Commit Graph

9 Commits

Author SHA1 Message Date
a781facd48 Factorized Push Data 2026-02-22 15:54:09 -05:00
1e1ec84fa1 Added normals to vertexdata 2026-02-22 15:21:35 -05:00
a7947bfa17 Made MeshRenderer able to take a matrix transform for each mesh, and we are now able to draw 100 cubes.
Claude OPus helpes with implementation
2026-02-21 23:27:27 -05:00
87831d0fd6 Added basic concept of Mesh
Right now can create a quad or a cube.
Need a mesh renderer taht keep the buffer and all to optimally handle the mega buffer.
2026-02-15 17:44:48 -05:00
891c404889 Added debug renderer + imgui renderer
All code made by gemini with some help
2026-01-20 22:46:10 -05:00
8d29fbd111 Refactored dx12 to use c++ versions of the api and not C + various tweaks (using antigravity + gemini) 2026-01-20 22:11:41 -05:00
bfd042abbf Added:
- Depth buffer
- Debug display basics
- Basic vector + matrix maths
Made partially with gemini + antigravity
2026-01-11 22:07:38 -05:00
8a23ae72fe Part generated by gemini with antigravity.
Converted to bindless first step
2026-01-11 17:54:57 -05:00
da203c80f3 Finished first version of shader compiler. HLSL -> DXIL.
Submitting vertex and frag shader needed to display a triangle.
2025-03-08 22:36:15 -05:00