Commit Graph
199 Commits
Author SHA1 Message Date
Patedam ee20c903b2 improved the shader of mesh renderer to make the global lighting better 2026-08-09 18:04:46 -04:00
Patedam e14931b27b Merge remote-tracking branch 'origin/main' 2026-08-09 18:00:16 -04:00
Patedam 5bc4375265 Added way to set global light from game.
+ Some clean up in the mesh renderer
2026-08-09 18:00:05 -04:00
Patedam fb020d16e5 Some clean up in the mesh renderer 2026-08-09 17:59:37 -04:00
Patedam 73aa4a846b Entity now can be linked to a mesh.
Only support cube generated from code no light no nothing
2026-08-09 17:20:38 -04:00
Patedam 30ea435b87 First iteration of mesh assets 2026-08-09 16:43:35 -04:00
Patedam 697579e72f Fixing adaptive incremental build.
Moved more functions into engine.cpp
2026-08-09 15:48:53 -04:00
Patedam 7c18804df6 Fixing debug display with depth test enabled 2026-08-09 15:28:41 -04:00
Patedam 430cf35345 build fix update 2026-08-09 13:18:19 -04:00
Patedam 1a56c9e99c Added a debug controller
Made a default template for cameras.
Added delta to mouse state so we can check delta for debug Camera.
2026-08-09 13:18:04 -04:00
Patedam ae790f5a9e moved delta time computation to the HAL 2026-08-09 11:32:06 -04:00
Patedam d52c77a017 Support of IsKeyPressed that only trigger for the frame it is pressed on. 2026-08-09 11:23:56 -04:00
Patedam 681267f445 removing old vcxproj that was forgotten 2026-08-09 09:54:40 -04:00
Patedam 8582435f21 Shuffled stuff around to make it more efficient and remove redundancy 2026-08-08 23:28:36 -04:00
Patedam ab158e8b3d Merged all d3d12 files into one file 2026-08-08 23:06:29 -04:00
Patedam 403e70b14d fixing random build issue 2026-08-08 18:39:17 -04:00
Patedam 9de4fb5689 renaiming display_private.h to display_cpp.h 2026-08-08 18:05:55 -04:00
Patedam aa61f3e57c fix intellisnse when generating project 2026-08-08 14:07:02 -04:00
Patedam ba563ca642 moving project files into a separate folder.
deleting remaining bff
ignoring project files from git
2026-08-08 13:05:46 -04:00
Patedam 6c7b7c0124 Removing debug code (put in #if 0 for now)
Added a very simple camera system.
2026-08-05 19:12:34 -04:00
Patedam f122533f92 fixed build_game to use the adaptive build properly 2026-08-04 21:24:10 -04:00
Patedam cb2114daca Cleaned up build.bat to be more readable and easier to maintain 2026-08-04 21:18:05 -04:00
Patedam 3065441989 adaptive unity build 2026-08-04 20:53:14 -04:00
Patedam 5eb8fb7e9d use pch on the project. Removed all include that are now not necessary 2026-08-04 19:31:31 -04:00
Patedam aabe585696 Move shaders to arena.
For now it will use the driver Arena.
They should use an "asset" arena eventually
2026-08-03 20:00:36 -04:00
Patedam e325668650 fixing build issues 2026-08-02 19:53:41 -04:00
Patedam 2d76955cfe removing include 2026-08-02 19:46:40 -04:00
Patedam 40cb95bc40 fix generate to move imgui vc project out of imgui folder to stop confusing git 2026-08-02 19:46:08 -04:00
Patedam 00036950d6 Converted d3d12 buffers to arena. Using linked list as i'm not sure how many buffers i will use total 2026-08-02 19:33:20 -04:00
Patedam 5862843a40 Convert bunch of alloc into arena push.
Made most of the array of pointer fixed size. Could use linked list if needed.
2026-08-02 18:28:51 -04:00
Patedam 0bb2d8d9dc replaced alloca by temp arena 2026-08-01 19:49:03 -04:00
Patedam 9f6064995f Reduced Imgui memory usage by implementing a free node list. 2026-08-01 19:16:02 -04:00
Patedam 7b21ca6b1d Adapting arena push to support format as debug tag
Changed some d3d12 to work better with arenas
2026-07-29 14:44:16 -04:00
Patedam 4dc14a04b3 removing useless "realloc" feature in memory arenas 2026-07-28 16:00:39 -04:00
Patedam 4081539ee4 Using memory arena in the game that supports hot reload 2026-07-28 15:44:41 -04:00
Patedam 39586c968a Removing editor word from JulietApp 2026-07-27 16:59:28 -04:00
Patedam f0a7ce2254 removing useless C++ classes 2026-07-27 16:27:58 -04:00
Patedam 218a1d00ac Removed fastbuild completely and converted the last two remaining scripts 2026-07-27 15:47:47 -04:00
Patedam c3c245335d plop 2026-07-27 15:32:51 -04:00
Patedam b196641f18 made build system more agnostic to the projet it builds 2026-07-27 15:16:39 -04:00
Patedam 0d6b196ce6 removed most stuff in bff only kep way to generate solution 2026-07-23 20:29:20 -04:00
Patedam 4096e9d1ba Made build_system create the unity build itself, removing fastbuild dependency for that
fastbuild still used for generating solution
2026-07-23 19:41:52 -04:00
Patedam f471c447d8 converted build system to simpler C 2026-07-23 17:18:20 -04:00
Patedam 36c9ef132d updates build_system.cpp to be more independant 2026-07-23 16:44:42 -04:00
Patedam f31c9d4a6b removing useless comment from build.bat 2026-07-23 16:12:43 -04:00
Patedam 6afd675846 no need to use juliet obj everywhere, compile the dll directly 2026-07-23 16:07:03 -04:00
Patedam cf75bf2dc7 fix build so that imgui is built for anything needing it and juliet is build as dll 2026-07-23 15:15:32 -04:00
Patedam 5843ec510c make build go fast 2026-07-23 14:09:52 -04:00
Patedam 315f3d5163 basic incremental build 2026-07-23 13:00:01 -04:00
Patedam b17960b0e4 generate project for easy editing 2026-07-23 12:37:47 -04:00