Commit Graph
100 Commits
Author SHA1 Message Date
Patedam 4081539ee4 Using memory arena in the game that supports hot reload 2026-07-28 15:44:41 -04:00
Patedam 39586c968a Removing editor word from JulietApp 2026-07-27 16:59:28 -04:00
Patedam f0a7ce2254 removing useless C++ classes 2026-07-27 16:27:58 -04:00
Patedam 218a1d00ac Removed fastbuild completely and converted the last two remaining scripts 2026-07-27 15:47:47 -04:00
Patedam c3c245335d plop 2026-07-27 15:32:51 -04:00
Patedam b196641f18 made build system more agnostic to the projet it builds 2026-07-27 15:16:39 -04:00
Patedam 0d6b196ce6 removed most stuff in bff only kep way to generate solution 2026-07-23 20:29:20 -04:00
Patedam 4096e9d1ba Made build_system create the unity build itself, removing fastbuild dependency for that
fastbuild still used for generating solution
2026-07-23 19:41:52 -04:00
Patedam f471c447d8 converted build system to simpler C 2026-07-23 17:18:20 -04:00
Patedam 36c9ef132d updates build_system.cpp to be more independant 2026-07-23 16:44:42 -04:00
Patedam f31c9d4a6b removing useless comment from build.bat 2026-07-23 16:12:43 -04:00
Patedam 6afd675846 no need to use juliet obj everywhere, compile the dll directly 2026-07-23 16:07:03 -04:00
Patedam cf75bf2dc7 fix build so that imgui is built for anything needing it and juliet is build as dll 2026-07-23 15:15:32 -04:00
Patedam 5843ec510c make build go fast 2026-07-23 14:09:52 -04:00
Patedam 315f3d5163 basic incremental build 2026-07-23 13:00:01 -04:00
Patedam b17960b0e4 generate project for easy editing 2026-07-23 12:37:47 -04:00
Patedam 9f698bcb7f improve build.bat 2026-07-23 12:00:01 -04:00
Patedam b334273313 use build .bat to build faster 2026-07-23 11:25:15 -04:00
Patedam 550089b42e fix build error 2026-07-23 10:51:21 -04:00
Patedam 973f529741 fix build error in msvc 2026-07-23 10:50:28 -04:00
Patedam aea562ae18 removed typeid 2026-07-22 22:44:43 -04:00
Patedam 9c8f9bff41 Simplified VectorArena to always take an arena and to not support change of capacity 2026-07-22 22:12:05 -04:00
Patedam c0d40ef3e4 Regenerated doc + final submit for now 2026-07-22 17:37:01 -04:00
Patedam c436639ddd romeo fixes again 2026-07-22 17:15:52 -04:00
Patedam f3747a7581 fixed some bugs for romeo 2026-07-22 17:12:08 -04:00
Patedam 840db1f804 updates romeo to be its own solution 2026-07-22 16:30:05 -04:00
Patedam bd3b01dea4 updating Imgui 2026-07-18 19:00:10 -04:00
Patedam 0c583b58da Addded Romeo that generates some doc. WIP. 2026-07-18 18:58:29 -04:00
Patedam 446670bd29 Various debug to check lighting 2026-02-23 23:13:06 -05:00
Patedam 581656568b Debug options: Stop moving light, camera and cubes.
F1 to have free camera
2026-02-23 22:05:46 -05:00
Patedam 3277624ec2 Support lighting using a graphics buffer that is kep open! 2026-02-23 19:24:57 -05:00
Patedam 4312ecd172 Fix crash on linux with proton 2026-02-22 22:22:42 -05:00
Patedam 1056301981 Fix some errors with meshrenderer moving to engine that gemini didnt have time to fix
Will have to resync how to load more meshes. Probably need a command to do it but for now not needed.
2026-02-22 17:47:46 -05:00
Patedam 932c45d844 New skyboxrenderer + moved meshrenderer inside engine and out from main to clean that up 2026-02-22 17:16:21 -05:00
Patedam a781facd48 Factorized Push Data 2026-02-22 15:54:09 -05:00
Patedam 1e1ec84fa1 Added normals to vertexdata 2026-02-22 15:21:35 -05:00
Patedam f98be3c7f3 Made a ship version
Remove imgui from ship release, script to export fast. Can read assets from dev folder and ship folder.
2026-02-22 14:19:59 -05:00
Patedam bc6ce3afb6 remove log file 2026-02-22 12:22:34 -05:00
Patedam 816fdc27b1 Fixed the weird stutter and added fps in title bar 2026-02-22 12:22:06 -05:00
Patedam b38cc5e3d5 Fix release 2026-02-22 12:08:03 -05:00
Patedam 431015f009 Added rotation functions for matrix 2026-02-22 11:24:59 -05:00
Patedam a7947bfa17 Made MeshRenderer able to take a matrix transform for each mesh, and we are now able to draw 100 cubes.
Claude OPus helpes with implementation
2026-02-21 23:27:27 -05:00
Patedam 8e83cd32f6 Fixed MeshRenderer, our cube is now totally drawn by mesh renderer ! 2026-02-21 22:45:20 -05:00
Patedam 2362cefbc0 Fixed imgui and debug display renderer (nothing was actually broken but request were never flushed ... ) 2026-02-21 18:35:39 -05:00
Patedam bbd1095227 Some bug fix + debug level log that is not displayed by default 2026-02-21 18:16:13 -05:00
Patedam 49fc0a24d1 Meshrenderer first step. Adding logs to debug a weird crash since the add of mesh renderer and some clean up. 2026-02-21 14:04:02 -05:00
Patedam e1eb9976ad na 2026-02-16 11:14:51 -05:00
Patedam 3492cf52d8 Merge remote-tracking branch 'origin/main' 2026-02-16 11:14:32 -05:00
Patedam 762cfe52cf Fix autoclose command + condition to pause the console only if no debugger and no autoclose 2026-02-16 11:14:21 -05:00
Patedam 7a5bb0526f Fix autoclose command + condition to pause the console only if no debugger and no autoclose 2026-02-16 11:13:53 -05:00
Patedam b6e9d95552 misc change 2026-02-16 10:38:02 -05:00
Patedam 87831d0fd6 Added basic concept of Mesh
Right now can create a quad or a cube.
Need a mesh renderer taht keep the buffer and all to optimally handle the mega buffer.
2026-02-15 17:44:48 -05:00
Patedam c2a5cb84b2 made claude opus update the skills and workflow 2026-02-15 13:35:49 -05:00
Patedam 4ca3ef1706 Added temp arena and use it in hot reload 2026-02-15 13:33:27 -05:00
Patedam 38f8662d80 Fixing some VectorArena to use external arena and reduce the number of alloc.
Made the passing of name to arena more flexible
2026-02-14 22:28:32 -05:00
Patedam 36ee786128 Delete current_run.log 2026-02-14 21:28:22 -05:00
Patedam 60e1656d88 Delete test.txt 2026-02-14 21:28:13 -05:00
Patedam f8fd1dc05e Merge pull request 'removing-memory-arena' (#2) from removing-memory-arena into main
Reviewed-on: #2
2026-02-14 21:26:10 -05:00
Patedam dfd7279e84 Fix build error in release 2026-02-14 18:12:19 -05:00
Patedam 5a22a172a6 Removed the old Memory Arena and converted all to the new one 2026-02-14 18:09:47 -05:00
Patedam 6260d9aacf Squashed commit of the following:
commit c138fe98ce
Author: Patedam <pgillen.pro@gmail.com>
Date:   Sat Feb 14 16:47:51 2026 -0500

    Updated the memory viewer to have better naming, tooltip, zoom, etc.
    Made by claude opus

commit 16120dd865
Author: Patedam <pgillen.pro@gmail.com>
Date:   Sat Feb 14 15:57:01 2026 -0500

    Made memory arena debugger show the new arenas. Made by gemini
2026-02-14 16:48:54 -05:00
Patedam be113fa89d Cleaned up vector unit test useless lines 2026-02-14 11:30:02 -05:00
Patedam 96169123dd Merge pull request 'Reallocate-Arena' (#1) from Reallocate-Arena into main
Reviewed-on: #1
2026-02-14 11:24:29 -05:00
Patedam 5337d4cb66 Made gemini improve and fix unit tests
Found and fixed some bugs at the same time
2026-02-13 23:00:14 -05:00
Patedam c6552d2def Allow reallocating when we use external arena.
Internal arena do not need reallocate as it is consecutive memory
2026-02-13 22:02:11 -05:00
Patedam 6a6f34516c Fixed push back 2026-02-13 21:56:27 -05:00
Patedam 536f6c5c60 Using reallocate for Vector. WIP, unit test not passing 2026-02-12 21:51:15 -05:00
Patedam f73b8284bb Adding base to reallocate + unit test 2026-02-10 23:01:42 -05:00
Patedam 679edf48ed Converted everything that was using the old "EngineArena" to our new Arena type 2026-02-08 22:21:31 -05:00
Patedam 0876ed8205 Port all window management to the new memory arena 2026-02-08 15:01:09 -05:00
Patedam 16c3a6052f Adding more unit tests and fixing the last errors 2026-02-07 23:12:48 -05:00
Patedam 76f094de4f fixing includes 2026-02-07 22:36:47 -05:00
Patedam f58a856308 Merge remote-tracking branch 'origin/main' 2026-02-07 22:28:50 -05:00
Patedam 0a2310d18f clean vector unit tst 2026-02-07 22:28:33 -05:00
Patedam 1d2b48c89e Supprimer log_direct.txt 2026-02-07 22:27:43 -05:00
Patedam 3edd23996e Unit test for vector 2026-02-07 22:25:32 -05:00
Patedam 6f4fc75b66 Added support for easily adding unit tests.
made by gemini, there is a mistake vector test are verifying std, but will be changed next iteration
2026-02-07 18:22:45 -05:00
Patedam 84fe295e18 Vector class using arena 2026-02-07 18:06:09 -05:00
Patedam 84f82ba478 More memory arena unit test
Starting to converting the display system to the new memory arena.
2026-02-07 16:21:18 -05:00
Patedam 4d66261c9f Converted log manager to use arenas 2026-02-02 22:13:50 -05:00
Patedam 45ef1134f7 Updating memory arena by hand because Gemini did something weird.
Added some os functions for memory handling.
Starting conversion to memory arena
2026-01-31 23:20:26 -05:00
Patedam 0a75554071 Updated memory debugger to have a better display of memory
Made with gemini
2026-01-25 15:19:39 -05:00
Patedam 3dd0a4a6f1 feat: Implement a memory arena system with an ImGui-based visual debugger for allocation visualization.
Made using Gemini
2026-01-25 12:14:06 -05:00
Patedam 0788fdeb98 Upgraded MemoryArena to allow poping memory and creating an arena for a specific part and not pushing completely on the same stack.
Made with Gemini
+ Updates skills to have better agents.
2026-01-25 11:01:32 -05:00
Patedam 73db1174f2 feat: add initial skill definitions for debugger, C++ game engine, graphics, and video game tester roles. 2026-01-24 18:28:41 -05:00
Patedam d4e4229d61 Fixing the D3D12DescriptorHeap.cpp memory leak. Was creating descriptor heap every time a pipeline was bound when we only need it once per commandlist.
fixed some vibe code weird shit
2026-01-23 21:43:48 -05:00
Patedam c10d371836 Cleaned up memory arena debugger + tag.
WIP
2026-01-21 20:36:38 -05:00
Patedam a41a5e6b20 generated solution 2026-01-21 19:05:34 -05:00
Patedam c5af6850c2 Moved imgui bff to external folder and not in the submodule (oops) 2026-01-21 19:04:53 -05:00
Patedam 891c404889 Added debug renderer + imgui renderer
All code made by gemini with some help
2026-01-20 22:46:10 -05:00
Patedam 0687ce5af1 MemoryArena updates using Gemini. Add some debug tag so we can debug memory allocations 2026-01-20 22:16:04 -05:00
Patedam d2b91c46d4 Misc changes
Update gitignore + adding some agent skills and tweaking workflows.
Also updated some scipts
2026-01-20 22:14:54 -05:00
Patedam f11f02d0c7 Create Imgui.md 2026-01-20 22:11:43 -05:00
Patedam 8d29fbd111 Refactored dx12 to use c++ versions of the api and not C + various tweaks (using antigravity + gemini) 2026-01-20 22:11:41 -05:00
Patedam 59ffe1cef8 Add imgui submodule 2026-01-18 14:38:29 -05:00
Patedam 7328d02d3d Converted Descriptor heap to memory arena. Used Gemini with antigravity.
Heap pool code is a mess right now (lot of useless comments)
Will revisit later.
2026-01-18 14:33:52 -05:00
Patedam f95ba51c13 Added a basic MemoryArena.
Added one scratch, one engine and one game arena.
Converted the game alloc to arena + the display stuff.
WIP

Made using Antigravity+gemini
2026-01-17 21:09:23 -05:00
Patedam 98783b7e8f Added workflows to automatically compile / recompile shaders with antigravity.
Added user story to work on some todos
2026-01-13 21:28:08 -05:00
Patedam bfd042abbf Added:
- Depth buffer
- Debug display basics
- Basic vector + matrix maths
Made partially with gemini + antigravity
2026-01-11 22:07:38 -05:00
Patedam fa1933c169 Small refactor, now that we are bindless we only need a pool for samplers 2026-01-11 18:49:30 -05:00