• Joined on 2024-04-25
Patedam pushed to main at Patedam/Juliet 2025-03-09 16:54:31 -04:00
aae780ec6d First pass graphics pipeline. Not functional
Patedam pushed to main at Patedam/Juliet 2025-03-09 15:54:18 -04:00
8c6c42e123 Shader: Added code to load compiled shader
Patedam pushed to main at Patedam/Juliet 2025-03-08 22:36:20 -05:00
da203c80f3 Finished first version of shader compiler. HLSL -> DXIL.
Patedam pushed to main at Patedam/Juliet 2025-03-07 23:04:36 -05:00
f9f292b6d6 Adding read file code
Patedam pushed to main at Patedam/Juliet 2025-03-05 22:50:01 -05:00
5fd3fc75eb IOStream can now be open on a file and write into it.
Patedam pushed to main at Patedam/Juliet 2025-03-05 16:55:13 -05:00
231fea81dd Support utf8 codepoint in win32 console
Patedam pushed to main at Patedam/Juliet 2025-03-05 15:57:04 -05:00
764824ff24 Making string struct a bit more simple and support only utf8.
09dc26ae79 Adding IOStream + String library (needed to have proper iostream)
fc399d52ec New shader compiler app (doing nothing) that i forgot to submit...
Compare 3 commits »
Patedam pushed to main at Patedam/Juliet 2025-03-01 11:01:48 -05:00
67528aaee1 - Various clang reformat
Patedam pushed to main at Patedam/Juliet 2025-02-23 21:05:17 -05:00
7c8f8a3bb1 Minor changes to hot reload code
Patedam pushed to main at Patedam/Juliet 2025-02-23 20:37:49 -05:00
051939f827 - Added basic filesystem method to get the base path of the app
Patedam pushed to main at Patedam/Juliet 2025-02-19 22:12:06 -05:00
f83a238473 Fix window title (everything use unicode)
Patedam pushed to main at Patedam/Juliet 2025-02-19 22:02:50 -05:00
8326772558 Finishing fences
cc9bbf0ef5 Fences first pass
857f8c4e69 Command list Submit done.
ed9482b8f8 End Render pass
f1b7f8eb29 Finished first pass BeginRenderPass.
Compare 6 commits »
Patedam pushed to main at Patedam/Juliet 2025-02-16 11:54:15 -05:00
7e8aaaa891 Command to acquire swap chain texture
Patedam pushed to main at Patedam/Juliet 2025-02-15 21:49:15 -05:00
3e7caa2c7c Swapchain creation and destruction
Patedam pushed to main at Patedam/Juliet 2025-02-09 22:19:21 -05:00
d90a0bdf83 Added first pass on swap chain. Still needs Render Target View and various stuff.
Patedam pushed to main at Patedam/Juliet 2025-02-09 16:16:04 -05:00
d5e09e28bf First iteration of dx12 command lists.
Patedam pushed to main at Patedam/Juliet 2025-02-02 15:19:37 -05:00
004698b135 Use static cast instead of reinterpret cast to make sure we cast a correct type.
Patedam pushed to main at Patedam/Juliet 2025-02-02 15:17:16 -05:00
7d0b8be65c Fixed crash on stop. Was destroying the device and not the renderer.
Patedam pushed to main at Patedam/Juliet 2025-02-02 15:16:42 -05:00
97c2b3c1dc Adde dependency on game and juliet into juliet app
Patedam pushed to main at Patedam/Juliet 2025-02-01 21:05:17 -05:00
85b0b5d30e Added Game project that will contain the game + game framework