POC for entities.
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@@ -11,6 +11,7 @@
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#include <cstdlib>
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// TODO : Replace with message box from framework + call main and not winmain + subsystem
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#include <Core/DynLib/DynamicLibrary.h>
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#include <Graphics/Graphics.h>
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#include <Windows.h>
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@@ -33,12 +34,16 @@ void Win32EditorApplication::Init()
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// TODO : Assign the graphics device to the main window (and detach)
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Running = MainWindow != nullptr && GraphicsDevice != nullptr;
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DynamicLibrary = LoadDynamicLibrary("Game.dll");
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}
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void Win32EditorApplication::Shutdown()
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{
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Log(LogLevel::Message, LogCategory::Editor, "Shutdown Editor Application...");
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UnloadDynamicLibrary(DynamicLibrary);
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if (MainWindow)
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{
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DestroyPlatformWindow(MainWindow);
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@@ -65,9 +70,7 @@ void Win32EditorApplication::Update()
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}
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// Draw here for now
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// 1) Acquire a Command Buffer
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// 1) Acquire a Command Buffer
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}
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bool Win32EditorApplication::IsRunning()
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@@ -1,6 +1,7 @@
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#pragma once
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#include <Core/Application/IApplication.h>
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#include <Core/DynLib/DynamicLibrary.h>
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#include <Core/HAL/Display/Display.h>
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namespace Juliet
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@@ -20,6 +21,7 @@ class Win32EditorApplication : public Juliet::IApplication
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private:
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Juliet::Window* MainWindow = {};
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Juliet::GraphicsDevice* GraphicsDevice = {};
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Juliet::DynamicLibrary* DynamicLibrary = {};
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bool Running = false;
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};
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