@echo off setlocal enabledelayedexpansion :: ------------------------------------------------------------------------------ :: Unity Build Script (misc/build.bat) :: Step 1: Use FASTBuild to generate unity .cpp files directly in Intermediate/ :: Step 2: Invoke compiler (clang-cl / cl) directly on target unity files :: ------------------------------------------------------------------------------ set SCRIPT_DIR=%~dp0 cd /d "%SCRIPT_DIR%.." set FBUILD=misc\fbuild.exe set TARGET_JULIET=0 set TARGET_ROMEO=0 set TARGET_SHADER=0 set TARGET_GAME=0 set TARGET_COUNT=0 set CONFIG_DEBUG=0 set CONFIG_RELEASE=0 set CONFIG_PROFILE=0 set CONFIG_COUNT=0 :parse_args if "%~1"=="" goto check_defaults if /i "%~1"=="debug" ( set CONFIG_DEBUG=1 set /a CONFIG_COUNT+=1 shift goto parse_args ) if /i "%~1"=="release" ( set CONFIG_RELEASE=1 set /a CONFIG_COUNT+=1 shift goto parse_args ) if /i "%~1"=="profile" ( set CONFIG_PROFILE=1 set /a CONFIG_COUNT+=1 shift goto parse_args ) if /i "%~1"=="juliet" ( set TARGET_JULIET=1 set /a TARGET_COUNT+=1 shift goto parse_args ) if /i "%~1"=="game" ( set TARGET_GAME=1 set /a TARGET_COUNT+=1 shift goto parse_args ) if /i "%~1"=="romeo" ( set TARGET_ROMEO=1 set /a TARGET_COUNT+=1 shift goto parse_args ) if /i "%~1"=="shadercompiler" ( set TARGET_SHADER=1 set /a TARGET_COUNT+=1 shift goto parse_args ) shift goto parse_args :check_defaults :: If no arguments passed ("build"), build ALL targets across ALL configurations (Debug, Profile, Release) if !CONFIG_COUNT! equ 0 if !TARGET_COUNT! equ 0 ( set CONFIG_DEBUG=1 set CONFIG_RELEASE=1 set CONFIG_PROFILE=1 set TARGET_JULIET=1 set TARGET_GAME=1 set TARGET_ROMEO=1 set TARGET_SHADER=1 goto start_build ) :: If targets specified but no configs specified, default to Debug if !CONFIG_COUNT! equ 0 ( set CONFIG_DEBUG=1 ) :: If configs specified but no targets specified, build all targets for those configs if !TARGET_COUNT! equ 0 ( set TARGET_JULIET=1 set TARGET_GAME=1 set TARGET_ROMEO=1 set TARGET_SHADER=1 ) :start_build set START_TIME=%TIME% powershell -Command "$global:startTime = [System.Diagnostics.Stopwatch]::StartNew(); Set-Variable -Name GLOBAL_START_TIME -Value $global:startTime -Scope Global" >nul 2>&1 if not exist "%FBUILD%" ( echo. echo [BUILD FAILED] Could not find %FBUILD%. exit /b 1 ) :: Find Clang / MSVC compiler set COMPILER=clang-cl.exe where %COMPILER% >nul 2>nul if %ERRORLEVEL% neq 0 ( set COMPILER=cl.exe ) :: Store start timestamp in PowerShell variable for exact timing across batch routines powershell -Command "[System.IO.File]::WriteAllText('Intermediate\build_start.tmp', [System.DateTime]::Now.Ticks.ToString())" >nul 2>&1 :: Clear temporary built output list file if exist "Intermediate\built_outputs.tmp" del "Intermediate\built_outputs.tmp" if !CONFIG_DEBUG! equ 1 call :build_config Debug if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if !CONFIG_PROFILE! equ 1 call :build_config Profile if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if !CONFIG_RELEASE! equ 1 call :build_config Release if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% :: Calculate build elapsed time using PowerShell for /f "usebackq tokens=*" %%I in (`powershell -Command "$start = [long](Get-Content Intermediate\build_start.tmp); $elapsed = (New-Object System.TimeSpan ([System.DateTime]::Now.Ticks - $start)); Remove-Item Intermediate\build_start.tmp -ErrorAction SilentlyContinue; '{0:D2}:{1:D2}:{2:D2}.{3:D3}' -f $elapsed.Hours, $elapsed.Minutes, $elapsed.Seconds, $elapsed.Milliseconds"` ) do set ELAPSED_TIME=%%I echo. echo ============================================================================== echo [BUILD SUMMARY] echo ============================================================================== echo Compiler Used : %COMPILER% echo Total Duration : %ELAPSED_TIME% echo Output Binaries: if exist "Intermediate\built_outputs.tmp" ( powershell -Command "Get-Content Intermediate\built_outputs.tmp | Get-Item | ForEach-Object { $size = '{0:N2} MB' -f ($_.Length / 1MB); Write-Host (' - ' + $_.FullName.Replace((Get-Location).Path + '\', '') + ' (' + $size + ')') }" del "Intermediate\built_outputs.tmp" >nul 2>&1 ) echo ============================================================================== echo [ALL BUILDS SUCCEEDED] All requested executables built successfully. echo ============================================================================== exit /b 0 :: ------------------------------------------------------------------------------ :: Subroutine to build a specific configuration (Debug / Profile / Release) :: ------------------------------------------------------------------------------ :build_config set "CFG=%~1" echo. echo ============================================================================== echo Generating Unity Files into Intermediate/ via FASTBuild [%CFG%]... echo ============================================================================== set FASTBUILD_TARGETS=Juliet-Unity if /i not "!CFG!"=="Release" set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! ImGui-Unity if !TARGET_JULIET! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietApp-Unity Game-Unity if !TARGET_GAME! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Game-Unity if !TARGET_ROMEO! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity if !TARGET_SHADER! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity "%FBUILD%" !FASTBUILD_TARGETS! if %ERRORLEVEL% neq 0 ( echo. echo ============================================================================== echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%. echo ============================================================================== exit /b %ERRORLEVEL% ) :: Strip '#pragma message' from generated Unity files powershell -Command "Get-ChildItem -Path Intermediate -Recurse -Filter '*_Unity*.cpp' | ForEach-Object { (Get-Content $_.FullName) | Where-Object { $_ -notmatch '#pragma message' } | Set-Content $_.FullName }" echo. echo ============================================================================== echo Compiling Unity Files directly via %COMPILER% [%CFG%]... echo ============================================================================== if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!" if not exist "Intermediate\x64-!CFG!" mkdir "Intermediate\x64-!CFG!" set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530 /Fd"Intermediate\x64-!CFG!\vc140.pdb" if /i "!CFG!"=="Debug" ( set COMPILER_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /Gw /Gy /Zc:inline /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp ) else if /i "!CFG!"=="Profile" ( set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Zi /Gw /Gy /Zc:inline /DRELEASE /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp ) else ( set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Gw /Gy /Zc:inline /DRELEASE set IMGUI_UNITY_SRCS= ) set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib :: Compile shared Juliet (and ImGui) Object Files into Intermediate\x64-!CFG!\ echo. echo --- Compiling Shared Object Files (Juliet / ImGui) [%CFG%] --- %COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\" if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if defined IMGUI_UNITY_SRCS ( %COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\" if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% ) set JULIET_OBJS=Intermediate\x64-!CFG!\Juliet_Unity*.obj set IMGUI_OBJS= if defined IMGUI_UNITY_SRCS ( set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj ) set BUILD_GAME_DLL=0 if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1 if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1 :: Compile Game.dll if !BUILD_GAME_DLL! equ 1 ( echo. echo --- Building Game.dll [%CFG%] --- %COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Game.dll" ^ %JULIET_OBJS% ^ Intermediate\Game\*.cpp ^ %IMGUI_OBJS% ^ /link %COMMON_LIBS% /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Game.ilk" /PDB:"Intermediate\x64-!CFG!\Game.pdb" if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% echo bin\x64-!CFG!\Game.dll>>Intermediate\built_outputs.tmp ) :: Compile JulietApp Executable if !TARGET_JULIET! equ 1 ( echo. echo --- Building JulietApp.exe [%CFG%] --- %COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^ Intermediate\JulietApp\*.cpp ^ %IMGUI_OBJS% ^ /link %COMMON_LIBS% bin\x64-!CFG!\Game.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietApp.ilk" /PDB:"Intermediate\x64-!CFG!\JulietApp.pdb" if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% echo bin\x64-!CFG!\JulietApp.exe>>Intermediate\built_outputs.tmp ) :: Compile Romeo Executable if !TARGET_ROMEO! equ 1 ( echo. echo --- Building Romeo.exe [%CFG%] --- %COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^ %JULIET_OBJS% ^ Intermediate\Romeo\*.cpp ^ %IMGUI_OBJS% ^ /link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Romeo.ilk" /PDB:"Intermediate\x64-!CFG!\Romeo.pdb" if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% echo bin\x64-!CFG!\Romeo.exe>>Intermediate\built_outputs.tmp ) :: Compile JulietShaderCompiler Executable if !TARGET_SHADER! equ 1 ( echo. echo --- Building JulietShaderCompiler.exe [%CFG%] --- if exist "Intermediate\JulietShaderCompiler\*.cpp" ( %COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^ %JULIET_OBJS% ^ Intermediate\JulietShaderCompiler\*.cpp ^ %IMGUI_OBJS% ^ /link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk" /PDB:"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb" if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% echo bin\x64-!CFG!\JulietShaderCompiler.exe>>Intermediate\built_outputs.tmp ) ) exit /b 0