@echo off setlocal enabledelayedexpansion :: ------------------------------------------------------------------------------ :: Unity Build Script (misc/build.bat) :: Step 1: Use FASTBuild to generate unity .cpp files directly in Intermediate/ :: Step 2: Invoke compiler directly on target unity files :: ------------------------------------------------------------------------------ set SCRIPT_DIR=%~dp0 cd /d "%SCRIPT_DIR%.." set FBUILD=misc\fbuild.exe set HELPER=powershell -NoProfile -ExecutionPolicy Bypass -File "%SCRIPT_DIR%build_helper.ps1" set TARGET_JULIET=0 set TARGET_ROMEO=0 set TARGET_SHADER=0 set TARGET_GAME=0 set TARGET_SPECIFIED=0 set CONFIG_DEBUG=0 set CONFIG_RELEASE=0 set CONFIG_PROFILE=0 set CONFIG_SPECIFIED=0 :parse_args if "%~1"=="" goto check_defaults if /i "%~1"=="debug" set CONFIG_DEBUG=1& set CONFIG_SPECIFIED=1 if /i "%~1"=="release" set CONFIG_RELEASE=1& set CONFIG_SPECIFIED=1 if /i "%~1"=="profile" set CONFIG_PROFILE=1& set CONFIG_SPECIFIED=1 if /i "%~1"=="juliet" set TARGET_JULIET=1& set TARGET_SPECIFIED=1 if /i "%~1"=="game" set TARGET_GAME=1& set TARGET_SPECIFIED=1 if /i "%~1"=="romeo" set TARGET_ROMEO=1& set TARGET_SPECIFIED=1 if /i "%~1"=="shadercompiler" set TARGET_SHADER=1& set TARGET_SPECIFIED=1 shift goto parse_args :check_defaults if !CONFIG_SPECIFIED! equ 0 ( if !TARGET_SPECIFIED! equ 0 ( set CONFIG_DEBUG=1& set CONFIG_RELEASE=1& set CONFIG_PROFILE=1 set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1 goto start_build ) set CONFIG_DEBUG=1 ) if !TARGET_SPECIFIED! equ 0 ( set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1 ) :start_build %HELPER% -Action StartBuild >nul 2>&1 if exist "Intermediate\built_outputs.tmp" del /f /q "Intermediate\built_outputs.tmp" >nul 2>&1 if not exist "%FBUILD%" ( echo [BUILD FAILED] Could not find %FBUILD%. exit /b 1 ) set COMPILER=clang-cl.exe where %COMPILER% >nul 2>nul if !ERRORLEVEL! neq 0 ( set COMPILER=cl.exe where %COMPILER% >nul 2>nul if !ERRORLEVEL! neq 0 ( echo [BUILD FAILED] Neither clang-cl.exe nor cl.exe was found in PATH. exit /b 1 ) ) if !CONFIG_DEBUG! equ 1 call :build_config Debug if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL! if !CONFIG_PROFILE! equ 1 call :build_config Profile if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL! if !CONFIG_RELEASE! equ 1 call :build_config Release if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL! echo. echo ============================================================================== echo [BUILD SUMMARY] echo ============================================================================== echo Compiler Used : %COMPILER% %HELPER% -Action FinishBuild echo ============================================================================== echo [ALL BUILDS SUCCEEDED] All requested targets processed successfully. echo ============================================================================== exit /b 0 :: ------------------------------------------------------------------------------ :: Build Configuration Subroutine :: ------------------------------------------------------------------------------ :build_config set "CFG=%~1" echo. echo ============================================================================== echo Generating Unity Files into Intermediate/ via FASTBuild [%CFG%]... echo ============================================================================== set FASTBUILD_TARGETS=Juliet-Unity if /i not "!CFG!"=="Release" set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! ImGui-Unity if !TARGET_JULIET! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietApp-Unity Game-Unity if !TARGET_GAME! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Game-Unity if !TARGET_ROMEO! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity if !TARGET_SHADER! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity %HELPER% -Action StartUnity >nul 2>&1 "%FBUILD%" !FASTBUILD_TARGETS! if !ERRORLEVEL! neq 0 ( echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%. exit /b !ERRORLEVEL! ) :: Evaluate all target needs in a single fast PowerShell pass %HELPER% -Action EvaluateConfig -CFG "!CFG!" -TargetJuliet "!TARGET_JULIET!" -TargetGame "!TARGET_GAME!" -TargetRomeo "!TARGET_ROMEO!" -TargetShader "!TARGET_SHADER!" >nul 2>&1 set FASTBUILD_UNITY_CHANGED=0 set JULIET_NEED_COMPILE=0 set IMGUI_NEED_COMPILE=0 set GAME_NEED_COMPILE=0 set JULIETAPP_NEED_COMPILE=0 set ROMEO_NEED_COMPILE=0 set SHADER_NEED_COMPILE=0 if exist "Intermediate\config_status.tmp" ( for /f "usebackq tokens=1,2 delims==" %%A in ("Intermediate\config_status.tmp") do set %%A=%%B del /f /q "Intermediate\config_status.tmp" >nul 2>&1 ) if !FASTBUILD_UNITY_CHANGED! equ 1 ( echo [FASTBuild] Unity structure or source file list changed. ) else ( echo [FASTBuild] No Unity file structure changes detected [up-to-date]. ) set ANY_NEED_BUILD=0 if !JULIET_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1 if !IMGUI_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1 if !GAME_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1 if !JULIETAPP_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1 if !ROMEO_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1 if !SHADER_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1 if !ANY_NEED_BUILD! equ 0 ( echo [SKIP / UP-TO-DATE] All requested targets in [%CFG%] are up-to-date. exit /b 0 ) echo. echo ============================================================================== echo Compiling Unity Files directly via %COMPILER% [%CFG%]... echo ============================================================================== if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!" if not exist "Intermediate\x64-!CFG!" mkdir "Intermediate\x64-!CFG!" set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530 /Fd"Intermediate\x64-!CFG!\vc140.pdb" if /i "!CFG!"=="Debug" ( set COMPILER_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /Gw /Gy /Zc:inline /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp ) else if /i "!CFG!"=="Profile" ( set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Zi /Gw /Gy /Zc:inline /DRELEASE /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp ) else ( set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Gw /Gy /Zc:inline /DRELEASE set IMGUI_UNITY_SRCS= ) set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib :: --- Juliet Shared Objs --- echo. echo --- Compiling Shared Object Files (Juliet / ImGui) [%CFG%] --- if !JULIET_NEED_COMPILE! equ 0 ( echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\Juliet_Unity*.obj [Unity files unchanged] ) else ( echo [REBUILDING] Compiling Intermediate\x64-!CFG!\Juliet_Unity*.obj... %COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\" if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL! ) :: --- ImGui Shared Objs --- if defined IMGUI_UNITY_SRCS ( if !IMGUI_NEED_COMPILE! equ 0 ( echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\ImGui_Unity*.obj [Unity files unchanged] ) else ( echo [REBUILDING] Compiling Intermediate\x64-!CFG!\ImGui_Unity*.obj... %COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\" if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL! ) ) set JULIET_OBJS=Intermediate\x64-!CFG!\Juliet_Unity*.obj set IMGUI_OBJS= if defined IMGUI_UNITY_SRCS set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj set BUILD_GAME_DLL=0 if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1 if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1 :: --- Game.dll --- if !BUILD_GAME_DLL! equ 1 ( echo. echo --- Building Game.dll [%CFG%] --- if !GAME_NEED_COMPILE! equ 0 ( echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\Game.dll [Binary up to date, skipping compilation] ) else ( echo [REBUILDING] Compiling bin\x64-!CFG!\Game.dll... %COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Game.dll" ^ %JULIET_OBJS% Intermediate\Game\*.cpp %IMGUI_OBJS% ^ /link %COMMON_LIBS% /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Game.ilk" /PDB:"Intermediate\x64-!CFG!\Game.pdb" if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL! echo bin\x64-!CFG!\Game.dll>>Intermediate\built_outputs.tmp ) ) :: --- JulietApp.exe --- if !TARGET_JULIET! equ 1 ( echo. echo --- Building JulietApp.exe [%CFG%] --- if !JULIETAPP_NEED_COMPILE! equ 0 ( echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\JulietApp.exe [Binary up to date, skipping compilation] ) else ( echo [REBUILDING] Compiling bin\x64-!CFG!\JulietApp.exe... %COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^ Intermediate\JulietApp\*.cpp %IMGUI_OBJS% ^ /link %COMMON_LIBS% bin\x64-!CFG!\Game.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietApp.ilk" /PDB:"Intermediate\x64-!CFG!\JulietApp.pdb" if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL! echo bin\x64-!CFG!\JulietApp.exe>>Intermediate\built_outputs.tmp ) ) :: --- Romeo.exe --- if !TARGET_ROMEO! equ 1 ( echo. echo --- Building Romeo.exe [%CFG%] --- if !ROMEO_NEED_COMPILE! equ 0 ( echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\Romeo.exe [Binary up to date, skipping compilation] ) else ( echo [REBUILDING] Compiling bin\x64-!CFG!\Romeo.exe... %COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^ %JULIET_OBJS% Intermediate\Romeo\*.cpp %IMGUI_OBJS% ^ /link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Romeo.ilk" /PDB:"Intermediate\x64-!CFG!\Romeo.pdb" if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL! echo bin\x64-!CFG!\Romeo.exe>>Intermediate\built_outputs.tmp ) ) :: --- JulietShaderCompiler.exe --- if !TARGET_SHADER! equ 1 ( echo. echo --- Building JulietShaderCompiler.exe [%CFG%] --- if exist "Intermediate\JulietShaderCompiler\*.cpp" ( if !SHADER_NEED_COMPILE! equ 0 ( echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\JulietShaderCompiler.exe [Binary up to date, skipping compilation] ) else ( echo [REBUILDING] Compiling bin\x64-!CFG!\JulietShaderCompiler.exe... %COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^ %JULIET_OBJS% Intermediate\JulietShaderCompiler\*.cpp %IMGUI_OBJS% ^ /link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk" /PDB:"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb" if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL! echo bin\x64-!CFG!\JulietShaderCompiler.exe>>Intermediate\built_outputs.tmp ) ) ) exit /b 0