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da203c80f3
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Finished first version of shader compiler. HLSL -> DXIL.
Submitting vertex and frag shader needed to display a triangle.
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2025-03-08 22:36:15 -05:00 |
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764824ff24
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Making string struct a bit more simple and support only utf8.
Still just ascii for now but a bit easier to manager.
Use [..]A() functions from win api to not have to convert to wide char everywhere
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2025-03-05 15:56:56 -05:00 |
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09dc26ae79
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Adding IOStream + String library (needed to have proper iostream)
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2025-03-01 21:17:10 -05:00 |
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67528aaee1
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- Various clang reformat
- Added shader compiler app (doing nothing)
- Various Project files changes
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2025-03-01 11:01:42 -05:00 |
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051939f827
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- Added basic filesystem method to get the base path of the app
- Added hot reload support of the game dll
- various changes and refactor
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2025-02-23 20:37:44 -05:00 |
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