
|
||||
static const LPCSTR s_FormatNames[]; // separate from above structure so it can be compiled out of runtime.
|
||||
public:
|
||||
static UINT GetNumFormats();
|
||||
static const FORMAT_DETAIL* GetFormatTable();
|
||||
static D3D_FEATURE_LEVEL GetHighestDefinedFeatureLevel();
|
||||
|
||||
static DXGI_FORMAT GetFormat (SIZE_T Index);
|
||||
static bool FormatExists (DXGI_FORMAT Format);
|
||||
static bool FormatExistsInHeader (DXGI_FORMAT Format, bool bExternalHeader = true);
|
||||
static UINT GetByteAlignment (DXGI_FORMAT Format);
|
||||
static bool IsBlockCompressFormat (DXGI_FORMAT Format);
|
||||
static LPCSTR GetName (DXGI_FORMAT Format, bool bHideInternalFormats = true);
|
||||
static bool IsSRGBFormat (DXGI_FORMAT Format);
|
||||
static UINT GetBitsPerStencil (DXGI_FORMAT Format);
|
||||
static UINT GetBitsPerDepth (DXGI_FORMAT Format);
|
||||
static void GetFormatReturnTypes (DXGI_FORMAT Format, D3D_FORMAT_COMPONENT_INTERPRETATION* pInterpretations); // return array of 4 components
|
||||
static UINT GetNumComponentsInFormat(DXGI_FORMAT Format);
|
||||
static UINT GetMinNumComponentsInFormats(DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
|
||||
|
||||
// Converts the sequential component index (range from 0 to GetNumComponentsInFormat()) to
|
||||
// the absolute component index (range 0 to 3).
|
||||
static UINT Sequential2AbsoluteComponentIndex (DXGI_FORMAT Format, UINT SequentialComponentIndex);
|
||||
static bool CanBeCastEvenFullyTyped (DXGI_FORMAT Format, D3D_FEATURE_LEVEL fl);
|
||||
static UINT8 GetAddressingBitsPerAlignedSize (DXGI_FORMAT Format);
|
||||
static DXGI_FORMAT GetParentFormat (DXGI_FORMAT Format);
|
||||
static const DXGI_FORMAT* GetFormatCastSet (DXGI_FORMAT Format);
|
||||
static D3D_FORMAT_LAYOUT GetLayout (DXGI_FORMAT Format);
|
||||
static D3D_FORMAT_TYPE_LEVEL GetTypeLevel (DXGI_FORMAT Format);
|
||||
static UINT GetBitsPerUnit (DXGI_FORMAT Format);
|
||||
static UINT GetBitsPerUnitThrow (DXGI_FORMAT Format);
|
||||
static UINT GetBitsPerElement (DXGI_FORMAT Format); // Legacy function used to support D3D10on9 only. Do not use.
|
||||
static UINT GetWidthAlignment (DXGI_FORMAT Format);
|
||||
static UINT GetHeightAlignment (DXGI_FORMAT Format);
|
||||
static UINT GetDepthAlignment (DXGI_FORMAT Format);
|
||||
static BOOL Planar (DXGI_FORMAT Format);
|
||||
static BOOL NonOpaquePlanar (DXGI_FORMAT Format);
|
||||
static BOOL YUV (DXGI_FORMAT Format);
|
||||
static BOOL Opaque (DXGI_FORMAT Format);
|
||||
static bool FamilySupportsStencil (DXGI_FORMAT Format);
|
||||
static UINT NonOpaquePlaneCount (DXGI_FORMAT Format);
|
||||
static BOOL DX9VertexOrIndexFormat (DXGI_FORMAT Format);
|
||||
static BOOL DX9TextureFormat (DXGI_FORMAT Format);
|
||||
static BOOL FloatNormTextureFormat (DXGI_FORMAT Format);
|
||||
static bool DepthOnlyFormat (DXGI_FORMAT format);
|
||||
static UINT8 GetPlaneCount (DXGI_FORMAT Format);
|
||||
static bool MotionEstimatorAllowedInputFormat (DXGI_FORMAT Format);
|
||||
static bool SupportsSamplerFeedback (DXGI_FORMAT Format);
|
||||
static bool DecodeHistogramAllowedForOutputFormatSupport(DXGI_FORMAT Format);
|
||||
static UINT8 GetPlaneSliceFromViewFormat (DXGI_FORMAT ResourceFormat, DXGI_FORMAT ViewFormat);
|
||||
static bool FloatAndNotFloatFormats (DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
|
||||
static bool SNORMAndUNORMFormats (DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
|
||||
static bool ValidCastToR32UAV (DXGI_FORMAT from, DXGI_FORMAT to);
|
||||
static bool IsSupportedTextureDisplayableFormat (DXGI_FORMAT, bool bMediaFormatOnly);
|
||||
static D3D_FORMAT_COMPONENT_INTERPRETATION GetFormatComponentInterpretation (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
|
||||
static UINT GetBitsPerComponent (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
|
||||
static D3D_FORMAT_COMPONENT_NAME GetComponentName (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
|
||||
static HRESULT CalculateExtraPlanarRows (DXGI_FORMAT format, UINT plane0Height, _Out_ UINT& totalHeight);
|
||||
static HRESULT CalculateMinimumRowMajorRowPitch (DXGI_FORMAT Format, UINT Width, _Out_ UINT& RowPitch);
|
||||
static HRESULT CalculateMinimumRowMajorSlicePitch (DXGI_FORMAT Format, UINT ContextBasedRowPitch, UINT Height, _Out_ UINT& SlicePitch);
|
||||
static void GetYCbCrChromaSubsampling (DXGI_FORMAT Format, _Out_ UINT& HorizontalSubsampling, _Out_ UINT& VerticalSubsampling);
|
||||
|
||||
static HRESULT CalculateResourceSize (UINT width, UINT height, UINT depth, DXGI_FORMAT format, UINT mipLevels, UINT subresources, _Out_ SIZE_T& totalByteSize, _Out_writes_opt_(subresources) D3D12_MEMCPY_DEST* pDst = nullptr);
|
||||
static void GetTileShape (D3D12_TILE_SHAPE* pTileShape, DXGI_FORMAT Format, D3D12_RESOURCE_DIMENSION Dimension, UINT SampleCount);
|
||||
static void Get4KTileShape (D3D12_TILE_SHAPE* pTileShape, DXGI_FORMAT Format, D3D12_RESOURCE_DIMENSION Dimension, UINT SampleCount);
|
||||
static void GetMipDimensions (UINT8 mipSlice, _Inout_ UINT64* pWidth, _Inout_opt_ UINT64* pHeight = nullptr, _Inout_opt_ UINT64* pDepth = nullptr);
|
||||
static void GetPlaneSubsampledSizeAndFormatForCopyableLayout(UINT PlaneSlice, DXGI_FORMAT Format, UINT Width, UINT Height, _Out_ DXGI_FORMAT& PlaneFormat, _Out_ UINT& MinPlanePitchWidth, _Out_ UINT& PlaneWidth, _Out_ UINT& PlaneHeight);
|
||||
|
||||
static UINT GetDetailTableIndex (DXGI_FORMAT Format);
|
||||
static UINT GetDetailTableIndexNoThrow (DXGI_FORMAT Format);
|
||||
static UINT GetDetailTableIndexThrow (DXGI_FORMAT Format);
|
||||
static bool SupportsDepth (DXGI_FORMAT Format);
|
||||
static bool SupportsStencil (DXGI_FORMAT Format);
|
||||
private:
|
||||
static const FORMAT_DETAIL* GetFormatDetail (DXGI_FORMAT Format);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
105
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_render_pass.h
Normal file
105
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_render_pass.h
Normal file
@@ -0,0 +1,105 @@
|
||||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __cplusplus
|
||||
#error D3DX12 requires C++
|
||||
#endif
|
||||
|
||||
#include "d3d12.h"
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
|
||||
inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
|
||||
{
|
||||
return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
|
||||
}
|
||||
|
||||
inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
|
||||
{
|
||||
return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
|
||||
}
|
||||
|
||||
inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
|
||||
{
|
||||
return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
|
||||
}
|
||||
#endif
|
||||
|
||||
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept
|
||||
{
|
||||
return a.ClearValue == b.ClearValue;
|
||||
}
|
||||
|
||||
inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept
|
||||
{
|
||||
if (a.pSrcResource != b.pSrcResource) return false;
|
||||
if (a.pDstResource != b.pDstResource) return false;
|
||||
if (a.SubresourceCount != b.SubresourceCount) return false;
|
||||
if (a.Format != b.Format) return false;
|
||||
if (a.ResolveMode != b.ResolveMode) return false;
|
||||
if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept
|
||||
{
|
||||
if (a.Type != b.Type) return false;
|
||||
switch (a.Type)
|
||||
{
|
||||
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR:
|
||||
if (!(a.Clear == b.Clear)) return false;
|
||||
break;
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
|
||||
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER:
|
||||
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV:
|
||||
case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV:
|
||||
if (!(a.PreserveLocal == b.PreserveLocal)) return false;
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS& a, const D3D12_RENDER_PASS_ENDING_ACCESS& b) noexcept
|
||||
{
|
||||
if (a.Type != b.Type) return false;
|
||||
switch (a.Type)
|
||||
{
|
||||
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE:
|
||||
if (!(a.Resolve == b.Resolve)) return false;
|
||||
break;
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
|
||||
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER:
|
||||
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV:
|
||||
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV:
|
||||
if (!(a.PreserveLocal == b.PreserveLocal)) return false;
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept
|
||||
{
|
||||
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
|
||||
if (!(a.BeginningAccess == b.BeginningAccess)) return false;
|
||||
if (!(a.EndingAccess == b.EndingAccess)) return false;
|
||||
return true;
|
||||
}
|
||||
inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept
|
||||
{
|
||||
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
|
||||
if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
|
||||
if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
|
||||
if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
|
||||
if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,603 @@
|
||||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __cplusplus
|
||||
#error D3DX12 requires C++
|
||||
#endif
|
||||
|
||||
#include "d3dx12_property_format_table.h"
|
||||
#include "d3d12.h"
|
||||
#include "d3dx12_core.h"
|
||||
//------------------------------------------------------------------------------------------------
|
||||
template <typename T, typename U, typename V>
|
||||
inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) noexcept
|
||||
{
|
||||
MipSlice = static_cast<T>(Subresource % MipLevels);
|
||||
ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
|
||||
PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Row-by-row memcpy
|
||||
inline void MemcpySubresource(
|
||||
_In_ const D3D12_MEMCPY_DEST* pDest,
|
||||
_In_ const D3D12_SUBRESOURCE_DATA* pSrc,
|
||||
SIZE_T RowSizeInBytes,
|
||||
UINT NumRows,
|
||||
UINT NumSlices) noexcept
|
||||
{
|
||||
for (UINT z = 0; z < NumSlices; ++z)
|
||||
{
|
||||
auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
|
||||
auto pSrcSlice = static_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z);
|
||||
for (UINT y = 0; y < NumRows; ++y)
|
||||
{
|
||||
memcpy(pDestSlice + pDest->RowPitch * y,
|
||||
pSrcSlice + pSrc->RowPitch * LONG_PTR(y),
|
||||
RowSizeInBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Row-by-row memcpy
|
||||
inline void MemcpySubresource(
|
||||
_In_ const D3D12_MEMCPY_DEST* pDest,
|
||||
_In_ const void* pResourceData,
|
||||
_In_ const D3D12_SUBRESOURCE_INFO* pSrc,
|
||||
SIZE_T RowSizeInBytes,
|
||||
UINT NumRows,
|
||||
UINT NumSlices) noexcept
|
||||
{
|
||||
for (UINT z = 0; z < NumSlices; ++z)
|
||||
{
|
||||
auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
|
||||
auto pSrcSlice = (static_cast<const BYTE*>(pResourceData) + pSrc->Offset) + pSrc->DepthPitch * ULONG_PTR(z);
|
||||
for (UINT y = 0; y < NumRows; ++y)
|
||||
{
|
||||
memcpy(pDestSlice + pDest->RowPitch * y,
|
||||
pSrcSlice + pSrc->RowPitch * ULONG_PTR(y),
|
||||
RowSizeInBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Returns required size of a buffer to be used for data upload
|
||||
inline UINT64 GetRequiredIntermediateSize(
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) noexcept
|
||||
{
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
UINT64 RequiredSize = 0;
|
||||
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
return RequiredSize;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
||||
UINT64 RequiredSize,
|
||||
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
||||
_In_reads_(NumSubresources) const UINT* pNumRows,
|
||||
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
|
||||
{
|
||||
// Minor validation
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto IntermediateDesc = pIntermediate->GetDesc();
|
||||
const auto DestinationDesc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2;
|
||||
const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1);
|
||||
const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2);
|
||||
#endif
|
||||
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
|
||||
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
|
||||
RequiredSize > SIZE_T(-1) ||
|
||||
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
|
||||
(FirstSubresource != 0 || NumSubresources != 1)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
BYTE* pData;
|
||||
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < NumSubresources; ++i)
|
||||
{
|
||||
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
|
||||
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
|
||||
MemcpySubresource(&DestData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
|
||||
}
|
||||
pIntermediate->Unmap(0, nullptr);
|
||||
|
||||
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
||||
{
|
||||
pCmdList->CopyBufferRegion(
|
||||
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (UINT i = 0; i < NumSubresources; ++i)
|
||||
{
|
||||
const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
|
||||
const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
|
||||
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
|
||||
}
|
||||
}
|
||||
return RequiredSize;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
||||
UINT64 RequiredSize,
|
||||
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
||||
_In_reads_(NumSubresources) const UINT* pNumRows,
|
||||
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
|
||||
_In_ const void* pResourceData,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
|
||||
{
|
||||
// Minor validation
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto IntermediateDesc = pIntermediate->GetDesc();
|
||||
const auto DestinationDesc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2;
|
||||
const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1);
|
||||
const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2);
|
||||
#endif
|
||||
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
|
||||
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
|
||||
RequiredSize > SIZE_T(-1) ||
|
||||
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
|
||||
(FirstSubresource != 0 || NumSubresources != 1)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
BYTE* pData;
|
||||
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < NumSubresources; ++i)
|
||||
{
|
||||
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
|
||||
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
|
||||
MemcpySubresource(&DestData, pResourceData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
|
||||
}
|
||||
pIntermediate->Unmap(0, nullptr);
|
||||
|
||||
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
||||
{
|
||||
pCmdList->CopyBufferRegion(
|
||||
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (UINT i = 0; i < NumSubresources; ++i)
|
||||
{
|
||||
const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
|
||||
const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
|
||||
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
|
||||
}
|
||||
}
|
||||
return RequiredSize;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Heap-allocating UpdateSubresources implementation
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
UINT64 IntermediateOffset,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
|
||||
{
|
||||
UINT64 RequiredSize = 0;
|
||||
const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
|
||||
if (MemToAlloc > SIZE_MAX)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
|
||||
if (pMem == nullptr)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
|
||||
auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
|
||||
auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
|
||||
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
|
||||
HeapFree(GetProcessHeap(), 0, pMem);
|
||||
return Result;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Heap-allocating UpdateSubresources implementation
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
UINT64 IntermediateOffset,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
||||
_In_ const void* pResourceData,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
|
||||
{
|
||||
UINT64 RequiredSize = 0;
|
||||
const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
|
||||
if (MemToAlloc > SIZE_MAX)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
|
||||
if (pMem == nullptr)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
|
||||
auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
|
||||
auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
|
||||
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData);
|
||||
HeapFree(GetProcessHeap(), 0, pMem);
|
||||
return Result;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Stack-allocating UpdateSubresources implementation
|
||||
template <UINT MaxSubresources>
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
UINT64 IntermediateOffset,
|
||||
_In_range_(0,MaxSubresources) UINT FirstSubresource,
|
||||
_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
|
||||
{
|
||||
UINT64 RequiredSize = 0;
|
||||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
|
||||
UINT NumRows[MaxSubresources];
|
||||
UINT64 RowSizesInBytes[MaxSubresources];
|
||||
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Stack-allocating UpdateSubresources implementation
|
||||
template <UINT MaxSubresources>
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
UINT64 IntermediateOffset,
|
||||
_In_range_(0,MaxSubresources) UINT FirstSubresource,
|
||||
_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
|
||||
_In_ const void* pResourceData,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
|
||||
{
|
||||
UINT64 RequiredSize = 0;
|
||||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
|
||||
UINT NumRows[MaxSubresources];
|
||||
UINT64 RowSizesInBytes[MaxSubresources];
|
||||
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pResourceData, pSrcData);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept
|
||||
{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
template< typename T >
|
||||
inline T D3DX12Align(T uValue, T uAlign)
|
||||
{
|
||||
// Assert power of 2 alignment
|
||||
D3DX12_ASSERT(0 == (uAlign & (uAlign - 1)));
|
||||
T uMask = uAlign - 1;
|
||||
T uResult = (uValue + uMask) & ~uMask;
|
||||
D3DX12_ASSERT(uResult >= uValue);
|
||||
D3DX12_ASSERT(0 == (uResult % uAlign));
|
||||
return uResult;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
template< typename T >
|
||||
inline T D3DX12AlignAtLeast(T uValue, T uAlign)
|
||||
{
|
||||
T aligned = D3DX12Align(uValue, uAlign);
|
||||
return aligned > uAlign ? aligned : uAlign;
|
||||
}
|
||||
|
||||
inline const CD3DX12_RESOURCE_DESC1* D3DX12ConditionallyExpandAPIDesc(
|
||||
D3D12_RESOURCE_DESC1& LclDesc,
|
||||
const D3D12_RESOURCE_DESC1* pDesc)
|
||||
{
|
||||
return D3DX12ConditionallyExpandAPIDesc(static_cast<CD3DX12_RESOURCE_DESC1&>(LclDesc), static_cast<const CD3DX12_RESOURCE_DESC1*>(pDesc));
|
||||
}
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// The difference between D3DX12GetCopyableFootprints and ID3D12Device::GetCopyableFootprints
|
||||
// is that this one loses a lot of error checking by assuming the arguments are correct
|
||||
inline bool D3DX12GetCopyableFootprints(
|
||||
_In_ const D3D12_RESOURCE_DESC1& ResourceDesc,
|
||||
_In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource) UINT NumSubresources,
|
||||
UINT64 BaseOffset,
|
||||
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
||||
_Out_writes_opt_(NumSubresources) UINT* pNumRows,
|
||||
_Out_writes_opt_(NumSubresources) UINT64* pRowSizeInBytes,
|
||||
_Out_opt_ UINT64* pTotalBytes)
|
||||
{
|
||||
constexpr UINT64 uint64_max = ~0ull;
|
||||
UINT64 TotalBytes = uint64_max;
|
||||
UINT uSubRes = 0;
|
||||
|
||||
bool bResourceOverflow = false;
|
||||
TotalBytes = 0;
|
||||
|
||||
const DXGI_FORMAT Format = ResourceDesc.Format;
|
||||
|
||||
CD3DX12_RESOURCE_DESC1 LresourceDesc;
|
||||
const CD3DX12_RESOURCE_DESC1& resourceDesc = *D3DX12ConditionallyExpandAPIDesc(LresourceDesc, &ResourceDesc);
|
||||
|
||||
// Check if its a valid format
|
||||
D3DX12_ASSERT(D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::FormatExists(Format));
|
||||
|
||||
const UINT WidthAlignment = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetWidthAlignment( Format );
|
||||
const UINT HeightAlignment = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetHeightAlignment( Format );
|
||||
const UINT16 DepthAlignment = UINT16( D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetDepthAlignment( Format ) );
|
||||
|
||||
for (; uSubRes < NumSubresources; ++uSubRes)
|
||||
{
|
||||
bool bOverflow = false;
|
||||
UINT Subresource = FirstSubresource + uSubRes;
|
||||
|
||||
D3DX12_ASSERT(resourceDesc.MipLevels != 0);
|
||||
UINT subresourceCount = resourceDesc.MipLevels * resourceDesc.ArraySize() * D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetPlaneCount(resourceDesc.Format);
|
||||
|
||||
if (Subresource > subresourceCount)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
TotalBytes = D3DX12Align< UINT64 >( TotalBytes, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT );
|
||||
|
||||
UINT MipLevel, ArraySlice, PlaneSlice;
|
||||
D3D12DecomposeSubresource(Subresource, resourceDesc.MipLevels, resourceDesc.ArraySize(), /*_Out_*/MipLevel, /*_Out_*/ArraySlice, /*_Out_*/PlaneSlice);
|
||||
|
||||
const UINT64 Width = D3DX12AlignAtLeast<UINT64>(resourceDesc.Width >> MipLevel, WidthAlignment);
|
||||
const UINT Height = D3DX12AlignAtLeast(resourceDesc.Height >> MipLevel, HeightAlignment);
|
||||
const UINT16 Depth = D3DX12AlignAtLeast<UINT16>(resourceDesc.Depth() >> MipLevel, DepthAlignment);
|
||||
|
||||
// Adjust for the current PlaneSlice. Most formats have only one plane.
|
||||
DXGI_FORMAT PlaneFormat;
|
||||
UINT32 MinPlanePitchWidth, PlaneWidth, PlaneHeight;
|
||||
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetPlaneSubsampledSizeAndFormatForCopyableLayout(PlaneSlice, Format, (UINT)Width, Height, /*_Out_*/ PlaneFormat, /*_Out_*/ MinPlanePitchWidth, /* _Out_ */ PlaneWidth, /*_Out_*/ PlaneHeight);
|
||||
|
||||
D3D12_SUBRESOURCE_FOOTPRINT LocalPlacement = {};
|
||||
auto& Placement = pLayouts ? pLayouts[uSubRes].Footprint : LocalPlacement;
|
||||
Placement.Format = PlaneFormat;
|
||||
Placement.Width = PlaneWidth;
|
||||
Placement.Height = PlaneHeight;
|
||||
Placement.Depth = Depth;
|
||||
|
||||
// Calculate row pitch
|
||||
UINT MinPlaneRowPitch = 0;
|
||||
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateMinimumRowMajorRowPitch(PlaneFormat, MinPlanePitchWidth, MinPlaneRowPitch);
|
||||
|
||||
// Formats with more than one plane choose a larger pitch alignment to ensure that each plane begins on the row
|
||||
// immediately following the previous plane while still adhering to subresource alignment restrictions.
|
||||
static_assert( D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT >= D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
|
||||
&& ((D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT % D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) == 0),
|
||||
"D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT must be >= and evenly divisible by D3D12_TEXTURE_DATA_PITCH_ALIGNMENT." );
|
||||
|
||||
Placement.RowPitch = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::Planar(Format)
|
||||
? D3DX12Align< UINT >( MinPlaneRowPitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT )
|
||||
: D3DX12Align< UINT >( MinPlaneRowPitch, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT );
|
||||
|
||||
if (pRowSizeInBytes)
|
||||
{
|
||||
UINT PlaneRowSize = 0;
|
||||
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateMinimumRowMajorRowPitch(PlaneFormat, PlaneWidth, PlaneRowSize);
|
||||
|
||||
pRowSizeInBytes[uSubRes] = PlaneRowSize;
|
||||
}
|
||||
|
||||
// Number of rows (accounting for block compression and additional planes)
|
||||
UINT NumRows = 0;
|
||||
if (D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::Planar(Format))
|
||||
{
|
||||
NumRows = PlaneHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
D3DX12_ASSERT(Height % HeightAlignment == 0);
|
||||
NumRows = Height / HeightAlignment;
|
||||
}
|
||||
|
||||
if (pNumRows)
|
||||
{
|
||||
pNumRows[uSubRes] = NumRows;
|
||||
}
|
||||
|
||||
// Offsetting
|
||||
if (pLayouts)
|
||||
{
|
||||
pLayouts[uSubRes].Offset = (bOverflow ? uint64_max : TotalBytes + BaseOffset);
|
||||
}
|
||||
|
||||
const UINT16 NumSlices = Depth;
|
||||
const UINT64 SubresourceSize = (NumRows * NumSlices - 1) * Placement.RowPitch + MinPlaneRowPitch;
|
||||
|
||||
// uint64 addition with overflow checking
|
||||
TotalBytes = TotalBytes + SubresourceSize;
|
||||
if(TotalBytes < SubresourceSize)
|
||||
{
|
||||
TotalBytes = uint64_max;
|
||||
}
|
||||
bResourceOverflow = bResourceOverflow || bOverflow;
|
||||
}
|
||||
|
||||
// Overflow error
|
||||
if (bResourceOverflow)
|
||||
{
|
||||
TotalBytes = uint64_max;
|
||||
}
|
||||
|
||||
|
||||
if (pLayouts)
|
||||
{
|
||||
memset( pLayouts + uSubRes, -1, sizeof( *pLayouts ) * (NumSubresources - uSubRes) );
|
||||
}
|
||||
if (pNumRows)
|
||||
{
|
||||
memset(pNumRows + uSubRes, -1, sizeof(*pNumRows) * (NumSubresources - uSubRes));
|
||||
}
|
||||
if (pRowSizeInBytes)
|
||||
{
|
||||
memset(pRowSizeInBytes + uSubRes, -1, sizeof(*pRowSizeInBytes) * (NumSubresources - uSubRes));
|
||||
}
|
||||
if (pTotalBytes)
|
||||
{
|
||||
*pTotalBytes = TotalBytes;
|
||||
}
|
||||
if(TotalBytes == uint64_max)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
inline D3D12_RESOURCE_DESC1 D3DX12ResourceDesc0ToDesc1(D3D12_RESOURCE_DESC const& desc0)
|
||||
{
|
||||
D3D12_RESOURCE_DESC1 desc1;
|
||||
desc1.Dimension = desc0.Dimension;
|
||||
desc1.Alignment = desc0.Alignment;
|
||||
desc1.Width = desc0.Width;
|
||||
desc1.Height = desc0.Height;
|
||||
desc1.DepthOrArraySize = desc0.DepthOrArraySize;
|
||||
desc1.MipLevels = desc0.MipLevels;
|
||||
desc1.Format = desc0.Format;
|
||||
desc1.SampleDesc.Count = desc0.SampleDesc.Count;
|
||||
desc1.SampleDesc.Quality = desc0.SampleDesc.Quality;
|
||||
desc1.Layout = desc0.Layout;
|
||||
desc1.Flags = desc0.Flags;
|
||||
desc1.SamplerFeedbackMipRegion.Width = 0;
|
||||
desc1.SamplerFeedbackMipRegion.Height = 0;
|
||||
desc1.SamplerFeedbackMipRegion.Depth = 0;
|
||||
return desc1;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
inline bool D3DX12GetCopyableFootprints(
|
||||
_In_ const D3D12_RESOURCE_DESC& pResourceDesc,
|
||||
_In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource) UINT NumSubresources,
|
||||
UINT64 BaseOffset,
|
||||
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
||||
_Out_writes_opt_(NumSubresources) UINT* pNumRows,
|
||||
_Out_writes_opt_(NumSubresources) UINT64* pRowSizeInBytes,
|
||||
_Out_opt_ UINT64* pTotalBytes)
|
||||
{
|
||||
// From D3D12_RESOURCE_DESC to D3D12_RESOURCE_DESC1
|
||||
D3D12_RESOURCE_DESC1 desc = D3DX12ResourceDesc0ToDesc1(pResourceDesc);
|
||||
return D3DX12GetCopyableFootprints(
|
||||
*static_cast<CD3DX12_RESOURCE_DESC1*>(&desc),// From D3D12_RESOURCE_DESC1 to CD3DX12_RESOURCE_DESC1
|
||||
FirstSubresource,
|
||||
NumSubresources,
|
||||
BaseOffset,
|
||||
pLayouts,
|
||||
pNumRows,
|
||||
pRowSizeInBytes,
|
||||
pTotalBytes);
|
||||
}
|
||||
|
||||
#endif // D3D12_SDK_VERSION >= 606
|
||||
|
||||
1227
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_root_signature.h
Normal file
1227
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_root_signature.h
Normal file
File diff suppressed because it is too large
Load Diff
2210
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_state_object.h
Normal file
2210
Juliet/src/Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_state_object.h
Normal file
File diff suppressed because it is too large
Load Diff
144
Juliet/src/Graphics/D3D12/AgilitySDK/dxgiformat.h
Normal file
144
Juliet/src/Graphics/D3D12/AgilitySDK/dxgiformat.h
Normal file
@@ -0,0 +1,144 @@
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation.
|
||||
// Licensed under the MIT license
|
||||
//
|
||||
|
||||
#ifndef __dxgiformat_h__
|
||||
#define __dxgiformat_h__
|
||||
|
||||
#define DXGI_FORMAT_DEFINED 1
|
||||
|
||||
typedef enum DXGI_FORMAT
|
||||
{
|
||||
DXGI_FORMAT_UNKNOWN = 0,
|
||||
DXGI_FORMAT_R32G32B32A32_TYPELESS = 1,
|
||||
DXGI_FORMAT_R32G32B32A32_FLOAT = 2,
|
||||
DXGI_FORMAT_R32G32B32A32_UINT = 3,
|
||||
DXGI_FORMAT_R32G32B32A32_SINT = 4,
|
||||
DXGI_FORMAT_R32G32B32_TYPELESS = 5,
|
||||
DXGI_FORMAT_R32G32B32_FLOAT = 6,
|
||||
DXGI_FORMAT_R32G32B32_UINT = 7,
|
||||
DXGI_FORMAT_R32G32B32_SINT = 8,
|
||||
DXGI_FORMAT_R16G16B16A16_TYPELESS = 9,
|
||||
DXGI_FORMAT_R16G16B16A16_FLOAT = 10,
|
||||
DXGI_FORMAT_R16G16B16A16_UNORM = 11,
|
||||
DXGI_FORMAT_R16G16B16A16_UINT = 12,
|
||||
DXGI_FORMAT_R16G16B16A16_SNORM = 13,
|
||||
DXGI_FORMAT_R16G16B16A16_SINT = 14,
|
||||
DXGI_FORMAT_R32G32_TYPELESS = 15,
|
||||
DXGI_FORMAT_R32G32_FLOAT = 16,
|
||||
DXGI_FORMAT_R32G32_UINT = 17,
|
||||
DXGI_FORMAT_R32G32_SINT = 18,
|
||||
DXGI_FORMAT_R32G8X24_TYPELESS = 19,
|
||||
DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20,
|
||||
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
|
||||
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
|
||||
DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
|
||||
DXGI_FORMAT_R10G10B10A2_UNORM = 24,
|
||||
DXGI_FORMAT_R10G10B10A2_UINT = 25,
|
||||
DXGI_FORMAT_R11G11B10_FLOAT = 26,
|
||||
DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM = 28,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
|
||||
DXGI_FORMAT_R8G8B8A8_UINT = 30,
|
||||
DXGI_FORMAT_R8G8B8A8_SNORM = 31,
|
||||
DXGI_FORMAT_R8G8B8A8_SINT = 32,
|
||||
DXGI_FORMAT_R16G16_TYPELESS = 33,
|
||||
DXGI_FORMAT_R16G16_FLOAT = 34,
|
||||
DXGI_FORMAT_R16G16_UNORM = 35,
|
||||
DXGI_FORMAT_R16G16_UINT = 36,
|
||||
DXGI_FORMAT_R16G16_SNORM = 37,
|
||||
DXGI_FORMAT_R16G16_SINT = 38,
|
||||
DXGI_FORMAT_R32_TYPELESS = 39,
|
||||
DXGI_FORMAT_D32_FLOAT = 40,
|
||||
DXGI_FORMAT_R32_FLOAT = 41,
|
||||
DXGI_FORMAT_R32_UINT = 42,
|
||||
DXGI_FORMAT_R32_SINT = 43,
|
||||
DXGI_FORMAT_R24G8_TYPELESS = 44,
|
||||
DXGI_FORMAT_D24_UNORM_S8_UINT = 45,
|
||||
DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46,
|
||||
DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
|
||||
DXGI_FORMAT_R8G8_TYPELESS = 48,
|
||||
DXGI_FORMAT_R8G8_UNORM = 49,
|
||||
DXGI_FORMAT_R8G8_UINT = 50,
|
||||
DXGI_FORMAT_R8G8_SNORM = 51,
|
||||
DXGI_FORMAT_R8G8_SINT = 52,
|
||||
DXGI_FORMAT_R16_TYPELESS = 53,
|
||||
DXGI_FORMAT_R16_FLOAT = 54,
|
||||
DXGI_FORMAT_D16_UNORM = 55,
|
||||
DXGI_FORMAT_R16_UNORM = 56,
|
||||
DXGI_FORMAT_R16_UINT = 57,
|
||||
DXGI_FORMAT_R16_SNORM = 58,
|
||||
DXGI_FORMAT_R16_SINT = 59,
|
||||
DXGI_FORMAT_R8_TYPELESS = 60,
|
||||
DXGI_FORMAT_R8_UNORM = 61,
|
||||
DXGI_FORMAT_R8_UINT = 62,
|
||||
DXGI_FORMAT_R8_SNORM = 63,
|
||||
DXGI_FORMAT_R8_SINT = 64,
|
||||
DXGI_FORMAT_A8_UNORM = 65,
|
||||
DXGI_FORMAT_R1_UNORM = 66,
|
||||
DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
|
||||
DXGI_FORMAT_R8G8_B8G8_UNORM = 68,
|
||||
DXGI_FORMAT_G8R8_G8B8_UNORM = 69,
|
||||
DXGI_FORMAT_BC1_TYPELESS = 70,
|
||||
DXGI_FORMAT_BC1_UNORM = 71,
|
||||
DXGI_FORMAT_BC1_UNORM_SRGB = 72,
|
||||
DXGI_FORMAT_BC2_TYPELESS = 73,
|
||||
DXGI_FORMAT_BC2_UNORM = 74,
|
||||
DXGI_FORMAT_BC2_UNORM_SRGB = 75,
|
||||
DXGI_FORMAT_BC3_TYPELESS = 76,
|
||||
DXGI_FORMAT_BC3_UNORM = 77,
|
||||
DXGI_FORMAT_BC3_UNORM_SRGB = 78,
|
||||
DXGI_FORMAT_BC4_TYPELESS = 79,
|
||||
DXGI_FORMAT_BC4_UNORM = 80,
|
||||
DXGI_FORMAT_BC4_SNORM = 81,
|
||||
DXGI_FORMAT_BC5_TYPELESS = 82,
|
||||
DXGI_FORMAT_BC5_UNORM = 83,
|
||||
DXGI_FORMAT_BC5_SNORM = 84,
|
||||
DXGI_FORMAT_B5G6R5_UNORM = 85,
|
||||
DXGI_FORMAT_B5G5R5A1_UNORM = 86,
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM = 87,
|
||||
DXGI_FORMAT_B8G8R8X8_UNORM = 88,
|
||||
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89,
|
||||
DXGI_FORMAT_B8G8R8A8_TYPELESS = 90,
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91,
|
||||
DXGI_FORMAT_B8G8R8X8_TYPELESS = 92,
|
||||
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93,
|
||||
DXGI_FORMAT_BC6H_TYPELESS = 94,
|
||||
DXGI_FORMAT_BC6H_UF16 = 95,
|
||||
DXGI_FORMAT_BC6H_SF16 = 96,
|
||||
DXGI_FORMAT_BC7_TYPELESS = 97,
|
||||
DXGI_FORMAT_BC7_UNORM = 98,
|
||||
DXGI_FORMAT_BC7_UNORM_SRGB = 99,
|
||||
DXGI_FORMAT_AYUV = 100,
|
||||
DXGI_FORMAT_Y410 = 101,
|
||||
DXGI_FORMAT_Y416 = 102,
|
||||
DXGI_FORMAT_NV12 = 103,
|
||||
DXGI_FORMAT_P010 = 104,
|
||||
DXGI_FORMAT_P016 = 105,
|
||||
DXGI_FORMAT_420_OPAQUE = 106,
|
||||
DXGI_FORMAT_YUY2 = 107,
|
||||
DXGI_FORMAT_Y210 = 108,
|
||||
DXGI_FORMAT_Y216 = 109,
|
||||
DXGI_FORMAT_NV11 = 110,
|
||||
DXGI_FORMAT_AI44 = 111,
|
||||
DXGI_FORMAT_IA44 = 112,
|
||||
DXGI_FORMAT_P8 = 113,
|
||||
DXGI_FORMAT_A8P8 = 114,
|
||||
DXGI_FORMAT_B4G4R4A4_UNORM = 115,
|
||||
|
||||
DXGI_FORMAT_P208 = 130,
|
||||
DXGI_FORMAT_V208 = 131,
|
||||
DXGI_FORMAT_V408 = 132,
|
||||
|
||||
|
||||
DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE = 189,
|
||||
DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE = 190,
|
||||
|
||||
DXGI_FORMAT_A4B4G4R4_UNORM = 191,
|
||||
|
||||
|
||||
DXGI_FORMAT_FORCE_UINT = 0xffffffff
|
||||
} DXGI_FORMAT;
|
||||
|
||||
#endif // __dxgiformat_h__
|
||||
139
Juliet/src/Graphics/D3D12/AgilitySDK/dxgiformat.idl
Normal file
139
Juliet/src/Graphics/D3D12/AgilitySDK/dxgiformat.idl
Normal file
@@ -0,0 +1,139 @@
|
||||
//
|
||||
// Copyright (C) Microsoft Corporation.
|
||||
// Licensed under the MIT license
|
||||
//
|
||||
|
||||
|
||||
typedef enum DXGI_FORMAT
|
||||
{
|
||||
DXGI_FORMAT_UNKNOWN = 0,
|
||||
DXGI_FORMAT_R32G32B32A32_TYPELESS = 1,
|
||||
DXGI_FORMAT_R32G32B32A32_FLOAT = 2,
|
||||
DXGI_FORMAT_R32G32B32A32_UINT = 3,
|
||||
DXGI_FORMAT_R32G32B32A32_SINT = 4,
|
||||
DXGI_FORMAT_R32G32B32_TYPELESS = 5,
|
||||
DXGI_FORMAT_R32G32B32_FLOAT = 6,
|
||||
DXGI_FORMAT_R32G32B32_UINT = 7,
|
||||
DXGI_FORMAT_R32G32B32_SINT = 8,
|
||||
DXGI_FORMAT_R16G16B16A16_TYPELESS = 9,
|
||||
DXGI_FORMAT_R16G16B16A16_FLOAT = 10,
|
||||
DXGI_FORMAT_R16G16B16A16_UNORM = 11,
|
||||
DXGI_FORMAT_R16G16B16A16_UINT = 12,
|
||||
DXGI_FORMAT_R16G16B16A16_SNORM = 13,
|
||||
DXGI_FORMAT_R16G16B16A16_SINT = 14,
|
||||
DXGI_FORMAT_R32G32_TYPELESS = 15,
|
||||
DXGI_FORMAT_R32G32_FLOAT = 16,
|
||||
DXGI_FORMAT_R32G32_UINT = 17,
|
||||
DXGI_FORMAT_R32G32_SINT = 18,
|
||||
DXGI_FORMAT_R32G8X24_TYPELESS = 19,
|
||||
DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20,
|
||||
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
|
||||
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
|
||||
DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
|
||||
DXGI_FORMAT_R10G10B10A2_UNORM = 24,
|
||||
DXGI_FORMAT_R10G10B10A2_UINT = 25,
|
||||
DXGI_FORMAT_R11G11B10_FLOAT = 26,
|
||||
DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM = 28,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
|
||||
DXGI_FORMAT_R8G8B8A8_UINT = 30,
|
||||
DXGI_FORMAT_R8G8B8A8_SNORM = 31,
|
||||
DXGI_FORMAT_R8G8B8A8_SINT = 32,
|
||||
DXGI_FORMAT_R16G16_TYPELESS = 33,
|
||||
DXGI_FORMAT_R16G16_FLOAT = 34,
|
||||
DXGI_FORMAT_R16G16_UNORM = 35,
|
||||
DXGI_FORMAT_R16G16_UINT = 36,
|
||||
DXGI_FORMAT_R16G16_SNORM = 37,
|
||||
DXGI_FORMAT_R16G16_SINT = 38,
|
||||
DXGI_FORMAT_R32_TYPELESS = 39,
|
||||
DXGI_FORMAT_D32_FLOAT = 40,
|
||||
DXGI_FORMAT_R32_FLOAT = 41,
|
||||
DXGI_FORMAT_R32_UINT = 42,
|
||||
DXGI_FORMAT_R32_SINT = 43,
|
||||
DXGI_FORMAT_R24G8_TYPELESS = 44,
|
||||
DXGI_FORMAT_D24_UNORM_S8_UINT = 45,
|
||||
DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46,
|
||||
DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
|
||||
DXGI_FORMAT_R8G8_TYPELESS = 48,
|
||||
DXGI_FORMAT_R8G8_UNORM = 49,
|
||||
DXGI_FORMAT_R8G8_UINT = 50,
|
||||
DXGI_FORMAT_R8G8_SNORM = 51,
|
||||
DXGI_FORMAT_R8G8_SINT = 52,
|
||||
DXGI_FORMAT_R16_TYPELESS = 53,
|
||||
DXGI_FORMAT_R16_FLOAT = 54,
|
||||
DXGI_FORMAT_D16_UNORM = 55,
|
||||
DXGI_FORMAT_R16_UNORM = 56,
|
||||
DXGI_FORMAT_R16_UINT = 57,
|
||||
DXGI_FORMAT_R16_SNORM = 58,
|
||||
DXGI_FORMAT_R16_SINT = 59,
|
||||
DXGI_FORMAT_R8_TYPELESS = 60,
|
||||
DXGI_FORMAT_R8_UNORM = 61,
|
||||
DXGI_FORMAT_R8_UINT = 62,
|
||||
DXGI_FORMAT_R8_SNORM = 63,
|
||||
DXGI_FORMAT_R8_SINT = 64,
|
||||
DXGI_FORMAT_A8_UNORM = 65,
|
||||
DXGI_FORMAT_R1_UNORM = 66,
|
||||
DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
|
||||
DXGI_FORMAT_R8G8_B8G8_UNORM = 68,
|
||||
DXGI_FORMAT_G8R8_G8B8_UNORM = 69,
|
||||
DXGI_FORMAT_BC1_TYPELESS = 70,
|
||||
DXGI_FORMAT_BC1_UNORM = 71,
|
||||
DXGI_FORMAT_BC1_UNORM_SRGB = 72,
|
||||
DXGI_FORMAT_BC2_TYPELESS = 73,
|
||||
DXGI_FORMAT_BC2_UNORM = 74,
|
||||
DXGI_FORMAT_BC2_UNORM_SRGB = 75,
|
||||
DXGI_FORMAT_BC3_TYPELESS = 76,
|
||||
DXGI_FORMAT_BC3_UNORM = 77,
|
||||
DXGI_FORMAT_BC3_UNORM_SRGB = 78,
|
||||
DXGI_FORMAT_BC4_TYPELESS = 79,
|
||||
DXGI_FORMAT_BC4_UNORM = 80,
|
||||
DXGI_FORMAT_BC4_SNORM = 81,
|
||||
DXGI_FORMAT_BC5_TYPELESS = 82,
|
||||
DXGI_FORMAT_BC5_UNORM = 83,
|
||||
DXGI_FORMAT_BC5_SNORM = 84,
|
||||
DXGI_FORMAT_B5G6R5_UNORM = 85,
|
||||
DXGI_FORMAT_B5G5R5A1_UNORM = 86,
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM = 87,
|
||||
DXGI_FORMAT_B8G8R8X8_UNORM = 88,
|
||||
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89,
|
||||
DXGI_FORMAT_B8G8R8A8_TYPELESS = 90,
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91,
|
||||
DXGI_FORMAT_B8G8R8X8_TYPELESS = 92,
|
||||
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93,
|
||||
DXGI_FORMAT_BC6H_TYPELESS = 94,
|
||||
DXGI_FORMAT_BC6H_UF16 = 95,
|
||||
DXGI_FORMAT_BC6H_SF16 = 96,
|
||||
DXGI_FORMAT_BC7_TYPELESS = 97,
|
||||
DXGI_FORMAT_BC7_UNORM = 98,
|
||||
DXGI_FORMAT_BC7_UNORM_SRGB = 99,
|
||||
DXGI_FORMAT_AYUV = 100,
|
||||
DXGI_FORMAT_Y410 = 101,
|
||||
DXGI_FORMAT_Y416 = 102,
|
||||
DXGI_FORMAT_NV12 = 103,
|
||||
DXGI_FORMAT_P010 = 104,
|
||||
DXGI_FORMAT_P016 = 105,
|
||||
DXGI_FORMAT_420_OPAQUE = 106,
|
||||
DXGI_FORMAT_YUY2 = 107,
|
||||
DXGI_FORMAT_Y210 = 108,
|
||||
DXGI_FORMAT_Y216 = 109,
|
||||
DXGI_FORMAT_NV11 = 110,
|
||||
DXGI_FORMAT_AI44 = 111,
|
||||
DXGI_FORMAT_IA44 = 112,
|
||||
DXGI_FORMAT_P8 = 113,
|
||||
DXGI_FORMAT_A8P8 = 114,
|
||||
DXGI_FORMAT_B4G4R4A4_UNORM = 115,
|
||||
|
||||
DXGI_FORMAT_P208 = 130,
|
||||
DXGI_FORMAT_V208 = 131,
|
||||
DXGI_FORMAT_V408 = 132,
|
||||
|
||||
|
||||
DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE = 189,
|
||||
DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE = 190,
|
||||
|
||||
DXGI_FORMAT_A4B4G4R4_UNORM = 191,
|
||||
|
||||
|
||||
DXGI_FORMAT_FORCE_UINT = 0xffffffff
|
||||
} DXGI_FORMAT;
|
||||
|
||||
508
Juliet/src/Graphics/D3D12/D3D12CommandList.cpp
Normal file
508
Juliet/src/Graphics/D3D12/D3D12CommandList.cpp
Normal file
@@ -0,0 +1,508 @@
|
||||
#include <D3D12CommandList.h>
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/Memory/Allocator.h>
|
||||
#include <Graphics/D3D12/D3D12CommandList.h>
|
||||
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
|
||||
#include <Graphics/D3D12/D3D12Synchronization.h>
|
||||
#include <Graphics/D3D12/D3D12Utils.h>
|
||||
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
namespace
|
||||
{
|
||||
bool HasD3D12CommandListForQueueType(NonNullPtr<D3D12CommandList> commandList, QueueType queueType)
|
||||
{
|
||||
switch (queueType)
|
||||
{
|
||||
case QueueType::Graphics: return commandList->GraphicsCommandList.CommandList != nullptr;
|
||||
case QueueType::Compute: return commandList->ComputeCommandList.CommandList != nullptr;
|
||||
case QueueType::Copy: return commandList->CopyCommandList.CommandList != nullptr;
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool CreateAllocator(NonNullPtr<D3D12Driver> driver, NonNullPtr<D3D12CommandListBaseData> baseData,
|
||||
D3D12_COMMAND_QUEUE_DESC queueDesc)
|
||||
{
|
||||
HRESULT result = ID3D12Device5_CreateCommandAllocator(driver->D3D12Device, queueDesc.Type, IID_ID3D12CommandAllocator,
|
||||
reinterpret_cast<void**>(&baseData->Allocator));
|
||||
if (FAILED(result))
|
||||
{
|
||||
Assert(false && "Error not implemented: cannot create ID3D12CommandAllocator");
|
||||
return false;
|
||||
}
|
||||
|
||||
ID3D12CommandAllocator_Reset(baseData->Allocator);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreateD3D12CommandListForQueueType(NonNullPtr<D3D12Driver> driver, NonNullPtr<D3D12CommandList> commandList, QueueType queueType)
|
||||
{
|
||||
// TODO: String library
|
||||
std::wstring wide_str = L"CommandList ID:" + std::to_wstring(commandList->ID);
|
||||
|
||||
// TODO: Factorize this. Flemme
|
||||
|
||||
// Get Proper allocator for the frame. Reset all allocators and the command list with current frame allocator
|
||||
auto& queueDesc = driver->QueueDesc[ToUnderlying(queueType)];
|
||||
switch (queueType)
|
||||
{
|
||||
case QueueType::Graphics:
|
||||
{
|
||||
CreateAllocator(driver, &commandList->GraphicsCommandList, queueDesc);
|
||||
ID3D12GraphicsCommandList6* d3d12GraphicsCommandList = nullptr;
|
||||
HRESULT result =
|
||||
ID3D12Device5_CreateCommandList1(driver->D3D12Device, queueDesc.NodeMask, queueDesc.Type,
|
||||
D3D12_COMMAND_LIST_FLAG_NONE, IID_ID3D12GraphicsCommandList6,
|
||||
reinterpret_cast<void**>(&d3d12GraphicsCommandList));
|
||||
if (FAILED(result))
|
||||
{
|
||||
Assert(false && "Error not implemented: cannot create ID3D12GraphicsCommandList6 (graphics or "
|
||||
"compute command list");
|
||||
return false;
|
||||
}
|
||||
|
||||
commandList->GraphicsCommandList.CommandList = d3d12GraphicsCommandList;
|
||||
ID3D12GraphicsCommandList6_SetName(d3d12GraphicsCommandList, wide_str.c_str());
|
||||
ID3D12GraphicsCommandList6_Reset(d3d12GraphicsCommandList, commandList->GraphicsCommandList.Allocator, nullptr);
|
||||
|
||||
return true;
|
||||
}
|
||||
case QueueType::Compute:
|
||||
{
|
||||
CreateAllocator(driver, &commandList->ComputeCommandList, queueDesc);
|
||||
ID3D12GraphicsCommandList6* d3d12GraphicsCommandList = nullptr;
|
||||
HRESULT result =
|
||||
ID3D12Device5_CreateCommandList1(driver->D3D12Device, queueDesc.NodeMask, queueDesc.Type,
|
||||
D3D12_COMMAND_LIST_FLAG_NONE, IID_ID3D12GraphicsCommandList6,
|
||||
reinterpret_cast<void**>(&d3d12GraphicsCommandList));
|
||||
if (FAILED(result))
|
||||
{
|
||||
Assert(false && "Error not implemented: cannot create ID3D12GraphicsCommandList6 (graphics or "
|
||||
"compute command list");
|
||||
return false;
|
||||
}
|
||||
|
||||
commandList->ComputeCommandList.CommandList = d3d12GraphicsCommandList;
|
||||
ID3D12GraphicsCommandList6_SetName(d3d12GraphicsCommandList, wide_str.c_str());
|
||||
ID3D12GraphicsCommandList6_Reset(d3d12GraphicsCommandList, commandList->ComputeCommandList.Allocator, nullptr);
|
||||
|
||||
return true;
|
||||
}
|
||||
case QueueType::Copy:
|
||||
{
|
||||
CreateAllocator(driver, &commandList->CopyCommandList, queueDesc);
|
||||
ID3D12GraphicsCommandList* d3d12CopyCommandList = nullptr;
|
||||
HRESULT result = ID3D12Device5_CreateCommandList1(driver->D3D12Device, queueDesc.NodeMask, queueDesc.Type,
|
||||
D3D12_COMMAND_LIST_FLAG_NONE, IID_ID3D12GraphicsCommandList,
|
||||
reinterpret_cast<void**>(&d3d12CopyCommandList));
|
||||
if (FAILED(result))
|
||||
{
|
||||
Assert(false &&
|
||||
"Error not implemented: cannot create ID3D12GraphicsCommandList (copy command list)");
|
||||
return false;
|
||||
}
|
||||
commandList->CopyCommandList.CommandList = d3d12CopyCommandList;
|
||||
ID3D12GraphicsCommandList_SetName(d3d12CopyCommandList, wide_str.c_str());
|
||||
ID3D12GraphicsCommandList_Reset(d3d12CopyCommandList, commandList->CopyCommandList.Allocator, nullptr);
|
||||
|
||||
return true;
|
||||
}
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool AllocateCommandList(NonNullPtr<D3D12Driver> driver, QueueType queueType)
|
||||
{
|
||||
auto* commandList = static_cast<D3D12CommandList*>(Calloc(1, sizeof(D3D12CommandList)));
|
||||
if (!commandList)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Graphics, "Cannot allocate D3D12CommandList: Out of memory");
|
||||
Internal::DestroyCommandList(commandList);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto resizedArray = static_cast<D3D12CommandList**>(
|
||||
Realloc(driver->AvailableCommandLists, sizeof(D3D12CommandList*) * (driver->AvailableCommandListCapacity + 1)));
|
||||
|
||||
if (!resizedArray)
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Graphics,
|
||||
"Error not implemented, out of memory, handle that by deallocating stuff and returning false");
|
||||
Internal::DestroyCommandList(commandList);
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 id = driver->AvailableCommandListCapacity;
|
||||
driver->AvailableCommandListCapacity += 1;
|
||||
driver->AvailableCommandLists = resizedArray;
|
||||
|
||||
driver->AvailableCommandLists[driver->AvailableCommandListCount] = commandList;
|
||||
driver->AvailableCommandListCount += 1;
|
||||
|
||||
commandList->ID = id;
|
||||
commandList->Driver = driver;
|
||||
|
||||
// Window Handling
|
||||
commandList->PresentDataCapacity = 1;
|
||||
commandList->PresentDataCount = 0;
|
||||
commandList->PresentDatas =
|
||||
static_cast<D3D12PresentData*>(Calloc(commandList->PresentDataCapacity, sizeof(D3D12PresentData)));
|
||||
|
||||
// Resource tracking
|
||||
commandList->UsedTextureCapacity = 4;
|
||||
commandList->UsedTextureCount = 0;
|
||||
commandList->UsedTextures =
|
||||
static_cast<D3D12Texture**>(Calloc(commandList->UsedTextureCapacity, sizeof(D3D12Texture*)));
|
||||
|
||||
commandList->UsedGraphicsPipelineCapacity = 4;
|
||||
commandList->UsedGraphicsPipelineCount = 0;
|
||||
commandList->UsedGraphicsPipelines = static_cast<D3D12GraphicsPipeline**>(
|
||||
Calloc(commandList->UsedGraphicsPipelineCapacity, sizeof(D3D12GraphicsPipeline*)));
|
||||
|
||||
// TODO : Simplify this
|
||||
if (!HasD3D12CommandListForQueueType(commandList, queueType))
|
||||
{
|
||||
if (!CreateD3D12CommandListForQueueType(driver, commandList, queueType))
|
||||
{
|
||||
Log(LogLevel::Error, LogCategory::Graphics, "Cannot Create D3D12 command list");
|
||||
Internal::DestroyCommandList(commandList);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
D3D12CommandList* AcquireCommandListFromPool(NonNullPtr<D3D12Driver> driver, QueueType queueType)
|
||||
{
|
||||
if (driver->AvailableCommandListCount == 0)
|
||||
{
|
||||
if (!AllocateCommandList(driver, queueType))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
D3D12CommandList* commandList = driver->AvailableCommandLists[driver->AvailableCommandListCount - 1];
|
||||
driver->AvailableCommandListCount -= 1;
|
||||
|
||||
return commandList;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
CommandList* AcquireCommandList(NonNullPtr<GPUDriver> driver, QueueType queueType)
|
||||
{
|
||||
auto* d3d12Driver = static_cast<D3D12Driver*>(driver.Get());
|
||||
|
||||
D3D12CommandList* commandList = AcquireCommandListFromPool(d3d12Driver, queueType);
|
||||
|
||||
commandList->AutoReleaseFence = true;
|
||||
|
||||
return reinterpret_cast<CommandList*>(commandList);
|
||||
}
|
||||
|
||||
bool SubmitCommandLists(NonNullPtr<CommandList> commandList)
|
||||
{
|
||||
auto* d3d12CommandList = reinterpret_cast<D3D12CommandList*>(commandList.Get());
|
||||
auto* d3d12Driver = d3d12CommandList->Driver;
|
||||
// TODO : Use QueueType to choose the correct CommandList and Command Queue
|
||||
// Only use graphics for now
|
||||
|
||||
// Transition present textures to present mode
|
||||
for (uint32 i = 0; i < d3d12CommandList->PresentDataCount; i += 1)
|
||||
{
|
||||
uint32 swapchainIndex = d3d12CommandList->PresentDatas[i].SwapChainImageIndex;
|
||||
D3D12TextureContainer* container =
|
||||
&d3d12CommandList->PresentDatas[i].WindowData->SwapChainTextureContainers[swapchainIndex];
|
||||
D3D12TextureSubresource* subresource = Internal::FetchTextureSubresource(container, 0, 0);
|
||||
|
||||
D3D12_RESOURCE_BARRIER barrierDesc;
|
||||
barrierDesc.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||
barrierDesc.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
||||
barrierDesc.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
||||
barrierDesc.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT;
|
||||
barrierDesc.Transition.pResource = subresource->Parent->Resource;
|
||||
barrierDesc.Transition.Subresource = subresource->Index;
|
||||
|
||||
ID3D12GraphicsCommandList_ResourceBarrier(d3d12CommandList->GraphicsCommandList.CommandList, 1, &barrierDesc);
|
||||
}
|
||||
|
||||
// Notify the command buffer that we have completed recording
|
||||
HRESULT result = ID3D12GraphicsCommandList_Close(d3d12CommandList->GraphicsCommandList.CommandList);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(d3d12Driver->D3D12Device, "Failed to close command list!", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
ID3D12CommandList* commandLists[1];
|
||||
result = ID3D12GraphicsCommandList_QueryInterface(d3d12CommandList->GraphicsCommandList.CommandList,
|
||||
IID_ID3D12CommandList, reinterpret_cast<void**>(&commandLists[0]));
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(d3d12Driver->D3D12Device, "Failed to convert command list!", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Submit the command list to the queue
|
||||
ID3D12CommandQueue_ExecuteCommandLists(d3d12Driver->GraphicsQueue, 1, commandLists);
|
||||
|
||||
ID3D12CommandList_Release(commandLists[0]);
|
||||
|
||||
// Acquire a fence and set it to the in-flight fence
|
||||
d3d12CommandList->InFlightFence = Internal::AcquireFence(d3d12Driver);
|
||||
if (!d3d12CommandList->InFlightFence)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Mark that a fence should be signaled after command list execution
|
||||
result = ID3D12CommandQueue_Signal(d3d12Driver->GraphicsQueue, d3d12CommandList->InFlightFence->Handle, D3D12_FENCE_SIGNAL_VALUE);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(d3d12Driver->D3D12Device, "Failed to enqueue fence signal!", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Mark the command list as submitted
|
||||
if (d3d12Driver->SubmittedCommandListCount + 1 >= d3d12Driver->SubmittedCommandListCapacity)
|
||||
{
|
||||
d3d12Driver->SubmittedCommandListCapacity = d3d12Driver->SubmittedCommandListCount + 1;
|
||||
|
||||
d3d12Driver->SubmittedCommandLists = static_cast<D3D12CommandList**>(
|
||||
Realloc(d3d12Driver->SubmittedCommandLists, sizeof(D3D12CommandList*) * d3d12Driver->SubmittedCommandListCapacity));
|
||||
}
|
||||
d3d12Driver->SubmittedCommandLists[d3d12Driver->SubmittedCommandListCount] = d3d12CommandList;
|
||||
d3d12Driver->SubmittedCommandListCount += 1;
|
||||
|
||||
bool success = true;
|
||||
for (uint32 i = 0; i < d3d12CommandList->PresentDataCount; i += 1)
|
||||
{
|
||||
D3D12PresentData* presentData = &d3d12CommandList->PresentDatas[i];
|
||||
auto* windowData = presentData->WindowData;
|
||||
|
||||
// NOTE: flip discard always supported since DXGI 1.4 is required
|
||||
uint32 syncInterval = 1;
|
||||
if (windowData->PresentMode == PresentMode::Immediate || windowData->PresentMode == PresentMode::Mailbox)
|
||||
{
|
||||
syncInterval = 0;
|
||||
}
|
||||
|
||||
uint32 presentFlags = 0;
|
||||
if (d3d12Driver->IsTearingSupported && windowData->PresentMode == PresentMode::Immediate)
|
||||
{
|
||||
presentFlags = DXGI_PRESENT_ALLOW_TEARING;
|
||||
}
|
||||
|
||||
result = IDXGISwapChain_Present(windowData->SwapChain, syncInterval, presentFlags);
|
||||
if (FAILED(result))
|
||||
{
|
||||
result = false;
|
||||
}
|
||||
|
||||
ID3D12Resource_Release(
|
||||
windowData->SwapChainTextureContainers[presentData->SwapChainImageIndex].ActiveTexture->Resource);
|
||||
|
||||
windowData->InFlightFences[windowData->WindowFrameCounter] = reinterpret_cast<Fence*>(d3d12CommandList->InFlightFence);
|
||||
d3d12CommandList->InFlightFence->ReferenceCount += 1;
|
||||
windowData->WindowFrameCounter = (windowData->WindowFrameCounter + 1) % d3d12Driver->FramesInFlight;
|
||||
}
|
||||
|
||||
// TODO : Correctly clean up and destroy
|
||||
// Check for cleanups
|
||||
for (int32 i = d3d12Driver->SubmittedCommandListCount - 1; i >= 0; i -= 1)
|
||||
{
|
||||
uint64 fenceValue = ID3D12Fence_GetCompletedValue(d3d12Driver->SubmittedCommandLists[i]->InFlightFence->Handle);
|
||||
if (fenceValue == D3D12_FENCE_SIGNAL_VALUE)
|
||||
{
|
||||
result &= Internal::CleanCommandList(d3d12Driver, d3d12Driver->SubmittedCommandLists[i], false);
|
||||
}
|
||||
}
|
||||
|
||||
Internal::DisposePendingResourcces(d3d12Driver);
|
||||
|
||||
++d3d12Driver->FrameCounter;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
void SetViewPort(NonNullPtr<CommandList> commandList, const GraphicsViewPort& viewPort)
|
||||
{
|
||||
auto* d3d12CommandList = reinterpret_cast<D3D12CommandList*>(commandList.Get());
|
||||
|
||||
D3D12_VIEWPORT d3d12Viewport;
|
||||
d3d12Viewport.TopLeftX = viewPort.X;
|
||||
d3d12Viewport.TopLeftY = viewPort.Y;
|
||||
d3d12Viewport.Width = viewPort.Width;
|
||||
d3d12Viewport.Height = viewPort.Height;
|
||||
d3d12Viewport.MinDepth = viewPort.MinDepth;
|
||||
d3d12Viewport.MaxDepth = viewPort.MaxDepth;
|
||||
ID3D12GraphicsCommandList_RSSetViewports(d3d12CommandList->GraphicsCommandList.CommandList, 1, &d3d12Viewport);
|
||||
}
|
||||
|
||||
void SetScissorRect(NonNullPtr<CommandList> commandList, const Rectangle& rectangle)
|
||||
{
|
||||
auto* d3d12CommandList = reinterpret_cast<D3D12CommandList*>(commandList.Get());
|
||||
D3D12_RECT scissorRect;
|
||||
scissorRect.left = rectangle.X;
|
||||
scissorRect.top = rectangle.Y;
|
||||
scissorRect.right = rectangle.X + rectangle.Width;
|
||||
scissorRect.bottom = rectangle.Y + rectangle.Height;
|
||||
ID3D12GraphicsCommandList_RSSetScissorRects(d3d12CommandList->GraphicsCommandList.CommandList, 1, &scissorRect);
|
||||
}
|
||||
|
||||
void SetBlendConstants(NonNullPtr<CommandList> commandList, FColor blendConstants)
|
||||
{
|
||||
auto* d3d12CommandList = reinterpret_cast<D3D12CommandList*>(commandList.Get());
|
||||
FLOAT blendFactor[4] = { blendConstants.R, blendConstants.G, blendConstants.B, blendConstants.A };
|
||||
ID3D12GraphicsCommandList_OMSetBlendFactor(d3d12CommandList->GraphicsCommandList.CommandList, blendFactor);
|
||||
}
|
||||
|
||||
void SetStencilReference(NonNullPtr<CommandList> commandList, uint8 reference)
|
||||
{
|
||||
auto* d3d12CommandList = reinterpret_cast<D3D12CommandList*>(commandList.Get());
|
||||
ID3D12GraphicsCommandList_OMSetStencilRef(d3d12CommandList->GraphicsCommandList.CommandList, reference);
|
||||
}
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
void SetDescriptorHeaps(NonNullPtr<D3D12CommandList> commandList)
|
||||
{
|
||||
ID3D12DescriptorHeap* heaps[2];
|
||||
D3D12DescriptorHeap* viewHeap = nullptr;
|
||||
D3D12DescriptorHeap* samplerHeap = nullptr;
|
||||
|
||||
viewHeap = AcquireDescriptorHeapFromPool(commandList->Driver, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
||||
samplerHeap = AcquireDescriptorHeapFromPool(commandList->Driver, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
|
||||
|
||||
commandList->CRB_SRV_UAV_Heap = viewHeap;
|
||||
commandList->RTV_Heap = samplerHeap;
|
||||
|
||||
heaps[0] = viewHeap->Handle;
|
||||
heaps[1] = samplerHeap->Handle;
|
||||
|
||||
ID3D12GraphicsCommandList_SetDescriptorHeaps(commandList->GraphicsCommandList.CommandList, 2, heaps);
|
||||
}
|
||||
|
||||
void DestroyCommandList(NonNullPtr<D3D12CommandList> commandList)
|
||||
{
|
||||
// TODO : Handle other kind of command list (copy compute)
|
||||
if (commandList->GraphicsCommandList.CommandList)
|
||||
{
|
||||
ID3D12GraphicsCommandList_Release(commandList->GraphicsCommandList.CommandList);
|
||||
}
|
||||
|
||||
ID3D12CommandAllocator_Release(commandList->GraphicsCommandList.Allocator);
|
||||
|
||||
SafeFree(commandList->PresentDatas);
|
||||
SafeFree(commandList->UsedTextures);
|
||||
SafeFree(commandList->UsedGraphicsPipelines);
|
||||
Free(commandList.Get());
|
||||
}
|
||||
|
||||
bool CleanCommandList(NonNullPtr<D3D12Driver> driver, NonNullPtr<D3D12CommandList> commandList, bool cancel)
|
||||
{
|
||||
// No more presentation data
|
||||
commandList->PresentDataCount = 0;
|
||||
|
||||
HRESULT result = ID3D12CommandAllocator_Reset(commandList->GraphicsCommandList.Allocator);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver->D3D12Device, "Could not reset command allocator", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
result = ID3D12GraphicsCommandList_Reset(commandList->GraphicsCommandList.CommandList,
|
||||
commandList->GraphicsCommandList.Allocator, NULL);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver->D3D12Device, "Could not reset command list", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Return heap descriptor to pool
|
||||
ReturnDescriptorHeapToPool(driver, commandList->CRB_SRV_UAV_Heap);
|
||||
ReturnDescriptorHeapToPool(driver, commandList->RTV_Heap);
|
||||
commandList->CRB_SRV_UAV_Heap = nullptr;
|
||||
commandList->RTV_Heap = nullptr;
|
||||
|
||||
// Clean up resource tracking
|
||||
for (uint32 idx = 0; idx < commandList->UsedTextureCount; ++idx)
|
||||
{
|
||||
--commandList->UsedTextures[idx]->ReferenceCount;
|
||||
}
|
||||
commandList->UsedTextureCount = 0;
|
||||
|
||||
for (uint32 idx = 0; idx < commandList->UsedGraphicsPipelineCount; ++idx)
|
||||
{
|
||||
--commandList->UsedGraphicsPipelines[idx]->ReferenceCount;
|
||||
}
|
||||
commandList->UsedGraphicsPipelineCount = 0;
|
||||
|
||||
// Release Fence if needed
|
||||
if (commandList->AutoReleaseFence)
|
||||
{
|
||||
ReleaseFence(driver.Get(), reinterpret_cast<Fence*>(commandList->InFlightFence));
|
||||
commandList->InFlightFence = nullptr;
|
||||
}
|
||||
|
||||
// Return the command list to the pool
|
||||
if (driver->AvailableCommandListCount == driver->AvailableCommandListCapacity)
|
||||
{
|
||||
driver->AvailableCommandListCapacity += 1;
|
||||
driver->AvailableCommandLists = static_cast<D3D12CommandList**>(
|
||||
Realloc(driver->AvailableCommandLists, driver->AvailableCommandListCapacity * sizeof(D3D12CommandList*)));
|
||||
}
|
||||
driver->AvailableCommandLists[driver->AvailableCommandListCount] = commandList;
|
||||
driver->AvailableCommandListCount += 1;
|
||||
|
||||
// Remove this command list from the submitted list
|
||||
if (!cancel)
|
||||
{
|
||||
for (uint32 idx = 0; idx < driver->SubmittedCommandListCount; idx += 1)
|
||||
{
|
||||
if (driver->SubmittedCommandLists[idx] == commandList)
|
||||
{
|
||||
driver->SubmittedCommandLists[idx] = driver->SubmittedCommandLists[driver->SubmittedCommandListCount - 1];
|
||||
driver->SubmittedCommandListCount -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#define TRACK_RESOURCE(resource, type, array, count, capacity) \
|
||||
uint32 i; \
|
||||
\
|
||||
for (i = 0; i < commandList->count; i += 1) \
|
||||
{ \
|
||||
if (commandList->array[i] == (resource)) \
|
||||
{ \
|
||||
return; \
|
||||
} \
|
||||
} \
|
||||
\
|
||||
if (commandList->count == commandList->capacity) \
|
||||
{ \
|
||||
commandList->capacity += 1; \
|
||||
commandList->array = (type*)Realloc(commandList->array, commandList->capacity * sizeof(type)); \
|
||||
} \
|
||||
commandList->array[commandList->count] = resource; \
|
||||
commandList->count += 1; \
|
||||
++(resource)->ReferenceCount;
|
||||
|
||||
void TrackGraphicsPipeline(NonNullPtr<D3D12CommandList> commandList, NonNullPtr<D3D12GraphicsPipeline> pipeline)
|
||||
{
|
||||
TRACK_RESOURCE(pipeline, D3D12GraphicsPipeline*, UsedGraphicsPipelines, UsedGraphicsPipelineCount, UsedGraphicsPipelineCapacity)
|
||||
}
|
||||
|
||||
void TrackTexture(NonNullPtr<D3D12CommandList> commandList, NonNullPtr<D3D12Texture> texture)
|
||||
{
|
||||
TRACK_RESOURCE(texture, D3D12Texture*, UsedTextures, UsedTextureCount, UsedTextureCapacity)
|
||||
}
|
||||
|
||||
} // namespace Internal
|
||||
} // namespace Juliet::D3D12
|
||||
108
Juliet/src/Graphics/D3D12/D3D12CommandList.h
Normal file
108
Juliet/src/Graphics/D3D12/D3D12CommandList.h
Normal file
@@ -0,0 +1,108 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Common/NonNullPtr.h>
|
||||
#include <Core/Math/Shape.h>
|
||||
#include <D3D12Common.h>
|
||||
#include <D3D12GraphicsPipeline.h>
|
||||
#include <Graphics/D3D12/D3D12Includes.h>
|
||||
#include <Graphics/GraphicsDevice.h>
|
||||
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
// Forward Declare
|
||||
struct D3D12Driver;
|
||||
struct D3D12Fence;
|
||||
struct D3D12Texture;
|
||||
struct D3D12TextureSubresource;
|
||||
struct D3D12WindowData;
|
||||
|
||||
struct D3D12CommandListBaseData
|
||||
{
|
||||
ID3D12CommandAllocator* Allocator;
|
||||
};
|
||||
|
||||
struct D3D12CopyCommandListData : D3D12CommandListBaseData
|
||||
{
|
||||
ID3D12GraphicsCommandList* CommandList;
|
||||
};
|
||||
|
||||
struct D3D12GraphicsCommandListData : D3D12CommandListBaseData
|
||||
{
|
||||
ID3D12GraphicsCommandList6* CommandList;
|
||||
};
|
||||
|
||||
struct D3D12PresentData
|
||||
{
|
||||
D3D12WindowData* WindowData;
|
||||
uint32 SwapChainImageIndex;
|
||||
};
|
||||
|
||||
struct D3D12CommandList
|
||||
{
|
||||
uint64 ID;
|
||||
|
||||
CommandListHeader Common;
|
||||
D3D12Driver* Driver;
|
||||
|
||||
D3D12PresentData* PresentDatas;
|
||||
uint32 PresentDataCapacity;
|
||||
uint32 PresentDataCount;
|
||||
|
||||
D3D12Fence* InFlightFence;
|
||||
bool AutoReleaseFence;
|
||||
|
||||
D3D12GraphicsCommandListData GraphicsCommandList;
|
||||
D3D12GraphicsCommandListData ComputeCommandList;
|
||||
D3D12CopyCommandListData CopyCommandList;
|
||||
|
||||
D3D12GraphicsPipeline* CurrentGraphicsPipeline;
|
||||
|
||||
D3D12TextureSubresource* ColorTargetSubresources[GPUDriver::kMaxColorTargetInfo];
|
||||
D3D12TextureSubresource* ColorResolveSubresources[GPUDriver::kMaxColorTargetInfo];
|
||||
|
||||
bool NeedVertexBufferBind : 1;
|
||||
bool NeedVertexSamplerBind : 1;
|
||||
bool NeedVertexStorageTextureBind : 1;
|
||||
bool NeedVertexStorageBufferBind : 1;
|
||||
|
||||
bool NeedFragmentSamplerBind : 1;
|
||||
bool NeedFragmentStorageTextureBind : 1;
|
||||
bool NeedFragmentStorageBufferBind : 1;
|
||||
|
||||
bool NeedVertexUniformBufferBind[GPUDriver::kMaxUniformBuffersPerStage];
|
||||
bool NeedFragmentUniformBufferBind[GPUDriver::kMaxUniformBuffersPerStage];
|
||||
|
||||
// D3D12UniformBuffer *vertexUniformBuffers[GPUDriver::kMaxUniformBuffersPerStage];
|
||||
// D3D12UniformBuffer *fragmentUniformBuffers[GPUDriver::kMaxUniformBuffersPerStage];
|
||||
|
||||
Internal::D3D12DescriptorHeap* CRB_SRV_UAV_Heap;
|
||||
Internal::D3D12DescriptorHeap* RTV_Heap;
|
||||
|
||||
// Resource Tracking
|
||||
D3D12Texture** UsedTextures;
|
||||
uint32 UsedTextureCount;
|
||||
uint32 UsedTextureCapacity;
|
||||
|
||||
D3D12GraphicsPipeline** UsedGraphicsPipelines;
|
||||
uint32 UsedGraphicsPipelineCount;
|
||||
uint32 UsedGraphicsPipelineCapacity;
|
||||
};
|
||||
|
||||
extern CommandList* AcquireCommandList(NonNullPtr<GPUDriver> driver, QueueType queueType);
|
||||
extern bool SubmitCommandLists(NonNullPtr<CommandList> commandList);
|
||||
extern void SetViewPort(NonNullPtr<CommandList> commandList, const GraphicsViewPort& viewPort);
|
||||
extern void SetScissorRect(NonNullPtr<CommandList> commandList, const Rectangle& rectangle);
|
||||
extern void SetBlendConstants(NonNullPtr<CommandList> commandList, FColor blendConstants);
|
||||
extern void SetStencilReference(NonNullPtr<CommandList> commandList, uint8 reference);
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
extern void SetDescriptorHeaps(NonNullPtr<D3D12CommandList> commandList);
|
||||
|
||||
extern void DestroyCommandList(NonNullPtr<D3D12CommandList> commandList);
|
||||
extern bool CleanCommandList(NonNullPtr<D3D12Driver> driver, NonNullPtr<D3D12CommandList> commandList, bool cancel);
|
||||
|
||||
extern void TrackGraphicsPipeline(NonNullPtr<D3D12CommandList> commandList, NonNullPtr<D3D12GraphicsPipeline> pipeline);
|
||||
extern void TrackTexture(NonNullPtr<D3D12CommandList> commandList, NonNullPtr<D3D12Texture> texture);
|
||||
} // namespace Internal
|
||||
} // namespace Juliet::D3D12
|
||||
@@ -1,12 +1,14 @@
|
||||
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/Memory/Allocator.h>
|
||||
#include <Core/Memory/Utils.h>
|
||||
#include <Graphics/D3D12/D3D12Common.h>
|
||||
#include <Graphics/D3D12/DX12GraphicsDevice.h>
|
||||
#include <Graphics/D3D12/DX12Includes.h>
|
||||
#include <Graphics/D3D12/DX12Utils.h>
|
||||
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
|
||||
#include <Graphics/D3D12/D3D12Includes.h>
|
||||
#include <Graphics/D3D12/D3D12Utils.h>
|
||||
|
||||
namespace Juliet::D3D12
|
||||
namespace Juliet::D3D12::Internal
|
||||
{
|
||||
namespace
|
||||
{
|
||||
@@ -26,7 +28,7 @@ namespace Juliet::D3D12
|
||||
bool ExtendStagingDescriptorPool(NonNullPtr<D3D12Driver> driver, D3D12StagingDescriptorPool& pool)
|
||||
{
|
||||
D3D12DescriptorHeap* heap =
|
||||
CreateDescriptorHeap(driver, pool.Heaps[0]->HeapType, kStagingHeapDescriptorExpectedCount, true);
|
||||
Internal::CreateDescriptorHeap(driver, pool.Heaps[0]->HeapType, kStagingHeapDescriptorExpectedCount, true);
|
||||
if (!heap)
|
||||
{
|
||||
return false;
|
||||
@@ -47,56 +49,6 @@ namespace Juliet::D3D12
|
||||
}
|
||||
} // namespace
|
||||
|
||||
D3D12DescriptorHeap* CreateDescriptorHeap(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count, bool isStaging)
|
||||
{
|
||||
ID3D12DescriptorHeap* handle;
|
||||
|
||||
auto heap = static_cast<D3D12DescriptorHeap*>(Calloc(1, sizeof(D3D12DescriptorHeap)));
|
||||
if (!heap)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
heap->CurrentDescriptorIndex = 0;
|
||||
|
||||
D3D12_DESCRIPTOR_HEAP_DESC heapDesc;
|
||||
heapDesc.NumDescriptors = count;
|
||||
heapDesc.Type = type;
|
||||
heapDesc.Flags = isStaging ? D3D12_DESCRIPTOR_HEAP_FLAG_NONE : D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||||
heapDesc.NodeMask = 0;
|
||||
|
||||
HRESULT result =
|
||||
ID3D12Device_CreateDescriptorHeap(driver->D3D12Device, &heapDesc, IID_ID3D12DescriptorHeap, (void**)&handle);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver, "Failed to create descriptor heap!", result);
|
||||
DestroyDescriptorHeap(heap);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
heap->Handle = handle;
|
||||
heap->HeapType = type;
|
||||
heap->MaxDescriptors = count;
|
||||
heap->Staging = isStaging;
|
||||
heap->DescriptorSize = ID3D12Device_GetDescriptorHandleIncrementSize(driver->D3D12Device, type);
|
||||
ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(handle, &heap->DescriptorHeapCPUStart);
|
||||
if (!isStaging)
|
||||
{
|
||||
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(handle, &heap->DescriptorHeapGPUStart);
|
||||
}
|
||||
|
||||
return heap;
|
||||
}
|
||||
|
||||
void DestroyDescriptorHeap(NonNullPtr<D3D12DescriptorHeap> heap)
|
||||
{
|
||||
if (heap->Handle)
|
||||
{
|
||||
ID3D12DescriptorHeap_Release(heap->Handle);
|
||||
}
|
||||
Free(heap.Get());
|
||||
}
|
||||
|
||||
D3D12StagingDescriptorPool* CreateStagingDescriptorPool(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type)
|
||||
{
|
||||
D3D12DescriptorHeap* heap = CreateDescriptorHeap(driver, type, kStagingHeapDescriptorExpectedCount, true);
|
||||
@@ -165,4 +117,4 @@ namespace Juliet::D3D12
|
||||
Free(pool->FreeDescriptors);
|
||||
Free(pool.Get());
|
||||
}
|
||||
} // namespace Juliet::D3D12
|
||||
} // namespace Juliet::D3D12::Internal
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
|
||||
#include <Core/Common/NonNullPtr.h>
|
||||
#include <Core/Thread/Mutex.h>
|
||||
#include <Graphics/D3D12/DX12Includes.h>
|
||||
#include <Graphics/D3D12/D3D12DescriptorHeap.h>
|
||||
#include <Graphics/D3D12/D3D12Includes.h>
|
||||
|
||||
// Definitions:
|
||||
// RTV = Render Target View
|
||||
@@ -10,30 +11,18 @@
|
||||
// SRV = Shader Resource View
|
||||
// UAV = Unordered Access View
|
||||
// CBV = Constant Buffer View
|
||||
// PSO = Pipeline State Object
|
||||
|
||||
// Inspired (copy pasted a lot) by SDL GPU
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
struct D3D12Driver;
|
||||
// Forward declare
|
||||
struct D3D12Driver;
|
||||
struct D3D12StagingDescriptor;
|
||||
|
||||
// https://learn.microsoft.com/en-us/windows/win32/direct3d12/descriptor-heaps
|
||||
struct D3D12DescriptorHeap
|
||||
{
|
||||
ID3D12DescriptorHeap* Handle;
|
||||
D3D12_DESCRIPTOR_HEAP_TYPE HeapType;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE DescriptorHeapCPUStart;
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE DescriptorHeapGPUStart; // only used by GPU heaps
|
||||
uint32 MaxDescriptors;
|
||||
uint32 DescriptorSize;
|
||||
uint32 CurrentDescriptorIndex; // only used by GPU heaps
|
||||
bool Staging : 1;
|
||||
};
|
||||
|
||||
struct D3D12StagingDescriptorPool
|
||||
{
|
||||
D3D12DescriptorHeap** Heaps;
|
||||
Internal::D3D12DescriptorHeap** Heaps;
|
||||
uint32 HeapCount;
|
||||
|
||||
// Descriptor handles are owned by resources, so these can be thought of as descriptions of a free index within a heap.
|
||||
@@ -46,18 +35,17 @@ namespace Juliet::D3D12
|
||||
struct D3D12StagingDescriptor
|
||||
{
|
||||
D3D12StagingDescriptorPool* Pool;
|
||||
D3D12DescriptorHeap* Heap;
|
||||
Internal::D3D12DescriptorHeap* Heap;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE CpuHandle;
|
||||
uint32 CpuHandleIndex;
|
||||
};
|
||||
|
||||
extern D3D12DescriptorHeap* CreateDescriptorHeap(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type,
|
||||
uint32 count, bool isStaging);
|
||||
extern void DestroyDescriptorHeap(NonNullPtr<D3D12DescriptorHeap> heap);
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
extern D3D12StagingDescriptorPool* CreateStagingDescriptorPool(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type);
|
||||
extern bool AssignStagingDescriptor(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type,
|
||||
D3D12StagingDescriptor& outDescriptor);
|
||||
extern void ReleaseStagingDescriptor(NonNullPtr<D3D12Driver> driver, D3D12StagingDescriptor& cpuDescriptor);
|
||||
extern void DestroyStagingDescriptorPool(NonNullPtr<D3D12StagingDescriptorPool> pool);
|
||||
} // namespace Internal
|
||||
} // namespace Juliet::D3D12
|
||||
|
||||
119
Juliet/src/Graphics/D3D12/D3D12DescriptorHeap.cpp
Normal file
119
Juliet/src/Graphics/D3D12/D3D12DescriptorHeap.cpp
Normal file
@@ -0,0 +1,119 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/Memory/Allocator.h>
|
||||
#include <Graphics/D3D12/D3D12DescriptorHeap.h>
|
||||
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
|
||||
#include <Graphics/D3D12/D3D12Utils.h>
|
||||
|
||||
namespace Juliet::D3D12::Internal
|
||||
{
|
||||
D3D12DescriptorHeap* CreateDescriptorHeap(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count, bool isStaging)
|
||||
{
|
||||
ID3D12DescriptorHeap* handle;
|
||||
|
||||
auto heap = static_cast<D3D12DescriptorHeap*>(Calloc(1, sizeof(D3D12DescriptorHeap)));
|
||||
if (!heap)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
heap->CurrentDescriptorIndex = 0;
|
||||
|
||||
D3D12_DESCRIPTOR_HEAP_DESC heapDesc;
|
||||
heapDesc.NumDescriptors = count;
|
||||
heapDesc.Type = type;
|
||||
heapDesc.Flags = isStaging ? D3D12_DESCRIPTOR_HEAP_FLAG_NONE : D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||||
heapDesc.NodeMask = 0;
|
||||
|
||||
HRESULT result =
|
||||
ID3D12Device_CreateDescriptorHeap(driver->D3D12Device, &heapDesc, IID_ID3D12DescriptorHeap, (void**)&handle);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver->D3D12Device, "Failed to create descriptor heap!", result);
|
||||
DestroyDescriptorHeap(heap);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
heap->Handle = handle;
|
||||
heap->HeapType = type;
|
||||
heap->MaxDescriptors = count;
|
||||
heap->Staging = isStaging;
|
||||
heap->DescriptorSize = ID3D12Device_GetDescriptorHandleIncrementSize(driver->D3D12Device, type);
|
||||
ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(handle, &heap->DescriptorHeapCPUStart);
|
||||
if (!isStaging)
|
||||
{
|
||||
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(handle, &heap->DescriptorHeapGPUStart);
|
||||
}
|
||||
|
||||
return heap;
|
||||
}
|
||||
|
||||
void DestroyDescriptorHeap(NonNullPtr<D3D12DescriptorHeap> heap)
|
||||
{
|
||||
if (heap->Handle)
|
||||
{
|
||||
ID3D12DescriptorHeap_Release(heap->Handle);
|
||||
}
|
||||
Free(heap.Get());
|
||||
}
|
||||
|
||||
D3D12DescriptorHeap* AcquireDescriptorHeapFromPool(NonNullPtr<D3D12Driver> d3d12Driver, D3D12_DESCRIPTOR_HEAP_TYPE type)
|
||||
{
|
||||
D3D12DescriptorHeapPool* pool = nullptr;
|
||||
uint32 count = 0;
|
||||
if (type == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV)
|
||||
{
|
||||
pool = &d3d12Driver->CRB_SRV_UAV_HeapPool;
|
||||
count = GPUDriver::kCBV_SRV_UAV_HeapDescriptorCount;
|
||||
}
|
||||
else if (type == D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER)
|
||||
{
|
||||
pool = &d3d12Driver->RTV_HeapPool;
|
||||
count = GPUDriver::kSampler_HeapDescriptorCount;
|
||||
}
|
||||
Assert(pool != nullptr);
|
||||
|
||||
D3D12DescriptorHeap* result = nullptr;
|
||||
if (pool->Count > 0)
|
||||
{
|
||||
result = pool->Heaps[pool->Count - 1];
|
||||
pool->Count -= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = CreateDescriptorHeap(d3d12Driver, type, count, false);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void ReturnDescriptorHeapToPool(NonNullPtr<D3D12Driver> d3d12Driver, D3D12DescriptorHeap* heap)
|
||||
{
|
||||
if (heap == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
D3D12DescriptorHeapPool* pool = nullptr;
|
||||
if (heap->HeapType == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV)
|
||||
{
|
||||
pool = &d3d12Driver->CRB_SRV_UAV_HeapPool;
|
||||
}
|
||||
else if (heap->HeapType == D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER)
|
||||
{
|
||||
pool = &d3d12Driver->RTV_HeapPool;
|
||||
}
|
||||
Assert(pool != nullptr);
|
||||
heap->CurrentDescriptorIndex = 0;
|
||||
|
||||
if (pool->Count >= pool->Capacity)
|
||||
{
|
||||
pool->Capacity *= 2;
|
||||
pool->Heaps =
|
||||
static_cast<D3D12DescriptorHeap**>(Realloc(pool->Heaps, pool->Capacity * sizeof(D3D12DescriptorHeap*)));
|
||||
}
|
||||
|
||||
pool->Heaps[pool->Count] = heap;
|
||||
pool->Count += 1;
|
||||
}
|
||||
} // namespace Juliet::D3D12::Internal
|
||||
41
Juliet/src/Graphics/D3D12/D3D12DescriptorHeap.h
Normal file
41
Juliet/src/Graphics/D3D12/D3D12DescriptorHeap.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Common/NonNullPtr.h>
|
||||
#include <Graphics/D3D12/D3D12Includes.h>
|
||||
|
||||
// Forward declare
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
struct D3D12Driver;
|
||||
}
|
||||
|
||||
namespace Juliet::D3D12::Internal
|
||||
{
|
||||
// https://learn.microsoft.com/en-us/windows/win32/direct3d12/descriptor-heaps
|
||||
struct D3D12DescriptorHeap
|
||||
{
|
||||
ID3D12DescriptorHeap* Handle;
|
||||
D3D12_DESCRIPTOR_HEAP_TYPE HeapType;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE DescriptorHeapCPUStart;
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE DescriptorHeapGPUStart; // only used by GPU heaps
|
||||
uint32 MaxDescriptors;
|
||||
uint32 DescriptorSize;
|
||||
uint32 CurrentDescriptorIndex; // only used by GPU heaps
|
||||
bool Staging : 1;
|
||||
};
|
||||
|
||||
struct D3D12DescriptorHeapPool
|
||||
{
|
||||
D3D12DescriptorHeap** Heaps;
|
||||
size_t Capacity;
|
||||
size_t Count;
|
||||
};
|
||||
|
||||
extern D3D12DescriptorHeap* CreateDescriptorHeap(NonNullPtr<D3D12Driver> driver,
|
||||
D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count, bool isStaging);
|
||||
extern void DestroyDescriptorHeap(NonNullPtr<D3D12DescriptorHeap> heap);
|
||||
|
||||
extern D3D12DescriptorHeap* AcquireDescriptorHeapFromPool(NonNullPtr<D3D12Driver> commandList,
|
||||
D3D12_DESCRIPTOR_HEAP_TYPE type);
|
||||
extern void ReturnDescriptorHeapToPool(NonNullPtr<D3D12Driver> d3d12Driver, D3D12DescriptorHeap* heap);
|
||||
} // namespace Juliet::D3D12
|
||||
1035
Juliet/src/Graphics/D3D12/D3D12GraphicsDevice.cpp
Normal file
1035
Juliet/src/Graphics/D3D12/D3D12GraphicsDevice.cpp
Normal file
File diff suppressed because it is too large
Load Diff
117
Juliet/src/Graphics/D3D12/D3D12GraphicsDevice.h
Normal file
117
Juliet/src/Graphics/D3D12/D3D12GraphicsDevice.h
Normal file
@@ -0,0 +1,117 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Common/EnumUtils.h>
|
||||
#include <Graphics/D3D12/D3D12Common.h>
|
||||
#include <Graphics/D3D12/D3D12DescriptorHeap.h>
|
||||
#include <Graphics/D3D12/D3D12GraphicsPipeline.h>
|
||||
#include <Graphics/D3D12/D3D12Texture.h>
|
||||
#include <Graphics/GraphicsDevice.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
struct DynamicLibrary;
|
||||
}
|
||||
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
struct D3D12StagingDescriptorPool;
|
||||
// Forward Declare
|
||||
struct D3D12CommandList;
|
||||
struct D3D12Fence;
|
||||
|
||||
enum class RootParameters : uint8
|
||||
{
|
||||
Constants32Bits,
|
||||
Count,
|
||||
};
|
||||
|
||||
struct D3D12WindowData
|
||||
{
|
||||
Window* Window;
|
||||
|
||||
IDXGISwapChain3* SwapChain;
|
||||
D3D12TextureContainer SwapChainTextureContainers[GPUDriver::kMaxFramesInFlight];
|
||||
DXGI_COLOR_SPACE_TYPE SwapChainColorSpace;
|
||||
SwapChainComposition SwapChainComposition;
|
||||
uint8 SwapChainTextureCount;
|
||||
|
||||
PresentMode PresentMode;
|
||||
|
||||
Fence* InFlightFences[GPUDriver::kMaxFramesInFlight];
|
||||
|
||||
uint32 WindowFrameCounter; // Specific to that window. See GraphicsDevice for global counter
|
||||
uint32 Width;
|
||||
uint32 Height;
|
||||
};
|
||||
|
||||
struct D3D12Driver : GPUDriver
|
||||
{
|
||||
GraphicsDevice* GraphicsDevice;
|
||||
|
||||
// D3D12
|
||||
DynamicLibrary* D3D12DLL;
|
||||
ID3D12Device5* D3D12Device;
|
||||
PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE D3D12SerializeVersionedRootSignatureFct;
|
||||
ID3D12CommandQueue* GraphicsQueue;
|
||||
D3D12_COMMAND_QUEUE_DESC QueueDesc[ToUnderlying(QueueType::Copy)];
|
||||
#ifdef JULIET_DEBUG
|
||||
ID3D12Debug1* D3D12Debug;
|
||||
#endif
|
||||
|
||||
// Indirect commands signature
|
||||
ID3D12CommandSignature* IndirectDrawCommandSignature;
|
||||
ID3D12CommandSignature* IndirectIndexedDrawCommandSignature;
|
||||
ID3D12CommandSignature* IndirectDispatchCommandSignature;
|
||||
|
||||
// DXGI
|
||||
IDXGIFactory4* DXGIFactory;
|
||||
IDXGIAdapter1* DXGIAdapter;
|
||||
DynamicLibrary* DXGIDebugDLL;
|
||||
IDXGIDebug* DXGIDebug;
|
||||
#ifdef IDXGIINFOQUEUE_SUPPORTED
|
||||
IDXGIInfoQueue* DXGIInfoQueue;
|
||||
#endif
|
||||
|
||||
// Windows
|
||||
// TODO: Support more than one window
|
||||
D3D12WindowData* WindowData;
|
||||
|
||||
// Resources
|
||||
D3D12CommandList** AvailableCommandLists;
|
||||
uint8 AvailableCommandListCapacity;
|
||||
uint8 AvailableCommandListCount;
|
||||
|
||||
D3D12CommandList** SubmittedCommandLists;
|
||||
uint8 SubmittedCommandListCapacity;
|
||||
uint8 SubmittedCommandListCount;
|
||||
|
||||
D3D12Fence** AvailableFences;
|
||||
uint32 AvailableFenceCount;
|
||||
uint32 AvailableFenceCapacity;
|
||||
|
||||
D3D12GraphicsPipeline** GraphicsPipelinesToDispose;
|
||||
uint32 GraphicsPipelinesToDisposeCount;
|
||||
uint32 GraphicsPipelinesToDisposeCapacity;
|
||||
|
||||
D3D12GraphicsRootSignature* BindlessRootSignature;
|
||||
|
||||
D3D12StagingDescriptorPool* StagingDescriptorPools[D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES];
|
||||
Internal::D3D12DescriptorHeapPool CRB_SRV_UAV_HeapPool;
|
||||
Internal::D3D12DescriptorHeapPool RTV_HeapPool;
|
||||
|
||||
String Semantic;
|
||||
|
||||
uint8 FramesInFlight;
|
||||
uint64 FrameCounter = 0; // Number of frame since inception
|
||||
|
||||
bool IsTearingSupported : 1;
|
||||
bool IsUMAAvailable : 1;
|
||||
bool IsUMACacheCoherent : 1;
|
||||
bool GPUUploadHeapSupported : 1;
|
||||
};
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
void DisposePendingResourcces(NonNullPtr<D3D12Driver> driver);
|
||||
}
|
||||
} // namespace Juliet::D3D12
|
||||
557
Juliet/src/Graphics/D3D12/D3D12GraphicsPipeline.cpp
Normal file
557
Juliet/src/Graphics/D3D12/D3D12GraphicsPipeline.cpp
Normal file
@@ -0,0 +1,557 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
|
||||
#include <Graphics/D3D12/D3D12GraphicsPipeline.h>
|
||||
#include <Graphics/D3D12/D3D12Shader.h>
|
||||
#include <Graphics/D3D12/D3D12Utils.h>
|
||||
|
||||
#include <Core/Common/NonNullPtr.h>
|
||||
#include <Core/Memory/Allocator.h>
|
||||
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
namespace
|
||||
{
|
||||
// clang-format off
|
||||
D3D12_INPUT_CLASSIFICATION JulietToD3D12_InputRate[] =
|
||||
{
|
||||
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, // VERTEX
|
||||
D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA // INSTANCE
|
||||
};
|
||||
// clang-format on
|
||||
static_assert(sizeof(JulietToD3D12_InputRate) / sizeof(JulietToD3D12_InputRate[0]) == ToUnderlying(VertexInputRate::Count));
|
||||
|
||||
// clang-format off
|
||||
D3D12_CULL_MODE JulietToD3D12_CullMode[] =
|
||||
{
|
||||
D3D12_CULL_MODE_NONE,
|
||||
D3D12_CULL_MODE_FRONT,
|
||||
D3D12_CULL_MODE_BACK
|
||||
};
|
||||
// clang-format on
|
||||
static_assert(sizeof(JulietToD3D12_CullMode) / sizeof(JulietToD3D12_CullMode[0]) == ToUnderlying(CullMode::Count));
|
||||
|
||||
// clang-format off
|
||||
D3D12_FILL_MODE JulietToD3D12_FillMode[] =
|
||||
{
|
||||
D3D12_FILL_MODE_SOLID,
|
||||
D3D12_FILL_MODE_WIREFRAME
|
||||
};
|
||||
// clang-format on
|
||||
static_assert(sizeof(JulietToD3D12_FillMode) / sizeof(JulietToD3D12_FillMode[0]) == ToUnderlying(FillMode::Count));
|
||||
|
||||
DXGI_FORMAT JulietToD3D12_VertexFormat[] = {
|
||||
DXGI_FORMAT_UNKNOWN, // Unknown
|
||||
DXGI_FORMAT_R32_SINT, // Int
|
||||
DXGI_FORMAT_R32G32_SINT, // Int2
|
||||
DXGI_FORMAT_R32G32B32_SINT, // Int3
|
||||
DXGI_FORMAT_R32G32B32A32_SINT, // Int4
|
||||
DXGI_FORMAT_R32_UINT, // UInt
|
||||
DXGI_FORMAT_R32G32_UINT, // UInt2
|
||||
DXGI_FORMAT_R32G32B32_UINT, // UInt3
|
||||
DXGI_FORMAT_R32G32B32A32_UINT, // UInt4
|
||||
DXGI_FORMAT_R32_FLOAT, // Float
|
||||
DXGI_FORMAT_R32G32_FLOAT, // Float2
|
||||
DXGI_FORMAT_R32G32B32_FLOAT, // Float3
|
||||
DXGI_FORMAT_R32G32B32A32_FLOAT, // Float4
|
||||
DXGI_FORMAT_R8G8_SINT, // Byte2
|
||||
DXGI_FORMAT_R8G8B8A8_SINT, // Byte4
|
||||
DXGI_FORMAT_R8G8_UINT, // UByte2
|
||||
DXGI_FORMAT_R8G8B8A8_UINT, // UByte4
|
||||
DXGI_FORMAT_R8G8_SNORM, // Byte2_Norm
|
||||
DXGI_FORMAT_R8G8B8A8_SNORM, // Byte4_Norm
|
||||
DXGI_FORMAT_R8G8_UNORM, // UByte2_Norm
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM, // UByte4_Norm
|
||||
DXGI_FORMAT_R16G16_SINT, // Short2
|
||||
DXGI_FORMAT_R16G16B16A16_SINT, // Short4
|
||||
DXGI_FORMAT_R16G16_UINT, // UShort2
|
||||
DXGI_FORMAT_R16G16B16A16_UINT, // UShort4
|
||||
DXGI_FORMAT_R16G16_SNORM, // Short2_Norm
|
||||
DXGI_FORMAT_R16G16B16A16_SNORM, // Short4_Norm
|
||||
DXGI_FORMAT_R16G16_UNORM, // UShort2_Norm
|
||||
DXGI_FORMAT_R16G16B16A16_UNORM, // UShort4_Norm
|
||||
DXGI_FORMAT_R16G16_FLOAT, // Half2
|
||||
DXGI_FORMAT_R16G16B16A16_FLOAT // Half4
|
||||
};
|
||||
static_assert(sizeof(JulietToD3D12_VertexFormat) / sizeof(JulietToD3D12_VertexFormat[0]) ==
|
||||
ToUnderlying(VertexElementFormat::Count));
|
||||
|
||||
// clang-format off
|
||||
D3D12_PRIMITIVE_TOPOLOGY_TYPE JulietToD3D12_PrimitiveTopologyType[] = {
|
||||
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
|
||||
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
|
||||
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE,
|
||||
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE,
|
||||
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT
|
||||
};
|
||||
// clang-format on
|
||||
static_assert(sizeof(JulietToD3D12_PrimitiveTopologyType) / sizeof(JulietToD3D12_PrimitiveTopologyType[0]) ==
|
||||
ToUnderlying(PrimitiveType::Count));
|
||||
|
||||
// clang-format off
|
||||
D3D12_BLEND JulietToD3D12_BlendFactor[] =
|
||||
{
|
||||
D3D12_BLEND_ZERO,
|
||||
D3D12_BLEND_ZERO,
|
||||
D3D12_BLEND_ONE,
|
||||
D3D12_BLEND_SRC_COLOR,
|
||||
D3D12_BLEND_INV_SRC_COLOR,
|
||||
D3D12_BLEND_DEST_COLOR,
|
||||
D3D12_BLEND_INV_DEST_COLOR,
|
||||
D3D12_BLEND_SRC_ALPHA,
|
||||
D3D12_BLEND_INV_SRC_ALPHA,
|
||||
D3D12_BLEND_DEST_ALPHA,
|
||||
D3D12_BLEND_INV_DEST_ALPHA,
|
||||
D3D12_BLEND_BLEND_FACTOR,
|
||||
D3D12_BLEND_INV_BLEND_FACTOR,
|
||||
D3D12_BLEND_SRC_ALPHA_SAT,
|
||||
};
|
||||
// clang-format on
|
||||
static_assert(sizeof(JulietToD3D12_BlendFactor) / sizeof(JulietToD3D12_BlendFactor[0]) == ToUnderlying(BlendFactor::Count));
|
||||
|
||||
// clang-format off
|
||||
D3D12_BLEND JulietToD3D12_BlendFactorAlpha[] =
|
||||
{
|
||||
D3D12_BLEND_ZERO,
|
||||
D3D12_BLEND_ZERO,
|
||||
D3D12_BLEND_ONE,
|
||||
D3D12_BLEND_SRC_ALPHA,
|
||||
D3D12_BLEND_INV_SRC_ALPHA,
|
||||
D3D12_BLEND_DEST_ALPHA,
|
||||
D3D12_BLEND_INV_DEST_ALPHA,
|
||||
D3D12_BLEND_SRC_ALPHA,
|
||||
D3D12_BLEND_INV_SRC_ALPHA,
|
||||
D3D12_BLEND_DEST_ALPHA,
|
||||
D3D12_BLEND_INV_DEST_ALPHA,
|
||||
D3D12_BLEND_BLEND_FACTOR,
|
||||
D3D12_BLEND_INV_BLEND_FACTOR,
|
||||
D3D12_BLEND_SRC_ALPHA_SAT,
|
||||
};
|
||||
// clang-format on
|
||||
static_assert(sizeof(JulietToD3D12_BlendFactorAlpha) / sizeof(JulietToD3D12_BlendFactorAlpha[0]) ==
|
||||
ToUnderlying(BlendFactor::Count));
|
||||
|
||||
// clang-format off
|
||||
D3D12_BLEND_OP JulietToD3D12_BlendOperation[] =
|
||||
{
|
||||
D3D12_BLEND_OP_ADD,
|
||||
D3D12_BLEND_OP_ADD,
|
||||
D3D12_BLEND_OP_SUBTRACT,
|
||||
D3D12_BLEND_OP_REV_SUBTRACT,
|
||||
D3D12_BLEND_OP_MIN,
|
||||
D3D12_BLEND_OP_MAX
|
||||
};
|
||||
// clang-format on
|
||||
static_assert(sizeof(JulietToD3D12_BlendOperation) / sizeof(JulietToD3D12_BlendOperation[0]) ==
|
||||
ToUnderlying(BlendOperation::Count));
|
||||
|
||||
// clang-format off
|
||||
D3D12_COMPARISON_FUNC JulietToD3D12_CompareOperation[] =
|
||||
{
|
||||
D3D12_COMPARISON_FUNC_NEVER,
|
||||
D3D12_COMPARISON_FUNC_NEVER,
|
||||
D3D12_COMPARISON_FUNC_LESS,
|
||||
D3D12_COMPARISON_FUNC_EQUAL,
|
||||
D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
||||
D3D12_COMPARISON_FUNC_GREATER,
|
||||
D3D12_COMPARISON_FUNC_NOT_EQUAL,
|
||||
D3D12_COMPARISON_FUNC_GREATER_EQUAL,
|
||||
D3D12_COMPARISON_FUNC_ALWAYS
|
||||
};
|
||||
// clang-format on
|
||||
static_assert(sizeof(JulietToD3D12_CompareOperation) / sizeof(JulietToD3D12_CompareOperation[0]) ==
|
||||
ToUnderlying(CompareOperation::Count));
|
||||
|
||||
// clang-format off
|
||||
D3D12_STENCIL_OP JulietToD3D12_StencilOperation[] =
|
||||
{
|
||||
D3D12_STENCIL_OP_KEEP,
|
||||
D3D12_STENCIL_OP_KEEP,
|
||||
D3D12_STENCIL_OP_ZERO,
|
||||
D3D12_STENCIL_OP_REPLACE,
|
||||
D3D12_STENCIL_OP_INCR_SAT,
|
||||
D3D12_STENCIL_OP_DECR_SAT,
|
||||
D3D12_STENCIL_OP_INVERT,
|
||||
D3D12_STENCIL_OP_INCR,
|
||||
D3D12_STENCIL_OP_DECR
|
||||
};
|
||||
// clang-format on
|
||||
static_assert(sizeof(JulietToD3D12_StencilOperation) / sizeof(JulietToD3D12_StencilOperation[0]) ==
|
||||
ToUnderlying(StencilOperation::Count));
|
||||
|
||||
bool ConvertVertexInputState(const VertexInputState& vertexInputState, D3D12_INPUT_ELEMENT_DESC* desc, String semantic)
|
||||
{
|
||||
if (desc == nullptr || vertexInputState.NumVertexAttributes == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (uint32 idx = 0; idx < vertexInputState.NumVertexAttributes; ++idx)
|
||||
{
|
||||
VertexAttribute attribute = vertexInputState.VertexAttributes[idx];
|
||||
|
||||
desc[idx].SemanticName = CStr(semantic);
|
||||
desc[idx].SemanticIndex = attribute.Location;
|
||||
desc[idx].Format = JulietToD3D12_VertexFormat[ToUnderlying(attribute.Format)];
|
||||
desc[idx].InputSlot = attribute.BufferSlot;
|
||||
desc[idx].AlignedByteOffset = attribute.Offset;
|
||||
desc[idx].InputSlotClass =
|
||||
JulietToD3D12_InputRate[ToUnderlying(vertexInputState.VertexBufferDescriptions[attribute.BufferSlot].InputRate)];
|
||||
desc[idx].InstanceDataStepRate =
|
||||
(vertexInputState.VertexBufferDescriptions[attribute.BufferSlot].InputRate == VertexInputRate::Instance)
|
||||
? vertexInputState.VertexBufferDescriptions[attribute.BufferSlot].InstanceStepRate
|
||||
: 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ConvertRasterizerState(const RasterizerState& rasterizerState, D3D12_RASTERIZER_DESC& desc)
|
||||
{
|
||||
desc.FillMode = JulietToD3D12_FillMode[ToUnderlying(rasterizerState.FillMode)];
|
||||
desc.CullMode = JulietToD3D12_CullMode[ToUnderlying(rasterizerState.CullMode)];
|
||||
|
||||
switch (rasterizerState.FrontFace)
|
||||
{
|
||||
case FrontFace::CounterClockwise: desc.FrontCounterClockwise = TRUE; break;
|
||||
case FrontFace::Clockwise: desc.FrontCounterClockwise = FALSE; break;
|
||||
default: return false;
|
||||
}
|
||||
static_assert(ToUnderlying(FrontFace::Count) == 2);
|
||||
|
||||
if (rasterizerState.EnableDepthBias)
|
||||
{
|
||||
desc.DepthBias = LRoundF(rasterizerState.DepthBiasConstantFactor);
|
||||
desc.DepthBiasClamp = rasterizerState.DepthBiasClamp;
|
||||
desc.SlopeScaledDepthBias = rasterizerState.DepthBiasSlopeFactor;
|
||||
}
|
||||
else
|
||||
{
|
||||
desc.DepthBias = 0;
|
||||
desc.DepthBiasClamp = 0.0f;
|
||||
desc.SlopeScaledDepthBias = 0.0f;
|
||||
}
|
||||
|
||||
desc.DepthClipEnable = rasterizerState.EnableDepthClip;
|
||||
desc.MultisampleEnable = FALSE;
|
||||
desc.AntialiasedLineEnable = FALSE;
|
||||
desc.ForcedSampleCount = 0;
|
||||
desc.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ConvertBlendState(const GraphicsPipelineCreateInfo& createInfo, D3D12_BLEND_DESC& blendDesc)
|
||||
{
|
||||
ZeroStruct(blendDesc);
|
||||
blendDesc.AlphaToCoverageEnable = FALSE;
|
||||
blendDesc.IndependentBlendEnable = FALSE;
|
||||
|
||||
for (UINT i = 0; i < GPUDriver::kMaxColorTargetInfo; i += 1)
|
||||
{
|
||||
D3D12_RENDER_TARGET_BLEND_DESC rtBlendDesc;
|
||||
rtBlendDesc.BlendEnable = FALSE;
|
||||
rtBlendDesc.LogicOpEnable = FALSE;
|
||||
rtBlendDesc.SrcBlend = D3D12_BLEND_ONE;
|
||||
rtBlendDesc.DestBlend = D3D12_BLEND_ZERO;
|
||||
rtBlendDesc.BlendOp = D3D12_BLEND_OP_ADD;
|
||||
rtBlendDesc.SrcBlendAlpha = D3D12_BLEND_ONE;
|
||||
rtBlendDesc.DestBlendAlpha = D3D12_BLEND_ZERO;
|
||||
rtBlendDesc.BlendOpAlpha = D3D12_BLEND_OP_ADD;
|
||||
rtBlendDesc.LogicOp = D3D12_LOGIC_OP_NOOP;
|
||||
rtBlendDesc.RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
|
||||
|
||||
// If target_info has more blend states, you can set IndependentBlendEnable to TRUE and assign different blend states to each render target slot
|
||||
if (i < createInfo.TargetInfo.NumColorTargets)
|
||||
{
|
||||
ColorTargetBlendState blendState = createInfo.TargetInfo.ColorTargetDescriptions[i].BlendState;
|
||||
ColorComponentFlags colorWriteMask =
|
||||
blendState.EnableColorWriteMask ? blendState.ColorWriteMask : static_cast<ColorComponentFlags>(0xF);
|
||||
|
||||
rtBlendDesc.BlendEnable = blendState.EnableBlend;
|
||||
rtBlendDesc.SrcBlend = JulietToD3D12_BlendFactor[ToUnderlying(blendState.SourceColorBlendFactor)];
|
||||
rtBlendDesc.DestBlend = JulietToD3D12_BlendFactor[ToUnderlying(blendState.DestinationColorBlendFactor)];
|
||||
rtBlendDesc.BlendOp = JulietToD3D12_BlendOperation[ToUnderlying(blendState.ColorBlendOperation)];
|
||||
rtBlendDesc.SrcBlendAlpha = JulietToD3D12_BlendFactorAlpha[ToUnderlying(blendState.SourceAlphaBlendFactor)];
|
||||
rtBlendDesc.DestBlendAlpha =
|
||||
JulietToD3D12_BlendFactorAlpha[ToUnderlying(blendState.DestinationAlphaBlendFactor)];
|
||||
rtBlendDesc.BlendOpAlpha = JulietToD3D12_BlendOperation[ToUnderlying(blendState.AlphaBlendOperation)];
|
||||
rtBlendDesc.RenderTargetWriteMask = ToUnderlying(colorWriteMask);
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
blendDesc.IndependentBlendEnable = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
blendDesc.RenderTarget[i] = rtBlendDesc;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ConvertDepthStencilState(DepthStencilState depthStencilState, D3D12_DEPTH_STENCIL_DESC& desc)
|
||||
{
|
||||
desc.DepthEnable = depthStencilState.EnableDepthTest == true ? TRUE : FALSE;
|
||||
desc.DepthWriteMask = depthStencilState.EnableDepthWrite == true ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO;
|
||||
desc.DepthFunc = JulietToD3D12_CompareOperation[ToUnderlying(depthStencilState.CompareOperation)];
|
||||
desc.StencilEnable = depthStencilState.EnableStencilTest == true ? TRUE : FALSE;
|
||||
desc.StencilReadMask = depthStencilState.CompareMask;
|
||||
desc.StencilWriteMask = depthStencilState.WriteMask;
|
||||
|
||||
desc.FrontFace.StencilFailOp =
|
||||
JulietToD3D12_StencilOperation[ToUnderlying(depthStencilState.FrontStencilState.FailOperation)];
|
||||
desc.FrontFace.StencilDepthFailOp =
|
||||
JulietToD3D12_StencilOperation[ToUnderlying(depthStencilState.FrontStencilState.DepthFailOperation)];
|
||||
desc.FrontFace.StencilPassOp =
|
||||
JulietToD3D12_StencilOperation[ToUnderlying(depthStencilState.FrontStencilState.PassOperation)];
|
||||
desc.FrontFace.StencilFunc =
|
||||
JulietToD3D12_CompareOperation[ToUnderlying(depthStencilState.FrontStencilState.CompareOperation)];
|
||||
|
||||
desc.BackFace.StencilFailOp =
|
||||
JulietToD3D12_StencilOperation[ToUnderlying(depthStencilState.BackStencilState.FailOperation)];
|
||||
desc.BackFace.StencilDepthFailOp =
|
||||
JulietToD3D12_StencilOperation[ToUnderlying(depthStencilState.BackStencilState.DepthFailOperation)];
|
||||
desc.BackFace.StencilPassOp =
|
||||
JulietToD3D12_StencilOperation[ToUnderlying(depthStencilState.BackStencilState.PassOperation)];
|
||||
desc.BackFace.StencilFunc =
|
||||
JulietToD3D12_CompareOperation[ToUnderlying(depthStencilState.BackStencilState.CompareOperation)];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CopyShader(NonNullPtr<D3D12Shader> destination, NonNullPtr<D3D12Shader> source)
|
||||
{
|
||||
D3D12Shader* src = source.Get();
|
||||
D3D12Shader* dst = destination.Get();
|
||||
|
||||
ByteBuffer dstBuffer = dst->ByteCode;
|
||||
|
||||
if (src->ByteCode.Size != dstBuffer.Size)
|
||||
{
|
||||
dstBuffer.Data = static_cast<Byte*>(Realloc(dstBuffer.Data, src->ByteCode.Size));
|
||||
dstBuffer.Size = src->ByteCode.Size;
|
||||
}
|
||||
// Copy the shader data. Infortunately this will overwrite the bytecode if it exists so we patch it back just after
|
||||
MemCopy(dst, src, sizeof(D3D12Shader));
|
||||
dst->ByteCode = dstBuffer;
|
||||
|
||||
MemCopy(dst->ByteCode.Data, src->ByteCode.Data, src->ByteCode.Size);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
GraphicsPipeline* CreateGraphicsPipeline(NonNullPtr<GPUDriver> driver, const GraphicsPipelineCreateInfo& createInfo)
|
||||
{
|
||||
auto d3d12Driver = static_cast<D3D12Driver*>(driver.Get());
|
||||
auto vertexShader = reinterpret_cast<D3D12Shader*>(createInfo.VertexShader);
|
||||
auto fragmentShader = reinterpret_cast<D3D12Shader*>(createInfo.FragmentShader);
|
||||
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
|
||||
psoDesc.VS.pShaderBytecode = vertexShader->ByteCode.Data;
|
||||
psoDesc.VS.BytecodeLength = vertexShader->ByteCode.Size;
|
||||
psoDesc.PS.pShaderBytecode = fragmentShader->ByteCode.Data; // PS == Pixel Shader == Fragment Shader
|
||||
psoDesc.PS.BytecodeLength = fragmentShader->ByteCode.Size;
|
||||
|
||||
if (createInfo.VertexInputState.NumVertexAttributes > 0)
|
||||
{
|
||||
D3D12_INPUT_ELEMENT_DESC inputElementDescs[D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT];
|
||||
psoDesc.InputLayout.pInputElementDescs = inputElementDescs;
|
||||
psoDesc.InputLayout.NumElements = createInfo.VertexInputState.NumVertexAttributes;
|
||||
ConvertVertexInputState(createInfo.VertexInputState, inputElementDescs, d3d12Driver->Semantic);
|
||||
}
|
||||
|
||||
psoDesc.PrimitiveTopologyType = JulietToD3D12_PrimitiveTopologyType[ToUnderlying(createInfo.PrimitiveType)];
|
||||
|
||||
if (!ConvertRasterizerState(createInfo.RasterizerState, psoDesc.RasterizerState))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
if (!ConvertBlendState(createInfo, psoDesc.BlendState))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
if (!ConvertDepthStencilState(createInfo.DepthStencilState, psoDesc.DepthStencilState))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto pipeline = static_cast<D3D12GraphicsPipeline*>(Calloc(1, sizeof(D3D12GraphicsPipeline)));
|
||||
if (!pipeline)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint32 sampleMask = createInfo.MultisampleState.EnableMask ? createInfo.MultisampleState.SampleMask : 0xFFFFFFFF;
|
||||
|
||||
psoDesc.SampleMask = sampleMask;
|
||||
psoDesc.SampleDesc.Count = Internal::JulietToD3D12_SampleCount[ToUnderlying(createInfo.MultisampleState.SampleCount)];
|
||||
psoDesc.SampleDesc.Quality =
|
||||
(createInfo.MultisampleState.SampleCount > TextureSampleCount::One) ? DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN : 0;
|
||||
|
||||
psoDesc.DSVFormat = Internal::ConvertToD3D12DepthFormat(createInfo.TargetInfo.DepthStencilFormat);
|
||||
psoDesc.NumRenderTargets = static_cast<uint32>(createInfo.TargetInfo.NumColorTargets);
|
||||
for (uint32_t idx = 0; idx < createInfo.TargetInfo.NumColorTargets; ++idx)
|
||||
{
|
||||
psoDesc.RTVFormats[idx] =
|
||||
Internal::ConvertToD3D12TextureFormat(createInfo.TargetInfo.ColorTargetDescriptions[idx].Format);
|
||||
}
|
||||
|
||||
// Assuming some default values or further initialization
|
||||
psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE;
|
||||
psoDesc.CachedPSO.CachedBlobSizeInBytes = 0;
|
||||
psoDesc.CachedPSO.pCachedBlob = nullptr;
|
||||
|
||||
psoDesc.NodeMask = 0;
|
||||
|
||||
pipeline->RootSignature = d3d12Driver->BindlessRootSignature;
|
||||
psoDesc.pRootSignature = d3d12Driver->BindlessRootSignature->Handle;
|
||||
|
||||
ID3D12PipelineState* pipelineState;
|
||||
HRESULT res = ID3D12Device_CreateGraphicsPipelineState(d3d12Driver->D3D12Device, &psoDesc, IID_ID3D12PipelineState,
|
||||
reinterpret_cast<void**>(&pipelineState));
|
||||
if (FAILED(res))
|
||||
{
|
||||
LogError(d3d12Driver->D3D12Device, "Could not create graphics pipeline state", res);
|
||||
Internal::ReleaseGraphicsPipeline(pipeline);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
pipeline->PipelineState = pipelineState;
|
||||
|
||||
for (uint32 i = 0; i < createInfo.VertexInputState.NumVertexBufferDescriptions; i += 1)
|
||||
{
|
||||
pipeline->VertexStrides[createInfo.VertexInputState.VertexBufferDescriptions[i].Slot] =
|
||||
createInfo.VertexInputState.VertexBufferDescriptions[i].PitchInBytes;
|
||||
}
|
||||
|
||||
pipeline->PrimitiveType = createInfo.PrimitiveType;
|
||||
|
||||
pipeline->VertexSamplerCount = vertexShader->NumSamplers;
|
||||
pipeline->VertexStorageTextureCount = vertexShader->NumStorageTextures;
|
||||
pipeline->VertexStorageBufferCount = vertexShader->NumStorageBuffers;
|
||||
pipeline->VertexUniformBufferCount = vertexShader->NumUniformBuffers;
|
||||
|
||||
pipeline->FragmentSamplerCount = fragmentShader->NumSamplers;
|
||||
pipeline->FragmentStorageTextureCount = fragmentShader->NumStorageTextures;
|
||||
pipeline->FragmentStorageBufferCount = fragmentShader->NumStorageBuffers;
|
||||
pipeline->FragmentUniformBufferCount = fragmentShader->NumUniformBuffers;
|
||||
|
||||
pipeline->ReferenceCount = 0;
|
||||
|
||||
#if ALLOW_SHADER_HOT_RELOAD
|
||||
// Save the PSODesc and shaders to be able to recreate the graphics pipeline when needed
|
||||
pipeline->PSODescTemplate = psoDesc;
|
||||
|
||||
pipeline->VertexShaderCache = static_cast<D3D12Shader*>(Calloc(1, sizeof(D3D12Shader)));
|
||||
pipeline->FragmentShaderCache = static_cast<D3D12Shader*>(Calloc(1, sizeof(D3D12Shader)));
|
||||
CopyShader(pipeline->VertexShaderCache, vertexShader);
|
||||
CopyShader(pipeline->FragmentShaderCache, fragmentShader);
|
||||
#endif
|
||||
|
||||
return reinterpret_cast<GraphicsPipeline*>(pipeline);
|
||||
}
|
||||
|
||||
void DestroyGraphicsPipeline(NonNullPtr<GPUDriver> driver, NonNullPtr<GraphicsPipeline> graphicsPipeline)
|
||||
{
|
||||
auto d3d12Driver = static_cast<D3D12Driver*>(driver.Get());
|
||||
auto d3d12GraphicsPipeline = reinterpret_cast<D3D12GraphicsPipeline*>(graphicsPipeline.Get());
|
||||
|
||||
if (d3d12Driver->GraphicsPipelinesToDisposeCount + 1 >= d3d12Driver->GraphicsPipelinesToDisposeCapacity)
|
||||
{
|
||||
d3d12Driver->GraphicsPipelinesToDisposeCapacity = d3d12Driver->GraphicsPipelinesToDisposeCapacity * 2;
|
||||
d3d12Driver->GraphicsPipelinesToDispose = static_cast<D3D12GraphicsPipeline**>(
|
||||
Realloc(d3d12Driver->GraphicsPipelinesToDispose,
|
||||
sizeof(D3D12GraphicsPipeline*) * d3d12Driver->GraphicsPipelinesToDisposeCapacity));
|
||||
}
|
||||
d3d12Driver->GraphicsPipelinesToDispose[d3d12Driver->GraphicsPipelinesToDisposeCount] = d3d12GraphicsPipeline;
|
||||
d3d12Driver->GraphicsPipelinesToDisposeCount += 1;
|
||||
}
|
||||
|
||||
#if ALLOW_SHADER_HOT_RELOAD
|
||||
bool UpdateGraphicsPipelineShaders(NonNullPtr<GPUDriver> driver, NonNullPtr<GraphicsPipeline> graphicsPipeline,
|
||||
Shader* optional_vertexShader, Shader* optional_fragmentShader)
|
||||
{
|
||||
auto d3d12Driver = static_cast<D3D12Driver*>(driver.Get());
|
||||
auto d3d12GraphicsPipeline = reinterpret_cast<D3D12GraphicsPipeline*>(graphicsPipeline.Get());
|
||||
|
||||
Assert(d3d12GraphicsPipeline->ReferenceCount == 0 &&
|
||||
"Trying to update a d3d12 graphics pipeline that is currently being used! Call WaitUntilGPUIsIdle "
|
||||
"before updating!");
|
||||
|
||||
auto vertexShader = reinterpret_cast<D3D12Shader*>(optional_vertexShader);
|
||||
auto fragmentShader = reinterpret_cast<D3D12Shader*>(optional_fragmentShader);
|
||||
|
||||
if (!vertexShader)
|
||||
{
|
||||
vertexShader = d3d12GraphicsPipeline->VertexShaderCache;
|
||||
}
|
||||
|
||||
if (!fragmentShader)
|
||||
{
|
||||
fragmentShader = d3d12GraphicsPipeline->FragmentShaderCache;
|
||||
}
|
||||
|
||||
auto psoDesc = d3d12GraphicsPipeline->PSODescTemplate;
|
||||
psoDesc.VS.pShaderBytecode = vertexShader->ByteCode.Data;
|
||||
psoDesc.VS.BytecodeLength = vertexShader->ByteCode.Size;
|
||||
psoDesc.PS.pShaderBytecode = fragmentShader->ByteCode.Data;
|
||||
psoDesc.PS.BytecodeLength = fragmentShader->ByteCode.Size;
|
||||
|
||||
psoDesc.pRootSignature = d3d12Driver->BindlessRootSignature->Handle;
|
||||
|
||||
ID3D12PipelineState* pipelineState;
|
||||
HRESULT res = ID3D12Device_CreateGraphicsPipelineState(d3d12Driver->D3D12Device, &psoDesc, IID_ID3D12PipelineState,
|
||||
reinterpret_cast<void**>(&pipelineState));
|
||||
if (FAILED(res))
|
||||
{
|
||||
LogError(d3d12Driver->D3D12Device, "Could not create graphics pipeline state", res);
|
||||
return false;
|
||||
}
|
||||
|
||||
d3d12GraphicsPipeline->VertexSamplerCount = vertexShader->NumSamplers;
|
||||
d3d12GraphicsPipeline->VertexStorageTextureCount = vertexShader->NumStorageTextures;
|
||||
d3d12GraphicsPipeline->VertexStorageBufferCount = vertexShader->NumStorageBuffers;
|
||||
d3d12GraphicsPipeline->VertexUniformBufferCount = vertexShader->NumUniformBuffers;
|
||||
|
||||
d3d12GraphicsPipeline->FragmentSamplerCount = fragmentShader->NumSamplers;
|
||||
d3d12GraphicsPipeline->FragmentStorageTextureCount = fragmentShader->NumStorageTextures;
|
||||
d3d12GraphicsPipeline->FragmentStorageBufferCount = fragmentShader->NumStorageBuffers;
|
||||
d3d12GraphicsPipeline->FragmentUniformBufferCount = fragmentShader->NumUniformBuffers;
|
||||
|
||||
// If everything worked, we patch the graphics pipeline and destroy everything irrelevant
|
||||
if (d3d12GraphicsPipeline->PipelineState)
|
||||
{
|
||||
ID3D12PipelineState_Release(d3d12GraphicsPipeline->PipelineState);
|
||||
}
|
||||
d3d12GraphicsPipeline->PipelineState = pipelineState;
|
||||
|
||||
if (vertexShader != d3d12GraphicsPipeline->VertexShaderCache)
|
||||
{
|
||||
CopyShader(d3d12GraphicsPipeline->VertexShaderCache, vertexShader);
|
||||
}
|
||||
if (fragmentShader != d3d12GraphicsPipeline->FragmentShaderCache)
|
||||
{
|
||||
CopyShader(d3d12GraphicsPipeline->FragmentShaderCache, fragmentShader);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
void ReleaseGraphicsPipeline(NonNullPtr<D3D12GraphicsPipeline> d3d12GraphicsPipeline)
|
||||
{
|
||||
if (d3d12GraphicsPipeline->PipelineState)
|
||||
{
|
||||
ID3D12PipelineState_Release(d3d12GraphicsPipeline->PipelineState);
|
||||
}
|
||||
|
||||
#if ALLOW_SHADER_HOT_RELOAD
|
||||
SafeFree(d3d12GraphicsPipeline->VertexShaderCache);
|
||||
SafeFree(d3d12GraphicsPipeline->FragmentShaderCache);
|
||||
#endif
|
||||
|
||||
Free(d3d12GraphicsPipeline.Get());
|
||||
}
|
||||
} // namespace Internal
|
||||
} // namespace Juliet::D3D12
|
||||
63
Juliet/src/Graphics/D3D12/D3D12GraphicsPipeline.h
Normal file
63
Juliet/src/Graphics/D3D12/D3D12GraphicsPipeline.h
Normal file
@@ -0,0 +1,63 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Common/NonNullPtr.h>
|
||||
#include <D3D12Shader.h>
|
||||
#include <Graphics/D3D12/D3D12Includes.h>
|
||||
#include <Graphics/GraphicsDevice.h>
|
||||
#include <Graphics/GraphicsPipeline.h>
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
struct GraphicsPipelineCreateInfo;
|
||||
struct GPUDriver;
|
||||
struct GraphicsPipeline;
|
||||
} // namespace Juliet
|
||||
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
struct D3D12GraphicsRootSignature
|
||||
{
|
||||
ID3D12RootSignature* Handle;
|
||||
};
|
||||
|
||||
struct D3D12GraphicsPipeline
|
||||
{
|
||||
#if ALLOW_SHADER_HOT_RELOAD
|
||||
// Template to recreate an ID3D12PipelineState when shader are hot reloaded
|
||||
// Stripped out in shipping build as the struct is huge
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC PSODescTemplate;
|
||||
|
||||
// Keeping shaders byte code to make it easier to recreate the ID3D12PipelineState
|
||||
// Those will be freed when the pipeline is destroyed or updated
|
||||
D3D12Shader * VertexShaderCache;
|
||||
D3D12Shader * FragmentShaderCache;
|
||||
#endif
|
||||
|
||||
ID3D12PipelineState* PipelineState;
|
||||
D3D12GraphicsRootSignature* RootSignature;
|
||||
PrimitiveType PrimitiveType;
|
||||
|
||||
uint32 VertexStrides[GPUDriver::kMaxVertexBuffers];
|
||||
|
||||
uint32 VertexSamplerCount;
|
||||
uint32 VertexUniformBufferCount;
|
||||
uint32 VertexStorageBufferCount;
|
||||
uint32 VertexStorageTextureCount;
|
||||
|
||||
uint32 FragmentSamplerCount;
|
||||
uint32 FragmentUniformBufferCount;
|
||||
uint32 FragmentStorageBufferCount;
|
||||
uint32 FragmentStorageTextureCount;
|
||||
|
||||
int ReferenceCount;
|
||||
};
|
||||
|
||||
extern GraphicsPipeline* CreateGraphicsPipeline(NonNullPtr<GPUDriver> driver, const GraphicsPipelineCreateInfo& createInfo);
|
||||
extern void DestroyGraphicsPipeline(NonNullPtr<GPUDriver> driver, NonNullPtr<GraphicsPipeline> graphicsPipeline);
|
||||
extern bool UpdateGraphicsPipelineShaders(NonNullPtr<GPUDriver> driver, NonNullPtr<GraphicsPipeline> graphicsPipeline,
|
||||
Shader* optional_vertexShader, Shader* optional_fragmentShader);
|
||||
namespace Internal
|
||||
{
|
||||
extern void ReleaseGraphicsPipeline(NonNullPtr<D3D12GraphicsPipeline> d3d12GraphicsPipeline);
|
||||
}
|
||||
} // namespace Juliet::D3D12
|
||||
@@ -11,18 +11,23 @@
|
||||
#define COBJMACROS
|
||||
#define CINTERFACE ;
|
||||
|
||||
#include <d3dcompiler.h>
|
||||
#include <DirectXMath.h>
|
||||
#include <dxgi1_5.h>
|
||||
#include <Graphics/D3D12/AgilitySDK/d3d12.h>
|
||||
//#include <Graphics/D3D12/AgilitySDK/d3dx12/d3dx12_check_feature_support.h>
|
||||
#include <dxgi1_6.h>
|
||||
#include "d3d12.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#include <dxgidebug.h>
|
||||
#endif
|
||||
|
||||
#include <dxgi.h>
|
||||
//#include <dxgi.h>
|
||||
|
||||
#ifdef __IDXGIInfoQueue_INTERFACE_DEFINED__
|
||||
#define IDXGIINFOQUEUE_SUPPORTED
|
||||
#endif
|
||||
|
||||
#ifdef __ID3D12InfoQueue1_INTERFACE_DEFINED__
|
||||
#define ID3D12InfoQueue1_SUPPORTED
|
||||
#endif
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
252
Juliet/src/Graphics/D3D12/D3D12RenderPass.cpp
Normal file
252
Juliet/src/Graphics/D3D12/D3D12RenderPass.cpp
Normal file
@@ -0,0 +1,252 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/Common/EnumUtils.h>
|
||||
#include <Graphics/D3D12/D3D12GraphicsPipeline.h>
|
||||
#include <Graphics/D3D12/D3D12RenderPass.h>
|
||||
#include <Graphics/D3D12/D3D12Texture.h>
|
||||
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
namespace
|
||||
{
|
||||
// clang-format off
|
||||
D3D12_PRIMITIVE_TOPOLOGY JulietToD3D12_PrimitiveType[] =
|
||||
{
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINELIST,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
|
||||
D3D_PRIMITIVE_TOPOLOGY_POINTLIST
|
||||
};
|
||||
// clang-format on
|
||||
static_assert(sizeof(JulietToD3D12_PrimitiveType) / sizeof(JulietToD3D12_PrimitiveType[0]) ==
|
||||
ToUnderlying(PrimitiveType::Count));
|
||||
} // namespace
|
||||
|
||||
void BeginRenderPass(NonNullPtr<CommandList> commandList, NonNullPtr<const ColorTargetInfo> colorTargetInfos, uint32 colorTargetInfoCount)
|
||||
{
|
||||
auto* d3d12CommandList = reinterpret_cast<D3D12CommandList*>(commandList.Get());
|
||||
|
||||
uint32 frameBufferWidth = uint32Max;
|
||||
uint32 frameBufferHeight = uint32Max;
|
||||
|
||||
for (uint32 idx = 0; idx < colorTargetInfoCount; ++idx)
|
||||
{
|
||||
auto* container = reinterpret_cast<D3D12TextureContainer*>(colorTargetInfos[idx].TargetTexture);
|
||||
uint32 width = container->Header.CreateInfo.Width >> colorTargetInfos[idx].MipLevel;
|
||||
uint32 height = container->Header.CreateInfo.Height >> colorTargetInfos[idx].MipLevel;
|
||||
|
||||
// Scale the framebuffer to fit the smallest target.
|
||||
frameBufferWidth = Min(width, frameBufferWidth);
|
||||
frameBufferHeight = Min(height, frameBufferHeight);
|
||||
}
|
||||
|
||||
// TODO : Depth Stencil and DSV
|
||||
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE RTVs[GPUDriver::kMaxColorTargetInfo];
|
||||
for (uint32 idx = 0; idx < colorTargetInfoCount; ++idx)
|
||||
{
|
||||
auto* container = reinterpret_cast<D3D12TextureContainer*>(colorTargetInfos[idx].TargetTexture);
|
||||
D3D12TextureSubresource* subresource = Internal::PrepareTextureSubresourceForWrite(
|
||||
d3d12CommandList, container,
|
||||
container->Header.CreateInfo.Type == TextureType::Texture_3D ? 0 : colorTargetInfos[idx].LayerIndex,
|
||||
colorTargetInfos[idx].MipLevel, colorTargetInfos[idx].CycleTexture, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||
|
||||
uint32 RTVIndex = container->Header.CreateInfo.Type == TextureType::Texture_3D ? colorTargetInfos[idx].DepthPlane : 0;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE rtv = subresource->RTVHandles[RTVIndex].CpuHandle;
|
||||
|
||||
if (colorTargetInfos[idx].LoadOperation == LoadOperation::Clear)
|
||||
{
|
||||
float clearColor[4];
|
||||
clearColor[0] = colorTargetInfos[idx].ClearColor.R;
|
||||
clearColor[1] = colorTargetInfos[idx].ClearColor.G;
|
||||
clearColor[2] = colorTargetInfos[idx].ClearColor.B;
|
||||
clearColor[3] = colorTargetInfos[idx].ClearColor.A;
|
||||
|
||||
ID3D12GraphicsCommandList6_ClearRenderTargetView(d3d12CommandList->GraphicsCommandList.CommandList, rtv,
|
||||
clearColor, 0, nullptr);
|
||||
}
|
||||
|
||||
RTVs[idx] = rtv;
|
||||
d3d12CommandList->ColorTargetSubresources[idx] = subresource;
|
||||
|
||||
Internal::TrackTexture(d3d12CommandList, subresource->Parent);
|
||||
|
||||
if (colorTargetInfos[idx].StoreOperation == StoreOperation::Resolve ||
|
||||
colorTargetInfos[idx].StoreOperation == StoreOperation::ResolveAndStore)
|
||||
{
|
||||
auto resolveContainer = reinterpret_cast<D3D12TextureContainer*>(colorTargetInfos[idx].ResolveTexture);
|
||||
D3D12TextureSubresource* resolveSubresource =
|
||||
Internal::PrepareTextureSubresourceForWrite(d3d12CommandList, resolveContainer,
|
||||
colorTargetInfos[idx].ResolveLayerIndex,
|
||||
colorTargetInfos[idx].ResolveMipLevel,
|
||||
colorTargetInfos[idx].CycleResolveTexture,
|
||||
D3D12_RESOURCE_STATE_RESOLVE_DEST);
|
||||
|
||||
d3d12CommandList->ColorResolveSubresources[idx] = resolveSubresource;
|
||||
|
||||
Internal::TrackTexture(d3d12CommandList, resolveSubresource->Parent);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO DSV
|
||||
|
||||
ID3D12GraphicsCommandList_OMSetRenderTargets(d3d12CommandList->GraphicsCommandList.CommandList,
|
||||
colorTargetInfoCount, RTVs, false, nullptr);
|
||||
|
||||
// Set defaults graphics states
|
||||
GraphicsViewPort defaultViewport;
|
||||
defaultViewport.X = 0.f;
|
||||
defaultViewport.Y = 0.f;
|
||||
defaultViewport.Width = static_cast<float>(frameBufferWidth);
|
||||
defaultViewport.Height = static_cast<float>(frameBufferHeight);
|
||||
defaultViewport.MinDepth = 0.f;
|
||||
defaultViewport.MaxDepth = 1.f;
|
||||
SetViewPort(commandList, defaultViewport);
|
||||
|
||||
Rectangle defaultScissor;
|
||||
defaultScissor.X = 0;
|
||||
defaultScissor.Y = 0;
|
||||
defaultScissor.Width = static_cast<int32>(frameBufferWidth);
|
||||
defaultScissor.Height = static_cast<int32>(frameBufferHeight);
|
||||
SetScissorRect(commandList, defaultScissor);
|
||||
|
||||
SetStencilReference(commandList, 0);
|
||||
|
||||
FColor blendConstants;
|
||||
blendConstants.R = 1.0f;
|
||||
blendConstants.G = 1.0f;
|
||||
blendConstants.B = 1.0f;
|
||||
blendConstants.A = 1.0f;
|
||||
SetBlendConstants(commandList, blendConstants);
|
||||
}
|
||||
|
||||
void EndRenderPass(NonNullPtr<CommandList> commandList)
|
||||
{
|
||||
auto* d3d12CommandList = reinterpret_cast<D3D12CommandList*>(commandList.Get());
|
||||
|
||||
// Reset Color Target state and optionally resolve color texture
|
||||
for (uint32 idx = 0; idx < GPUDriver::kMaxColorTargetInfo; ++idx)
|
||||
{
|
||||
if (d3d12CommandList->ColorTargetSubresources[idx])
|
||||
{
|
||||
if (d3d12CommandList->ColorResolveSubresources[idx])
|
||||
{
|
||||
Internal::TextureSubresourceBarrier(d3d12CommandList, D3D12_RESOURCE_STATE_RENDER_TARGET,
|
||||
D3D12_RESOURCE_STATE_RESOLVE_SOURCE,
|
||||
d3d12CommandList->ColorTargetSubresources[idx]);
|
||||
ID3D12GraphicsCommandList_ResolveSubresource(
|
||||
d3d12CommandList->GraphicsCommandList.CommandList,
|
||||
d3d12CommandList->ColorResolveSubresources[idx]->Parent->Resource,
|
||||
d3d12CommandList->ColorResolveSubresources[idx]->Index,
|
||||
d3d12CommandList->ColorTargetSubresources[idx]->Parent->Resource,
|
||||
d3d12CommandList->ColorTargetSubresources[idx]->Index,
|
||||
Internal::ConvertToD3D12TextureFormat(
|
||||
d3d12CommandList->ColorTargetSubresources[idx]->Parent->Container->Header.CreateInfo.Format));
|
||||
|
||||
Internal::TextureSubresourceTransitionToDefaultUsage(d3d12CommandList,
|
||||
d3d12CommandList->ColorTargetSubresources[idx],
|
||||
D3D12_RESOURCE_STATE_RESOLVE_SOURCE);
|
||||
|
||||
Internal::TextureSubresourceTransitionToDefaultUsage(d3d12CommandList,
|
||||
d3d12CommandList->ColorResolveSubresources[idx],
|
||||
D3D12_RESOURCE_STATE_RESOLVE_DEST);
|
||||
}
|
||||
else
|
||||
{
|
||||
Internal::TextureSubresourceTransitionToDefaultUsage(d3d12CommandList,
|
||||
d3d12CommandList->ColorTargetSubresources[idx],
|
||||
D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO : Write Depth stencil
|
||||
d3d12CommandList->CurrentGraphicsPipeline = nullptr;
|
||||
|
||||
ID3D12GraphicsCommandList_OMSetRenderTargets(d3d12CommandList->GraphicsCommandList.CommandList, 0, NULL, false, NULL);
|
||||
|
||||
// Reset bind states
|
||||
ZeroArray(d3d12CommandList->ColorTargetSubresources);
|
||||
ZeroArray(d3d12CommandList->ColorResolveSubresources);
|
||||
// TODO : reset depth stencil subresources
|
||||
// d3d12CommandList->DepthStencilTextureSubresource = NULL;
|
||||
|
||||
// TODO : vertex buffer
|
||||
// TODO :Vertex sampler and fragment sampler
|
||||
|
||||
// ZeroArray(d3d12CommandList->VertexBuffers);
|
||||
// ZeroArray(d3d12CommandList->VertexBufferOffsets);
|
||||
// d3d12CommandList->VertexBufferCount = 0;
|
||||
//
|
||||
// ZeroArray(d3d12CommandList->VertexSamplerTextures);
|
||||
// ZeroArray(d3d12CommandList->VertexSamplers);
|
||||
// ZeroArray(d3d12CommandList->VertexStorageTextures);
|
||||
// ZeroArray(d3d12CommandList->VertexStorageBuffers);
|
||||
//
|
||||
// ZeroArray(d3d12CommandList->FragmentSamplerTextures);
|
||||
// ZeroArray(d3d12CommandList->FragmentSamplers);
|
||||
// ZeroArray(d3d12CommandList->FragmentStorageTextures);
|
||||
// ZeroArray(d3d12CommandList->FragmentStorageBuffers);
|
||||
}
|
||||
|
||||
void BindGraphicsPipeline(NonNullPtr<CommandList> commandList, NonNullPtr<GraphicsPipeline> graphicsPipeline)
|
||||
{
|
||||
auto* d3d12CommandList = reinterpret_cast<D3D12CommandList*>(commandList.Get());
|
||||
auto pipeline = reinterpret_cast<D3D12GraphicsPipeline*>(graphicsPipeline.Get());
|
||||
|
||||
d3d12CommandList->CurrentGraphicsPipeline = pipeline;
|
||||
|
||||
// Set the Descriptor heap
|
||||
Internal::SetDescriptorHeaps(d3d12CommandList);
|
||||
|
||||
// Set the pipeline state
|
||||
ID3D12GraphicsCommandList_SetPipelineState(d3d12CommandList->GraphicsCommandList.CommandList, pipeline->PipelineState);
|
||||
ID3D12GraphicsCommandList_SetGraphicsRootSignature(d3d12CommandList->GraphicsCommandList.CommandList,
|
||||
pipeline->RootSignature->Handle);
|
||||
ID3D12GraphicsCommandList_IASetPrimitiveTopology(d3d12CommandList->GraphicsCommandList.CommandList,
|
||||
JulietToD3D12_PrimitiveType[ToUnderlying(pipeline->PrimitiveType)]);
|
||||
|
||||
// Mark that bindings are needed
|
||||
d3d12CommandList->NeedVertexSamplerBind = true;
|
||||
d3d12CommandList->NeedVertexStorageTextureBind = true;
|
||||
d3d12CommandList->NeedVertexStorageBufferBind = true;
|
||||
d3d12CommandList->NeedFragmentSamplerBind = true;
|
||||
d3d12CommandList->NeedFragmentStorageTextureBind = true;
|
||||
d3d12CommandList->NeedFragmentStorageBufferBind = true;
|
||||
|
||||
for (uint32 idx = 0; idx < GPUDriver::kMaxUniformBuffersPerStage; ++idx)
|
||||
{
|
||||
d3d12CommandList->NeedVertexUniformBufferBind[idx] = true;
|
||||
d3d12CommandList->NeedFragmentUniformBufferBind[idx] = true;
|
||||
}
|
||||
|
||||
for (uint32 idx = 0; idx < pipeline->VertexUniformBufferCount; ++idx)
|
||||
{
|
||||
// if (d3d12CommandList->VertexUniformBuffers[i] == NULL)
|
||||
// {
|
||||
// d3d12CommandList->VertexUniformBuffers[i] = D3D12_INTERNAL_AcquireUniformBufferFromPool(d3d12CommandBuffer);
|
||||
// }
|
||||
}
|
||||
|
||||
for (uint32 idx = 0; idx < pipeline->FragmentUniformBufferCount; ++idx)
|
||||
{
|
||||
// if (d3d12CommandList->FragmentUniformBuffers[i] == NULL)
|
||||
// {
|
||||
// d3d12CommandList->FragmentUniformBuffers[i] = D3D12_INTERNAL_AcquireUniformBufferFromPool(d3d12CommandBuffer);
|
||||
// }
|
||||
}
|
||||
|
||||
Internal::TrackGraphicsPipeline(d3d12CommandList, pipeline);
|
||||
}
|
||||
|
||||
void DrawPrimitives(NonNullPtr<CommandList> commandList, uint32 numVertices, uint32 numInstances, uint32 firstVertex, uint32 firstInstance)
|
||||
{
|
||||
auto* d3d12CommandList = reinterpret_cast<D3D12CommandList*>(commandList.Get());
|
||||
// TODO : Last missing piece
|
||||
// D3D12_INTERNAL_BindGraphicsResources(d3d12CommandBuffer);
|
||||
|
||||
ID3D12GraphicsCommandList_DrawInstanced(d3d12CommandList->GraphicsCommandList.CommandList, numVertices,
|
||||
numInstances, firstVertex, firstInstance);
|
||||
}
|
||||
} // namespace Juliet::D3D12
|
||||
16
Juliet/src/Graphics/D3D12/D3D12RenderPass.h
Normal file
16
Juliet/src/Graphics/D3D12/D3D12RenderPass.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <core/Common/NonNullPtr.h>
|
||||
#include <Graphics/D3D12/D3D12CommandList.h>
|
||||
#include <Graphics/RenderPass.h>
|
||||
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
extern void BeginRenderPass(NonNullPtr<CommandList> commandList, NonNullPtr<const ColorTargetInfo> colorTargetInfos,
|
||||
uint32 colorTargetInfoCount);
|
||||
extern void EndRenderPass(NonNullPtr<CommandList> commandList);
|
||||
|
||||
extern void BindGraphicsPipeline(NonNullPtr<CommandList> commandList, NonNullPtr<GraphicsPipeline> graphicsPipeline);
|
||||
extern void DrawPrimitives(NonNullPtr<CommandList> commandList, uint32 numVertices, uint32 numInstances,
|
||||
uint32 firstVertex, uint32 firstInstance);
|
||||
} // namespace Juliet::D3D12
|
||||
46
Juliet/src/Graphics/D3D12/D3D12Shader.cpp
Normal file
46
Juliet/src/Graphics/D3D12/D3D12Shader.cpp
Normal file
@@ -0,0 +1,46 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/Memory/Allocator.h>
|
||||
#include <Graphics/D3D12/D3D12Shader.h>
|
||||
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
Shader* CreateShader(NonNullPtr<GPUDriver> driver, ByteBuffer shaderByteCode, ShaderCreateInfo& shaderCreateInfo)
|
||||
{
|
||||
if (!IsValid(shaderByteCode))
|
||||
{
|
||||
LogError(LogCategory::Graphics, "Invalid shader byte code");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
size_t allocSize = sizeof(D3D12Shader) + shaderByteCode.Size;
|
||||
auto shader = static_cast<D3D12Shader*>(Calloc(1, allocSize));
|
||||
if (!shader)
|
||||
{
|
||||
LogError(LogCategory::Graphics, "Cannot allocate a new D3D12Shader: Out of memory");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Uses the bytes after the struct to store the shader byte code.
|
||||
// TODO:MemoryArena Will use memory arena later that will do the same thing
|
||||
shader->ByteCode.Data = reinterpret_cast<Byte*>(shader + 1);
|
||||
shader->ByteCode.Size = shaderByteCode.Size;
|
||||
MemCopy(shader->ByteCode.Data, shaderByteCode.Data, shaderByteCode.Size);
|
||||
|
||||
// Make sure the data is correctly copied
|
||||
if (MemCompare(shader->ByteCode.Data, shaderByteCode.Data, shaderByteCode.Size) != 0)
|
||||
{
|
||||
LogError(LogCategory::Graphics, "Memory copy failed");
|
||||
Free(shader);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return reinterpret_cast<Shader*>(shader);
|
||||
}
|
||||
|
||||
void DestroyShader(NonNullPtr<GPUDriver> driver, NonNullPtr<Shader> shader)
|
||||
{
|
||||
auto d3d12shader = reinterpret_cast<D3D12Shader*>(shader.Get());
|
||||
Free(d3d12shader);
|
||||
}
|
||||
} // namespace Juliet::D3D12
|
||||
21
Juliet/src/Graphics/D3D12/D3D12Shader.h
Normal file
21
Juliet/src/Graphics/D3D12/D3D12Shader.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Common/NonNullPtr.h>
|
||||
#include <Graphics/GraphicsDevice.h>
|
||||
#include <Graphics/Shader.h>
|
||||
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
struct D3D12Shader
|
||||
{
|
||||
ByteBuffer ByteCode;
|
||||
|
||||
uint32 NumSamplers;
|
||||
uint32 NumUniformBuffers;
|
||||
uint32 NumStorageBuffers;
|
||||
uint32 NumStorageTextures;
|
||||
};
|
||||
|
||||
extern Shader* CreateShader(NonNullPtr<GPUDriver> driver, ByteBuffer shaderByteCode, ShaderCreateInfo& shaderCreateInfo);
|
||||
extern void DestroyShader(NonNullPtr<GPUDriver> driver, NonNullPtr<Shader> shader);
|
||||
} // namespace Juliet::D3D12
|
||||
377
Juliet/src/Graphics/D3D12/D3D12SwapChain.cpp
Normal file
377
Juliet/src/Graphics/D3D12/D3D12SwapChain.cpp
Normal file
@@ -0,0 +1,377 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/HAL/Display/Win32/Win32Window.h>
|
||||
#include <Core/Memory/Allocator.h>
|
||||
#include <Graphics/D3D12/D3D12CommandList.h>
|
||||
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
|
||||
#include <Graphics/D3D12/D3D12Includes.h>
|
||||
#include <Graphics/D3D12/D3D12SwapChain.h>
|
||||
#include <Graphics/D3D12/D3D12Texture.h>
|
||||
#include <Graphics/D3D12/D3D12Utils.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <D3D12Synchronization.h>
|
||||
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
namespace
|
||||
{
|
||||
DXGI_COLOR_SPACE_TYPE SwapchainCompositionToColorSpace[] = {
|
||||
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709, // SDR
|
||||
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709, // SDR_LINEAR
|
||||
DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709, // HDR_EXTENDED_LINEAR
|
||||
DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 // HDR10_ST2084
|
||||
};
|
||||
|
||||
DXGI_FORMAT SwapchainCompositionToTextureFormat[] = {
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM, // SDR
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM, // SDR_LINEAR (NOTE: The RTV uses the sRGB format)
|
||||
DXGI_FORMAT_R16G16B16A16_FLOAT, // HDR_EXTENDED_LINEAR
|
||||
DXGI_FORMAT_R10G10B10A2_UNORM, // HDR10_ST2084
|
||||
};
|
||||
|
||||
TextureFormat SwapchainCompositionToJulietTextureFormat[] = {
|
||||
TextureFormat::B8G8R8A8_UNORM, // SDR
|
||||
TextureFormat::B8G8R8A8_UNORM_SRGB, // SDR_LINEAR
|
||||
TextureFormat::R16G16B16A16_FLOAT, // HDR_EXTENDED_LINEAR
|
||||
TextureFormat::R10G10B10A2_UNORM, // HDR10_ST2084
|
||||
};
|
||||
|
||||
bool CreateSwapChainTexture(NonNullPtr<D3D12Driver> driver, NonNullPtr<IDXGISwapChain3> swapChain,
|
||||
SwapChainComposition composition, NonNullPtr<D3D12TextureContainer> textureContainer, uint8 index)
|
||||
{
|
||||
ID3D12Resource* swapChainTexture = nullptr;
|
||||
HRESULT result =
|
||||
IDXGISwapChain_GetBuffer(swapChain, index, IID_ID3D12Resource, reinterpret_cast<void**>(&swapChainTexture));
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver->D3D12Device, "Cannot get buffer from SwapChain", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto texture = static_cast<D3D12Texture*>(Calloc(1, sizeof(D3D12Texture)));
|
||||
if (!texture)
|
||||
{
|
||||
LogError(driver->D3D12Device, "Cannot allocate D3D12Texture (out of memory)", result);
|
||||
ID3D12Resource_Release(swapChainTexture);
|
||||
return false;
|
||||
}
|
||||
|
||||
texture->ReferenceCount += 1;
|
||||
texture->SubresourceCount = 1;
|
||||
texture->Subresources = static_cast<D3D12TextureSubresource*>(Calloc(1, sizeof(D3D12TextureSubresource)));
|
||||
if (!texture->Subresources)
|
||||
{
|
||||
LogError(driver->D3D12Device, "Cannot allocate D3D12TextureSubresource (out of memory)", result);
|
||||
Free(texture);
|
||||
ID3D12Resource_Release(swapChainTexture);
|
||||
return false;
|
||||
}
|
||||
texture->Subresources[0].RTVHandles =
|
||||
static_cast<D3D12StagingDescriptor*>(Calloc(1, sizeof(D3D12StagingDescriptor)));
|
||||
texture->Subresources[0].UAVHandle.Heap = nullptr;
|
||||
texture->Subresources[0].UAVHandle.Heap = nullptr;
|
||||
texture->Subresources[0].Parent = texture;
|
||||
texture->Subresources[0].Index = 0;
|
||||
texture->Subresources[0].Layer = 0;
|
||||
texture->Subresources[0].Depth = 1;
|
||||
texture->Subresources[0].Level = 0;
|
||||
|
||||
D3D12_RESOURCE_DESC textureDesc;
|
||||
ID3D12Resource_GetDesc(swapChainTexture, &textureDesc);
|
||||
textureContainer->Header.CreateInfo.Width = static_cast<uint32>(textureDesc.Width);
|
||||
textureContainer->Header.CreateInfo.Height = static_cast<uint32>(textureDesc.Height);
|
||||
textureContainer->Header.CreateInfo.LayerCount = 1;
|
||||
textureContainer->Header.CreateInfo.MipLevelCount = 1;
|
||||
textureContainer->Header.CreateInfo.Type = TextureType::Texture_2D;
|
||||
textureContainer->Header.CreateInfo.Flags = TextureUsageFlag::ColorTarget;
|
||||
textureContainer->Header.CreateInfo.SampleCount = TextureSampleCount::One;
|
||||
textureContainer->Header.CreateInfo.Format = SwapchainCompositionToJulietTextureFormat[ToUnderlying(composition)];
|
||||
|
||||
textureContainer->Textures = static_cast<D3D12Texture**>(Calloc(1, sizeof(D3D12Texture*)));
|
||||
if (!textureContainer->Textures)
|
||||
{
|
||||
Free(texture->Subresources);
|
||||
Free(texture);
|
||||
ID3D12Resource_Release(swapChainTexture);
|
||||
return false;
|
||||
}
|
||||
|
||||
textureContainer->Capacity = 1;
|
||||
textureContainer->Count = 1;
|
||||
textureContainer->Textures[0] = texture;
|
||||
textureContainer->ActiveTexture = texture;
|
||||
textureContainer->CanBeCycled = false;
|
||||
|
||||
texture->Container = textureContainer;
|
||||
texture->IndexInContainer = 0;
|
||||
|
||||
// Assign RTV to the swapchain texture
|
||||
DXGI_FORMAT swapchainFormat = SwapchainCompositionToTextureFormat[ToUnderlying(composition)];
|
||||
Internal::AssignStagingDescriptor(driver, D3D12_DESCRIPTOR_HEAP_TYPE_RTV, texture->Subresources[0].RTVHandles[0]);
|
||||
D3D12_RENDER_TARGET_VIEW_DESC rtvDesc;
|
||||
rtvDesc.Format = (composition == SwapChainComposition::SDR_LINEAR) ? DXGI_FORMAT_B8G8R8A8_UNORM_SRGB : swapchainFormat;
|
||||
rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
|
||||
rtvDesc.Texture2D.MipSlice = 0;
|
||||
rtvDesc.Texture2D.PlaneSlice = 0;
|
||||
|
||||
ID3D12Device_CreateRenderTargetView(driver->D3D12Device, swapChainTexture, &rtvDesc,
|
||||
texture->Subresources[0].RTVHandles[0].CpuHandle);
|
||||
|
||||
ID3D12Resource_Release(swapChainTexture);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AcquireSwapChainTexture(bool block, NonNullPtr<CommandList> commandList, NonNullPtr<Window> window, Texture** swapchainTexture)
|
||||
{
|
||||
auto d3d12CommandList = reinterpret_cast<D3D12CommandList*>(commandList.Get());
|
||||
|
||||
auto* driver = d3d12CommandList->Driver;
|
||||
Assert(driver->WindowData);
|
||||
|
||||
// TODO: Find a way to fetch window data more smoothly from the window ptr
|
||||
auto* windowData = driver->WindowData;
|
||||
Assert(windowData->Window == window.Get());
|
||||
|
||||
if (windowData->InFlightFences[windowData->WindowFrameCounter] != nullptr)
|
||||
{
|
||||
if (block)
|
||||
{
|
||||
// Wait until the fence for the frame is signaled.
|
||||
// In VSYNC this means waiting that the least recent presented frame is done
|
||||
if (!Wait(driver, true, &windowData->InFlightFences[windowData->WindowFrameCounter], 1))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// If work is not done, the least recent fence wont be signaled.
|
||||
// In that case we return true to notify that there is no error, but rendering should be skipped as their will be no swapchainTexture
|
||||
if (!QueryFence(driver, windowData->InFlightFences[windowData->WindowFrameCounter]))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
ReleaseFence(driver, windowData->InFlightFences[windowData->WindowFrameCounter]);
|
||||
windowData->InFlightFences[windowData->WindowFrameCounter] = nullptr;
|
||||
}
|
||||
|
||||
uint32 swapchainIndex = IDXGISwapChain3_GetCurrentBackBufferIndex(windowData->SwapChain);
|
||||
HRESULT result =
|
||||
IDXGISwapChain_GetBuffer(windowData->SwapChain, swapchainIndex, IID_ID3D12Resource,
|
||||
reinterpret_cast<void**>(
|
||||
&windowData->SwapChainTextureContainers[swapchainIndex].ActiveTexture->Resource));
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver->D3D12Device, "Could not acquire swapchain", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
// When the swap chain texture is acquired its time to present
|
||||
if (d3d12CommandList->PresentDataCount == d3d12CommandList->PresentDataCapacity)
|
||||
{
|
||||
d3d12CommandList->PresentDataCapacity += 1;
|
||||
d3d12CommandList->PresentDatas = static_cast<D3D12PresentData*>(
|
||||
Realloc(d3d12CommandList->PresentDatas, d3d12CommandList->PresentDataCapacity * sizeof(D3D12PresentData)));
|
||||
}
|
||||
d3d12CommandList->PresentDatas[d3d12CommandList->PresentDataCount].WindowData = windowData;
|
||||
d3d12CommandList->PresentDatas[d3d12CommandList->PresentDataCount].SwapChainImageIndex = swapchainIndex;
|
||||
d3d12CommandList->PresentDataCount += 1;
|
||||
|
||||
// Create the presentation barrier.
|
||||
D3D12_RESOURCE_BARRIER barrierDesc;
|
||||
barrierDesc.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||
barrierDesc.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
||||
barrierDesc.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
|
||||
barrierDesc.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
||||
barrierDesc.Transition.pResource = windowData->SwapChainTextureContainers[swapchainIndex].ActiveTexture->Resource;
|
||||
barrierDesc.Transition.Subresource = 0;
|
||||
|
||||
ID3D12GraphicsCommandList_ResourceBarrier(d3d12CommandList->GraphicsCommandList.CommandList, 1, &barrierDesc);
|
||||
|
||||
*swapchainTexture = reinterpret_cast<Texture*>(&windowData->SwapChainTextureContainers[swapchainIndex]);
|
||||
|
||||
return true;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
bool AcquireSwapChainTexture(NonNullPtr<CommandList> commandList, NonNullPtr<Window> window, Texture** swapChainTexture)
|
||||
{
|
||||
return AcquireSwapChainTexture(false, commandList, window, swapChainTexture);
|
||||
}
|
||||
|
||||
bool WaitAndAcquireSwapChainTexture(NonNullPtr<CommandList> commandList, NonNullPtr<Window> window, Texture** swapChainTexture)
|
||||
{
|
||||
return AcquireSwapChainTexture(true, commandList, window, swapChainTexture);
|
||||
}
|
||||
|
||||
bool WaitForSwapchain(NonNullPtr<GPUDriver> driver, NonNullPtr<Window> window)
|
||||
{
|
||||
auto* d3d12Driver = static_cast<D3D12Driver*>(driver.Get());
|
||||
auto* windowData = d3d12Driver->WindowData;
|
||||
if (!windowData)
|
||||
{
|
||||
LogError(LogCategory::Graphics, "Cannot wait for swapchain. Window has no Swapchain");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (windowData->InFlightFences[windowData->WindowFrameCounter] != nullptr)
|
||||
{
|
||||
if (!Wait(d3d12Driver, true, &windowData->InFlightFences[windowData->WindowFrameCounter], 1))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
TextureFormat GetSwapChainTextureFormat(NonNullPtr<GPUDriver> driver, NonNullPtr<Window> window)
|
||||
{
|
||||
auto* d3d12Driver = static_cast<D3D12Driver*>(driver.Get());
|
||||
|
||||
auto* windowData = d3d12Driver->WindowData;
|
||||
if (!windowData)
|
||||
{
|
||||
LogError(LogCategory::Graphics, "Cannot get swapchain format. Window has no Swapchain");
|
||||
return TextureFormat::Invalid;
|
||||
}
|
||||
|
||||
Assert(windowData->Window == window.Get());
|
||||
return windowData->SwapChainTextureContainers[windowData->WindowFrameCounter].Header.CreateInfo.Format;
|
||||
}
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
bool CreateSwapChain(NonNullPtr<D3D12Driver> driver, NonNullPtr<D3D12WindowData> windowData,
|
||||
SwapChainComposition composition, PresentMode presentMode)
|
||||
{
|
||||
auto windowWin32State = static_cast<Win32::Window32State*>(windowData->Window->State);
|
||||
HWND windowHandle = windowWin32State->Handle;
|
||||
if (!IsWindow(windowHandle))
|
||||
{
|
||||
Assert(false && "windowWin32State->Handle is not a window handle ???");
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: I have no way to test HDR easily except the steamdeck
|
||||
DXGI_FORMAT swapChainFormat = SwapchainCompositionToTextureFormat[ToUnderlying(composition)];
|
||||
|
||||
windowData->SwapChainTextureCount = std::clamp<uint8>(driver->FramesInFlight, 2, 3);
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {};
|
||||
swapChainDesc.Width = 0; // Use the whole width
|
||||
swapChainDesc.Height = 0; // Use the whole height
|
||||
swapChainDesc.Format = swapChainFormat;
|
||||
swapChainDesc.Stereo = 0;
|
||||
swapChainDesc.SampleDesc.Count = 1;
|
||||
swapChainDesc.SampleDesc.Quality = 0;
|
||||
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
swapChainDesc.BufferCount = windowData->SwapChainTextureCount;
|
||||
swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
|
||||
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||
swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
|
||||
if (driver->IsTearingSupported)
|
||||
{
|
||||
swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
|
||||
}
|
||||
else
|
||||
{
|
||||
swapChainDesc.Flags = 0;
|
||||
}
|
||||
|
||||
DXGI_SWAP_CHAIN_FULLSCREEN_DESC swapChainFullscreenDesc = {};
|
||||
swapChainFullscreenDesc.RefreshRate.Numerator = 0;
|
||||
swapChainFullscreenDesc.RefreshRate.Denominator = 0;
|
||||
swapChainFullscreenDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
||||
swapChainFullscreenDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
||||
swapChainFullscreenDesc.Windowed = true;
|
||||
|
||||
IDXGISwapChain1* swapChain = nullptr;
|
||||
HRESULT result =
|
||||
IDXGIFactory4_CreateSwapChainForHwnd(driver->DXGIFactory, reinterpret_cast<IUnknown*>(driver->GraphicsQueue),
|
||||
windowHandle, &swapChainDesc, &swapChainFullscreenDesc, nullptr, &swapChain);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver->D3D12Device, "Failed to create SwapChain", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
IDXGISwapChain3* swapChain3 = nullptr;
|
||||
result = IDXGISwapChain1_QueryInterface(swapChain, IID_IDXGISwapChain3, reinterpret_cast<void**>(&swapChain3));
|
||||
IDXGISwapChain1_Release(swapChain);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver->D3D12Device, "Could not query IDXGISwapChain3 interface", result);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (composition != SwapChainComposition::SDR)
|
||||
{
|
||||
IDXGISwapChain3_SetColorSpace1(swapChain3, SwapchainCompositionToColorSpace[ToUnderlying(composition)]);
|
||||
}
|
||||
|
||||
IDXGIFactory1* parentFactory = nullptr;
|
||||
result = IDXGISwapChain3_GetParent(swapChain3, IID_IDXGIFactory1, reinterpret_cast<void**>(&parentFactory));
|
||||
if (FAILED(result))
|
||||
{
|
||||
Log(LogLevel::Warning, LogCategory::Graphics, "Cannot get SwapChain Parent! Error Code: " HRESULT_FMT, result);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Disable DXGI window crap
|
||||
result = IDXGIFactory1_MakeWindowAssociation(parentFactory, windowHandle, DXGI_MWA_NO_WINDOW_CHANGES);
|
||||
if (FAILED(result))
|
||||
{
|
||||
Log(LogLevel::Warning, LogCategory::Graphics, "MakeWindowAssociation failed! Error Code: " HRESULT_FMT, result);
|
||||
}
|
||||
IDXGIFactory1_Release(parentFactory);
|
||||
}
|
||||
|
||||
IDXGISwapChain3_GetDesc1(swapChain3, &swapChainDesc);
|
||||
if (FAILED(result))
|
||||
{
|
||||
LogError(driver->D3D12Device, "Failed to retrieve SwapChain descriptor", result);
|
||||
return false;
|
||||
}
|
||||
windowData->SwapChain = swapChain3;
|
||||
windowData->SwapChainColorSpace = SwapchainCompositionToColorSpace[ToUnderlying(composition)];
|
||||
windowData->SwapChainComposition = composition;
|
||||
windowData->WindowFrameCounter = 0;
|
||||
windowData->Width = swapChainDesc.Width;
|
||||
windowData->Height = swapChainDesc.Height;
|
||||
windowData->PresentMode = presentMode;
|
||||
|
||||
for (uint8 idx = 0; idx < windowData->SwapChainTextureCount; ++idx)
|
||||
{
|
||||
if (!CreateSwapChainTexture(driver, swapChain3, composition, &windowData->SwapChainTextureContainers[idx], idx))
|
||||
{
|
||||
IDXGISwapChain3_Release(swapChain3);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void DestroySwapChain(NonNullPtr<D3D12Driver> driver, NonNullPtr<D3D12WindowData> windowData)
|
||||
{
|
||||
for (uint32 idx = 0; idx < windowData->SwapChainTextureCount; ++idx)
|
||||
{
|
||||
ReleaseStagingDescriptor(driver,
|
||||
windowData->SwapChainTextureContainers[idx].ActiveTexture->Subresources[0].RTVHandles[0]);
|
||||
|
||||
Free(windowData->SwapChainTextureContainers[idx].ActiveTexture->Subresources[0].RTVHandles);
|
||||
Free(windowData->SwapChainTextureContainers[idx].ActiveTexture->Subresources);
|
||||
Free(windowData->SwapChainTextureContainers[idx].ActiveTexture);
|
||||
Free(windowData->SwapChainTextureContainers[idx].Textures);
|
||||
}
|
||||
|
||||
IDXGISwapChain_Release(windowData->SwapChain);
|
||||
windowData->SwapChain = nullptr;
|
||||
}
|
||||
} // namespace Internal
|
||||
} // namespace Juliet::D3D12
|
||||
21
Juliet/src/Graphics/D3D12/D3D12SwapChain.h
Normal file
21
Juliet/src/Graphics/D3D12/D3D12SwapChain.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include <Core/Common/NonNullPtr.h>
|
||||
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
// Forward Declare
|
||||
struct D3D12Driver;
|
||||
struct D3D12WindowData;
|
||||
|
||||
extern bool AcquireSwapChainTexture(NonNullPtr<CommandList> commandList, NonNullPtr<Window> window, Texture** swapChainTexture);
|
||||
extern bool WaitAndAcquireSwapChainTexture(NonNullPtr<CommandList> commandList, NonNullPtr<Window> window, Texture** swapChainTexture);
|
||||
extern bool WaitForSwapchain(NonNullPtr<GPUDriver> driver, NonNullPtr<Window> window);
|
||||
extern TextureFormat GetSwapChainTextureFormat(NonNullPtr<GPUDriver> driver, NonNullPtr<Window> window);
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
extern bool CreateSwapChain(NonNullPtr<D3D12Driver> driver, NonNullPtr<D3D12WindowData> windowData,
|
||||
SwapChainComposition composition, PresentMode presentMode);
|
||||
extern void DestroySwapChain(NonNullPtr<D3D12Driver> driver, NonNullPtr<D3D12WindowData> windowData);
|
||||
} // namespace Internal
|
||||
} // namespace Juliet::D3D12
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user