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2d3a075eb6
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Bindless resource first step
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2025-03-24 22:19:52 -04:00 |
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4e0aaa129f
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Fixing some includes problems
Using interrupt 3 instead of system pause to break on script end while debugging but not when running
Added a .bat script to recompile all shaders.
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2025-03-15 21:43:20 -04:00 |
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da203c80f3
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Finished first version of shader compiler. HLSL -> DXIL.
Submitting vertex and frag shader needed to display a triangle.
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2025-03-08 22:36:15 -05:00 |
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f9f292b6d6
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Adding read file code
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2025-03-07 23:04:30 -05:00 |
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5fd3fc75eb
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IOStream can now be open on a file and write into it.
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2025-03-05 22:49:57 -05:00 |
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764824ff24
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Making string struct a bit more simple and support only utf8.
Still just ascii for now but a bit easier to manager.
Use [..]A() functions from win api to not have to convert to wide char everywhere
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2025-03-05 15:56:56 -05:00 |
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09dc26ae79
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Adding IOStream + String library (needed to have proper iostream)
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2025-03-01 21:17:10 -05:00 |
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fc399d52ec
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New shader compiler app (doing nothing) that i forgot to submit...
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2025-03-01 11:02:10 -05:00 |
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