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# Juliet\src\Graphics\DebugDisplayRenderer
## Source Files
- Source: `Juliet\src\Graphics\DebugDisplayRenderer.cpp`
## AI Description
This C++ component renders debug overlays (lines and sphere wireframes) using a shared GPU buffer split into two regions for depth-tested primitives and non-depth overlay data. It manages shader pipeline creation, vertex allocation up to ~450KB, and command rendering with view projection push constants per region within the Juliet graphics framework.
## Symbols
### Namespace `Juliet::anonymous`
#### Classes, Structs & Unions
- `struct DebugVertex`
- `struct DebugDisplayState`