Patedam
f95ba51c13
Added a basic MemoryArena.
...
Added one scratch, one engine and one game arena.
Converted the game alloc to arena + the display stuff.
WIP
Made using Antigravity+gemini
2026-01-17 21:09:23 -05:00
Patedam
8a23ae72fe
Part generated by gemini with antigravity.
...
Converted to bindless first step
2026-01-11 17:54:57 -05:00
Patedam
bd45cacc6c
Added the shader compiler to the fastbuild pipeline.
2026-01-09 14:07:36 -05:00
Patedam
9510951aee
Final port to fastbuild.
...
Support update of game.dll separately
Made some alias and stuff
still remains the shader compiler to add to the solution.
Solution is also generated by fbuild (nice)
2026-01-08 16:26:01 -05:00
Patedam
c56bc43723
misc
2025-03-22 17:31:35 -04:00
Patedam
f4c82f0fb3
Added support to DirectX Agility Sdk to enable shader model 6.6+ on windows 10.
2025-03-22 00:09:48 -04:00
Patedam
09dc26ae79
Adding IOStream + String library (needed to have proper iostream)
2025-03-01 21:17:10 -05:00
Patedam
67528aaee1
- Various clang reformat
...
- Added shader compiler app (doing nothing)
- Various Project files changes
2025-03-01 11:01:42 -05:00
Patedam
051939f827
- Added basic filesystem method to get the base path of the app
...
- Added hot reload support of the game dll
- various changes and refactor
2025-02-23 20:37:44 -05:00
Patedam
d90a0bdf83
Added first pass on swap chain. Still needs Render Target View and various stuff.
...
+ Reformat all files
2025-02-09 22:19:17 -05:00
Patedam
97c2b3c1dc
Adde dependency on game and juliet into juliet app
2025-02-02 15:16:38 -05:00
Patedam
836d0fa185
Fixing issues with DirectX and includes.
...
Removed d3dx12 as its not usable with the CINTERFACE define.
2025-01-11 20:03:31 -05:00
Patedam
2b82952f62
Make Juliet a dynamic library.
...
Added some dllexport (JULIET_API) to make the code compile.
A lot are missing but will be added when needed
2025-01-11 14:14:38 -05:00
Patedam
abec0f6ef2
Initial commit
...
Flemme
2025-01-08 19:55:38 -05:00