Patedam
|
697579e72f
|
Fixing adaptive incremental build.
Moved more functions into engine.cpp
|
2026-08-09 15:48:53 -04:00 |
|
Patedam
|
1a56c9e99c
|
Added a debug controller
Made a default template for cameras.
Added delta to mouse state so we can check delta for debug Camera.
|
2026-08-09 13:18:04 -04:00 |
|
Patedam
|
403e70b14d
|
fixing random build issue
|
2026-08-08 18:39:17 -04:00 |
|
Patedam
|
ba563ca642
|
moving project files into a separate folder.
deleting remaining bff
ignoring project files from git
|
2026-08-08 13:05:46 -04:00 |
|
Patedam
|
3065441989
|
adaptive unity build
|
2026-08-04 20:53:14 -04:00 |
|
Patedam
|
5eb8fb7e9d
|
use pch on the project. Removed all include that are now not necessary
|
2026-08-04 19:31:31 -04:00 |
|
Patedam
|
4081539ee4
|
Using memory arena in the game that supports hot reload
|
2026-07-28 15:44:41 -04:00 |
|
Patedam
|
b196641f18
|
made build system more agnostic to the projet it builds
|
2026-07-27 15:16:39 -04:00 |
|
Patedam
|
4096e9d1ba
|
Made build_system create the unity build itself, removing fastbuild dependency for that
fastbuild still used for generating solution
|
2026-07-23 19:41:52 -04:00 |
|
Patedam
|
f471c447d8
|
converted build system to simpler C
|
2026-07-23 17:18:20 -04:00 |
|
Patedam
|
36c9ef132d
|
updates build_system.cpp to be more independant
|
2026-07-23 16:44:42 -04:00 |
|
Patedam
|
6afd675846
|
no need to use juliet obj everywhere, compile the dll directly
|
2026-07-23 16:07:03 -04:00 |
|
Patedam
|
5843ec510c
|
make build go fast
|
2026-07-23 14:09:52 -04:00 |
|