93 lines
6.4 KiB
XML
93 lines
6.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|x64">
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<Configuration>Profile</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{b568a67e-05a1-9907-ff4b-a129119528bd}</ProjectGuid>
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<Keyword>MakeFileProj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat Debug $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean Debug $(SolutionName)</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>cd $(SolutionDir) & misc\build.bat -clean Debug $(SolutionName)</NMakeCleanCommandLine>
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<NMakeOutput>$(SolutionDir)bin\x64-Debug\Game.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;DEBUG;JULIET_DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_EXPORT;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat Profile $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean Profile $(SolutionName)</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>cd $(SolutionDir) & misc\build.bat -clean Profile $(SolutionName)</NMakeCleanCommandLine>
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<NMakeOutput>$(SolutionDir)bin\x64-Profile\Game.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;RELEASE;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_EXPORT;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<AdditionalOptions>/std:c++20</AdditionalOptions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)bin\x64-Profile\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)Intermediate\x64-Profile\Game\</IntDir>
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<OutDir>$(SolutionDir)bin\x64-Profile\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat Release $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean Release $(SolutionName)</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>cd $(SolutionDir) & misc\build.bat -clean Release $(SolutionName)</NMakeCleanCommandLine>
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<NMakeOutput>$(SolutionDir)bin\x64-Release\Game.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;RELEASE;JULIET_EXPORT;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<AdditionalOptions>/std:c++20</AdditionalOptions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)bin\x64-Release\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)Intermediate\x64-Release\Game\</IntDir>
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<OutDir>$(SolutionDir)bin\x64-Release\</OutDir>
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</PropertyGroup>
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<ItemGroup>
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<ClCompile Include="Entity\EntityManager.cpp" />
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<ClCompile Include="game.cpp" />
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<ClInclude Include="Entity\Entity.h" />
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<ClInclude Include="Entity\EntityManager.h" />
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<ClInclude Include="game.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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