• Joined on 2024-04-25
Patedam pushed to main at Patedam/Juliet 2025-03-29 22:07:07 -04:00
76848ab4e3 Move heap descriptor into its own file and prepare for the removing of the staging descriptor
Patedam pushed to main at Patedam/Juliet 2025-03-29 21:47:26 -04:00
94292851cc Remove Swapchain SRV (no use)
Patedam pushed to main at Patedam/Juliet 2025-03-24 22:19:56 -04:00
2d3a075eb6 Bindless resource first step
Patedam pushed to main at Patedam/Juliet 2025-03-23 16:01:08 -04:00
d8c36b7715 Check resource binding tier
Patedam pushed to main at Patedam/Juliet 2025-03-22 17:31:42 -04:00
c56bc43723 misc
Patedam pushed to main at Patedam/Juliet 2025-03-22 00:09:54 -04:00
f4c82f0fb3 Added support to DirectX Agility Sdk to enable shader model 6.6+ on windows 10.
Patedam pushed to main at Patedam/Juliet 2025-03-15 21:43:25 -04:00
4e0aaa129f Fixing some includes problems
Patedam pushed to main at Patedam/Juliet 2025-03-15 21:17:52 -04:00
f4ba25bec1 Reload of shaders working!
c9cd01bb31 Prepare shader reload.
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Patedam pushed to main at Patedam/Juliet 2025-03-13 23:07:07 -04:00
f01c8c3ccb Added missing functions to allow wait for swap chain.
Patedam pushed to main at Patedam/Juliet 2025-03-11 23:36:41 -04:00
84e1194f21 Draw triangle
Patedam pushed to main at Patedam/Juliet 2025-03-11 22:47:49 -04:00
a2d9980dc8 Adding a comment on ID3D12InfoQueue1 that are apparently only available on Win11
df870b717e Remove useless code in dx12 debug layer initialization
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Patedam pushed to main at Patedam/Juliet 2025-03-11 22:45:28 -04:00
0d93cd9e6d Graphics pipeline creation is working
Patedam pushed to main at Patedam/Juliet 2025-03-09 22:52:12 -04:00
a9fe4683fb Graphics pipeline iteration
Patedam pushed to main at Patedam/Juliet 2025-03-09 16:57:24 -04:00
a366d75fdc Renamed DX12 files prefix to D3D12
Patedam pushed to main at Patedam/Juliet 2025-03-09 16:54:31 -04:00
aae780ec6d First pass graphics pipeline. Not functional
Patedam pushed to main at Patedam/Juliet 2025-03-09 15:54:18 -04:00
8c6c42e123 Shader: Added code to load compiled shader
Patedam pushed to main at Patedam/Juliet 2025-03-08 22:36:20 -05:00
da203c80f3 Finished first version of shader compiler. HLSL -> DXIL.
Patedam pushed to main at Patedam/Juliet 2025-03-07 23:04:36 -05:00
f9f292b6d6 Adding read file code
Patedam pushed to main at Patedam/Juliet 2025-03-05 22:50:01 -05:00
5fd3fc75eb IOStream can now be open on a file and write into it.
Patedam pushed to main at Patedam/Juliet 2025-03-05 16:55:13 -05:00
231fea81dd Support utf8 codepoint in win32 console