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3dd0a4a6f1
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feat: Implement a memory arena system with an ImGui-based visual debugger for allocation visualization.
Made using Gemini
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2026-01-25 12:14:06 -05:00 |
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0788fdeb98
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Upgraded MemoryArena to allow poping memory and creating an arena for a specific part and not pushing completely on the same stack.
Made with Gemini
+ Updates skills to have better agents.
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2026-01-25 11:01:32 -05:00 |
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73db1174f2
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feat: add initial skill definitions for debugger, C++ game engine, graphics, and video game tester roles.
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2026-01-24 18:28:41 -05:00 |
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d2b91c46d4
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Misc changes
Update gitignore + adding some agent skills and tweaking workflows.
Also updated some scipts
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2026-01-20 22:14:54 -05:00 |
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7328d02d3d
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Converted Descriptor heap to memory arena. Used Gemini with antigravity.
Heap pool code is a mess right now (lot of useless comments)
Will revisit later.
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2026-01-18 14:33:52 -05:00 |
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f95ba51c13
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Added a basic MemoryArena.
Added one scratch, one engine and one game arena.
Converted the game alloc to arena + the display stuff.
WIP
Made using Antigravity+gemini
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2026-01-17 21:09:23 -05:00 |
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98783b7e8f
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Added workflows to automatically compile / recompile shaders with antigravity.
Added user story to work on some todos
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2026-01-13 21:28:08 -05:00 |
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