Commit Graph

15 Commits

Author SHA1 Message Date
857f8c4e69 Command list Submit done. 2025-02-18 21:52:49 -05:00
ed9482b8f8 End Render pass 2025-02-18 21:12:36 -05:00
ee194b2d69 Renderpass first iteration 2025-02-17 22:08:53 -05:00
7e8aaaa891 Command to acquire swap chain texture 2025-02-16 11:54:04 -05:00
d90a0bdf83 Added first pass on swap chain. Still needs Render Target View and various stuff.
+ Reformat all files
2025-02-09 22:19:17 -05:00
d5e09e28bf First iteration of dx12 command lists.
Doing nothing for now.
2025-02-09 16:15:59 -05:00
97c2b3c1dc Adde dependency on game and juliet into juliet app 2025-02-02 15:16:38 -05:00
fc5e09fab0 POC for entities. 2025-02-01 21:03:22 -05:00
4c43cce133 dx12 dynamic lib loading + creation of device first pass. 2025-01-12 22:11:47 -05:00
836d0fa185 Fixing issues with DirectX and includes.
Removed d3dx12 as its not usable with the CINTERFACE define.
2025-01-11 20:03:31 -05:00
2b82952f62 Make Juliet a dynamic library.
Added some dllexport (JULIET_API) to make the code compile.
A lot are missing but will be added when needed
2025-01-11 14:14:38 -05:00
915858c0d3 Moved stuff around + start of graphics device support (dx12) 2025-01-09 22:35:33 -05:00
5b4b6f2c52 Fix DestroyPlatformWindow crashing when called in Shutdown of the application 2025-01-08 20:22:42 -05:00
6e6f08be7e Build fix :)
Flemme again
2025-01-08 20:11:24 -05:00
abec0f6ef2 Initial commit
Flemme
2025-01-08 19:55:38 -05:00