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Patedam
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2024-04-25
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Patedam
pushed to
main
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Patedam/Juliet
2025-03-09 16:54:31 -04:00
aae780ec6d
First pass graphics pipeline. Not functional
Patedam
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Patedam/Juliet
2025-03-09 15:54:18 -04:00
8c6c42e123
Shader: Added code to load compiled shader
Patedam
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Patedam/Juliet
2025-03-08 22:36:20 -05:00
da203c80f3
Finished first version of shader compiler. HLSL -> DXIL.
Patedam
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Patedam/Juliet
2025-03-07 23:04:36 -05:00
f9f292b6d6
Adding read file code
Patedam
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Patedam/Juliet
2025-03-05 22:50:01 -05:00
5fd3fc75eb
IOStream can now be open on a file and write into it.
Patedam
pushed to
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Patedam/Juliet
2025-03-05 16:55:13 -05:00
231fea81dd
Support utf8 codepoint in win32 console
Patedam
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Patedam/Juliet
2025-03-05 15:57:04 -05:00
764824ff24
Making string struct a bit more simple and support only utf8.
09dc26ae79
Adding IOStream + String library (needed to have proper iostream)
fc399d52ec
New shader compiler app (doing nothing) that i forgot to submit...
Compare 3 commits »
Patedam
pushed to
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Patedam/Juliet
2025-03-01 11:01:48 -05:00
67528aaee1
- Various clang reformat
Patedam
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Patedam/Juliet
2025-02-23 21:05:17 -05:00
7c8f8a3bb1
Minor changes to hot reload code
Patedam
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Patedam/Juliet
2025-02-23 20:37:49 -05:00
051939f827
- Added basic filesystem method to get the base path of the app
Patedam
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Patedam/Juliet
2025-02-19 22:12:06 -05:00
f83a238473
Fix window title (everything use unicode)
Patedam
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Patedam/Juliet
2025-02-19 22:02:50 -05:00
8326772558
Finishing fences
cc9bbf0ef5
Fences first pass
857f8c4e69
Command list Submit done.
ed9482b8f8
End Render pass
f1b7f8eb29
Finished first pass BeginRenderPass.
Compare 6 commits »
Patedam
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Patedam/Juliet
2025-02-16 11:54:15 -05:00
7e8aaaa891
Command to acquire swap chain texture
Patedam
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Patedam/Juliet
2025-02-15 21:49:15 -05:00
3e7caa2c7c
Swapchain creation and destruction
Patedam
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Patedam/Juliet
2025-02-09 22:19:21 -05:00
d90a0bdf83
Added first pass on swap chain. Still needs Render Target View and various stuff.
Patedam
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Patedam/Juliet
2025-02-09 16:16:04 -05:00
d5e09e28bf
First iteration of dx12 command lists.
Patedam
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Patedam/Juliet
2025-02-02 15:19:37 -05:00
004698b135
Use static cast instead of reinterpret cast to make sure we cast a correct type.
Patedam
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Patedam/Juliet
2025-02-02 15:17:16 -05:00
7d0b8be65c
Fixed crash on stop. Was destroying the device and not the renderer.
Patedam
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Patedam/Juliet
2025-02-02 15:16:42 -05:00
97c2b3c1dc
Adde dependency on game and juliet into juliet app
Patedam
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Patedam/Juliet
2025-02-01 21:05:17 -05:00
85b0b5d30e
Added Game project that will contain the game + game framework
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