273 lines
11 KiB
Batchfile
273 lines
11 KiB
Batchfile
@echo off
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setlocal enabledelayedexpansion
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:: ------------------------------------------------------------------------------
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:: Unity Build Script (misc/build.bat)
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:: Step 1: Use FASTBuild to generate unity .cpp files directly in Intermediate/
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:: Step 2: Invoke compiler directly on target unity files
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:: ------------------------------------------------------------------------------
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set SCRIPT_DIR=%~dp0
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cd /d "%SCRIPT_DIR%.."
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set FBUILD=misc\fbuild.exe
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set HELPER=powershell -NoProfile -ExecutionPolicy Bypass -File "%SCRIPT_DIR%build_helper.ps1"
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set TARGET_JULIET=0
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set TARGET_ROMEO=0
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set TARGET_SHADER=0
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set TARGET_GAME=0
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set TARGET_SPECIFIED=0
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set CONFIG_DEBUG=0
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set CONFIG_RELEASE=0
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set CONFIG_PROFILE=0
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set CONFIG_SPECIFIED=0
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:parse_args
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if "%~1"=="" goto check_defaults
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if /i "%~1"=="debug" set CONFIG_DEBUG=1& set CONFIG_SPECIFIED=1
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if /i "%~1"=="release" set CONFIG_RELEASE=1& set CONFIG_SPECIFIED=1
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if /i "%~1"=="profile" set CONFIG_PROFILE=1& set CONFIG_SPECIFIED=1
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if /i "%~1"=="juliet" set TARGET_JULIET=1& set TARGET_SPECIFIED=1
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if /i "%~1"=="game" set TARGET_GAME=1& set TARGET_SPECIFIED=1
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if /i "%~1"=="romeo" set TARGET_ROMEO=1& set TARGET_SPECIFIED=1
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if /i "%~1"=="shadercompiler" set TARGET_SHADER=1& set TARGET_SPECIFIED=1
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shift
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goto parse_args
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:check_defaults
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if !CONFIG_SPECIFIED! equ 0 (
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if !TARGET_SPECIFIED! equ 0 (
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set CONFIG_DEBUG=1& set CONFIG_RELEASE=1& set CONFIG_PROFILE=1
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set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1
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goto start_build
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)
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set CONFIG_DEBUG=1
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)
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if !TARGET_SPECIFIED! equ 0 (
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set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1
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)
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:start_build
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%HELPER% -Action StartBuild >nul 2>&1
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if exist "Intermediate\built_outputs.tmp" del /f /q "Intermediate\built_outputs.tmp" >nul 2>&1
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if not exist "%FBUILD%" (
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echo [BUILD FAILED] Could not find %FBUILD%.
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exit /b 1
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)
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set COMPILER=clang-cl.exe
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where %COMPILER% >nul 2>nul
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if !ERRORLEVEL! neq 0 (
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set COMPILER=cl.exe
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where %COMPILER% >nul 2>nul
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] Neither clang-cl.exe nor cl.exe was found in PATH.
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exit /b 1
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)
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)
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if !CONFIG_DEBUG! equ 1 call :build_config Debug
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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if !CONFIG_PROFILE! equ 1 call :build_config Profile
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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if !CONFIG_RELEASE! equ 1 call :build_config Release
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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echo.
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echo ==============================================================================
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echo [BUILD SUMMARY]
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echo ==============================================================================
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echo Compiler Used : %COMPILER%
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%HELPER% -Action FinishBuild
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echo ==============================================================================
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echo [ALL BUILDS SUCCEEDED] All requested targets processed successfully.
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echo ==============================================================================
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exit /b 0
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:: ------------------------------------------------------------------------------
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:: Build Configuration Subroutine
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:: ------------------------------------------------------------------------------
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:build_config
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set "CFG=%~1"
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echo.
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echo ==============================================================================
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echo Generating Unity Files into Intermediate/ via FASTBuild [%CFG%]...
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echo ==============================================================================
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set FASTBUILD_TARGETS=Juliet-Unity
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if /i not "!CFG!"=="Release" set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! ImGui-Unity
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if !TARGET_JULIET! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietApp-Unity Game-Unity
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if !TARGET_GAME! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Game-Unity
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if !TARGET_ROMEO! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity
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if !TARGET_SHADER! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity
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%HELPER% -Action StartUnity >nul 2>&1
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"%FBUILD%" !FASTBUILD_TARGETS!
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%.
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exit /b !ERRORLEVEL!
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)
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:: Evaluate all target needs in a single fast PowerShell pass
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%HELPER% -Action EvaluateConfig -CFG "!CFG!" -TargetJuliet "!TARGET_JULIET!" -TargetGame "!TARGET_GAME!" -TargetRomeo "!TARGET_ROMEO!" -TargetShader "!TARGET_SHADER!" >nul 2>&1
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set FASTBUILD_UNITY_CHANGED=0
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set JULIET_NEED_COMPILE=0
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set IMGUI_NEED_COMPILE=0
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set GAME_NEED_COMPILE=0
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set JULIETAPP_NEED_COMPILE=0
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set ROMEO_NEED_COMPILE=0
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set SHADER_NEED_COMPILE=0
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if exist "Intermediate\config_status.tmp" (
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for /f "usebackq tokens=1,2 delims==" %%A in ("Intermediate\config_status.tmp") do set %%A=%%B
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del /f /q "Intermediate\config_status.tmp" >nul 2>&1
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)
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if !FASTBUILD_UNITY_CHANGED! equ 1 (
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echo [FASTBuild] Unity structure or source file list changed.
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) else (
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echo [FASTBuild] No Unity file structure changes detected [up-to-date].
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)
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set ANY_NEED_BUILD=0
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if !JULIET_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
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if !IMGUI_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
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if !GAME_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
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if !JULIETAPP_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
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if !ROMEO_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
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if !SHADER_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
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if !ANY_NEED_BUILD! equ 0 (
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echo [SKIP / UP-TO-DATE] All requested targets in [%CFG%] are up-to-date.
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exit /b 0
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)
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echo.
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echo ==============================================================================
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echo Compiling Unity Files directly via %COMPILER% [%CFG%]...
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echo ==============================================================================
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if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!"
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if not exist "Intermediate\x64-!CFG!" mkdir "Intermediate\x64-!CFG!"
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set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530 /Fd"Intermediate\x64-!CFG!\vc140.pdb"
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if /i "!CFG!"=="Debug" (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /Gw /Gy /Zc:inline /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG
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set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp
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) else if /i "!CFG!"=="Profile" (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Zi /Gw /Gy /Zc:inline /DRELEASE /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI
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set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp
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) else (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Gw /Gy /Zc:inline /DRELEASE
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set IMGUI_UNITY_SRCS=
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)
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set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib
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:: --- Juliet Shared Objs ---
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echo.
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echo --- Compiling Shared Object Files (Juliet / ImGui) [%CFG%] ---
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if !JULIET_NEED_COMPILE! equ 0 (
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echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\Juliet_Unity*.obj [Unity files unchanged]
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) else (
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echo [REBUILDING] Compiling Intermediate\x64-!CFG!\Juliet_Unity*.obj...
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%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\"
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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)
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:: --- ImGui Shared Objs ---
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if defined IMGUI_UNITY_SRCS (
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if !IMGUI_NEED_COMPILE! equ 0 (
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echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\ImGui_Unity*.obj [Unity files unchanged]
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) else (
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echo [REBUILDING] Compiling Intermediate\x64-!CFG!\ImGui_Unity*.obj...
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%COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\"
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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)
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)
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set JULIET_OBJS=Intermediate\x64-!CFG!\Juliet_Unity*.obj
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set IMGUI_OBJS=
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if defined IMGUI_UNITY_SRCS set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
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set BUILD_GAME_DLL=0
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if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
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if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
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:: --- Game.dll ---
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if !BUILD_GAME_DLL! equ 1 (
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echo.
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echo --- Building Game.dll [%CFG%] ---
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if !GAME_NEED_COMPILE! equ 0 (
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echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\Game.dll [Binary up to date, skipping compilation]
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) else (
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echo [REBUILDING] Compiling bin\x64-!CFG!\Game.dll...
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%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Game.dll" ^
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%JULIET_OBJS% Intermediate\Game\*.cpp %IMGUI_OBJS% ^
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/link %COMMON_LIBS% /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Game.ilk" /PDB:"Intermediate\x64-!CFG!\Game.pdb"
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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echo bin\x64-!CFG!\Game.dll>>Intermediate\built_outputs.tmp
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)
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)
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:: --- JulietApp.exe ---
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if !TARGET_JULIET! equ 1 (
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echo.
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echo --- Building JulietApp.exe [%CFG%] ---
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if !JULIETAPP_NEED_COMPILE! equ 0 (
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echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\JulietApp.exe [Binary up to date, skipping compilation]
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) else (
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echo [REBUILDING] Compiling bin\x64-!CFG!\JulietApp.exe...
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%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^
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Intermediate\JulietApp\*.cpp %IMGUI_OBJS% ^
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/link %COMMON_LIBS% bin\x64-!CFG!\Game.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietApp.ilk" /PDB:"Intermediate\x64-!CFG!\JulietApp.pdb"
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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echo bin\x64-!CFG!\JulietApp.exe>>Intermediate\built_outputs.tmp
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)
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)
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:: --- Romeo.exe ---
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if !TARGET_ROMEO! equ 1 (
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echo.
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echo --- Building Romeo.exe [%CFG%] ---
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if !ROMEO_NEED_COMPILE! equ 0 (
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echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\Romeo.exe [Binary up to date, skipping compilation]
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) else (
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echo [REBUILDING] Compiling bin\x64-!CFG!\Romeo.exe...
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%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^
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%JULIET_OBJS% Intermediate\Romeo\*.cpp %IMGUI_OBJS% ^
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/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Romeo.ilk" /PDB:"Intermediate\x64-!CFG!\Romeo.pdb"
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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echo bin\x64-!CFG!\Romeo.exe>>Intermediate\built_outputs.tmp
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)
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)
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:: --- JulietShaderCompiler.exe ---
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if !TARGET_SHADER! equ 1 (
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echo.
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echo --- Building JulietShaderCompiler.exe [%CFG%] ---
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if exist "Intermediate\JulietShaderCompiler\*.cpp" (
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if !SHADER_NEED_COMPILE! equ 0 (
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echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\JulietShaderCompiler.exe [Binary up to date, skipping compilation]
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) else (
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echo [REBUILDING] Compiling bin\x64-!CFG!\JulietShaderCompiler.exe...
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%COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^
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%JULIET_OBJS% Intermediate\JulietShaderCompiler\*.cpp %IMGUI_OBJS% ^
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/link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk" /PDB:"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb"
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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echo bin\x64-!CFG!\JulietShaderCompiler.exe>>Intermediate\built_outputs.tmp
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)
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)
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)
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exit /b 0
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