19 lines
894 B
Markdown
19 lines
894 B
Markdown
# Juliet\include\Graphics\GraphicsConfig
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## Source Files
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- Header: `Juliet\include\Graphics\GraphicsConfig.h`
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## AI Description
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This C++ component is designed to manage graphics configuration settings for a game or application. It includes an enumeration `DriverType` with two possible values: `Any` and `DX12`, which represent different types of graphics drivers. The `GraphicsConfig` struct contains two members: `PreferredDriver`, which specifies the preferred graphics driver, and `EnableDebug`, which indicates whether debug mode should be enabled for graphics operations. This configuration is essential for controlling how graphics are rendered in a game or application, allowing developers to optimize performance and troubleshoot issues effectively.
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## Symbols
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### Namespace `Juliet`
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#### Classes, Structs & Unions
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- `struct GraphicsConfig`
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#### Enums
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- `enum class DriverType`
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