Patedam
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5fa75c116e
|
blue window
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2026-10-27 23:06:45 -04:00 |
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Patedam
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2881b2c9d5
|
started d3d12 renderer. device + swap chain + associate to window
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2026-10-26 22:52:08 -04:00 |
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Patedam
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d79cf42a3d
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starting render/d3d12 layer
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2026-10-25 23:37:14 -04:00 |
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Patedam
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17af5348e9
|
more keyboard function (is down)
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2026-10-25 20:49:27 -04:00 |
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Patedam
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dec8cbd059
|
keyboard support improved. F1 open a new window.
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2026-10-25 18:12:51 -04:00 |
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Patedam
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f580776964
|
can close windows independently
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2026-10-25 15:57:52 -04:00 |
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Patedam
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d2d9981efe
|
two windows open + can close the app by pressing X
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2026-10-25 15:23:07 -04:00 |
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Patedam
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f6b48a1c11
|
window management. still missing first paint but progressing
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2026-10-24 22:52:26 -04:00 |
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Patedam
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bf13f269fe
|
almost there (open window)
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2026-10-24 18:17:43 -04:00 |
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Patedam
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cf86dd10a7
|
lock submodules to version + move from stb to stb_sprintf
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2026-10-24 17:36:47 -04:00 |
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Patedam
|
5995dd9a47
|
Replace stb with standalone stb_sprintf and pin submodule versions
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2026-10-24 17:31:55 -04:00 |
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Patedam
|
d5c6c79a76
|
adding xxhash
|
2026-10-24 17:16:41 -04:00 |
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Patedam
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7e8e626e24
|
adding hash library + multi windows support being started
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2026-10-24 17:05:55 -04:00 |
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Patedam
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f96b2e99cf
|
windows open now
|
2026-10-23 23:35:45 -04:00 |
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Patedam
|
4ec42f4bee
|
open window code still not opening :)
|
2026-10-22 22:58:32 -04:00 |
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Patedam
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886e722c71
|
started window management
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2026-10-20 23:15:56 -04:00 |
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Patedam
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575379e264
|
added thread naming
|
2026-10-18 23:41:43 -04:00 |
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Patedam
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17e26fdd00
|
fix build error
|
2026-10-18 23:07:59 -04:00 |
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Patedam
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5d6ca639fd
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Adding more core layer stuff. Can now boot.
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2026-10-18 23:06:41 -04:00 |
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Patedam
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16664c68b5
|
wok on arena
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2026-10-18 00:25:02 -04:00 |
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Patedam
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ee1878cce7
|
core layer
|
2026-10-17 23:21:16 -04:00 |
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Patedam
|
7542d9200d
|
Merge pull request 'conversion to c by gemini 4 argon' (#3) from convert-to-c99 into main
Reviewed-on: #3
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2026-10-17 17:19:10 -04:00 |
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Patedam
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f9356f9ba7
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conversion to c by gemini 4 argon
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2026-10-16 23:40:45 -04:00 |
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Patedam
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b70e2d21d2
|
entity per world
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2026-10-16 21:33:57 -04:00 |
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Patedam
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16ba641d8a
|
Support of clangd for the project
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2026-10-05 23:37:18 -04:00 |
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Patedam
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7075556bf2
|
Reading / writing user id based on os username
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2026-09-19 21:48:02 -04:00 |
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Patedam
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f32a3f73a9
|
more path utils and fixing get os username that was returning a string including the \0
User now can be serialized properly
|
2026-09-18 21:19:38 -04:00 |
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Patedam
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1367146503
|
natvis support in build system + some natvis
|
2026-09-18 18:23:49 -04:00 |
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Patedam
|
2fd675cf11
|
Added utils and types to handle paths
|
2026-09-18 18:14:00 -04:00 |
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Patedam
|
f77b7fb901
|
clean all path returned by GetAssetPath
|
2026-09-16 20:43:48 -04:00 |
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Patedam
|
10ac51f167
|
Merge branch 'main' of https://gitea.itspm.cc/Patedam/Juliet
|
2026-09-16 18:42:06 -04:00 |
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Patedam
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9e8bbad5d4
|
Working on supporting multiple users during edition. For now prepare a way to write a .ini file with user and its id.
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2026-09-16 18:41:50 -04:00 |
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Patedam
|
0f262fb06e
|
Working on supporting multiple users during edition. For now prepare a way to write a .ini file with user and its id.
|
2026-09-16 18:41:37 -04:00 |
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Patedam
|
c70cce463b
|
Modifying GetAssetPath to support more than just shaders (added jasset)
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2026-09-15 19:31:34 -04:00 |
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Patedam
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2bd0cf39f1
|
serialization fixing world unit test and missing serialize for inert.
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2026-09-13 11:59:10 -04:00 |
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Patedam
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58b79fb499
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wip entity deserialization phase 1. Unit test not passing because of globals that assume only one entity manager / game state.
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2026-09-10 22:50:18 -04:00 |
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Patedam
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615d36b09c
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Serialization : started to unify how to allocate entity whether its from MakeEntity or during deserialization.
|
2026-09-08 23:24:48 -04:00 |
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Patedam
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3123d2f2e6
|
updating serialization tdd with latest changes
|
2026-09-07 20:05:17 -04:00 |
|
Patedam
|
b1de6ccc49
|
finishing first step of serialization : the basics
|
2026-09-07 19:42:15 -04:00 |
|
Patedam
|
a462575af4
|
ongoing refactor of serialization and various cleanup
|
2026-09-07 16:58:57 -04:00 |
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Patedam
|
1a045c3578
|
updating coding guidelines + plan for full juliet serialization and entity system
|
2026-09-06 12:08:57 -04:00 |
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Patedam
|
62e6284976
|
preparing serialization of entities
|
2026-09-06 12:08:31 -04:00 |
|
Patedam
|
d7825270ee
|
crc32: moving to constexpr to prepare for the juliet serializer
|
2026-09-06 12:04:13 -04:00 |
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Patedam
|
cb615091ca
|
Improving entity manager and entity support for a simpler version, made some cleanup on the road to support serialization of world
|
2026-08-31 23:05:20 -04:00 |
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Patedam
|
4180622d6a
|
Removing named namespace from code base.
|
2026-08-22 21:39:21 -04:00 |
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Patedam
|
678795b793
|
calloc to arena
|
2026-08-16 22:44:52 -04:00 |
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Patedam
|
4d803fdf77
|
conversion to arena, missing get asset filename
|
2026-08-16 22:37:31 -04:00 |
|
Patedam
|
a50e3c75cb
|
conversion to arena of filesystem
|
2026-08-16 22:30:40 -04:00 |
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Patedam
|
262d91dd49
|
Various conversion to memory arena and misc clean up
|
2026-08-16 22:10:51 -04:00 |
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Patedam
|
d1b7c5dbbe
|
Adding scratch arena for main thread (and any thread in the future)
Added some function based on raddbg code for string conversion and more.
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2026-08-16 18:06:46 -04:00 |
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Patedam
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3e7216f57d
|
Modified build system to detect pch changes *gemini
|
2026-08-16 13:13:51 -04:00 |
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Patedam
|
5566f76a94
|
Cleaning game.cpp removing old test code.
Created static mesh entity
Created debug bar
|
2026-08-10 22:12:31 -04:00 |
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Patedam
|
ee20c903b2
|
improved the shader of mesh renderer to make the global lighting better
|
2026-08-09 18:04:46 -04:00 |
|
Patedam
|
e14931b27b
|
Merge remote-tracking branch 'origin/main'
|
2026-08-09 18:00:16 -04:00 |
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Patedam
|
5bc4375265
|
Added way to set global light from game.
+ Some clean up in the mesh renderer
|
2026-08-09 18:00:05 -04:00 |
|
Patedam
|
fb020d16e5
|
Some clean up in the mesh renderer
|
2026-08-09 17:59:37 -04:00 |
|
Patedam
|
73aa4a846b
|
Entity now can be linked to a mesh.
Only support cube generated from code no light no nothing
|
2026-08-09 17:20:38 -04:00 |
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Patedam
|
30ea435b87
|
First iteration of mesh assets
|
2026-08-09 16:43:35 -04:00 |
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Patedam
|
697579e72f
|
Fixing adaptive incremental build.
Moved more functions into engine.cpp
|
2026-08-09 15:48:53 -04:00 |
|
Patedam
|
7c18804df6
|
Fixing debug display with depth test enabled
|
2026-08-09 15:28:41 -04:00 |
|
Patedam
|
430cf35345
|
build fix update
|
2026-08-09 13:18:19 -04:00 |
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Patedam
|
1a56c9e99c
|
Added a debug controller
Made a default template for cameras.
Added delta to mouse state so we can check delta for debug Camera.
|
2026-08-09 13:18:04 -04:00 |
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Patedam
|
ae790f5a9e
|
moved delta time computation to the HAL
|
2026-08-09 11:32:06 -04:00 |
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Patedam
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d52c77a017
|
Support of IsKeyPressed that only trigger for the frame it is pressed on.
|
2026-08-09 11:23:56 -04:00 |
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Patedam
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681267f445
|
removing old vcxproj that was forgotten
|
2026-08-09 09:54:40 -04:00 |
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Patedam
|
8582435f21
|
Shuffled stuff around to make it more efficient and remove redundancy
|
2026-08-08 23:28:36 -04:00 |
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Patedam
|
ab158e8b3d
|
Merged all d3d12 files into one file
|
2026-08-08 23:06:29 -04:00 |
|
Patedam
|
403e70b14d
|
fixing random build issue
|
2026-08-08 18:39:17 -04:00 |
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Patedam
|
9de4fb5689
|
renaiming display_private.h to display_cpp.h
|
2026-08-08 18:05:55 -04:00 |
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Patedam
|
aa61f3e57c
|
fix intellisnse when generating project
|
2026-08-08 14:07:02 -04:00 |
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Patedam
|
ba563ca642
|
moving project files into a separate folder.
deleting remaining bff
ignoring project files from git
|
2026-08-08 13:05:46 -04:00 |
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Patedam
|
6c7b7c0124
|
Removing debug code (put in #if 0 for now)
Added a very simple camera system.
|
2026-08-05 19:12:34 -04:00 |
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Patedam
|
f122533f92
|
fixed build_game to use the adaptive build properly
|
2026-08-04 21:24:10 -04:00 |
|
Patedam
|
cb2114daca
|
Cleaned up build.bat to be more readable and easier to maintain
|
2026-08-04 21:18:05 -04:00 |
|
Patedam
|
3065441989
|
adaptive unity build
|
2026-08-04 20:53:14 -04:00 |
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Patedam
|
5eb8fb7e9d
|
use pch on the project. Removed all include that are now not necessary
|
2026-08-04 19:31:31 -04:00 |
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Patedam
|
aabe585696
|
Move shaders to arena.
For now it will use the driver Arena.
They should use an "asset" arena eventually
|
2026-08-03 20:00:36 -04:00 |
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Patedam
|
e325668650
|
fixing build issues
|
2026-08-02 19:53:41 -04:00 |
|
Patedam
|
2d76955cfe
|
removing include
|
2026-08-02 19:46:40 -04:00 |
|
Patedam
|
40cb95bc40
|
fix generate to move imgui vc project out of imgui folder to stop confusing git
|
2026-08-02 19:46:08 -04:00 |
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Patedam
|
00036950d6
|
Converted d3d12 buffers to arena. Using linked list as i'm not sure how many buffers i will use total
|
2026-08-02 19:33:20 -04:00 |
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Patedam
|
5862843a40
|
Convert bunch of alloc into arena push.
Made most of the array of pointer fixed size. Could use linked list if needed.
|
2026-08-02 18:28:51 -04:00 |
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Patedam
|
0bb2d8d9dc
|
replaced alloca by temp arena
|
2026-08-01 19:49:03 -04:00 |
|
Patedam
|
9f6064995f
|
Reduced Imgui memory usage by implementing a free node list.
|
2026-08-01 19:16:02 -04:00 |
|
Patedam
|
7b21ca6b1d
|
Adapting arena push to support format as debug tag
Changed some d3d12 to work better with arenas
|
2026-07-29 14:44:16 -04:00 |
|
Patedam
|
4dc14a04b3
|
removing useless "realloc" feature in memory arenas
|
2026-07-28 16:00:39 -04:00 |
|
Patedam
|
4081539ee4
|
Using memory arena in the game that supports hot reload
|
2026-07-28 15:44:41 -04:00 |
|
Patedam
|
39586c968a
|
Removing editor word from JulietApp
|
2026-07-27 16:59:28 -04:00 |
|
Patedam
|
f0a7ce2254
|
removing useless C++ classes
|
2026-07-27 16:27:58 -04:00 |
|
Patedam
|
218a1d00ac
|
Removed fastbuild completely and converted the last two remaining scripts
|
2026-07-27 15:47:47 -04:00 |
|
Patedam
|
c3c245335d
|
plop
|
2026-07-27 15:32:51 -04:00 |
|
Patedam
|
b196641f18
|
made build system more agnostic to the projet it builds
|
2026-07-27 15:16:39 -04:00 |
|
Patedam
|
0d6b196ce6
|
removed most stuff in bff only kep way to generate solution
|
2026-07-23 20:29:20 -04:00 |
|
Patedam
|
4096e9d1ba
|
Made build_system create the unity build itself, removing fastbuild dependency for that
fastbuild still used for generating solution
|
2026-07-23 19:41:52 -04:00 |
|
Patedam
|
f471c447d8
|
converted build system to simpler C
|
2026-07-23 17:18:20 -04:00 |
|
Patedam
|
36c9ef132d
|
updates build_system.cpp to be more independant
|
2026-07-23 16:44:42 -04:00 |
|
Patedam
|
f31c9d4a6b
|
removing useless comment from build.bat
|
2026-07-23 16:12:43 -04:00 |
|
Patedam
|
6afd675846
|
no need to use juliet obj everywhere, compile the dll directly
|
2026-07-23 16:07:03 -04:00 |
|
Patedam
|
cf75bf2dc7
|
fix build so that imgui is built for anything needing it and juliet is build as dll
|
2026-07-23 15:15:32 -04:00 |
|
Patedam
|
5843ec510c
|
make build go fast
|
2026-07-23 14:09:52 -04:00 |
|