9510951aee
Final port to fastbuild.
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Support update of game.dll separately
Made some alias and stuff
still remains the shader compiler to add to the solution.
Solution is also generated by fbuild (nice)
2026-01-08 16:26:01 -05:00
c56bc43723
misc
2025-03-22 17:31:35 -04:00
f4c82f0fb3
Added support to DirectX Agility Sdk to enable shader model 6.6+ on windows 10.
2025-03-22 00:09:48 -04:00
09dc26ae79
Adding IOStream + String library (needed to have proper iostream)
2025-03-01 21:17:10 -05:00
67528aaee1
- Various clang reformat
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- Added shader compiler app (doing nothing)
- Various Project files changes
2025-03-01 11:01:42 -05:00
051939f827
- Added basic filesystem method to get the base path of the app
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- Added hot reload support of the game dll
- various changes and refactor
2025-02-23 20:37:44 -05:00
d90a0bdf83
Added first pass on swap chain. Still needs Render Target View and various stuff.
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+ Reformat all files
2025-02-09 22:19:17 -05:00
97c2b3c1dc
Adde dependency on game and juliet into juliet app
2025-02-02 15:16:38 -05:00
836d0fa185
Fixing issues with DirectX and includes.
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Removed d3dx12 as its not usable with the CINTERFACE define.
2025-01-11 20:03:31 -05:00
2b82952f62
Make Juliet a dynamic library.
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Added some dllexport (JULIET_API) to make the code compile.
A lot are missing but will be added when needed
2025-01-11 14:14:38 -05:00
abec0f6ef2
Initial commit
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Flemme
2025-01-08 19:55:38 -05:00