Files
Juliet/JulietShaderCompiler/ShaderCompiler.cpp
Patedam 4e0aaa129f Fixing some includes problems
Using interrupt 3 instead of system pause to break on script end while debugging but not when running
Added a .bat script to recompile all shaders.
2025-03-15 21:43:20 -04:00

201 lines
6.9 KiB
C++

#include <ShaderCompiler.h>
#include <Core/Common/CoreUtils.h>
#include <Core/Logging/LogManager.h>
#include <Core/Logging/LogTypes.h>
#include <Core/Memory/Allocator.h>
#include <DXShaderCompiler/DXCompiler.h>
#pragma comment(lib, "dxcompiler.lib")
using namespace Juliet;
namespace
{
ByteBuffer CompileWithDXC(HLSLShaderInfo& info, bool compileToSpirv)
{
Assert(!compileToSpirv && "SPIRV is not supported yet");
IDxcCompiler3* compiler = nullptr;
DxcCreateInstance(&CLSID_DxcCompiler, IID_IDxcCompiler3, reinterpret_cast<void**>(&compiler));
IDxcUtils* utils = nullptr;
DxcCreateInstance(&CLSID_DxcUtils, &IID_IDxcUtils, reinterpret_cast<void**>(&utils));
if (compiler == nullptr)
{
LogError(LogCategory::Tool, "Cannot create DXCompiler instance");
return {};
}
IDxcResult* dxcResult = nullptr;
LPCWSTR* args = nullptr;
auto deferred = Defer(
[&]()
{
SafeFree(args);
if (dxcResult)
{
dxcResult->lpVtbl->Release(dxcResult);
}
if (compiler)
{
compiler->lpVtbl->Release(compiler);
}
if (utils)
{
utils->lpVtbl->Release(utils);
}
});
if (utils == nullptr)
{
LogError(LogCategory::Graphics, "Cannot create IDxcUtils instance");
return {};
}
IDxcIncludeHandler* includeHandler;
utils->lpVtbl->CreateDefaultIncludeHandler(utils, &includeHandler);
if (includeHandler == nullptr)
{
LogError(LogCategory::Graphics, "Cannot create Default include handler");
return {};
}
StringBuffer convertedBuffer = {};
char inplaceBuffer[1024];
convertedBuffer.Data = inplaceBuffer;
convertedBuffer.Capacity = sizeof(inplaceBuffer);
if (!ConvertString(StringEncoding::UTF8, StringEncoding::UTF16, info.EntryPoint, convertedBuffer))
{
LogError(LogCategory::Tool, "Cannot convert entry point string to utf16");
return {};
}
// Creating args for the compiler
// Allocating enough to fit them all
static constexpr size_t kExpectedArgCount = 32;
uint32 argCount = 0;
args = static_cast<LPCWSTR*>(Calloc(kExpectedArgCount, sizeof(LPCWSTR)));
if (!args)
{
LogError(LogCategory::Tool, "Couldn't allocate Args array");
return {};
}
args[argCount++] = const_cast<LPCWSTR>(L"-E");
args[argCount++] = reinterpret_cast<LPCWSTR>(inplaceBuffer);
DxcBuffer source;
source.Ptr = info.ByteCodeBuffer.Data;
source.Size = info.ByteCodeBuffer.Size;
source.Encoding = DXC_CP_ACP;
switch (info.Stage)
{
case ShaderStage::Vertex:
{
args[argCount++] = const_cast<LPCWSTR>(L"-T");
args[argCount++] = const_cast<LPCWSTR>(L"vs_6_0");
break;
}
case ShaderStage::Fragment:
{
args[argCount++] = const_cast<LPCWSTR>(L"-T");
args[argCount++] = const_cast<LPCWSTR>(L"ps_6_0");
break;
}
case ShaderStage::Compute:
{
args[argCount++] = const_cast<LPCWSTR>(L"-T");
args[argCount++] = const_cast<LPCWSTR>(L"cs_6_0");
break;
}
case ShaderStage::Invalid:
{
Assert(false && "Invalid shader stage");
return {};
}
}
if (compileToSpirv)
{
args[argCount++] = const_cast<LPCWSTR>(L"-spirv");
args[argCount++] = const_cast<LPCWSTR>(L"-fspv-flatten-resource-arrays");
}
char nameInplaceBuffer[1024];
if (IsValid(info.Name))
{
StringBuffer nameUtf16 = {};
nameUtf16.Data = nameInplaceBuffer;
nameUtf16.Capacity = sizeof(nameInplaceBuffer);
if (ConvertString(StringEncoding::UTF8, StringEncoding::UTF16, info.Name, nameUtf16))
{
args[argCount++] = reinterpret_cast<LPCWSTR>(nameInplaceBuffer);
}
}
HRESULT result = compiler->lpVtbl->Compile(compiler, &source, args, argCount, includeHandler, IID_IDxcResult,
reinterpret_cast<void**>(&dxcResult));
if (result < 0)
{
LogError(LogCategory::Tool, "IDxcShaderCompiler3::Compile failed: %X", result);
return {};
}
if (dxcResult == nullptr)
{
LogError(LogCategory::Tool, "%s", "HLSL compilation failed with no IDxcResult");
return {};
}
IDxcBlob* blob = nullptr;
IDxcBlobUtf8* errors = nullptr;
result = dxcResult->lpVtbl->GetOutput(dxcResult, DXC_OUT_OBJECT, IID_IDxcBlob, reinterpret_cast<void**>(&blob), nullptr);
if (result < 0)
{
// Compilation failed, display errors
dxcResult->lpVtbl->GetOutput(dxcResult, DXC_OUT_ERRORS, IID_IDxcBlobUtf8, reinterpret_cast<void**>(&errors), nullptr);
if (errors != nullptr && errors->lpVtbl->GetBufferSize(errors) != 0)
{
LogError(LogCategory::Tool, "HLSL compilation failed: %s",
static_cast<char*>(errors->lpVtbl->GetBufferPointer(errors)));
}
else
{
LogError(LogCategory::Tool, "Compilation failed with unknown error");
}
return {};
}
// If compilation succeeded, but there are errors, those are warnings
dxcResult->lpVtbl->GetOutput(dxcResult, DXC_OUT_ERRORS, IID_IDxcBlobUtf8, reinterpret_cast<void**>(&errors), nullptr);
if (errors != nullptr && errors->lpVtbl->GetBufferSize(errors) != 0)
{
LogWarning(LogCategory::Tool, "HLSL compiled with warnings: %s",
static_cast<char*>(errors->lpVtbl->GetBufferPointer(errors)));
}
// TODO: Scratch allocator. No malloc
ByteBuffer buffer = {};
buffer.Size = blob->lpVtbl->GetBufferSize(blob);
buffer.Data = static_cast<Byte*>(Malloc(buffer.Size));
MemCopy(buffer.Data, blob->lpVtbl->GetBufferPointer(blob), buffer.Size);
blob->lpVtbl->Release(blob);
return buffer;
}
} // namespace
ByteBuffer CompileDXIL(HLSLShaderInfo& info)
{
// TODO: Use SPIRV an do hlsl -> spirv -> hlsl -> dxil.
// This is from Shadercross SDL_ShaderCross_CompileDXILFromHLSL.
// Not sure why yet.
return CompileWithDXC(info, false);
}