Added a basic MemoryArena.
Added one scratch, one engine and one game arena. Converted the game alloc to arena + the display stuff. WIP Made using Antigravity+gemini
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10
.agent/rules/coding-guidelines.md
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10
.agent/rules/coding-guidelines.md
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---
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trigger: always_on
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---
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No exceptions
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Use [[nodiscard]]
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auto is allowed but when its a pointer add the * and when reference adds the &
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Member variable are CamelCase
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Types are CamelCase
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Functions are CamelCase.
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@@ -1,17 +1,15 @@
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---
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description: Build the Juliet project using FastBuild
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---
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// turbo-all
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This workflow sets up the Juliet build environment and runs `fbuild`.
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1. To build a specific configuration (e.g., msvc-Debug):
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// turbo
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`cmd /c "misc\shell.bat & fbuild msvc-Debug"`
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2. To build the default (msvc):
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// turbo
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`cmd /c "misc\shell.bat & fbuild msvc"`
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3. To see all available targets:
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// turbo
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`cmd /c "misc\shell.bat & fbuild -targets"`
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`cmd /c "misc\shell.bat & fbuild -showtargets"`
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.agent/workflows/launch.md
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.agent/workflows/launch.md
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---
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description: Launch the Juliet application
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---
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1. Run the launch script
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misc\launch.bat autoclose
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@@ -1,9 +1,9 @@
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---
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description: Recompile shaders for the Juliet project
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---
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// turbo-all
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This workflow recompiles all shaders using the `recompile_shaders.bat` script.
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1. Recompile all shaders:
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// turbo
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`cmd /c "misc\shell.bat & misc\recompile_shaders.bat"`
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