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004698b135
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Use static cast instead of reinterpret cast to make sure we cast a correct type.
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2025-02-02 15:19:33 -05:00 |
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7d0b8be65c
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Fixed crash on stop. Was destroying the device and not the renderer.
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2025-02-02 15:17:09 -05:00 |
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97c2b3c1dc
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Adde dependency on game and juliet into juliet app
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2025-02-02 15:16:38 -05:00 |
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85b0b5d30e
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Added Game project that will contain the game + game framework
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2025-02-01 21:05:13 -05:00 |
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fc5e09fab0
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POC for entities.
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2025-02-01 21:03:22 -05:00 |
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4c43cce133
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dx12 dynamic lib loading + creation of device first pass.
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2025-01-12 22:11:47 -05:00 |
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6c80168e8c
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Can load dynamic library (dll) instead of linking against.
Allow to not link against d3d12 lib
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2025-01-12 17:26:58 -05:00 |
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312e139a97
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Get Adapter info and log them
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2025-01-12 12:07:04 -05:00 |
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434f15a9d4
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Progress on creating the d3d12 renderer
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2025-01-11 23:33:09 -05:00 |
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836d0fa185
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Fixing issues with DirectX and includes.
Removed d3dx12 as its not usable with the CINTERFACE define.
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2025-01-11 20:03:31 -05:00 |
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2b82952f62
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Make Juliet a dynamic library.
Added some dllexport (JULIET_API) to make the code compile.
A lot are missing but will be added when needed
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2025-01-11 14:14:38 -05:00 |
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915858c0d3
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Moved stuff around + start of graphics device support (dx12)
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2025-01-09 22:35:33 -05:00 |
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5b4b6f2c52
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Fix DestroyPlatformWindow crashing when called in Shutdown of the application
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2025-01-08 20:22:42 -05:00 |
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14e49c163f
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Merge branch 'main' of https://gitea.itspm.cc/Patedam/Juliet
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2025-01-08 20:11:40 -05:00 |
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6e6f08be7e
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Build fix :)
Flemme again
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2025-01-08 20:11:24 -05:00 |
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608346d80b
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Actualiser README.md
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2025-01-08 19:56:56 -05:00 |
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abec0f6ef2
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Initial commit
Flemme
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2025-01-08 19:55:38 -05:00 |
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e45890ef24
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Initial commit
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2025-01-08 19:51:27 -05:00 |
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