Bindless resource first step
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@@ -96,19 +96,19 @@ namespace
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case ShaderStage::Vertex:
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{
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args[argCount++] = const_cast<LPCWSTR>(L"-T");
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args[argCount++] = const_cast<LPCWSTR>(L"vs_6_0");
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args[argCount++] = const_cast<LPCWSTR>(L"vs_6_6");
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break;
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}
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case ShaderStage::Fragment:
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{
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args[argCount++] = const_cast<LPCWSTR>(L"-T");
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args[argCount++] = const_cast<LPCWSTR>(L"ps_6_0");
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args[argCount++] = const_cast<LPCWSTR>(L"ps_6_6");
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break;
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}
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case ShaderStage::Compute:
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{
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args[argCount++] = const_cast<LPCWSTR>(L"-T");
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args[argCount++] = const_cast<LPCWSTR>(L"cs_6_0");
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args[argCount++] = const_cast<LPCWSTR>(L"cs_6_6");
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break;
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}
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case ShaderStage::Invalid:
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