Patedam
7328d02d3d
Converted Descriptor heap to memory arena. Used Gemini with antigravity.
...
Heap pool code is a mess right now (lot of useless comments)
Will revisit later.
2026-01-18 14:33:52 -05:00
Patedam
8a23ae72fe
Part generated by gemini with antigravity.
...
Converted to bindless first step
2026-01-11 17:54:57 -05:00
Patedam
bd45cacc6c
Added the shader compiler to the fastbuild pipeline.
2026-01-09 14:07:36 -05:00
Patedam
9510951aee
Final port to fastbuild.
...
Support update of game.dll separately
Made some alias and stuff
still remains the shader compiler to add to the solution.
Solution is also generated by fbuild (nice)
2026-01-08 16:26:01 -05:00
Patedam
67528aaee1
- Various clang reformat
...
- Added shader compiler app (doing nothing)
- Various Project files changes
2025-03-01 11:01:42 -05:00
Patedam
051939f827
- Added basic filesystem method to get the base path of the app
...
- Added hot reload support of the game dll
- various changes and refactor
2025-02-23 20:37:44 -05:00
Patedam
d90a0bdf83
Added first pass on swap chain. Still needs Render Target View and various stuff.
...
+ Reformat all files
2025-02-09 22:19:17 -05:00
Patedam
85b0b5d30e
Added Game project that will contain the game + game framework
2025-02-01 21:05:13 -05:00