|
|
c56bc43723
|
misc
|
2025-03-22 17:31:35 -04:00 |
|
|
|
f4c82f0fb3
|
Added support to DirectX Agility Sdk to enable shader model 6.6+ on windows 10.
|
2025-03-22 00:09:48 -04:00 |
|
|
|
09dc26ae79
|
Adding IOStream + String library (needed to have proper iostream)
|
2025-03-01 21:17:10 -05:00 |
|
|
|
67528aaee1
|
- Various clang reformat
- Added shader compiler app (doing nothing)
- Various Project files changes
|
2025-03-01 11:01:42 -05:00 |
|
|
|
051939f827
|
- Added basic filesystem method to get the base path of the app
- Added hot reload support of the game dll
- various changes and refactor
|
2025-02-23 20:37:44 -05:00 |
|
|
|
d90a0bdf83
|
Added first pass on swap chain. Still needs Render Target View and various stuff.
+ Reformat all files
|
2025-02-09 22:19:17 -05:00 |
|
|
|
97c2b3c1dc
|
Adde dependency on game and juliet into juliet app
|
2025-02-02 15:16:38 -05:00 |
|
|
|
836d0fa185
|
Fixing issues with DirectX and includes.
Removed d3dx12 as its not usable with the CINTERFACE define.
|
2025-01-11 20:03:31 -05:00 |
|
|
|
2b82952f62
|
Make Juliet a dynamic library.
Added some dllexport (JULIET_API) to make the code compile.
A lot are missing but will be added when needed
|
2025-01-11 14:14:38 -05:00 |
|
|
|
abec0f6ef2
|
Initial commit
Flemme
|
2025-01-08 19:55:38 -05:00 |
|