Commit Graph

11 Commits

Author SHA1 Message Date
8a23ae72fe Part generated by gemini with antigravity.
Converted to bindless first step
2026-01-11 17:54:57 -05:00
bd45cacc6c Added the shader compiler to the fastbuild pipeline. 2026-01-09 14:07:36 -05:00
9510951aee Final port to fastbuild.
Support update of game.dll separately
Made some alias and stuff
still remains the shader compiler to add to the solution.
Solution is also generated by fbuild (nice)
2026-01-08 16:26:01 -05:00
1137466472 Fastbuild all work for static linking
Need : Dll for game and lib to do hot reload
Need : static for release only
Way to compile only julietapp only shader app, only juliet.dll and game.dll
2026-01-07 19:46:12 -05:00
f4c82f0fb3 Added support to DirectX Agility Sdk to enable shader model 6.6+ on windows 10. 2025-03-22 00:09:48 -04:00
231fea81dd Support utf8 codepoint in win32 console 2025-03-05 16:55:08 -05:00
67528aaee1 - Various clang reformat
- Added shader compiler app (doing nothing)
- Various Project files changes
2025-03-01 11:01:42 -05:00
051939f827 - Added basic filesystem method to get the base path of the app
- Added hot reload support of the game dll
- various changes and refactor
2025-02-23 20:37:44 -05:00
d90a0bdf83 Added first pass on swap chain. Still needs Render Target View and various stuff.
+ Reformat all files
2025-02-09 22:19:17 -05:00
85b0b5d30e Added Game project that will contain the game + game framework 2025-02-01 21:05:13 -05:00
fc5e09fab0 POC for entities. 2025-02-01 21:03:22 -05:00