8 Commits

Author SHA1 Message Date
2d3a075eb6 Bindless resource first step 2025-03-24 22:19:52 -04:00
4e0aaa129f Fixing some includes problems
Using interrupt 3 instead of system pause to break on script end while debugging but not when running
Added a .bat script to recompile all shaders.
2025-03-15 21:43:20 -04:00
da203c80f3 Finished first version of shader compiler. HLSL -> DXIL.
Submitting vertex and frag shader needed to display a triangle.
2025-03-08 22:36:15 -05:00
f9f292b6d6 Adding read file code 2025-03-07 23:04:30 -05:00
5fd3fc75eb IOStream can now be open on a file and write into it. 2025-03-05 22:49:57 -05:00
764824ff24 Making string struct a bit more simple and support only utf8.
Still just ascii for now but a bit easier to manager.
Use [..]A() functions from win api to not have to convert to wide char everywhere
2025-03-05 15:56:56 -05:00
09dc26ae79 Adding IOStream + String library (needed to have proper iostream) 2025-03-01 21:17:10 -05:00
fc399d52ec New shader compiler app (doing nothing) that i forgot to submit... 2025-03-01 11:02:10 -05:00