fixing build issues
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@@ -279,7 +279,7 @@ namespace Juliet::D3D12
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}
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// Mark the command list as submitted
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const uint32 newValue = static_cast<uint32>(d3d12Driver->SubmittedCommandListCount) + 1U;
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[[maybe_unused]] const uint32 newValue = static_cast<uint32>(d3d12Driver->SubmittedCommandListCount) + 1U;
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Assert(newValue <= 0xFF && "Command List count exceeded uint8 capacity!");
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Assert(newValue <= d3d12Driver->SubmittedCommandListCapacity);
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@@ -80,7 +80,8 @@ namespace Juliet::D3D12
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TempArena tempArena = ArenaTempBegin(d3d12driver->DriverArena);
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HANDLE* events = ArenaPushArray<HANDLE>(tempArena.Arena, numFences, "JUST IN CASE");
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HANDLE* events =
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ArenaPushArray<HANDLE>(tempArena.Arena, numFences JULIET_DEBUG_PARAM("Wait() HANDLE - JUST IN CASE"));
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MemoryZero(events, sizeof(HANDLE) * numFences);
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for (uint32 i = 0; i < numFences; ++i)
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