Commit Graph
157 Commits
Author SHA1 Message Date
Patedam f471c447d8 converted build system to simpler C 2026-07-23 17:18:20 -04:00
Patedam 36c9ef132d updates build_system.cpp to be more independant 2026-07-23 16:44:42 -04:00
Patedam f31c9d4a6b removing useless comment from build.bat 2026-07-23 16:12:43 -04:00
Patedam 6afd675846 no need to use juliet obj everywhere, compile the dll directly 2026-07-23 16:07:03 -04:00
Patedam cf75bf2dc7 fix build so that imgui is built for anything needing it and juliet is build as dll 2026-07-23 15:15:32 -04:00
Patedam 5843ec510c make build go fast 2026-07-23 14:09:52 -04:00
Patedam 315f3d5163 basic incremental build 2026-07-23 13:00:01 -04:00
Patedam b17960b0e4 generate project for easy editing 2026-07-23 12:37:47 -04:00
Patedam 9f698bcb7f improve build.bat 2026-07-23 12:00:01 -04:00
Patedam b334273313 use build .bat to build faster 2026-07-23 11:25:15 -04:00
Patedam 550089b42e fix build error 2026-07-23 10:51:21 -04:00
Patedam 973f529741 fix build error in msvc 2026-07-23 10:50:28 -04:00
Patedam aea562ae18 removed typeid 2026-07-22 22:44:43 -04:00
Patedam 9c8f9bff41 Simplified VectorArena to always take an arena and to not support change of capacity 2026-07-22 22:12:05 -04:00
Patedam c0d40ef3e4 Regenerated doc + final submit for now 2026-07-22 17:37:01 -04:00
Patedam c436639ddd romeo fixes again 2026-07-22 17:15:52 -04:00
Patedam f3747a7581 fixed some bugs for romeo 2026-07-22 17:12:08 -04:00
Patedam 840db1f804 updates romeo to be its own solution 2026-07-22 16:30:05 -04:00
Patedam bd3b01dea4 updating Imgui 2026-07-18 19:00:10 -04:00
Patedam 0c583b58da Addded Romeo that generates some doc. WIP. 2026-07-18 18:58:29 -04:00
Patedam 446670bd29 Various debug to check lighting 2026-02-23 23:13:06 -05:00
Patedam 581656568b Debug options: Stop moving light, camera and cubes.
F1 to have free camera
2026-02-23 22:05:46 -05:00
Patedam 3277624ec2 Support lighting using a graphics buffer that is kep open! 2026-02-23 19:24:57 -05:00
Patedam 4312ecd172 Fix crash on linux with proton 2026-02-22 22:22:42 -05:00
Patedam 1056301981 Fix some errors with meshrenderer moving to engine that gemini didnt have time to fix
Will have to resync how to load more meshes. Probably need a command to do it but for now not needed.
2026-02-22 17:47:46 -05:00
Patedam 932c45d844 New skyboxrenderer + moved meshrenderer inside engine and out from main to clean that up 2026-02-22 17:16:21 -05:00
Patedam a781facd48 Factorized Push Data 2026-02-22 15:54:09 -05:00
Patedam 1e1ec84fa1 Added normals to vertexdata 2026-02-22 15:21:35 -05:00
Patedam f98be3c7f3 Made a ship version
Remove imgui from ship release, script to export fast. Can read assets from dev folder and ship folder.
2026-02-22 14:19:59 -05:00
Patedam bc6ce3afb6 remove log file 2026-02-22 12:22:34 -05:00
Patedam 816fdc27b1 Fixed the weird stutter and added fps in title bar 2026-02-22 12:22:06 -05:00
Patedam b38cc5e3d5 Fix release 2026-02-22 12:08:03 -05:00
Patedam 431015f009 Added rotation functions for matrix 2026-02-22 11:24:59 -05:00
Patedam a7947bfa17 Made MeshRenderer able to take a matrix transform for each mesh, and we are now able to draw 100 cubes.
Claude OPus helpes with implementation
2026-02-21 23:27:27 -05:00
Patedam 8e83cd32f6 Fixed MeshRenderer, our cube is now totally drawn by mesh renderer ! 2026-02-21 22:45:20 -05:00
Patedam 2362cefbc0 Fixed imgui and debug display renderer (nothing was actually broken but request were never flushed ... ) 2026-02-21 18:35:39 -05:00
Patedam bbd1095227 Some bug fix + debug level log that is not displayed by default 2026-02-21 18:16:13 -05:00
Patedam 49fc0a24d1 Meshrenderer first step. Adding logs to debug a weird crash since the add of mesh renderer and some clean up. 2026-02-21 14:04:02 -05:00
Patedam e1eb9976ad na 2026-02-16 11:14:51 -05:00
Patedam 3492cf52d8 Merge remote-tracking branch 'origin/main' 2026-02-16 11:14:32 -05:00
Patedam 762cfe52cf Fix autoclose command + condition to pause the console only if no debugger and no autoclose 2026-02-16 11:14:21 -05:00
Patedam 7a5bb0526f Fix autoclose command + condition to pause the console only if no debugger and no autoclose 2026-02-16 11:13:53 -05:00
Patedam b6e9d95552 misc change 2026-02-16 10:38:02 -05:00
Patedam 87831d0fd6 Added basic concept of Mesh
Right now can create a quad or a cube.
Need a mesh renderer taht keep the buffer and all to optimally handle the mega buffer.
2026-02-15 17:44:48 -05:00
Patedam c2a5cb84b2 made claude opus update the skills and workflow 2026-02-15 13:35:49 -05:00
Patedam 4ca3ef1706 Added temp arena and use it in hot reload 2026-02-15 13:33:27 -05:00
Patedam 38f8662d80 Fixing some VectorArena to use external arena and reduce the number of alloc.
Made the passing of name to arena more flexible
2026-02-14 22:28:32 -05:00
Patedam 36ee786128 Delete current_run.log 2026-02-14 21:28:22 -05:00
Patedam 60e1656d88 Delete test.txt 2026-02-14 21:28:13 -05:00
Patedam f8fd1dc05e Merge pull request 'removing-memory-arena' (#2) from removing-memory-arena into main
Reviewed-on: #2
2026-02-14 21:26:10 -05:00