Added workflows to automatically compile / recompile shaders with antigravity.
Added user story to work on some todos
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.agent/workflows/build.md
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.agent/workflows/build.md
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description: Build the Juliet project using FastBuild
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This workflow sets up the Juliet build environment and runs `fbuild`.
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1. To build a specific configuration (e.g., msvc-Debug):
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// turbo
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`cmd /c "misc\shell.bat & fbuild msvc-Debug"`
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2. To build the default (msvc):
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// turbo
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`cmd /c "misc\shell.bat & fbuild msvc"`
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3. To see all available targets:
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// turbo
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`cmd /c "misc\shell.bat & fbuild -targets"`
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.agent/workflows/recompile_shaders.md
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.agent/workflows/recompile_shaders.md
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description: Recompile shaders for the Juliet project
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---
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This workflow recompiles all shaders using the `recompile_shaders.bat` script.
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1. Recompile all shaders:
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// turbo
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`cmd /c "misc\shell.bat & misc\recompile_shaders.bat"`
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