Added first pass on swap chain. Still needs Render Target View and various stuff.
+ Reformat all files
This commit is contained in:
@@ -30,8 +30,7 @@ namespace Game
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};
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template <typename EntityType>
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concept EntityConcept = requires(EntityType entity)
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{
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concept EntityConcept = requires(EntityType entity) {
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requires std::same_as<decltype(entity.Kind), const Juliet::Class*>;
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requires std::same_as<decltype(entity.Base), Entity*>;
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};
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@@ -13,7 +13,7 @@ namespace Game
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// May be this should contains the allocator for each entity types
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};
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void InitEntityManager();\
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void InitEntityManager();
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EntityManager& GetEntityManager();
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void RegisterEntity(EntityManager& manager, Entity* entity);
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}
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void RegisterEntity(EntityManager& manager, Entity* entity);
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} // namespace Game
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+108
-108
@@ -1,111 +1,111 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Game</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>ClangCL</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>ClangCL</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>$(SolutionDir)Juliet\include\;$(SolutionDir)Game;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\;$(LibraryPath)</LibraryPath>
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<OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)Intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;CPPDYNAMICLIBRARYTEMPLATE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;CPPDYNAMICLIBRARYTEMPLATE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="Entity\EntityManager.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Juliet\Juliet.vcxproj">
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<Project>{1bbc0b92-e4d8-4838-974b-439c5c501e82}</Project>
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<Name>Juliet</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Entity\Entity.h" />
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<ClInclude Include="Entity\EntityManager.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Game</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props"/>
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<PropertyGroup>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>ClangCL</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>ClangCL</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/>
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform"/>
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform"/>
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</ImportGroup>
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<PropertyGroup Label="UserMacros"/>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>$(SolutionDir)Juliet\include\;$(SolutionDir)Game;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\;$(LibraryPath)</LibraryPath>
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<OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)Intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;CPPDYNAMICLIBRARYTEMPLATE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;CPPDYNAMICLIBRARYTEMPLATE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp"/>
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<ClCompile Include="Entity\EntityManager.cpp"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Juliet\Juliet.vcxproj">
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<Project>{1bbc0b92-e4d8-4838-974b-439c5c501e82}</Project>
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<Name>Juliet</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Entity\Entity.h"/>
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<ClInclude Include="Entity\EntityManager.h"/>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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+1
-1
@@ -37,7 +37,7 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
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Door* door = MakeEntity<Door>(manager, 10.0f, 2.0f);
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door->IsOpened = true;
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Entity* ent = door->Base;
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Entity* ent = door->Base;
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Door* stillDoor = DownCast<Door>(ent);
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Assert(door == stillDoor);
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