287 lines
10 KiB
Batchfile
287 lines
10 KiB
Batchfile
@echo off
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setlocal enabledelayedexpansion
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:: ------------------------------------------------------------------------------
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:: Unity Build Script (misc/build.bat)
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:: Step 1: Use FASTBuild to generate unity .cpp files directly in Intermediate/
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:: Step 2: Invoke compiler (clang-cl / cl) directly on target unity files
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:: ------------------------------------------------------------------------------
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set SCRIPT_DIR=%~dp0
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cd /d "%SCRIPT_DIR%.."
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set FBUILD=misc\fbuild.exe
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set TARGET_JULIET=0
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set TARGET_ROMEO=0
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set TARGET_SHADER=0
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set TARGET_GAME=0
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set TARGET_COUNT=0
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set CONFIG_DEBUG=0
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set CONFIG_RELEASE=0
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set CONFIG_PROFILE=0
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set CONFIG_COUNT=0
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:parse_args
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if "%~1"=="" goto check_defaults
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if /i "%~1"=="debug" (
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set CONFIG_DEBUG=1
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set /a CONFIG_COUNT+=1
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shift
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goto parse_args
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)
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if /i "%~1"=="release" (
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set CONFIG_RELEASE=1
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set /a CONFIG_COUNT+=1
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shift
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goto parse_args
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)
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if /i "%~1"=="profile" (
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set CONFIG_PROFILE=1
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set /a CONFIG_COUNT+=1
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shift
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goto parse_args
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)
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if /i "%~1"=="juliet" (
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set TARGET_JULIET=1
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set /a TARGET_COUNT+=1
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shift
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goto parse_args
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)
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if /i "%~1"=="game" (
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set TARGET_GAME=1
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set /a TARGET_COUNT+=1
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shift
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goto parse_args
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)
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if /i "%~1"=="romeo" (
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set TARGET_ROMEO=1
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set /a TARGET_COUNT+=1
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shift
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goto parse_args
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)
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if /i "%~1"=="shadercompiler" (
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set TARGET_SHADER=1
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set /a TARGET_COUNT+=1
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shift
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goto parse_args
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)
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shift
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goto parse_args
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:check_defaults
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:: If no arguments passed ("build"), build ALL targets across ALL configurations (Debug, Profile, Release)
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if !CONFIG_COUNT! equ 0 if !TARGET_COUNT! equ 0 (
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set CONFIG_DEBUG=1
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set CONFIG_RELEASE=1
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set CONFIG_PROFILE=1
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set TARGET_JULIET=1
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set TARGET_GAME=1
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set TARGET_ROMEO=1
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set TARGET_SHADER=1
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goto start_build
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)
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:: If targets specified but no configs specified, default to Debug
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if !CONFIG_COUNT! equ 0 (
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set CONFIG_DEBUG=1
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)
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:: If configs specified but no targets specified, build all targets for those configs
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if !TARGET_COUNT! equ 0 (
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set TARGET_JULIET=1
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set TARGET_GAME=1
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set TARGET_ROMEO=1
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set TARGET_SHADER=1
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)
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:start_build
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set START_TIME=%TIME%
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powershell -Command "$global:startTime = [System.Diagnostics.Stopwatch]::StartNew(); Set-Variable -Name GLOBAL_START_TIME -Value $global:startTime -Scope Global" >nul 2>&1
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if not exist "%FBUILD%" (
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echo.
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echo [BUILD FAILED] Could not find %FBUILD%.
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exit /b 1
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)
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:: Find Clang / MSVC compiler
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set COMPILER=clang-cl.exe
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where %COMPILER% >nul 2>nul
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if %ERRORLEVEL% neq 0 (
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set COMPILER=cl.exe
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)
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:: Store start timestamp in PowerShell variable for exact timing across batch routines
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powershell -Command "[System.IO.File]::WriteAllText('Intermediate\build_start.tmp', [System.DateTime]::Now.Ticks.ToString())" >nul 2>&1
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:: Clear temporary built output list file
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if exist "Intermediate\built_outputs.tmp" del "Intermediate\built_outputs.tmp"
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if !CONFIG_DEBUG! equ 1 call :build_config Debug
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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if !CONFIG_PROFILE! equ 1 call :build_config Profile
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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if !CONFIG_RELEASE! equ 1 call :build_config Release
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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:: Calculate build elapsed time using PowerShell
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for /f "usebackq tokens=*" %%I in (`powershell -Command "$start = [long](Get-Content Intermediate\build_start.tmp); $elapsed = (New-Object System.TimeSpan ([System.DateTime]::Now.Ticks - $start)); Remove-Item Intermediate\build_start.tmp -ErrorAction SilentlyContinue; '{0:D2}:{1:D2}:{2:D2}.{3:D3}' -f $elapsed.Hours, $elapsed.Minutes, $elapsed.Seconds, $elapsed.Milliseconds"` ) do set ELAPSED_TIME=%%I
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echo.
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echo ==============================================================================
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echo [BUILD SUMMARY]
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echo ==============================================================================
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echo Compiler Used : %COMPILER%
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echo Total Duration : %ELAPSED_TIME%
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echo Output Binaries:
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if exist "Intermediate\built_outputs.tmp" (
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powershell -Command "Get-Content Intermediate\built_outputs.tmp | Get-Item | ForEach-Object { $size = '{0:N2} MB' -f ($_.Length / 1MB); Write-Host (' - ' + $_.FullName.Replace((Get-Location).Path + '\', '') + ' (' + $size + ')') }"
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del "Intermediate\built_outputs.tmp" >nul 2>&1
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)
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echo ==============================================================================
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echo [ALL BUILDS SUCCEEDED] All requested executables built successfully.
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echo ==============================================================================
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exit /b 0
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:: ------------------------------------------------------------------------------
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:: Subroutine to build a specific configuration (Debug / Profile / Release)
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:: ------------------------------------------------------------------------------
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:build_config
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set "CFG=%~1"
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echo.
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echo ==============================================================================
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echo Generating Unity Files into Intermediate/ via FASTBuild [%CFG%]...
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echo ==============================================================================
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set FASTBUILD_TARGETS=Juliet-Unity
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if /i not "!CFG!"=="Release" set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! ImGui-Unity
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if !TARGET_JULIET! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietApp-Unity Game-Unity
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if !TARGET_GAME! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Game-Unity
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if !TARGET_ROMEO! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity
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if !TARGET_SHADER! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity
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"%FBUILD%" !FASTBUILD_TARGETS!
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if %ERRORLEVEL% neq 0 (
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echo.
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echo ==============================================================================
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echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%.
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echo ==============================================================================
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exit /b %ERRORLEVEL%
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)
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:: Strip '#pragma message' from generated Unity files
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powershell -Command "Get-ChildItem -Path Intermediate -Recurse -Filter '*_Unity*.cpp' | ForEach-Object { (Get-Content $_.FullName) | Where-Object { $_ -notmatch '#pragma message' } | Set-Content $_.FullName }"
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echo.
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echo ==============================================================================
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echo Compiling Unity Files directly via %COMPILER% [%CFG%]...
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echo ==============================================================================
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if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!"
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if not exist "Intermediate\x64-!CFG!" mkdir "Intermediate\x64-!CFG!"
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set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530 /Fd"Intermediate\x64-!CFG!\vc140.pdb"
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if /i "!CFG!"=="Debug" (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /Gw /Gy /Zc:inline /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG
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set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp
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) else if /i "!CFG!"=="Profile" (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Zi /Gw /Gy /Zc:inline /DRELEASE /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI
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set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp
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) else (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Gw /Gy /Zc:inline /DRELEASE
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set IMGUI_UNITY_SRCS=
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)
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set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib
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:: Compile shared Juliet (and ImGui) Object Files into Intermediate\x64-!CFG!\
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echo.
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echo --- Compiling Shared Object Files (Juliet / ImGui) [%CFG%] ---
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%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\"
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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if defined IMGUI_UNITY_SRCS (
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%COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\"
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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)
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set JULIET_OBJS=Intermediate\x64-!CFG!\Juliet_Unity*.obj
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set IMGUI_OBJS=
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if defined IMGUI_UNITY_SRCS (
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set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
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)
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set BUILD_GAME_DLL=0
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if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
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if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
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:: Compile Game.dll
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if !BUILD_GAME_DLL! equ 1 (
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echo.
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echo --- Building Game.dll [%CFG%] ---
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%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Game.dll" ^
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%JULIET_OBJS% ^
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Intermediate\Game\*.cpp ^
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%IMGUI_OBJS% ^
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/link %COMMON_LIBS% /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Game.ilk" /PDB:"Intermediate\x64-!CFG!\Game.pdb"
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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echo bin\x64-!CFG!\Game.dll>>Intermediate\built_outputs.tmp
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)
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:: Compile JulietApp Executable
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if !TARGET_JULIET! equ 1 (
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echo.
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echo --- Building JulietApp.exe [%CFG%] ---
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%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^
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Intermediate\JulietApp\*.cpp ^
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%IMGUI_OBJS% ^
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/link %COMMON_LIBS% bin\x64-!CFG!\Game.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietApp.ilk" /PDB:"Intermediate\x64-!CFG!\JulietApp.pdb"
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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echo bin\x64-!CFG!\JulietApp.exe>>Intermediate\built_outputs.tmp
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)
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:: Compile Romeo Executable
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if !TARGET_ROMEO! equ 1 (
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echo.
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echo --- Building Romeo.exe [%CFG%] ---
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%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^
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%JULIET_OBJS% ^
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Intermediate\Romeo\*.cpp ^
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%IMGUI_OBJS% ^
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/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Romeo.ilk" /PDB:"Intermediate\x64-!CFG!\Romeo.pdb"
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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echo bin\x64-!CFG!\Romeo.exe>>Intermediate\built_outputs.tmp
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)
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:: Compile JulietShaderCompiler Executable
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if !TARGET_SHADER! equ 1 (
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echo.
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echo --- Building JulietShaderCompiler.exe [%CFG%] ---
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if exist "Intermediate\JulietShaderCompiler\*.cpp" (
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%COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^
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%JULIET_OBJS% ^
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Intermediate\JulietShaderCompiler\*.cpp ^
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%IMGUI_OBJS% ^
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/link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk" /PDB:"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb"
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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echo bin\x64-!CFG!\JulietShaderCompiler.exe>>Intermediate\built_outputs.tmp
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)
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)
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exit /b 0
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