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Patedam
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2024-04-25
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Patedam
pushed to
main
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Patedam/Juliet
2026-01-08 16:26:36 -05:00
71a78863b7
bat that allow to launch the game fast without debugger
Patedam
pushed to
main
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Patedam/Juliet
2026-01-08 16:26:09 -05:00
9510951aee
Final port to fastbuild.
Patedam
pushed to
main
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Patedam/Juliet
2026-01-07 19:46:18 -05:00
1137466472
Fastbuild all work for static linking
Patedam
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main
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Patedam/Juliet
2026-01-07 15:34:04 -05:00
bfd3648344
Juliet lib now builds with fastbuild
Patedam
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main
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Patedam/Juliet
2026-01-06 21:36:26 -05:00
2710d29b62
Fastbuild basic stuff
Patedam
pushed to
main
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Patedam/Juliet
2026-01-06 21:33:35 -05:00
b5c72649db
Conversion to use Fastbuild + -Wall and warning as errors. WIP
Patedam
pushed to
main
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Patedam/Juliet
2025-03-29 22:07:07 -04:00
76848ab4e3
Move heap descriptor into its own file and prepare for the removing of the staging descriptor
Patedam
pushed to
main
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Patedam/Juliet
2025-03-29 21:47:26 -04:00
94292851cc
Remove Swapchain SRV (no use)
Patedam
pushed to
main
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Patedam/Juliet
2025-03-24 22:19:56 -04:00
2d3a075eb6
Bindless resource first step
Patedam
pushed to
main
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Patedam/Juliet
2025-03-23 16:01:08 -04:00
d8c36b7715
Check resource binding tier
Patedam
pushed to
main
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Patedam/Juliet
2025-03-22 17:31:42 -04:00
c56bc43723
misc
Patedam
pushed to
main
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Patedam/Juliet
2025-03-22 00:09:54 -04:00
f4c82f0fb3
Added support to DirectX Agility Sdk to enable shader model 6.6+ on windows 10.
Patedam
pushed to
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Patedam/Juliet
2025-03-15 21:43:25 -04:00
4e0aaa129f
Fixing some includes problems
Patedam
pushed to
main
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Patedam/Juliet
2025-03-15 21:17:52 -04:00
f4ba25bec1
Reload of shaders working!
c9cd01bb31
Prepare shader reload.
Compare 2 commits »
Patedam
pushed to
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Patedam/Juliet
2025-03-13 23:07:07 -04:00
f01c8c3ccb
Added missing functions to allow wait for swap chain.
Patedam
pushed to
main
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Patedam/Juliet
2025-03-11 23:36:41 -04:00
84e1194f21
Draw triangle
Patedam
pushed to
main
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Patedam/Juliet
2025-03-11 22:47:49 -04:00
a2d9980dc8
Adding a comment on ID3D12InfoQueue1 that are apparently only available on Win11
df870b717e
Remove useless code in dx12 debug layer initialization
Compare 2 commits »
Patedam
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Patedam/Juliet
2025-03-11 22:45:28 -04:00
0d93cd9e6d
Graphics pipeline creation is working
Patedam
pushed to
main
at
Patedam/Juliet
2025-03-09 22:52:12 -04:00
a9fe4683fb
Graphics pipeline iteration
Patedam
pushed to
main
at
Patedam/Juliet
2025-03-09 16:57:24 -04:00
a366d75fdc
Renamed DX12 files prefix to D3D12
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