Final port to fastbuild.
Support update of game.dll separately Made some alias and stuff still remains the shader compiler to add to the solution. Solution is also generated by fbuild (nice)
This commit is contained in:
@@ -1,13 +1,19 @@
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// Juliet - Lib
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// Game - Lib/Dll
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//------------------------------------------------------------------------------
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{
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.ProjectName = 'Game'
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.ProjectPath = 'Game'
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.JulietIncludePath = ' "-IJuliet/include"'
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.GAME_DLL_NAME = '$ProjectName$'
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#if exists( GAME_BUILD_ID )
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{
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#import GAME_BUILD_ID
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^GAME_DLL_NAME + '-$GAME_BUILD_ID$'
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}
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#endif
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// Library
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//--------------------------------------------------------------------------
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.ProjectConfigs = {}
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ForEach( .BuildConfig in .BuildConfigs )
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{
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Using( .BuildConfig )
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@@ -24,22 +30,46 @@
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// Library
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//--------------------------------------------------------------------------
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ObjectList( '$ProjectName$-Lib-$Platform$-$BuildConfigName$' )
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ObjectList( '$ProjectName$-Objs-$Platform$-$BuildConfigName$' )
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{
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// Input (Unity)
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.CompilerInputUnity = '$ProjectName$-Unity-$Platform$-$BuildConfigName$'
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// Extra Compiler Options
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.CompilerOptions + .JulietIncludePath
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.CompilerOptions + ' "-IJuliet/include"'
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+ ' "-IGame"'
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// + ' -DGAME_EXPORT' // I'm just always exporting anyway but just in case
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#if __WINDOWS__
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.CompilerOptions + ' -DJULIET_WIN32'
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.CompilerOptions + ' -DJULIET_WIN32'
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#endif
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// Output
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.CompilerOutputPath = '$OutputBase$/$ProjectPath$/'
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}
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DLL( '$ProjectName$-Lib-$Platform$-$BuildConfigName$' )
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{
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.Libraries = { '$ProjectName$-Objs-$Platform$-$BuildConfigName$',
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'Juliet-Lib-$Platform$-$BuildConfigName$' } // Link Juliet (Lib or Import Lib)
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#if exists( GAME_DLL_NAME )
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.LinkerOutput = '$BinPath$/$Platform$-$BuildConfigName$/$GAME_DLL_NAME$.dll'
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#else
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.LinkerOutput = '$BinPath$/$Platform$-$BuildConfigName$/$ProjectName$.dll'
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#endif
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#if __WINDOWS__
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.LinkerOptions + ' /DLL'
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.LinkerOptions + .CommonWinLibs
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.CRTLibs = .CRTLibs_Dynamic
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If ( .BuildConfigName == 'Debug' )
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{
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^CRTLibs = .CRTLibs_DynamicDebug
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}
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.LinkerOptions + .CRTLibs
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#endif
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}
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Alias( '$ProjectName$-$Platform$-$BuildConfigName$' ) { .Targets = '$ProjectName$-Lib-$Platform$-$BuildConfigName$' }
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^'Targets_$Platform$_$BuildConfigName$' + { '$ProjectName$-$Platform$-$BuildConfigName$' }
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@@ -48,4 +78,12 @@
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^ProjectConfigs + .ProjectConfig
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#endif
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}
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VCXProject( '$ProjectName$' )
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{
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.ProjectOutput = '$ProjectPath$/$ProjectName$.vcxproj'
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.ProjectBasePath = '$ProjectPath$/'
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.ProjectInputPaths = .ProjectBasePath
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.ProjectConfigs = .ProjectConfigs
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}
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}
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@@ -1,112 +1,364 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Game</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props"/>
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<PropertyGroup>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>ClangCL</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>ClangCL</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/>
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform"/>
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform"/>
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</ImportGroup>
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<PropertyGroup Label="UserMacros"/>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)Intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>$(ProjectName)</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;CPPDYNAMICLIBRARYTEMPLATE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<AdditionalIncludeDirectories>$(SolutionDir)Juliet\include\;$(SolutionDir)Game;</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>Juliet.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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<ProgramDatabaseFile>$(OutDir)$(TargetName)_$(Random).pdb</ProgramDatabaseFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;CPPDYNAMICLIBRARYTEMPLATE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(SolutionDir)Juliet\include\;$(SolutionDir)Game;</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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<AdditionalDependencies>Juliet.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="game.cpp"/>
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<ClCompile Include="Entity\EntityManager.cpp"/>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Entity\Entity.h"/>
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<ClInclude Include="Entity\EntityManager.h"/>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="x64-Debug|x64">
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<Configuration>x64-Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="x64-Profile|x64">
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<Configuration>x64-Profile</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="x64-Release|x64">
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<Configuration>x64-Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="x64Clang-Debug|x64">
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<Configuration>x64Clang-Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="x64Clang-Profile|x64">
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<Configuration>x64Clang-Profile</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="x64Clang-Release|x64">
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<Configuration>x64Clang-Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="x64-Debug|x64">
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<Configuration>x64-Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="x64-Profile|x64">
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<Configuration>x64-Profile</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="x64-Release|x64">
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||||
<Configuration>x64-Release</Configuration>
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||||
<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="x64Clang-Debug|x64">
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<Configuration>x64Clang-Debug</Configuration>
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||||
<Platform>x64</Platform>
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</ProjectConfiguration>
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||||
<ProjectConfiguration Include="x64Clang-Profile|x64">
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<Configuration>x64Clang-Profile</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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||||
<ProjectConfiguration Include="x64Clang-Release|x64">
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<Configuration>x64Clang-Release</Configuration>
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<Platform>x64</Platform>
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||||
</ProjectConfiguration>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<CustomBuild Include="Entity\Entity.h" />
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||||
<CustomBuild Include="Entity\EntityManager.cpp" />
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||||
<CustomBuild Include="Entity\EntityManager.h" />
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||||
<CustomBuild Include="Game.bff" />
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<CustomBuild Include="game.cpp" />
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{b1d040d0-6c94-4f93-bc2a-7f5284b7d434}</ProjectGuid>
|
||||
<Keyword>MakeFileProj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Makefile</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Profile|x64'" Label="Configuration">
|
||||
<ConfigurationType>Makefile</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Release|x64'" Label="Configuration">
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||||
<ConfigurationType>Makefile</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Makefile</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Profile|x64'" Label="Configuration">
|
||||
<ConfigurationType>Makefile</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Makefile</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'" Label="Configuration">
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||||
<ConfigurationType>Makefile</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
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||||
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Profile|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Makefile</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Makefile</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Profile|x64'" Label="Configuration">
|
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<ConfigurationType>Makefile</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Release|x64'" Label="Configuration">
|
||||
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|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
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||||
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||||
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|
||||
<Filter Include="Entity">
|
||||
<UniqueIdentifier>{6051ee0a-6c94-4f93-bc2a-7f5284b7d434}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user