Fixing some includes problems
Using interrupt 3 instead of system pause to break on script end while debugging but not when running Added a .bat script to recompile all shaders.
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@@ -1,5 +1,6 @@
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#include <ShaderCompiler.h>
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#include <Core/Common/CoreUtils.h>
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#include <Core/Logging/LogManager.h>
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#include <Core/Logging/LogTypes.h>
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#include <Core/Memory/Allocator.h>
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@@ -51,8 +51,8 @@ int main(int argc, char* argv[])
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{
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IOClose(outStream);
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}
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// Pause here to not close the console window immediately on stop
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system("PAUSE");
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// Pause here to not close the console window immediately on stop while debugging
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__asm int 3;
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});
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for (int idx = 1; idx < argc; ++idx)
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@@ -221,9 +221,5 @@ int main(int argc, char* argv[])
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case SourceLanguage::Invalid: Assert(false && "Source Language is invalid"); return 1;
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}
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//
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// IOPrintf(stream, ":)");
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// IOPrintf(stream, "%d%s", 1234, "Hello World!");
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return 0;
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}
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