# Juliet\include\Graphics\GraphicsConfig ## Source Files - Header: `Juliet\include\Graphics\GraphicsConfig.h` ## AI Description This C++ component is designed to manage graphics configuration settings for a game or application. It includes an enumeration `DriverType` with two possible values: `Any` and `DX12`, which represent different types of graphics drivers. The `GraphicsConfig` struct contains two members: `PreferredDriver`, which specifies the preferred graphics driver, and `EnableDebug`, which indicates whether debug mode should be enabled for graphics operations. This configuration is essential for controlling how graphics are rendered in a game or application, allowing developers to optimize performance and troubleshoot issues effectively. ## Symbols ### Namespace `Juliet` #### Classes, Structs & Unions - `struct GraphicsConfig` #### Enums - `enum class DriverType`