f4ba25bec1
Reload of shaders working!
2025-03-15 21:17:44 -04:00
c9cd01bb31
Prepare shader reload.
...
- Expose wait until gpus is idle to api
- Alt+R to reload
2025-03-15 19:55:41 -04:00
f01c8c3ccb
Added missing functions to allow wait for swap chain.
...
Proper resource tracking to allow for destruction of graphics pipeline
Textures are tracked but not released so nothing has been done yet
various changes
2025-03-13 23:07:01 -04:00
84e1194f21
Draw triangle
2025-03-11 23:36:37 -04:00
0d93cd9e6d
Graphics pipeline creation is working
2025-03-11 22:45:21 -04:00
a9fe4683fb
Graphics pipeline iteration
...
Lot of code.
Not working yet
2025-03-09 22:52:08 -04:00
aae780ec6d
First pass graphics pipeline. Not functional
2025-03-09 16:54:26 -04:00
8c6c42e123
Shader: Added code to load compiled shader
2025-03-09 15:54:13 -04:00
da203c80f3
Finished first version of shader compiler. HLSL -> DXIL.
...
Submitting vertex and frag shader needed to display a triangle.
2025-03-08 22:36:15 -05:00
764824ff24
Making string struct a bit more simple and support only utf8.
...
Still just ascii for now but a bit easier to manager.
Use [..]A() functions from win api to not have to convert to wide char everywhere
2025-03-05 15:56:56 -05:00
09dc26ae79
Adding IOStream + String library (needed to have proper iostream)
2025-03-01 21:17:10 -05:00
67528aaee1
- Various clang reformat
...
- Added shader compiler app (doing nothing)
- Various Project files changes
2025-03-01 11:01:42 -05:00
051939f827
- Added basic filesystem method to get the base path of the app
...
- Added hot reload support of the game dll
- various changes and refactor
2025-02-23 20:37:44 -05:00